reworking the patchwork for rtv so it should seem normal. hopefully no more bugs
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04e56aeeaa
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27dbbc9294
@ -143,8 +143,8 @@ bool g_ChangeMapInProgress;
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bool g_HasIntermissionStarted = false;
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bool g_SaveCDOnMapEnd = true;
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bool g_DidNotExtend = false;
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bool g_DidRoundTerminate = false;
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bool g_IniatedLastVote = false;
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bool g_bNoLongerRTV = false;
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int g_mapFileSerial = -1;
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int g_iPlayerCount_excludeSpec;
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int g_iMapsFromCasualPool;
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@ -512,11 +512,11 @@ public Action GetInternalGetCvars(Handle timer)
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public void OnMapStart()
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{
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g_bNoLongerRTV = false;
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CreateTimer(1.0, GetInternalGetCvars);
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int total_time = (GetConVarInt(g_Cvar_VoteDuration) * 2) + GetConVarInt(g_Cvar_RunOffWarningTime) + 10;
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ServerCommand("sm_cvar mp_chattime %i", total_time); //prevents map switching supposedly.
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g_DidRoundTerminate = false;
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g_IniatedLastVote = false;
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g_DidNotExtend = false;
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ServerCommand("sm_cvar sm_vote_progress_hintbox 1"); //yeah its cheesy but does the job.
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@ -615,6 +615,7 @@ public void OnConfigsExecuted()
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public void OnMapEnd()
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{
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g_bNoLongerRTV = false;
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int total_time = (GetConVarInt(g_Cvar_VoteDuration) * 2) + GetConVarInt(g_Cvar_RunOffWarningTime) + 10;
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ServerCommand("sm_cvar mp_chattime %i", total_time);
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@ -623,7 +624,6 @@ public void OnMapEnd()
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g_iInterval = 0;
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g_HasVoteStarted = false;
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g_WaitingForVote = false;
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g_DidRoundTerminate = false;
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g_IniatedLastVote = false;
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g_ChangeMapAtRoundEnd = false;
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g_ChangeMapInProgress = false;
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@ -990,18 +990,14 @@ public void Event_WeaponRank(Handle event, const char[] name, bool dontBroadcast
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public Action CS_OnTerminateRound(float &delay, CSRoundEndReason &reason)
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{
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char map[PLATFORM_MAX_PATH];
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if (GetNextMap(map, sizeof(map))) //a nextmap is already set, no votes should be done.
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//why does initiating rtv set a next map dxxxxxxxxxx
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if (GetNextMap(map, sizeof(map)) && !g_bNoLongerRTV) //a nextmap is already set, no votes should be done.
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{
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return Plugin_Continue;
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}
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int timeleft;
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GetMapTimeLeft(timeleft);
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if (g_WaitingForVote && timeleft <= 0)
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{
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g_DidRoundTerminate = true;
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return Plugin_Handled; //it keeps retriggering this Action.
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}
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if (g_IniatedLastVote)
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{
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return Plugin_Handled; //just extra safety check
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@ -1020,6 +1016,7 @@ public Action CS_OnTerminateRound(float &delay, CSRoundEndReason &reason)
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CreateTimer(float(total_time + 10), Timer_fall_back_map_switch, INVALID_HANDLE, TIMER_FLAG_NO_MAPCHANGE);
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//sometimes it will simply happen that theres a mapvote where nobody votes anything.
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//have to prevent server from being stuck in those situations with this timer.
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InitiateVote(MapChange_Instant); //feature so mapvote happens at actual mapend
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CreateTimer(1.0, unfreeze_players, INVALID_HANDLE, TIMER_FLAG_NO_MAPCHANGE);
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@ -1028,7 +1025,6 @@ public Action CS_OnTerminateRound(float &delay, CSRoundEndReason &reason)
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delay = float(total_time);
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return Plugin_Changed;
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}
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g_DidRoundTerminate = false;
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return Plugin_Continue;
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}
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@ -1057,13 +1053,12 @@ public void Event_RoundEnd(Handle event, const char[] name, bool dontBroadcast)
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int timeleft;
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GetMapTimeLeft(timeleft);
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char map[PLATFORM_MAX_PATH];
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if (GetNextMap(map, sizeof(map)) && timeleft <= 0) //a nextmap is already set, if its also the last round we need to change the map.
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if (GetNextMap(map, sizeof(map)) && timeleft <= 0 && !g_bNoLongerRTV) //a nextmap is already set, if its also the last round we need to change the map.
