Add OnTakeDamage_Alive hook support to SDKHooks (bug=6249).

This commit is contained in:
Nicholas Hastings 2014-09-03 17:45:34 -04:00
parent 40b1067ef7
commit be55587d70
3 changed files with 407 additions and 362 deletions

View File

@ -90,6 +90,8 @@ HookTypeData g_HookTypes[SDKHook_MAXHOOKS] =
{"GetMaxHealth", "", false},
{"Blocked", "", false},
{"BlockedPost", "", false},
{"OnTakeDamageAlive", "DT_BaseCombatCharacter", false},
{"OnTakeDamageAlivePost", "DT_BaseCombatCharacter", false},
};
SDKHooks g_Interface;
@ -168,6 +170,7 @@ SH_DECL_MANUALHOOK0(GetMaxHealth, 0, 0, 0, int);
#endif
SH_DECL_MANUALHOOK1_void(GroundEntChanged, 0, 0, 0, void *);
SH_DECL_MANUALHOOK1(OnTakeDamage, 0, 0, 0, int, CTakeDamageInfoHack &);
SH_DECL_MANUALHOOK1(OnTakeDamageAlive, 0, 0, 0, int, CTakeDamageInfoHack &);
SH_DECL_MANUALHOOK0_void(PreThink, 0, 0, 0);
SH_DECL_MANUALHOOK0_void(PostThink, 0, 0, 0);
SH_DECL_MANUALHOOK0(Reload, 0, 0, 0, bool);
@ -515,6 +518,7 @@ void SDKHooks::SetupHooks()
CHECKOFFSET(FireBullets, false, true);
CHECKOFFSET(GroundEntChanged, false, true);
CHECKOFFSET(OnTakeDamage, true, true);
CHECKOFFSET(OnTakeDamageAlive,true, true);
CHECKOFFSET(PreThink, true, true);
CHECKOFFSET(PostThink, true, true);
CHECKOFFSET(Reload, true, true);
@ -607,6 +611,12 @@ HookReturn SDKHooks::Hook(int entity, SDKHookType type, IPluginFunction *callbac
case SDKHook_OnTakeDamagePost:
hookid = SH_ADD_MANUALVPHOOK(OnTakeDamage, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_OnTakeDamagePost), true);
break;
case SDKHook_OnTakeDamageAlive:
hookid = SH_ADD_MANUALVPHOOK(OnTakeDamageAlive, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_OnTakeDamageAlive), false);
break;
case SDKHook_OnTakeDamageAlivePost:
hookid = SH_ADD_MANUALVPHOOK(OnTakeDamageAlive, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_OnTakeDamageAlivePost), true);
break;
case SDKHook_PreThink:
hookid = SH_ADD_MANUALVPHOOK(PreThink, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_PreThink), false);
break;
@ -999,12 +1009,12 @@ void SDKHooks::Hook_GroundEntChangedPost(void *pVar)
Call(META_IFACEPTR(CBaseEntity), SDKHook_GroundEntChangedPost);
}
int SDKHooks::Hook_OnTakeDamage(CTakeDamageInfoHack &info)
int SDKHooks::HandleOnTakeDamageHook(CTakeDamageInfoHack &info, SDKHookType hookType)
{
CBaseEntity *pEntity = META_IFACEPTR(CBaseEntity);
CVTableHook vhook(pEntity);
ke::Vector<CVTableList *> &vtablehooklist = g_HookList[SDKHook_OnTakeDamage];
ke::Vector<CVTableList *> &vtablehooklist = g_HookList[hookType];
for (size_t entry = 0; entry < vtablehooklist.length(); ++entry)
{
if (vhook != vtablehooklist[entry]->vtablehook)
@ -1020,10 +1030,10 @@ int SDKHooks::Hook_OnTakeDamage(CTakeDamageInfoHack &info)
int weapon = info.GetWeapon();
Vector force = info.GetDamageForce();
cell_t damageForce[3] = {sp_ftoc(force.x), sp_ftoc(force.y), sp_ftoc(force.z)};
cell_t damageForce[3] = { sp_ftoc(force.x), sp_ftoc(force.y), sp_ftoc(force.z) };
Vector pos = info.GetDamagePosition();
cell_t damagePosition[3] = {sp_ftoc(pos.x), sp_ftoc(pos.y), sp_ftoc(pos.z)};
