* Stop EntRefToEntIndex returning garbage if a bad parameter is passed
Seen multiple bad usage of this function that works only because whatever was passed in was returned as it wasnt an entity reference.
This code should have worked and would be expected to have returned something invalid but instead the the input was returned which allowed the code to work when really it is bad code.
See for one such case https://discordapp.com/channels/335290997317697536/335290997317697536/736518488314871868
* Update documentation of EntRefToEntIndex
Added the error text saying what shall be returned when a invalid parameter is passed.
* Validate entity index instead of just returning INVALID_EHANDLE_INDEX
Not sure if it needs this much validation but this just mirrors how IsValidEntity works, so the entity index returned should be valid else INVALID_EHANDLE_INDEX is returned.
* EntRefToEntIndex improve doc comments to better represent functionality
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Co-authored-by: Kyle Sanderson <kyle.leet@gmail.com>
* Initial PVKII branch support
* Change PVKII code to 23, DOTA uses 22 in MM
* Bunch more SE_PVKII preprocessor that was missed
* Add some missing SOURCE_ENGINE_PVKII cases
* Update PVKII FireOutput signature for Linux
* Update checkout-deps with 'pvkii'
* Fix FireOutput signature for PVKII, accidentally used one from newer build
* Change PVKII code to 10, and bump others by 1
* Only check against SE_SDK2013 here, like Metamod
* More SE_PVKII preprocessor cleanup
Valid core config options aren't cached to be retrieved using `GetCoreConfigValue` after they've been loaded from core.cfg or set through the `sm config` root console menu.
E.g. `sm config ServerLang` would return `[SM] No such config option "ServerLang" exists.` all the time.
Stop notifying other listeners if the config key was consumed, but don't skip adding it to the cache.
Also fix `FollowCSGOServerGuidelines` always showing as unhandled command when being changed through `sm config FollowCSGOServerGuidelines yes`.
This function will resolve the name of a map using FindMap, then (if applicable), will turn a workshop map name into a nicely formatted name.
Currently only TF2 and CS:GO Map Workshops are supported. More can be added at a later date.
This function returns false if a map was not found, but true in any other instance even if FindMap could not resolve the map name.
This patch also updates the following core plugins to use this GetMapDisplayName:
BaseTriggers
BaseVotes
MapChooser
NextMap
Nominations
RandomCycle
RockTheVote