Fix OnTakeDamage_Alive gamedata lookup in SDKHooks.
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@ -518,7 +518,7 @@ void SDKHooks::SetupHooks()
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CHECKOFFSET(FireBullets, false, true);
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CHECKOFFSET(GroundEntChanged, false, true);
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CHECKOFFSET(OnTakeDamage, true, true);
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CHECKOFFSET(OnTakeDamageAlive,true, true);
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CHECKOFFSET(OnTakeDamage_Alive,true, true);
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CHECKOFFSET(PreThink, true, true);
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CHECKOFFSET(PostThink, true, true);
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CHECKOFFSET(Reload, true, true);
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