outcommented automatic retrying again. in the future we just restricting pending steam ID in knifeban, entwatch, bhopping etc etc
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789e8d4bf3
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@ -52,7 +52,7 @@ public void OnPluginStart()
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g_hCvar_BlockSpoof = CreateConVar("sm_manager_block_spoof", "1", "Kick unauthenticated people that join with known steamids.", FCVAR_NONE, true, 0.0, true, 1.0);
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g_hCvar_BlockAdmin = CreateConVar("sm_manager_block_admin", "1", "Should unauthenticated people be blocked from admin?", FCVAR_NONE, true, 0.0, true, 1.0);
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g_hCvar_BlockVoice = CreateConVar("sm_manager_block_voice", "1", "Should unauthenticated people be blocked from voice?", FCVAR_NONE, true, 0.0, true, 1.0);
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g_hCvar_AuthenticationTime = CreateConVar("sm_manager_authentication_time", "15", "Time in seconds after which a client needs to be assigned to a SteamID", FCVAR_NONE, true, -1.0);
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g_hCvar_AuthenticationTime = CreateConVar("sm_manager_authentication_time", "15", "Time in seconds after which a client needs to be assigned to a SteamID", FCVAR_NONE, true, 1.0);
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AddMultiTargetFilter("@steam", Filter_Steam, "Steam Players", false);
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AddMultiTargetFilter("@nosteam", Filter_NoSteam, "No-Steam Players", false);
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@ -260,11 +260,7 @@ public EConnect OnClientPreConnectEx(const char[] sName, char sPassword[255], co
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//----------------------------------------------------------------------------------------------------
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public void OnClientPutInServer(int client)
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{
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float fAuthenticationTime = g_hCvar_AuthenticationTime.FloatValue;
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if (fAuthenticationTime == -1.0)
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return;
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CreateTimer(fAuthenticationTime, CheckAuth, GetClientSerial(client), TIMER_FLAG_NO_MAPCHANGE);
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//CreateTimer(g_hCvar_AuthenticationTime.FloatValue, CheckAuth, GetClientSerial(client), TIMER_FLAG_NO_MAPCHANGE);
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}
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//----------------------------------------------------------------------------------------------------
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@ -321,12 +317,14 @@ public void OnClientPostAdminCheck(int client)
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char sAuthID[32];
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GetClientAuthId(client, AuthId_Steam2, sAuthID, sizeof(sAuthID), false);
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/*
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if(!SteamClientAuthenticatedEx(sAuthID))
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{
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LogMessage("%L was not authenticated with steam, muting client.", client);
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BaseComm_SetClientMute(client, true);
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return;
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}
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*/
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}
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//----------------------------------------------------------------------------------------------------
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@ -464,7 +462,7 @@ public void SQL_OnQueryCompleted(Database db, DBResultSet results, const char[]
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else
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{
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LogAction(client, -1, "\"%L\" tried to join with a legitimate steamid while not authenticated with steam. Refusing connection, IPs dont match. (Known: %s | Current: %s)", client, sResultAddress, sAddress);
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KickClient(client, "Trying to join with a legitimate steamid while not authenticated with steam.");
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//KickClient(client, "Trying to join with a legitimate steamid while not authenticated with steam.");
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return;
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}
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}
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