jenz
6255e871d3
now adding cvar to exclude fakeclients, afks and autism bots from being mother zombie, also cvar for how long people must be afk before they cant be mother zombie. also critically a cvar that says fakeclients, autismbots and afks can actually be mother zombie if less than this cvar amount of players are connected. with 3 real players its not good if they constantly are mother zombie, hence at a low player count we still allow afks, fakes and autismbots to be. this update was done by claude AI
2026-10-06 12:41:15 +02:00
jenz
29dc99af0c
removed the tier based infection again, its just randomized again
2026-09-01 17:35:03 +02:00
jenz
572ced8387
had forgotten these two files
2026-08-15 12:36:00 +02:00
jenz
206bbfdd91
adding the zvolume and ambient features over here
2026-08-15 12:33:05 +02:00
jenz
99b0a6aa12
AI generated update to add a feature for selecting randomized weapon selection on round spawn.
2026-06-19 20:57:51 +02:00
jenz
29badd3d87
make afk infectable
2026-06-18 16:38:56 +02:00
jenz
ca9f7b0d13
instead of randomly picking eligble clients we sort eligble clients by lowest tier
2026-06-18 11:09:58 +02:00
zaCade
208ddb392d
ZR: Correct item_kevlar and add all other items.
2026-01-19 13:48:32 +01:00
zaCade
323d46bbc2
ZR: Allow DMG_BLAST and DMG_BURN if teams are different
2025-03-03 08:23:32 +01:00
zaCade
38964c47ac
Add missing default csgo content.
2024-06-22 11:10:51 +02:00
jenz
3b88ace7f5
fixing endless loop happening when doing testround and alone on team
2024-06-21 06:55:59 +02:00
jenz
a424ccaa39
fixing underscores lost by discord formatting
2024-06-21 06:55:59 +02:00
jenz
111d7a7374
instead of just infecting one left over we keep infecting people until hitting the required amount. We should no longer experience cases of missing main or alt candidates due to updating zombiemanager
2024-06-21 06:55:58 +02:00
jenz
e6304d17a0
when there is max 1 mother zombie to be infected we sometimes have rounds with no mother zombies, this instead just picks one client randomly
2024-06-21 06:55:58 +02:00
dogan
c2c97051fc
Merge branch 'master' of https://git.botox.bz/CSSZombieEscape/sm-zombiereloaded-3
2024-06-21 06:55:58 +02:00
BotoX
cf989d8f67
Fix rejoining and zspawning as human if player was zombie this round.
2024-06-21 06:55:58 +02:00
BotoX
bd6530790e
Fix mother zombie infection cycle not saving picked alternative candidates at end of cycle.
2024-06-21 06:55:58 +02:00
dogan
074c3e69f4
zr: fix minor bug
2024-06-21 06:55:58 +02:00
dogan
3a1e34e887
ZR: doh 4
2024-06-21 06:55:58 +02:00
dogan
265ebc6b9d
ZR: doh 3
2024-06-21 06:55:58 +02:00
dogan
864715a871
ZR: fix check for motherzombies nearby
2024-06-21 06:55:58 +02:00
hubdom
73e63d4057
doh^2
2024-06-21 06:55:58 +02:00
hubdom
ec6bbd05b6
doh!
2024-06-21 06:55:58 +02:00
hubdom
2f9bd13cb1
add Aura for motherzombies where all zombies have increased health regen
2024-06-21 06:55:58 +02:00
hubdom
db60e23e3a
fix exploit
2024-06-21 06:55:58 +02:00
BotoX
005a32ac4e
Add teleport on infect option.
2024-06-21 06:55:57 +02:00
BotoX
1a83b66e84
fix bool value bug in zr_class_modify
2024-06-21 06:55:57 +02:00
BotoX
c73af38b57
fix broken zm mode
2024-06-21 06:55:57 +02:00
BotoX
ded185b2a4
fix bug in last commit
2024-06-21 06:55:57 +02:00
BotoX
97f82b388b
zclass fix remaining bugs
2024-06-21 06:55:57 +02:00
BotoX
f49bd080a1
add zr_knockback_maxvel
2024-06-21 06:55:57 +02:00
BotoX
8ac5642857
Fix sourcepawn bug
2024-06-21 06:55:57 +02:00
BotoX
bd09157a72
fix one bug from playerclasses change
2024-06-21 06:55:57 +02:00
BotoX
d254b01d34
ztele: reset velocity
2024-06-21 06:55:57 +02:00
BotoX
2e4058f772
add "identifier" to playerclasses (kv section name) and use it as default for cookies, zr_class_modify, etc.
2024-06-21 06:55:57 +02:00
BotoX
06cea5f08d
fix bugs
2024-06-21 06:55:57 +02:00
zaCade
4fe16c5ffb
Few more for organization :D
2024-06-21 06:55:56 +02:00
zaCade
b32134d16c
Move the set functions behind the get functions.
...
For organization sake.
2024-06-21 06:55:56 +02:00
BotoX
9834a80246
Add max client total velocity for knockback in addition to max force per tick.
2024-06-21 06:55:56 +02:00
BotoX
3111ac0e75
Improve custom knockback API
2024-06-21 06:55:56 +02:00
zaCade
c58dfaa4eb
Cleanup duplicated code, and a big wtf?
...
offsActiveWeapon was never declared, guess we never found out because the functions where unused. WeaponsGetActiveWeaponSlot is still unused, leaving in might be usefull somewhen in the future.
2024-06-21 06:55:56 +02:00
BotoX
7dce46cd72
Add support for DamageProxy plugin.
2024-06-21 06:55:56 +02:00
zaCade
a28615c5fa
Read offset from gamedata instead of hardcoded.
2024-06-21 06:55:56 +02:00
BotoX
577b5d1af5
change KnockbackOnClientHurt to KnockbackOnTakeDamageAlivePost
2024-06-21 06:55:56 +02:00
BotoX
2179907d2e
fix warning caused by compiler update
2024-06-21 06:55:56 +02:00
BotoX
917ec936f8
Update spcomp and includes to latest 1.10-fork
...
disable warning 241: Array-based enum structs will be removed in 1.11
2024-06-21 06:55:55 +02:00
BotoX
689c4e89cf
use new OnEntitySpawned forward
2024-06-21 06:55:55 +02:00
zaCade
4605f5c6af
ZSpawn: Fix slight bug?
...
This shouldve probably been here from the start, just fixing this cause its my oversight.
2024-06-21 06:55:55 +02:00
Dogan
4f7241cd2f
ZR roundend: hide fakes
2024-06-21 06:55:55 +02:00
zaCade
5579a38985
General: Clean up the weaponslot management.
2024-06-21 06:55:55 +02:00