cell_t damagePosition[3] = { sp_ftoc(pos.x), sp_ftoc(pos.y), sp_ftoc(pos.z) };
cell_t res, ret = Pl_Continue;
@ -1039,23 +1049,23 @@ int SDKHooks::Hook_OnTakeDamage(CTakeDamageInfoHack &info)
callback->PushCellByRef(&damagetype);
callback->PushCellByRef(&weapon);
callback->PushArray(damageForce, 3, SM_PARAM_COPYBACK);
callback->PushArray(damagePosition, 3, SM_PARAM_COPYBACK);
callback->PushArray(damagePosition, 3, SM_PARAM_COPYBACK);
callback->PushCell(info.GetDamageCustom());
callback->Execute(&res);
if(res >= ret)
if (res >= ret)
{
ret = res;
if(ret == Pl_Changed)
if (ret == Pl_Changed)
{
CBaseEntity *pEntAttacker = gamehelpers->ReferenceToEntity(attacker);
if(!pEntAttacker)
if (!pEntAttacker)
{
callback->GetParentRuntime()->GetDefaultContext()->ThrowNativeError("Entity %d for attacker is invalid", attacker);
RETURN_META_VALUE(MRES_IGNORED, 0);
}
CBaseEntity *pEntInflictor = gamehelpers->ReferenceToEntity(inflictor);
if(!pEntInflictor)
if (!pEntInflictor)
{
callback->GetParentRuntime()->GetDefaultContext()->ThrowNativeError("Entity %d for inflictor is invalid", inflictor);
RETURN_META_VALUE(MRES_IGNORED, 0);
@ -1077,12 +1087,12 @@ int SDKHooks::Hook_OnTakeDamage(CTakeDamageInfoHack &info)
}
}
}
if(ret >= Pl_Handled)
if (ret >= Pl_Handled)
RETURN_META_VALUE(MRES_SUPERCEDE, 1);
if(ret == Pl_Changed)
RETURN_META_VALUE(MRES_HANDLED, 1);
if (ret == Pl_Changed)
RETURN_META_VALUE(MRES_HANDLED, 1);
break;
}
@ -1090,12 +1100,12 @@ int SDKHooks::Hook_OnTakeDamage(CTakeDamageInfoHack &info)
RETURN_META_VALUE(MRES_IGNORED, 0);
}
int SDKHooks::Hook_OnTakeDamagePost(CTakeDamageInfoHack &info)
int SDKHooks::HandleOnTakeDamageHookPost(CTakeDamageInfoHack &info, SDKHookType hookType)
{
CBaseEntity *pEntity = META_IFACEPTR(CBaseEntity);
CVTableHook vhook(pEntity);
ke::Vector<CVTableList *> &vtablehooklist = g_HookList[SDKHook_OnTakeDamagePost];
ke::Vector<CVTableList *> &vtablehooklist = g_HookList[hookType];
for (size_t entry = 0; entry < vtablehooklist.length(); ++entry)
{
if (vhook != vtablehooklist[entry]->vtablehook)
@ -1118,11 +1128,11 @@ int SDKHooks::Hook_OnTakeDamagePost(CTakeDamageInfoHack &info)
callback->PushCell(info.GetWeapon());
Vector force = info.GetDamageForce();
cell_t damageForce[3] = {sp_ftoc(force.x), sp_ftoc(force.y), sp_ftoc(force.z)};
cell_t damageForce[3] = { sp_ftoc(force.x), sp_ftoc(force.y), sp_ftoc(force.z) };
callback->PushArray(damageForce, 3);
Vector pos = info.GetDamagePosition();
cell_t damagePosition[3] = {sp_ftoc(pos.x), sp_ftoc(pos.y), sp_ftoc(pos.z)};
cell_t damagePosition[3] = { sp_ftoc(pos.x), sp_ftoc(pos.y), sp_ftoc(pos.z) };
callback->PushArray(damagePosition, 3);
callback->PushCell(info.GetDamageCustom());
@ -1136,6 +1146,26 @@ int SDKHooks::Hook_OnTakeDamagePost(CTakeDamageInfoHack &info)
RETURN_META_VALUE(MRES_IGNORED, 0);
}
int SDKHooks::Hook_OnTakeDamage(CTakeDamageInfoHack &info)
{
return HandleOnTakeDamageHook(info, SDKHook_OnTakeDamage);
}
int SDKHooks::Hook_OnTakeDamagePost(CTakeDamageInfoHack &info)
{
