ZR: Correct item_kevlar and add all other items.

This commit is contained in:
zaCade 2026-01-19 13:48:32 +01:00
parent 323d46bbc2
commit 208ddb392d
3 changed files with 15 additions and 3 deletions

View File

@ -1216,7 +1216,7 @@
{
// General
"weaponentity" "item_kevlar"
"weaponentity" "item_assaultsuit"
"weapontype" "All, Equipment"
"weaponslot" "5"

View File

@ -804,7 +804,7 @@
{
// General
"weaponentity" "item_kevlar"
"weaponentity" "item_assaultsuit"
"weapontype" "All, Equipment"
"weaponslot" "5"

View File

@ -1087,14 +1087,26 @@ stock bool:ZMarketEquip(client, const String:weapon[], bool:rebuy = false)
int entity = INVALID_ENT_REFERENCE;
if (StrEqual(weaponentity, "item_kevlar"))
{
SetEntProp(client, Prop_Send, "m_ArmorValue", 100);
}
else if (StrEqual(weaponentity, "item_assaultsuit"))
{
SetEntProp(client, Prop_Send, "m_ArmorValue", 100);
SetEntProp(client, Prop_Send, "m_bHasHelmet", 1);
}
else if (StrEqual(weaponentity, "item_defuser"))
{
SetEntProp(client, Prop_Send, "m_bHasDefuser", 1);
}
else if (StrEqual(weaponentity, "item_nvgs"))
{
SetEntProp(client, Prop_Send, "m_bHasNightVision", 1);
}
else
{
// Give client the weapon.
entity = GivePlayerItem(client, weaponentity);
entity = GivePlayerItem(client, weaponentity);
}
if (!rebuy)