|  | dfddfbd454 | maybe? | 2021-07-03 01:21:50 +01:00 |  | 
			
				
					|  | 8564c6e069 | fixed patch 1 and 2, disabled everything after 3 because I havent checked yet | 2021-07-03 01:09:11 +01:00 |  | 
			
				
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								 hubdom | e71ac09ae7 | actually pick a unqiue signature... | 2021-06-03 11:59:00 +02:00 |  | 
			
				
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								 hubdom | b523c933ee | fix server lagging resulting from too many ConMsgs due to packet spam ("Invalid split packet length %i\n") | 2021-06-03 00:44:32 +02:00 |  | 
			
				
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								 hubdom | deca47cb54 | fix server lagging as a result from too many ConMsgs due to packet spam | 2021-06-02 23:10:57 +02:00 |  | 
			
				
					|  | d9da094430 | Add the ability to set absolute velocity | 2020-08-28 18:17:58 +02:00 |  | 
			
				
					|  | 0036f44d4f | Support for arbitrary max clients | 2020-08-28 18:17:24 +02:00 |  | 
			
				
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								 hubdom | 0d548fb60f | dont reset cash to 16000 when buying an item | 2020-08-03 14:00:28 +02:00 |  | 
			
				
					|  | 2d8d962400 | Add support for custom filter entities Starting with filter_activator_context | 2020-08-03 13:42:07 +02:00 |  | 
			
				
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								 hubdom | bdb8b4e845 | make ragdolls/ghosts ignore bullets/stabs | 2020-08-03 13:40:17 +02:00 |  | 
			
				
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								 BotoX | 303132ef42 | CSSFixes: remove some stuff into new extension PhysHooks | 2019-12-20 11:18:44 +01:00 |  | 
			
				
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								 BotoX | 911b4a65e1 | Use bitfields instead of char arrays, make natives more useful for blocking TriggerMoved and SolidMoved. | 2019-11-17 18:28:39 +01:00 |  | 
			
				
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								 BotoX | 77d80146fc | hide fakeclients in userinfo stringtable | 2019-11-03 22:18:17 +01:00 |  | 
			
				
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								 BotoX | 0d641695df | Add team as negative index (-2, -3) to PhysboxToClientMap | 2019-10-17 12:04:25 +02:00 |  | 
			
				
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								 BotoX | 6d9fa7443c | fix point_viewcontrol | 2019-10-15 18:54:35 +02:00 |  | 
			
				
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								 BotoX | e836dad434 | possibly fix weird crash? | 2019-10-12 18:19:29 +02:00 |  | 
			
				
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								 BotoX | 061b8143fe | fix | 2019-10-10 15:33:52 +02:00 |  | 
			
				
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								 BotoX | 13b3e36e4b | PhysboxToClientMap | 2019-10-08 18:32:25 +02:00 |  | 
			
				
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								 BotoX | 94c4240638 | FilterTriggerTouchPlayers | 2019-10-07 23:59:59 +02:00 |  | 
			
				
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								 BotoX | c13be80196 | FilterClientEntityMap | 2019-10-05 16:20:56 +02:00 |  | 
			
				
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								 BotoX | 296b2423bd | Add FilterSolidMoved | 2019-10-04 11:17:47 +02:00 |  | 
			
				
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								 BotoX | 65503c3de5 | Add BlockSolidMoved | 2019-10-03 18:10:47 +02:00 |  | 
			
				
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								 BotoX | a150d46b8e | Add FilterTriggerMoved native. Add OnPrePlayerThinkFunctions and OnPostPlayerThinkFunctions forward. | 2019-10-02 15:08:47 +02:00 |  | 
			
				
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								 BotoX | 82f0946ebe | Revert "1.9-dev" This reverts commit f46bc0ff90. | 2019-09-25 21:09:32 +02:00 |  | 
			
				
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								 BotoX | fabdfd5eb6 | cleanup | 2019-09-25 21:09:18 +02:00 |  | 
			
				
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								 BotoX | f46bc0ff90 | 1.9-dev | 2018-08-08 19:47:33 +02:00 |  | 
			
				
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								 BotoX | f0981de4ae | fix build on latest sourcemod | 2018-08-08 01:48:50 +02:00 |  | 
			
				
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								 BotoX | 8d60f6eb64 | fix mistake | 2017-09-26 15:06:41 +02:00 |  | 
			
				
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								 BotoX | c0609ccf72 | minor code change | 2017-09-25 22:47:39 +02:00 |  | 
			
				
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								 BotoX | faa8b15f0c | Add OnBroadcastSound forward. | 2017-08-04 09:36:33 +02:00 |  | 
			
				
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								 BotoX | b8a5207414 | Add: Shoot&Knife through teammates Fix entity simulation order to be random for more .. randomness | 2017-07-05 23:10:12 +02:00 |  | 
			
				
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								 BotoX | f00a06f7e3 | Filter teammates in bullet penetration filter Refactor variable names | 2017-01-30 18:59:50 +01:00 |  | 
			
				
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								 BotoX | 060f646038 | Dhooks2+SourceHooks was at fault. | 2016-12-19 08:26:58 +01:00 |  | 
			
				
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								 BotoX | a44b5174ca | Only change info_player_terrorist to info_player_counterterrorist. Try stupid malloc thing because fucking dlclose doesn't unload the library?!?!?!?!?!?!?? | 2016-12-19 03:31:42 +01:00 |  | 
			
				
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								 BotoX | cc012e8ef7 | All spawnpoints are CT spawnpoints now, spawnpoints will only be selected from CT spawnpoints. Only TerminateRound(GameCommencing) when both teams were empty.
Fix crash on addoutput angle | 2016-12-18 02:08:25 +01:00 |  | 
			
				
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								 BotoX | 7f56360ee9 | Add forwards for Physics_RunThinkFunctions | 2016-12-16 23:45:05 +01:00 |  | 
			
				
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								 BotoX | 04b749e985 | Make trigger_multiple run full physics code after every wait cycle to work around engine limitation. | 2016-12-04 14:08:20 +01:00 |  | 
			
				
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								 BotoX | fb39ae0f3c | Do not spawn edicts for spawnpoints (info_player_*) Filter players from +use Trace to prevent button stacking | 2016-08-18 06:41:58 +02:00 |  | 
			
				
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								 BotoX | 5119344c7d | fix warning on some compilers | 2016-07-11 15:39:05 +02:00 |  | 
			
				
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								 BotoX | dbff71cc89 | initial commit | 2016-05-12 16:10:42 +02:00 |  |