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{
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g_ChangeMapAtRoundEnd = true;
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}
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g_DidRoundTerminate = false;
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if(g_ChangeMapAtRoundEnd)
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if (g_ChangeMapAtRoundEnd)
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{
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GetNextMap(map, sizeof(map));
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PrintToChatAll("[MCE] Next Map: %s", map);
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@ -1071,10 +1066,10 @@ public void Event_RoundEnd(Handle event, const char[] name, bool dontBroadcast)
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PrintToChatAll("[MCE] Next Map: %s", map);
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}
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if(g_RoundCounting == RoundCounting_ArmsRace)
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if (g_RoundCounting == RoundCounting_ArmsRace)
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return;
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if(g_ChangeMapAtRoundEnd && !g_IniatedLastVote)
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if (g_ChangeMapAtRoundEnd && !g_IniatedLastVote)
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{
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g_ChangeMapAtRoundEnd = false;
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CreateTimer(2.0, Timer_ChangeMap, INVALID_HANDLE, TIMER_FLAG_NO_MAPCHANGE);
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@ -1732,9 +1727,10 @@ public void Handler_VoteFinishedGeneric(char[] map,
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}
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else if(strcmp(map, VOTE_DONTCHANGE, false) == 0)
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{
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PrintToChatAll("Current map continues! The Vote has spoken! (Received %i%s of votes)", RoundToFloor((map_votes /num_votes)*100.0), "%");
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PrintToChatAll("[MCE] Current map continues! The Vote has spoken! (Received %i%s of votes)", RoundToFloor((map_votes /num_votes)*100.0), "%");
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LogAction(-1, -1, "Voting for next map has finished. 'No Change' was the winner");
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g_bNoLongerRTV = true;
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g_RunoffCount = 0;
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g_HasVoteStarted = false;
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SetupTimeleftTimer();
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@ -1746,8 +1742,7 @@ public void Handler_VoteFinishedGeneric(char[] map,
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//SetNextMap(map); //feature edit where MapChange_MapEnd is only used to decide if extend or not extend
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g_DidNotExtend = true; //just so warningtimer wont start running again if an admin removes or adds time when players voted to not extend.
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}
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else if(g_ChangeTime == MapChange_Instant || g_DidRoundTerminate) //g_DidRoundTerminate implies that rtv vote is running while the last round already ended.
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//therefore rtv vote has to switch map right now instead of roundend.
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else if(g_ChangeTime == MapChange_Instant)
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{
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PrintToChatAll("[MCE] Next Map: %s", map);
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PrintToChatAll("[MCE] Next Map: %s", map);
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@ -1759,6 +1754,7 @@ public void Handler_VoteFinishedGeneric(char[] map,
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}
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else // MapChange_RoundEnd
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{
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g_bNoLongerRTV = false;
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SetNextMap(map);
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g_ChangeMapAtRoundEnd = true;
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}
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@ -2259,7 +2255,9 @@ void CreateNextVote()
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bool CanVoteStart()
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{
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if(g_WaitingForVote || g_HasVoteStarted)
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{
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return false;
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}
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return true;
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}
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@ -2449,12 +2447,13 @@ public int Native_InitiateVote(Handle plugin, int numParams)
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MapChange when = view_as<MapChange>(GetNativeCell(1));
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Handle inputarray = view_as<Handle>(GetNativeCell(2));
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LogAction(-1, -1, "Starting map vote because outside request");
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int timeleft;
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GetMapTimeLeft(timeleft);
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if (timeleft <= 0 && !g_ChangeMapAtRoundEnd) //somehow a random vote might get triggered. this should prevent it
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int total_time = (GetConVarInt(g_Cvar_VoteDuration) * 2) + GetConVarInt(g_Cvar_RunOffWarningTime) + 10;
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if (timeleft <= total_time)
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{
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g_bNoLongerRTV = true; //somehow rtv sets the nextmap so this extra bool is needed
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PrintToChatAll("[RTVE] Rock the vote was cancelled due to not enough time left over.");
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return 0;
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}
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if (!g_IniatedLastVote)
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@ -2466,6 +2465,7 @@ public int Native_InitiateVote(Handle plugin, int numParams)
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return 0;
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}
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//CanMapChooserStartVote
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public int Native_CanVoteStart(Handle plugin, int numParams)
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{
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return CanVoteStart();
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@ -423,7 +423,6 @@ void StartRTV()
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return;
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}
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PrintToChatAll("Rock The Vote has begun!");
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if (EndOfMapVoteEnabled() && HasEndOfMapVoteFinished())
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{
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@ -446,6 +445,7 @@ void StartRTV()
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if (CanMapChooserStartVote())
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{
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PrintToChatAll("[RTVE] Rock The Vote has begun!");
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MapChange when = view_as<MapChange>(g_Cvar_ChangeTime.IntValue);
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InitiateMapChooserVote(when);
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