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64bc2be4aa
reverted that leaders can skip cooldowns and restrictions for nominating maps. added that mapchooser for casualpool fetches more than original 50 maps in case most of them are actually admin only or deleted. added that cooldown hours are scaled by if a map has a negative impact on the server population
8a76454784
updating the playtime frontend with claude only code to replace the one graph with a dumb-bell graph, having each individual map show its players at beginning versus end and also the overall impact of maps + their popularity
6019e6854d
further changes to backend for adjusting points, showing timestamps, and how categories are listed. uploaded build of react and actual frontend source
2841927ea0
Merge pull request 'More PropSpawner changes' (#6) from Irineu/sm-plugins:master into master
9c1a884643
Added sm_propspawner_tier_requirement and sm_propspawner_button_tier_requirement
b7b7828f65
Limited notify hud msg to 80 chars, limited it to once per frame and added a 2nd mode to sm_propspawner_notify_shot that will send the message to console instead
6268e9ed19
Repurpose g_aSpawnedProps, and remove some no longer needed stuff
5729eaa051
AI slop update to lagcomp that simply disables lagcompensation for the remaining round if more than cvar amount of entities have to be lagcompensated. also an option to enable it again through admin command which means it can be enabled again through stripper files for the same round.
2947bef434
sourcemod 1.13 upgrade. moved all plugins from steamworks to ripext. added smjanson and asyncsocket.inc an extra time so its easier to find. updated plugins that would not compile with 1.13