Fix ShouldCollide originalResult behaviour (#1657)
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@@ -729,7 +729,7 @@ HookReturn SDKHooks::Hook(int entity, SDKHookType type, IPluginFunction *callbac
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hookid = SH_ADD_MANUALVPHOOK(Weapon_Switch, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_WeaponSwitchPost), true);
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break;
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case SDKHook_ShouldCollide:
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hookid = SH_ADD_MANUALVPHOOK(ShouldCollide, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_ShouldCollide), false);
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hookid = SH_ADD_MANUALVPHOOK(ShouldCollide, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_ShouldCollide), true);
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break;
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case SDKHook_Blocked:
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hookid = SH_ADD_MANUALVPHOOK(Blocked, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_Blocked), false);
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