return HandleOnTakeDamageHookPost(info, SDKHook_OnTakeDamagePost);
}
int SDKHooks::Hook_OnTakeDamageAlive(CTakeDamageInfoHack &info)
{
return HandleOnTakeDamageHook(info, SDKHook_OnTakeDamageAlive);
}
int SDKHooks::Hook_OnTakeDamageAlivePost(CTakeDamageInfoHack &info)
{
return HandleOnTakeDamageHookPost(info, SDKHook_OnTakeDamageAlivePost);
}
void SDKHooks::Hook_PreThink()
{
Call(META_IFACEPTR(CBaseEntity), SDKHook_PreThink);

View File

@ -1,353 +1,361 @@
#ifndef _INCLUDE_SOURCEMOD_EXTENSION_PROPER_H_
#define _INCLUDE_SOURCEMOD_EXTENSION_PROPER_H_
#include "smsdk_ext.h"
#include <ISDKHooks.h>
#include <IBinTools.h>
#include <convar.h>
#include <sh_list.h>
#include <amtl/am-vector.h>
#include <vtable_hook_helper.h>
#include <iplayerinfo.h>
#include <shareddefs.h>
#if SOURCE_ENGINE >= SE_ORANGEBOX
#include <itoolentity.h>
#endif
#include "takedamageinfohack.h"
#ifndef METAMOD_PLAPI_VERSION
#define GetCGlobals pGlobals
#define GetEngineFactory engineFactory
#define GetServerFactory serverFactory
#endif
#if SOURCE_ENGINE >= SE_CSS && SOURCE_ENGINE != SE_LEFT4DEAD
#define GETMAXHEALTH_IS_VIRTUAL
#endif
#if SOURCE_ENGINE != SE_HL2DM && SOURCE_ENGINE != SE_DODS && SOURCE_ENGINE != SE_CSS && SOURCE_ENGINE != SE_TF2 && SOURCE_ENGINE != SE_LEFT4DEAD2 && SOURCE_ENGINE != SE_CSGO && SOURCE_ENGINE != SE_NUCLEARDAWN
#define GAMEDESC_CAN_CHANGE
#endif
#if SOURCE_ENGINE == SE_DOTA
class CEntityKeyValues;
#endif
/**
* Globals
*/
struct HookTypeData
{
const char *name;
const char *dtReq;
bool supported;
};
enum SDKHookType
{
SDKHook_EndTouch,
SDKHook_FireBulletsPost,
SDKHook_OnTakeDamage,
SDKHook_OnTakeDamagePost,
SDKHook_PreThink,
SDKHook_PostThink,
SDKHook_SetTransmit,
SDKHook_Spawn,
SDKHook_StartTouch,
SDKHook_Think,
SDKHook_Touch,
SDKHook_TraceAttack,
SDKHook_TraceAttackPost,
SDKHook_WeaponCanSwitchTo,
SDKHook_WeaponCanUse,
SDKHook_WeaponDrop,
SDKHook_WeaponEquip,
SDKHook_WeaponSwitch,
SDKHook_ShouldCollide,
SDKHook_PreThinkPost,
SDKHook_PostThinkPost,
SDKHook_ThinkPost,
SDKHook_EndTouchPost,
SDKHook_GroundEntChangedPost,
SDKHook_SpawnPost,
SDKHook_StartTouchPost,
SDKHook_TouchPost,
SDKHook_VPhysicsUpdate,
SDKHook_VPhysicsUpdatePost,
SDKHook_WeaponCanSwitchToPost,
SDKHook_WeaponCanUsePost,
SDKHook_WeaponDropPost,
SDKHook_WeaponEquipPost,
SDKHook_WeaponSwitchPost,
SDKHook_Use,
SDKHook_UsePost,
SDKHook_Reload,
SDKHook_ReloadPost,
SDKHook_GetMaxHealth,
#ifndef _INCLUDE_SOURCEMOD_EXTENSION_PROPER_H_
#define _INCLUDE_SOURCEMOD_EXTENSION_PROPER_H_
#include "smsdk_ext.h"
#include <ISDKHooks.h>
#include <IBinTools.h>
#include <convar.h>
#include <sh_list.h>
#include <amtl/am-vector.h>
#include <vtable_hook_helper.h>
#include <iplayerinfo.h>
#include <shareddefs.h>
#if SOURCE_ENGINE >= SE_ORANGEBOX
#include <itoolentity.h>
#endif
#include "takedamageinfohack.h"
#ifndef METAMOD_PLAPI_VERSION
#define GetCGlobals pGlobals
#define GetEngineFactory engineFactory
#define GetServerFactory serverFactory
#endif
#if SOURCE_ENGINE >= SE_CSS && SOURCE_ENGINE != SE_LEFT4DEAD
#define GETMAXHEALTH_IS_VIRTUAL
#endif
