Commit Graph

86 Commits

Author SHA1 Message Date
naydef
7d6eb2bd81
Fix crash in non-bypass-hooks DropWeapon implementation (#1672)
Fixes #1670
2021-12-15 10:41:55 +00:00
Benoist
329d587214
Fix ShouldCollide originalResult behaviour (#1657) 2021-11-30 09:24:56 +00:00
Nick Hastings
97383028e5 Add option to not bypass hooks with TakeDamage and DropWeapon natives. 2021-10-13 12:56:26 -04:00
Nick Hastings
4a6d263dad Remove obsolete core-legacy checks. 2021-10-13 12:56:26 -04:00
David Anderson
1b0c7bc1b8 Add support for hl2sdk-mock. 2021-09-22 12:36:44 -07:00
Asher Baker
78cb89938d
Remove OnEntitySpawned forward (#1571)
`OnEntitySpawned` is 1.11 only, so this is fine given our API stability guarantees.

Unfortunately the forward name clashes with quite a few plugins using the same name for their SDKHook callback. Normally we'd just put up with this but there are difficult to solve binary compatibility issues where those plugins will get the callback double-called, and there is a separate issue where the forward isn't called for all entity spawns (unlike the SDKHook), so most plugins can't switch to the forward anyway.

Resolves #1558.

This reverts commit 7bab9cc344.
2021-08-23 21:36:20 +01:00
Asher Baker
70c9a6528a Remove entity lump manipulation from OnLevelInit
Newer Source engine versions now use a dynamically allocated buffer for
the map entity lump, and some maps have over 16MB of entity data - far
larger than our 2MB limit.

There is no sane way we can currently handle this, so just remove the
functionality from the forward until a more comprehensive API can be
designed.

Fixes #1470
2021-07-17 20:52:51 +01:00
Einyux
823b55c22a
sdkhooks: Allow overriding SDKHook_Think (#1397)
* Allow to block Think()

* Update SDKHookCB comment
2021-07-10 12:42:17 -07:00
Asher Baker
ea3f55f030
Remove OnEntitySpawned C++ listener (#1342)
This is causing crashes with existing extensions using entity listeners.

Currently no one is asking for a C++ hook here, if it is desired it
needs to be done with proper versioning of the listener interface, which
is going to be a little bit more complicated without an initial hard
break.

https://forums.alliedmods.net/showpost.php?p=2715337&postcount=789
https://discordapp.com/channels/335290997317697536/335290997317697536/748101258186850334

This is a partial revert of #1078.
2020-08-26 12:53:31 +01:00
David Anderson
785c6aa1cf Update to AMBuild 2.2.
This is a pretty big diff because SourceMod had lots of multi-arch
workarounds that can now go away. I've also changed 'x64' to 'x86_64' in
many places since this is how AMBuild normalizes it, and it's far too
late to pick the shorter string, so we might as well suck it up.

The --target-archs parameter has been replaced with --targets. It works
the same way.

The default behavior for SDK inclusion is now "present" instead of
"all" since this lowers the burden of storing many SDKs. Official builds
will still be made with --sdks=all.
2020-08-18 23:09:43 -07:00
PerfectLaugh
031f80f6e1
sdkhooks: assign velocities in CTakeDamageInfo(Hack) (#1322)
* Attempt to correct SDKHooks_TakeDamage

* Define function on both csgo and non-csgo

* Remove unneeded macros

* Fix velocity copy on CTakeDamageInfoHack init
2020-08-06 20:46:01 -07:00
BotoX
7bab9cc344
sdkhooks: add OnEntitySpawned fwd. (#1078)
* Add OnEntitySpawned to SDKHooks.

* nitpicking

* Add CapabilityProvider SDKHook_OnEntitySpawned

* (unrelated) nits

* nit relocation

* unqualified relocation - my mistake.

Co-authored-by: Kyle Sanderson <kyle.leet@gmail.com>
2020-08-06 20:01:07 -07:00
PerfectLaugh
af76f757b5
Update SDKHooks_TakeDamage for CS:GO changes (#1319)
See alliedmodders/hl2sdk#77
2020-07-25 03:45:35 +01:00
David Anderson
3b386379dd
Use more STL for vector insertion/removal. (#1284) 2020-06-13 15:57:02 -07:00
David Anderson
5d94f0bea8 Replace ke::Vector with std::vector. 2020-05-31 11:35:51 -07:00
Asher Baker
6465bd83a4 Update for latest Blade Symphony SDK 2020-03-11 22:36:25 +00:00
2251307218
9fb6430313
sdkhooks: correct velocity issues with dropweapon (#1159) 2020-02-26 16:11:17 -08:00
Kyle Sanderson
cb8d92edeb
SDKHooks: Reset global hookid when unhooking in SH. (#916)
Fixes https://github.com/alliedmodders/sourcemod/issues/912
2018-10-28 11:06:57 -07:00
Nick Hastings
9b8d28de56 Allow -1/null for attacker and inflictor for OTD (bug 6494). 2018-03-28 21:10:32 -04:00
Scott Ehlert
ce1a4dcac0
64-bit support for CSGO on Linux and macOS (#705) 2017-12-20 01:56:23 -06:00
Nicholas Hastings
95afe72307
Separate out DOI build. (#718) 2017-11-03 15:45:16 -04:00
Michael Flaherty
4f54df65e9 Switch C header & Fix warnings (#702) 2017-10-15 10:32:01 +01:00
Scott Ehlert
bbdecceb4b Switch to AMBuild 2.1 API. (#694) 2017-10-02 07:18:57 -05:00
Nicholas Hastings
29d1187434 Cache created entities by reference instead of index in SDKHooks (#634)
Fixes #663.
2017-07-06 13:33:34 -04:00
Nicholas Hastings
ad3588d0aa Use newer MM:S api for Ep1/Original engine. (#548)
* Use newer MM:S api for Ep1/Original engine.

