• Joined on 2020-01-15
jenz pushed to master at UNLOZE/sm-plugins 2026-10-04 21:37:11 +02:00
f38a714a2e forgot to check
jenz pushed to master at UNLOZE/sm-plugins 2026-10-04 20:56:57 +02:00
64bc2be4aa reverted that leaders can skip cooldowns and restrictions for nominating maps. added that mapchooser for casualpool fetches more than original 50 maps in case most of them are actually admin only or deleted. added that cooldown hours are scaled by if a map has a negative impact on the server population
jenz pushed to master at UNLOZE/projects-jenz 2026-10-04 20:50:53 +02:00
d64f8c3f29 first reading the start of a map with a 3 minute delay to overcome the transition period from the previous map
jenz pushed to master at UNLOZE/projects-jenz 2026-10-04 16:31:05 +02:00
7a6051987e added option for impact route to return a specific map with ?mapName parameter
jenz pushed to master at UNLOZE/sm-plugins 2026-10-04 12:25:28 +02:00
854da9b615 adds maps to the casualpool from the playtime frontend based on best average population gains on maps
jenz pushed to master at UNLOZE/projects-jenz 2026-10-02 14:43:59 +02:00
8a76454784 updating the playtime frontend with claude only code to replace the one graph with a dumb-bell graph, having each individual map show its players at beginning versus end and also the overall impact of maps + their popularity
jenz pushed to master at UNLOZE/sm-plugins 2026-10-02 11:35:17 +02:00
0a1bf2e910 added simple way to disable lag compensation for every round on a map by adding entry into mapchooser cfg
jenz pushed to master at UNLOZE/projects-jenz 2026-09-30 16:02:46 +02:00
6019e6854d further changes to backend for adjusting points, showing timestamps, and how categories are listed. uploaded build of react and actual frontend source
jenz pushed to master at UNLOZE/projects-jenz 2026-09-30 15:32:36 +02:00
54827b01ba furhter updates to display when an admin invalidated a run instead of hiding it
jenz pushed to master at UNLOZE/projects-jenz 2026-09-29 23:49:37 +02:00
a3765a73d9 remake of the java backend with some new features such as history tracking
jenz pushed to master at UNLOZE/projects-jenz 2026-09-28 23:31:27 +02:00
9caff6b5d4 comitting the systemctl services
jenz pushed to master at UNLOZE/projects-jenz 2026-09-28 23:30:16 +02:00
faee0f013e just a very simple health check for the bucket running once a week to confirm that files are alive and working
jenz pushed to master at UNLOZE/sm-plugins 2026-09-28 21:24:53 +02:00
fc64e0ca07 preventing index array out of bounds
jenz merged pull request UNLOZE/sm-plugins#6 2026-09-28 09:35:23 +02:00
More PropSpawner changes
jenz pushed to master at UNLOZE/sm-plugins 2026-09-28 09:35:23 +02:00
2841927ea0 Merge pull request 'More PropSpawner changes' (#6) from Irineu/sm-plugins:master into master
9c1a884643 Added sm_propspawner_tier_requirement and sm_propspawner_button_tier_requirement
b7b7828f65 Limited notify hud msg to 80 chars, limited it to once per frame and added a 2nd mode to sm_propspawner_notify_shot that will send the message to console instead
6268e9ed19 Repurpose g_aSpawnedProps, and remove some no longer needed stuff
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jenz pushed to master at UNLOZE/sm-plugins 2026-09-27 20:52:49 +02:00
5729eaa051 AI slop update to lagcomp that simply disables lagcompensation for the remaining round if more than cvar amount of entities have to be lagcompensated. also an option to enable it again through admin command which means it can be enabled again through stripper files for the same round.
jenz pushed to master at UNLOZE/sm-plugins 2026-09-23 13:13:32 +02:00
79bd5af4dd just adding a config file to control if the fakeclients should join a team based on player count
jenz pushed to master at UNLOZE/sm-plugins 2026-09-22 12:24:35 +02:00
c6b1c74135 PropSpawner: Fixed the notify list hud changing position depending on how many lines it has, and moved it up a little bit too
1b3860f7f6 PropSpawner: Small fix related to the channel used in ShowHudText
fd63b4c235 PropSpawner: Set prop team to CT for it to work with filtered triggers
da984e5266 PropSpawner: Remove collision between func_clip_vphysics and plugin spawned props
82b0fa7eb1 PropSpawner: Added sm_propspawner_use_mode to determine what should happen when a plugin spawned prop is +use'd
Compare 6 commits »
jenz merged pull request UNLOZE/sm-plugins#5 2026-09-22 12:24:34 +02:00
A couple PropSpawner changes
jenz pushed to master at UNLOZE/sm-plugins 2026-09-22 01:55:20 +02:00
2947bef434 sourcemod 1.13 upgrade. moved all plugins from steamworks to ripext. added smjanson and asyncsocket.inc an extra time so its easier to find. updated plugins that would not compile with 1.13