#if SOURCE_ENGINE != SE_HL2DM && SOURCE_ENGINE != SE_DODS && SOURCE_ENGINE != SE_CSS && SOURCE_ENGINE != SE_TF2 && SOURCE_ENGINE != SE_LEFT4DEAD2 && SOURCE_ENGINE != SE_CSGO && SOURCE_ENGINE != SE_NUCLEARDAWN
#define GAMEDESC_CAN_CHANGE
#endif
#if SOURCE_ENGINE == SE_DOTA
class CEntityKeyValues;
#endif
/**
* Globals
*/
struct HookTypeData
{
const char *name;
const char *dtReq;
bool supported;
};
enum SDKHookType
{
SDKHook_EndTouch,
SDKHook_FireBulletsPost,
SDKHook_OnTakeDamage,
SDKHook_OnTakeDamagePost,
SDKHook_PreThink,
SDKHook_PostThink,
SDKHook_SetTransmit,
SDKHook_Spawn,
SDKHook_StartTouch,
SDKHook_Think,
SDKHook_Touch,
SDKHook_TraceAttack,
SDKHook_TraceAttackPost,
SDKHook_WeaponCanSwitchTo,
SDKHook_WeaponCanUse,
SDKHook_WeaponDrop,
SDKHook_WeaponEquip,
SDKHook_WeaponSwitch,
SDKHook_ShouldCollide,
SDKHook_PreThinkPost,
SDKHook_PostThinkPost,
SDKHook_ThinkPost,
SDKHook_EndTouchPost,
SDKHook_GroundEntChangedPost,
SDKHook_SpawnPost,
SDKHook_StartTouchPost,
SDKHook_TouchPost,
SDKHook_VPhysicsUpdate,
SDKHook_VPhysicsUpdatePost,
SDKHook_WeaponCanSwitchToPost,
SDKHook_WeaponCanUsePost,
SDKHook_WeaponDropPost,
SDKHook_WeaponEquipPost,
SDKHook_WeaponSwitchPost,
SDKHook_Use,
SDKHook_UsePost,
SDKHook_Reload,
SDKHook_ReloadPost,
SDKHook_GetMaxHealth,
SDKHook_Blocked,
SDKHook_BlockedPost,
SDKHook_MAXHOOKS
};
enum HookReturn
{
HookRet_Successful,
HookRet_InvalidEntity,
HookRet_InvalidHookType,
HookRet_NotSupported,
HookRet_BadEntForHookType,
};
#if SOURCE_ENGINE >= SE_CSS
typedef void *(*ReticulateSplines)();
#endif
/**
* Classes
*/
class IPhysicsObject;
class CDmgAccumulator;
typedef CBaseEntity CBaseCombatWeapon;
struct HookList
{
public:
int entity;
IPluginFunction *callback;
};
class CVTableList
{
public:
CVTableList() : vtablehook(NULL)
{
};
~CVTableList()
{
delete vtablehook;
};
public:
CVTableHook *vtablehook;
ke::Vector<HookList> hooks;
};
SDKHook_BlockedPost,
SDKHook_OnTakeDamageAlive,
SDKHook_OnTakeDamageAlivePost,
SDKHook_MAXHOOKS
};
enum HookReturn
{
HookRet_Successful,
HookRet_InvalidEntity,
HookRet_InvalidHookType,
HookRet_NotSupported,
HookRet_BadEntForHookType,
};
#if SOURCE_ENGINE >= SE_CSS
typedef void *(*ReticulateSplines)();
#endif
/**
* Classes
*/
class IPhysicsObject;
class CDmgAccumulator;
typedef CBaseEntity CBaseCombatWeapon;
struct HookList
{
public:
int entity;
IPluginFunction *callback;
};
class CVTableList
{
public:
CVTableList() : vtablehook(NULL)
{
};
~CVTableList()
{
delete vtablehook;
};
public:
CVTableHook *vtablehook;
ke::Vector<HookList> hooks;
};
class IEntityListener
{
public:
virtual void OnEntityCreated( CBaseEntity *pEntity ) {};
virtual void OnEntitySpawned( CBaseEntity *pEntity ) {};
virtual void OnEntityDeleted( CBaseEntity *pEntity ) {};
};
class SDKHooks :
public SDKExtension,
public IConCommandBaseAccessor,
public IPluginsListener,
public IFeatureProvider,
public IEntityListener,
public IClientListener,
public ISDKHooks
{
public:
/**
* @brief This is called after the initial loading sequence has been processed.
*
* @param error Error message buffer.
