Add missing default csgo content.
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@ -11,6 +11,9 @@
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// Defaults:
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// ----------------------------------------------------------------------------
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materials/models/player/kuristaja/zombies/gozombie/csgo_zombie_normal.vtf
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materials/models/player/kuristaja/zombies/gozombie/csgo_zombie_skin.vmt
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// team win overlays
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materials/overlays/zr/zombies_win.vtf
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materials/overlays/zr/zombies_win.vmt
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@ -28,8 +28,8 @@
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{
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"zombie"
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{
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"name" "zombie"
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"path" "models/player/zombieskincsgo/"
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"name" "gozombie"
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"path" "models/player/kuristaja/zombies/gozombie/"
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"team" "zombies"
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"access" "public"
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"group" ""
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@ -78,7 +78,7 @@
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"description" "+++ Everything!"
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// Model
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"model_path" "models/player/ics/hellknight_red/t_guerilla.mdl"
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"model_path" "models/player/kuristaja/zombies/gozombie/gozombie.mdl"
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"alpha_initial" "255"
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"alpha_damaged" "255"
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"alpha_damage" "0"
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@ -79,7 +79,7 @@
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"description" "Need brains!!! Arrrrggghh!"
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// Model
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"model_path" "models/player/zombieskincsgo/zombie.mdl"
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"model_path" "models/player/kuristaja/zombies/gozombie/gozombie.mdl"
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"model_skin_index" "0"
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"alpha_initial" "255"
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"alpha_damaged" "255"
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@ -125,7 +125,7 @@
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"description" "-HP | +Speed | +Jump | +Knockback"
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// Model
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"model_path" "models/player/zombieskincsgo/zombie.mdl"
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"model_path" "models/player/kuristaja/zombies/gozombie/gozombie.mdl"
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"model_skin_index" "0"
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"alpha_initial" "255"
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"alpha_damaged" "255"
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@ -171,7 +171,7 @@
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"description" "+HP | -Speed | +Jump | +Knockback"
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// Model
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"model_path" "models/player/zombieskincsgo/zombie.mdl"
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"model_path" "models/player/kuristaja/zombies/gozombie/gozombie.mdl"
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"model_skin_index" "0"
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"alpha_initial" "255"
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"alpha_damaged" "255"
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@ -217,7 +217,7 @@
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"description" "+HP | -Speed | -Knockback"
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// Model
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"model_path" "models/player/zombieskincsgo/zombie.mdl"
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"model_path" "models/player/kuristaja/zombies/gozombie/gozombie.mdl"
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"model_skin_index" "0"
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"alpha_initial" "255"
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"alpha_damaged" "255"
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@ -263,7 +263,7 @@
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"description" "+HP regen | +Speed | +Jump | -Knockback"
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// Model
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"model_path" "models/player/zombieskincsgo/zombie.mdl"
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"model_path" "models/player/kuristaja/zombies/gozombie/gozombie.mdl"
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"model_skin_index" "0"
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"alpha_initial" "255"
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"alpha_damaged" "255"
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@ -309,7 +309,7 @@
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"description" "+HP regen | +Speed | +Jump | -Knockback"
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// Model
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"model_path" "models/player/zombieskincsgo/zombie.mdl"
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"model_path" "models/player/kuristaja/zombies/gozombie/gozombie.mdl"
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"model_skin_index" "0"
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"alpha_initial" "255"
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"alpha_damaged" "255"
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@ -369,7 +369,7 @@ zr_infect_sparks "1"
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// Sound, relative to "sound" folder, to play from player on infection. ['""' = No sound]
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// Default: "npc/fast_zombie/fz_scream1.wav"
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zr_infect_sound "npc/fast_zombie/fz_scream1.wav"
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zr_infect_sound "music/zr/fz_scream1.mp3"
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// Emit an energy splash from player on infection.
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// Default: "1"
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@ -598,7 +598,7 @@ zr_ambientsounds "1"
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// Sound file, relative to "sound" folder, to play as ambience. This file is automatically downloaded to clients. [Dependency: zr_ambientsounds]
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// Default: "ambient/zr/zr_ambience.mp3"
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zr_ambientsounds_file "ambient/zr/zr_ambience.mp3"
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zr_ambientsounds_file "music/zr/zr_ambience.mp3"
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// Length of the ambient sound. [Dependency: zr_ambientsounds]
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// Default: "60.0"
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@ -0,0 +1,14 @@
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"VertexLitGeneric"
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{
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"$baseTexture" "models/player/zombie/csgo_zombie_skin"
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"$bumpmap" "models/player/kuristaja/zombies/gozombie/csgo_zombie_normal"
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"$phong" "1"
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"$phongexponent" "60"
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"$phongboost" ".007"
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"$phongfresnelranges" "[5 6 8]"
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"$PhongAlbedoTint" "1"
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"$selfillum" "1"
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"$selfillummask" "models/player/zombie/csgo_zombie_eye_glow"
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}
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csgo/materials/overlays/zr/humans_win.vmt
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csgo/materials/overlays/zr/humans_win.vmt
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"Refract"
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{
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"$model" 1
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"$refractamount" "0"
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"$bluramount" "0"
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"$REFRACTTINT" "{50 50 150}"
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"$REFRACTTINTtexture" "overlays/zr/humans_win"
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"$scale" "[1 1]"
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}
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BIN
csgo/materials/overlays/zr/humans_win.vtf
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BIN
csgo/materials/overlays/zr/humans_win.vtf
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csgo/materials/overlays/zr/zombies_win.vmt
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csgo/materials/overlays/zr/zombies_win.vmt
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"Refract"
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{
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"$model" 1
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"$refractamount" "0"
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"$bluramount" "0"
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"$REFRACTTINT" "{150 50 50}"
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"$REFRACTTINTtexture" "overlays/zr/zombies_win"
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"$scale" "[1 1]"
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}
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BIN
csgo/materials/overlays/zr/zombies_win.vtf
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BIN
csgo/materials/overlays/zr/zombies_win.vtf
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csgo/materials/overlays/zr/zvision.vmt
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csgo/materials/overlays/zr/zvision.vmt
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"Refract"
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{
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"$model" 1
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"$refractamount" "0.007"
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"$bluramount" "0.5"
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"$REFRACTTINT" "{255 90 90}"
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"$REFRACTTINTtexture" "overlays/zr/zvision"
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"$scale" "[1 1]"
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"$additive" 1
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"$envmapcontrast" 1
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"$envmapsaturation" 1
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}
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BIN
csgo/materials/overlays/zr/zvision.vtf
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csgo/materials/overlays/zr/zvision.vtf
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csgo/models/player/kuristaja/zombies/gozombie/gozombie.dx90.vtx
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csgo/models/player/kuristaja/zombies/gozombie/gozombie.dx90.vtx
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csgo/models/player/kuristaja/zombies/gozombie/gozombie.mdl
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csgo/models/player/kuristaja/zombies/gozombie/gozombie.mdl
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csgo/models/player/kuristaja/zombies/gozombie/gozombie.phy
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csgo/models/player/kuristaja/zombies/gozombie/gozombie.phy
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csgo/models/player/kuristaja/zombies/gozombie/gozombie.vvd
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csgo/models/player/kuristaja/zombies/gozombie/gozombie.vvd
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