* Remove doubled FILENAME_1_6_EP1 define.
2017-01-11 21:25:00 -05:00
Nicholas Hastings
40f2512317 Remove support for Source 1 Dota 2. (#496) 2016-04-26 23:18:47 -04:00
Kyle Sanderson
2812f227b7 Change SDKHooks CanBeAutoBalanced to only MRES_SUPERCEDE if the return changes. 2015-12-29 12:44:03 -08:00
Nicholas Hastings
818e1e4e18 Add support for hooking CanBeAutobalanced to SDKHooks. 2015-11-26 10:35:00 -05:00
Fyren
fec2fa3bf0 Update SP and use BlamePluginError in sdkhooks. 2015-11-18 01:24:31 +00:00
Nicholas Hastings
a4d06e1077 Update CTakeDamageInfoHack in SDK Hooks for semi-recent game/SDK updates. 2015-11-11 13:12:04 -05:00
Nicholas Hastings
3291e3a38f Fix crash on Black Mesa when an entity is deleted and SDK Hooks is loaded. 2015-05-31 23:21:43 -04:00
Nicholas Hastings
64f9aedebc Add basic support for Black Mesa.
(Basically a copy of SDK 2013's support, but against BMS SDK).
2015-05-06 21:12:13 -04:00
Kyle Sanderson
7341bd184e Remove Project Files from older outdated build systems. 2015-04-01 19:54:34 -07:00
David Anderson
eaea3c927d Update upstream AMTL as a submodule. 2015-03-08 00:24:03 -08:00
Nicholas Hastings
e2aab2ab10 Don't allow plugins to block LevelInit (wtf). 2015-01-27 18:01:30 -08:00
Nicholas Hastings
aa38226337 Fix SDKHooks causing crash on plugin load/unload or player connect/disconnect if missing gamedata. 2014-12-30 20:56:28 -05:00
Nicholas Hastings
77dc5ac7ed Fix build. 2014-10-14 17:47:44 -04:00
Nicholas Hastings
37c29775d4 Fix OnTakeDamage_Alive gamedata lookup in SDKHooks. 2014-10-14 17:36:55 -04:00
Nicholas Hastings
be55587d70 Add OnTakeDamage_Alive hook support to SDKHooks (bug=6249). 2014-09-03 17:45:34 -04:00
Ryan Stecker
cae1d0dec1 Don't override hook result in BlockedPost. 2014-09-02 13:01:18 -05:00
Ryan Stecker
601aac440e Implement SDKHook_Blocked and SDKHook_BlockedPost. 2014-08-01 21:35:41 -05:00
Kyle Sanderson
ab72841704 Rename SDKHooks function and variable to be friendlier. 2014-07-30 15:34:51 -07:00
Kyle Sanderson
ba0406930d Pre-allocate 8 elements to skip trivial reallocations near the beginning of the vectors life. 2014-07-29 02:48:13 -07:00
Kyle Sanderson
be79dee6e0 Store only the callback as per VoiDeD, re-eval if HookList changes. 2014-07-29 02:46:49 -07:00
Kyle Sanderson
97610edda4 HackFix: Mimic forwardsys style of pawn calling. 2014-07-28 15:51:34 -07:00
Peace-Maker
1181144e57 Fix regression. SDKHook_ReloadPost never firing
The switch to vtable hooks typo'd the ReloadPost hooks.
2014-07-16 20:40:52 +02:00
David Anderson
abdf7d5b07 Port build scripts to the new project API. 2014-05-31 19:56:42 -07:00
Kyle Sanderson
365da7fef6 GCC build fix. 2014-05-20 20:33:50 -07:00
Nicholas Hastings
b4ff034ac2 Fix passing invalid ent to OnEntity forwards (bug 6119, r=KyleS).
--HG--
extra : rebase_source : f5477d7d36ef579c40b0547389e8eccaf129f69e
2014-05-10 22:21:42 -04:00
Nicholas Hastings
6b27a7fe46 Consolidate duplicate OnEntityCreated logic (bug 6119, r=KyleS).
--HG--
extra : rebase_source : b0f563081c5d98c3fbc2769ee89e3ce0ec093624
2014-05-10 22:21:42 -04:00