* @param maxlength Size of error message buffer.
* @param late Whether or not the module was loaded after map load.
* @return True to succeed loading, false to fail.
*/
virtual bool SDK_OnLoad(char *error, size_t maxlength, bool late);
/**
* @brief This is called right before the extension is unloaded.
*/
virtual void SDK_OnUnload();
/**
* @brief This is called once all known extensions have been loaded.
* Note: It is is a good idea to add natives here, if any are provided.
*/
virtual void SDK_OnAllLoaded();
/**
* @brief Called when the pause state is changed.
*/
//virtual void SDK_OnPauseChange(bool paused);
/**
* @brief this is called when Core wants to know if your extension is working.
*
* @param error Error message buffer.
* @param maxlength Size of error message buffer.
* @return True if working, false otherwise.
*/
//virtual bool QueryRunning(char *error, size_t maxlength);
/** Returns version string */
virtual const char *GetExtensionVerString();
/** Returns date string */
virtual const char *GetExtensionDateString();
public:
#if defined SMEXT_CONF_METAMOD
/**
* @brief Called when Metamod is attached, before the extension version is called.
*
* @param error Error buffer.
* @param maxlength Maximum size of error buffer.
* @param late Whether or not Metamod considers this a late load.
* @return True to succeed, false to fail.
*/
virtual bool SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlength, bool late);
/**
* @brief Called when Metamod is detaching, after the extension version is called.
* NOTE: By default this is blocked unless sent from SourceMod.
*
* @param error Error buffer.
* @param maxlength Maximum size of error buffer.
* @return True to succeed, false to fail.
*/
//virtual bool SDK_OnMetamodUnload(char *error, size_t maxlength);
/**
* @brief Called when Metamod's pause state is changing.
* NOTE: By default this is blocked unless sent from SourceMod.
*
* @param paused Pause state being set.
* @param error Error buffer.
* @param maxlength Maximum size of error buffer.
* @return True to succeed, false to fail.
*/
//virtual bool SDK_OnMetamodPauseChange(bool paused, char *error, size_t maxlength);
#endif
public: // IPluginsListener
virtual void OnPluginLoaded(IPlugin *plugin);
virtual void OnPluginUnloaded(IPlugin *plugin);
public: // IConCommandBaseAccessor
virtual bool RegisterConCommandBase(ConCommandBase *pVar);
public: // IFeatureProvider
virtual FeatureStatus GetFeatureStatus(FeatureType type, const char *name);
public: // IEntityListener
virtual void OnEntityCreated(CBaseEntity *pEntity);
virtual void OnEntityDeleted(CBaseEntity *pEntity);
public: // IClientListener
virtual void OnClientPutInServer(int client);
virtual void OnClientDisconnecting(int client);
public: // ISDKHooks
virtual void AddEntityListener(ISMEntityListener *listener);
virtual void RemoveEntityListener(ISMEntityListener *listener);
private:
SourceHook::List<ISMEntityListener *> m_EntListeners;
public:
/**
* Functions
*/
};
class SDKHooks :
public SDKExtension,
public IConCommandBaseAccessor,
public IPluginsListener,
public IFeatureProvider,
public IEntityListener,
public IClientListener,
public ISDKHooks
{
public:
/**
* @brief This is called after the initial loading sequence has been processed.
*
* @param error Error message buffer.
* @param maxlength Size of error message buffer.
* @param late Whether or not the module was loaded after map load.
* @return True to succeed loading, false to fail.
*/
virtual bool SDK_OnLoad(char *error, size_t maxlength, bool late);
/**
* @brief This is called right before the extension is unloaded.
*/
virtual void SDK_OnUnload();
/**
* @brief This is called once all known extensions have been loaded.
* Note: It is is a good idea to add natives here, if any are provided.
*/
virtual void SDK_OnAllLoaded();
/**
* @brief Called when the pause state is changed.
*/
//virtual void SDK_OnPauseChange(bool paused);
/**
* @brief this is called when Core wants to know if your extension is working.
*
* @param error Error message buffer.
* @param maxlength Size of error message buffer.
* @return True if working, false otherwise.
*/
//virtual bool QueryRunning(char *error, size_t maxlength);
/** Returns version string */
virtual const char *GetExtensionVerString();
/** Returns date string */
virtual const char *GetExtensionDateString();
public:
#if defined SMEXT_CONF_METAMOD
/**
* @brief Called when Metamod is attached, before the extension version is called.
*
* @param error Error buffer.
* @param maxlength Maximum size of error buffer.
* @param late Whether or not Metamod considers this a late load.
