doh^2
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@ -109,7 +109,7 @@ public Action:ClassHealthRegenTimer(Handle:timer, any:client)
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}
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else
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{
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health += ClientHealthRegenAmount[client] * GetConVarFloat(g_hCvarsList[CVAR_AURA_MZOMBIE_MULTIPLIER]); //increased regen when motherzombies are nearby
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health += ClientHealthRegenAmount[client] * GetConVarInt(g_hCvarsList[CVAR_AURA_MZOMBIE_MULTIPLIER]); //increased regen when motherzombies are nearby
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}
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// Clamp the health regen to the limit.
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