* Avoid losing console messages. Buffers up to 16k bytes of SVC_Print if buffer would overflow, then sends chunks every frame. Sends up to 2048 bytes per frame and does not split messages. * UNTESTED! Switch to ke::LinkedList<ke::AString> for PrintfBuffer. Switch from OnGameFrame to FramAction. Fix compiling on Episode1 by essentially disabling the feature. * UNTESTED! Cleanup on disconnect, passthrough for >= 2048 msgs * try reference for CPlayer. * fix * remove m_PrintfStop * remove m_PrintfStop * ensure empty queue when netchan drops * flip to serials. * serials * style * Update PlayerManager.cpp * lift consts to header. * remove local const references * ep1 static const * flip to queue - fix serial on resched. * Update PlayerManager.h * Update PlayerManager.cpp * Update PlayerManager.h * am-deque.h Co-authored-by: Kyle Sanderson <kyle.leet@gmail.com> |
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.github | ||
bridge/include | ||
configs | ||
core | ||
editor | ||
extensions | ||
gamedata | ||
licenses | ||
loader | ||
plugins | ||
public | ||
sourcepawn@305b59efbf | ||
tools | ||
translations | ||
versionlib | ||
.arcconfig | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
.travis.yml | ||
AMBuildScript | ||
changelog.txt | ||
configure.py | ||
product.version | ||
pushbuild.txt | ||
README.md |
SourceMod
General
- SourceMod website: Source Engine scripting and server administration
- Forum: Discussion forum including plugin/extension development
- General documentation: Miscellaneous information about SourceMod
- Stable builds: The latest stable SourceMod releases
- Dev builds: Builds of recent development versions
Development
- Issue tracker: Issues that require back and forth communication
- Building SourceMod: Instructions on how to build SourceMod itself using AMBuild
- SourcePawn scripting: SourcePawn examples and introduction to the language
- SourceMod plugin API: Online SourceMod plugin API reference generated from the include files
- SourceMod extension development: C++ examples and introduction to various extension interfaces
Contact
License
SourceMod is licensed under the GNU General Public License version 3. Special exceptions are outlined in the LICENSE.txt file inside of the licenses folder.