* @return True to succeed, false to fail.
*/
virtual bool SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlength, bool late);
/**
* @brief Called when Metamod is detaching, after the extension version is called.
* NOTE: By default this is blocked unless sent from SourceMod.
*
* @param error Error buffer.
* @param maxlength Maximum size of error buffer.
* @return True to succeed, false to fail.
*/
//virtual bool SDK_OnMetamodUnload(char *error, size_t maxlength);
/**
* @brief Called when Metamod's pause state is changing.
* NOTE: By default this is blocked unless sent from SourceMod.
*
* @param paused Pause state being set.
* @param error Error buffer.
* @param maxlength Maximum size of error buffer.
* @return True to succeed, false to fail.
*/
//virtual bool SDK_OnMetamodPauseChange(bool paused, char *error, size_t maxlength);
#endif
public: // IPluginsListener
virtual void OnPluginLoaded(IPlugin *plugin);
virtual void OnPluginUnloaded(IPlugin *plugin);
public: // IConCommandBaseAccessor
virtual bool RegisterConCommandBase(ConCommandBase *pVar);
public: // IFeatureProvider
virtual FeatureStatus GetFeatureStatus(FeatureType type, const char *name);
public: // IEntityListener
virtual void OnEntityCreated(CBaseEntity *pEntity);
virtual void OnEntityDeleted(CBaseEntity *pEntity);
public: // IClientListener
virtual void OnClientPutInServer(int client);
virtual void OnClientDisconnecting(int client);
public: // ISDKHooks
virtual void AddEntityListener(ISMEntityListener *listener);
virtual void RemoveEntityListener(ISMEntityListener *listener);
private:
SourceHook::List<ISMEntityListener *> m_EntListeners;
public:
/**
* Functions
*/
cell_t Call(int entity, SDKHookType type, int other=INVALID_EHANDLE_INDEX);
cell_t Call(CBaseEntity *pEnt, SDKHookType type, int other=INVALID_EHANDLE_INDEX);
cell_t Call(CBaseEntity *pEnt, SDKHookType type, CBaseEntity *pOther);
void SetupHooks();
HookReturn Hook(int entity, SDKHookType type, IPluginFunction *pCallback);
void Unhook(int entity, SDKHookType type, IPluginFunction *pCallback);
/**
* IServerGameDLL & IVEngineServer Hook Handlers
*/
#ifdef GAMEDESC_CAN_CHANGE
const char *Hook_GetGameDescription();
#endif
const char *Hook_GetMapEntitiesString();
bool Hook_LevelInit(char const *pMapName, char const *pMapEntities, char const *pOldLevel, char const *pLandmarkName, bool loadGame, bool background);
/**
* CBaseEntity Hook Handlers
*/
void Hook_EndTouch(CBaseEntity *pOther);
void Hook_EndTouchPost(CBaseEntity *pOther);
void Hook_FireBulletsPost(const FireBulletsInfo_t &info);
#ifdef GETMAXHEALTH_IS_VIRTUAL
int Hook_GetMaxHealth();
#endif
void Hook_GroundEntChangedPost(void *pVar);
int Hook_OnTakeDamage(CTakeDamageInfoHack &info);
int Hook_OnTakeDamagePost(CTakeDamageInfoHack &info);
void Hook_PreThink();
void Hook_PreThinkPost();
void Hook_PostThink();
void Hook_PostThinkPost();
bool Hook_Reload();
bool Hook_ReloadPost();
void Hook_SetTransmit(CCheckTransmitInfo *pInfo, bool bAlways);
bool Hook_ShouldCollide(int collisonGroup, int contentsMask);
#if SOURCE_ENGINE == SE_DOTA
void Hook_Spawn(CEntityKeyValues *kv);
void Hook_SpawnPost(CEntityKeyValues *kv);
#else
void Hook_Spawn();
void Hook_SpawnPost();
#endif
void Hook_StartTouch(CBaseEntity *pOther);
void Hook_StartTouchPost(CBaseEntity *pOther);
void Hook_Think();
void Hook_ThinkPost();
void Hook_Touch(CBaseEntity *pOther);
void Hook_TouchPost(CBaseEntity *pOther);
#if SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_TF2 || SOURCE_ENGINE == SE_SDK2013
