Use datadesc instead of serverclass for m_iName lookup.
m_iName is not networked on all games.
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				| @ -1290,17 +1290,14 @@ string_t CHalfLife2::AllocPooledString(const char *pszValue) | ||||
| 	// read back the new targetname value, restore the old value, and return the new one.
 | ||||
| 
 | ||||
| 	CBaseEntity *pEntity = ((IServerUnknown *) servertools->FirstEntity())->GetBaseEntity(); | ||||
| 	auto *pNetworkable = ((IServerUnknown *) pEntity)->GetNetworkable(); | ||||
| 	assert(pNetworkable); | ||||
| 
 | ||||
| 	auto pServerClass = pNetworkable->GetServerClass(); | ||||
| 	assert(pServerClass); | ||||
| 	auto *pDataMap = GetDataMap(pEntity); | ||||
| 	assert(pDataMap); | ||||
| 
 | ||||
| 	static int offset = -1; | ||||
| 	if (offset == -1) | ||||
| 	{ | ||||
| 		sm_sendprop_info_t info; | ||||
| 		bool found = UTIL_FindInSendTable(pServerClass->m_pTable, "m_iName", &info, 0); | ||||
| 		sm_datatable_info_t info; | ||||
| 		bool found = FindDataMapInfo(pDataMap, "m_iName", &info); | ||||
| 		assert(found); | ||||
| 		offset = info.actual_offset; | ||||
| 	} | ||||
|  | ||||
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