void Hook_TraceAttack(CTakeDamageInfoHack &info, const Vector &vecDir, trace_t *ptr, CDmgAccumulator *pAccumulator);
void Hook_TraceAttackPost(CTakeDamageInfoHack &info, const Vector &vecDir, trace_t *ptr, CDmgAccumulator *pAccumulator);
#else
void Hook_TraceAttack(CTakeDamageInfoHack &info, const Vector &vecDir, trace_t *ptr);
void Hook_TraceAttackPost(CTakeDamageInfoHack &info, const Vector &vecDir, trace_t *ptr);
#endif
void Hook_UpdateOnRemove();
void Hook_Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
void Hook_UsePost(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
void Hook_VPhysicsUpdate(IPhysicsObject *pPhysics);
void Hook_VPhysicsUpdatePost(IPhysicsObject *pPhysics);
void Hook_Blocked(CBaseEntity *pOther);
void Hook_BlockedPost(CBaseEntity *pOther);
bool Hook_WeaponCanSwitchTo(CBaseCombatWeapon *pWeapon);
bool Hook_WeaponCanSwitchToPost(CBaseCombatWeapon *pWeapon);
bool Hook_WeaponCanUse(CBaseCombatWeapon *pWeapon);
bool Hook_WeaponCanUsePost(CBaseCombatWeapon *pWeapon);
void Hook_WeaponDrop(CBaseCombatWeapon *pWeapon, const Vector *pvecTarget, const Vector *pVelocity);
void Hook_WeaponDropPost(CBaseCombatWeapon *pWeapon, const Vector *pvecTarget, const Vector *pVelocity);
void Hook_WeaponEquip(CBaseCombatWeapon *pWeapon);
void Hook_WeaponEquipPost(CBaseCombatWeapon *pWeapon);
bool Hook_WeaponSwitch(CBaseCombatWeapon *pWeapon, int viewmodelindex);
bool Hook_WeaponSwitchPost(CBaseCombatWeapon *pWeapon, int viewmodelindex);
private:
void HandleEntityCreated(CBaseEntity *pEntity, int ref);
void HandleEntityDeleted(CBaseEntity *pEntity, int ref);
void Unhook(CBaseEntity *pEntity);
void Unhook(IPluginContext *pContext);
};
extern CGlobalVars *gpGlobals;
extern ke::Vector<CVTableList *> g_HookList[SDKHook_MAXHOOKS];
extern ICvar *icvar;
#if SOURCE_ENGINE >= SE_ORANGEBOX
extern IServerTools *servertools;
#endif
#endif // _INCLUDE_SOURCEMOD_EXTENSION_PROPER_H_
cell_t Call(CBaseEntity *pEnt, SDKHookType type, int other=INVALID_EHANDLE_INDEX);
cell_t Call(CBaseEntity *pEnt, SDKHookType type, CBaseEntity *pOther);
void SetupHooks();
HookReturn Hook(int entity, SDKHookType type, IPluginFunction *pCallback);
void Unhook(int entity, SDKHookType type, IPluginFunction *pCallback);
/**
* IServerGameDLL & IVEngineServer Hook Handlers
*/
#ifdef GAMEDESC_CAN_CHANGE
const char *Hook_GetGameDescription();
#endif
const char *Hook_GetMapEntitiesString();
bool Hook_LevelInit(char const *pMapName, char const *pMapEntities, char const *pOldLevel, char const *pLandmarkName, bool loadGame, bool background);
/**
* CBaseEntity Hook Handlers
*/
void Hook_EndTouch(CBaseEntity *pOther);
void Hook_EndTouchPost(CBaseEntity *pOther);
void Hook_FireBulletsPost(const FireBulletsInfo_t &info);
#ifdef GETMAXHEALTH_IS_VIRTUAL
int Hook_GetMaxHealth();
#endif
void Hook_GroundEntChangedPost(void *pVar);
int Hook_OnTakeDamage(CTakeDamageInfoHack &info);
int Hook_OnTakeDamagePost(CTakeDamageInfoHack &info);
int Hook_OnTakeDamageAlive(CTakeDamageInfoHack &info);
int Hook_OnTakeDamageAlivePost(CTakeDamageInfoHack &info);
void Hook_PreThink();
void Hook_PreThinkPost();
void Hook_PostThink();
void Hook_PostThinkPost();
bool Hook_Reload();
bool Hook_ReloadPost();
void Hook_SetTransmit(CCheckTransmitInfo *pInfo, bool bAlways);
bool Hook_ShouldCollide(int collisonGroup, int contentsMask);
#if SOURCE_ENGINE == SE_DOTA
void Hook_Spawn(CEntityKeyValues *kv);
void Hook_SpawnPost(CEntityKeyValues *kv);
#else
void Hook_Spawn();
void Hook_SpawnPost();
#endif
void Hook_StartTouch(CBaseEntity *pOther);
void Hook_StartTouchPost(CBaseEntity *pOther);
void Hook_Think();
void Hook_ThinkPost();
void Hook_Touch(CBaseEntity *pOther);
void Hook_TouchPost(CBaseEntity *pOther);
#if SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_TF2 || SOURCE_ENGINE == SE_SDK2013
void Hook_TraceAttack(CTakeDamageInfoHack &info, const Vector &vecDir, trace_t *ptr, CDmgAccumulator *pAccumulator);
void Hook_TraceAttackPost(CTakeDamageInfoHack &info, const Vector &vecDir, trace_t *ptr, CDmgAccumulator *pAccumulator);
#else
void Hook_TraceAttack(CTakeDamageInfoHack &info, const Vector &vecDir, trace_t *ptr);
void Hook_TraceAttackPost(CTakeDamageInfoHack &info, const Vector &vecDir, trace_t *ptr);
#endif
void Hook_UpdateOnRemove();
void Hook_Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
void Hook_UsePost(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
void Hook_VPhysicsUpdate(IPhysicsObject *pPhysics);
void Hook_VPhysicsUpdatePost(IPhysicsObject *pPhysics);
void Hook_Blocked(CBaseEntity *pOther);
void Hook_BlockedPost(CBaseEntity *pOther);
bool Hook_WeaponCanSwitchTo(CBaseCombatWeapon *pWeapon);
bool Hook_WeaponCanSwitchToPost(CBaseCombatWeapon *pWeapon);
bool Hook_WeaponCanUse(CBaseCombatWeapon *pWeapon);
bool Hook_WeaponCanUsePost(CBaseCombatWeapon *pWeapon);
void Hook_WeaponDrop(CBaseCombatWeapon *pWeapon, const Vector *pvecTarget, const Vector *pVelocity);
void Hook_WeaponDropPost(CBaseCombatWeapon *pWeapon, const Vector *pvecTarget, const Vector *pVelocity);
void Hook_WeaponEquip(CBaseCombatWeapon *pWeapon);
void Hook_WeaponEquipPost(CBaseCombatWeapon *pWeapon);
bool Hook_WeaponSwitch(CBaseCombatWeapon *pWeapon, int viewmodelindex);
bool Hook_WeaponSwitchPost(CBaseCombatWeapon *pWeapon, int viewmodelindex);
private:
void HandleEntityCreated(CBaseEntity *pEntity, int ref);
void HandleEntityDeleted(CBaseEntity *pEntity, int ref);
void Unhook(CBaseEntity *pEntity);
void Unhook(IPluginContext *pContext);
private:
int HandleOnTakeDamageHook(CTakeDamageInfoHack &info, SDKHookType hookType);
int HandleOnTakeDamageHookPost(CTakeDamageInfoHack &info, SDKHookType hookType);
};
extern CGlobalVars *gpGlobals;
extern ke::Vector<CVTableList *> g_HookList[SDKHook_MAXHOOKS];
extern ICvar *icvar;
#if SOURCE_ENGINE >= SE_ORANGEBOX
extern IServerTools *servertools;
#endif
#endif // _INCLUDE_SOURCEMOD_EXTENSION_PROPER_H_

View File

@ -119,6 +119,8 @@ enum SDKHookType
SDKHook_GetMaxHealth, /**< ep2v and later */
SDKHook_Blocked,
SDKHook_BlockedPost,
SDKHook_OnTakeDamageAlive,
SDKHook_OnTakeDamageAlivePost,
};
/*
@ -139,6 +141,9 @@ enum SDKHookType
SDKHook_OnTakeDamage,
SDKHook_OnTakeDamagePost,
SDKHook_OnTakeDamageAlive,
SDKHook_OnTakeDamageAlivePost,
SDKHook_PreThink,
SDKHook_PreThinkPost,
@ -244,6 +249,7 @@ union SDKHookCB
function Action (int entity, int &maxhealth);
// OnTakeDamage
// OnTakeDamagAlive
// Note: The weapon parameter is not used by all games and damage sources.
// Note: Force application is dependent on game and damage type(s)
// SDKHooks 1.0+
@ -256,6 +262,7 @@ union SDKHookCB
float[3] damageForce, float[3] damagePosition, int damagecustom);
// OnTakeDamagePost
// OnTakeDamageAlivePost
function void (int victim, int attacker, int inflictor, float damage, int damagetype);
function void (int victim, int attacker, int inflictor, float damage, int damagetype, const float[3] damageForce, const float[3] damagePosition);