projects-jenz/AutismBotIngame/python/ingamefollowct.py

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Python
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import os
import sys
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import subprocess
import atexit
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from threading import Timer
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import string
import random
import signal
import socket
import codecs
import datetime
import time
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looptestPath = '/home/gameservers/.steam/steam/steamapps/common/Counter-Strike Source/cstrike/cfg/looptest.cfg'
chatmsg = ""
ladder_counter = 0
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def colored(r, g, b, text):
return "\033[38;2;{};{};{}m{} \033[38;2;255;255;255m".format(r, g, b, text)
def writeCfgInput(Input_user):
with open(looptestPath, 'w') as f:
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colored_text = colored(255, 0, 0, ('Input: ' + Input_user))
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#print(colored_text)
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f.write(Input_user)
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def exit_handler():
print('reached exithandler')
writeCfgInput('')
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def joinTeam():
str = "jointeam 2; joinclass 3; zspawn;"
writeCfgInput(str)
print('jointeam func: ')
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time.sleep(4.5)
writeCfgInput('')
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def bot_process_surf(input_line):
bot_surf_plane = input_line[input_line.index("surfing:") + len("surfing:"):]
bot_surf_plane = bot_surf_plane.strip()
bot_surf_plane = [float(i.replace('\U00002013', '-')) for i in bot_surf_plane.split(' ')]
#X axis positive = hold A
#X axis negative = hold D
#if Y axis = 0.0 use X instead
#Y axis negative = hold A
#Y axis positive = hold D
strInput = "-forward; wait 3; "
if bot_surf_plane[1] < 0.0:
strInput += "+moveleft; wait 3; "
elif bot_surf_plane[1] > 0.0:
strInput += "+moveright; wait 3;"
elif bot_surf_plane[0] < 0.0:
strInput += "+moveleft; wait 3; "
elif bot_surf_plane[0] > 0.0:
strInput += "+moveright; wait 3; "
print('date: ', datetime.datetime.now().time(),'bot surfing bot_surf_plane: ', bot_surf_plane)
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writeCfgInput(strInput)
time.sleep(0.1)
writeCfgInput("")
def bot_process_movement(input_line):
dist_target = input_line[input_line.index("dist_target:") + len("dist_target:"):input_line.index("targethuman:")]
targethuman = input_line[input_line.index("targethuman:") + len("targethuman:"):input_line.index("bot_on_type:")]
bot_on_type = input_line[input_line.index("bot_on_type:") + len("bot_on_type:"):input_line.index("enemy_distance:")]
enemy_distance = input_line[input_line.index("enemy_distance:") + len("enemy_distance:"):input_line.index("targeteam:")]
targeteam = input_line[input_line.index("targeteam:") + len("targeteam:"):input_line.index("target_enemy:")]
target_enemy = input_line[input_line.index("target_enemy:") + len("target_enemy:"):input_line.index("z_axis:")]
z_axis = input_line[input_line.index("z_axis:") + len("z_axis:"):]
dist_target = float(dist_target)
z_axis = float(z_axis)
enemy_distance = float(enemy_distance)
bot_on_type = int(bot_on_type)
targeteam = int(targeteam)
min_distance_target_human = 800.0
strInput = "-attack; wait 2; -use; wait 5; -jump; wait 5; -duck; wait 5; +attack; wait 5; cl_minmodels 1; wait 2; +use; +forward; wait 2; "
if dist_target > min_distance_target_human:
strInput += "use weapon_elite; wait 3; "
elif targeteam == 3:
strInput += "use weapon_p90; wait 3; "
elif targeteam == 2:
strInput += "use weapon_knife; wait 5; "
global ladder_counter
if bot_on_type == 0 and ladder_counter < 100:
print('bot_on_type ladder, ladder_counter: ', ladder_counter)
strInput += "setang -90 0 0; wait 5; -back; wait 3; -moveleft; wait 3; -moveright; wait 5; -jump; wait 3; -duck; wait 3; "
ladder_counter += 1
else:
ladder_counter = 0
min_enemy_distance = 100.0
if bot_on_type == 3:
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for _ in range(5):
strInput += "+jump; wait 5;"
if enemy_distance > 0:
print('date: ', datetime.datetime.now().time(), ' target_enemy: ', target_enemy, ' enemy distance: ', enemy_distance)
else:
print('date: ', datetime.datetime.now().time(), ' target human: ', targethuman, ' dist_target: ', dist_target,)
strInput = strinput_append(strInput, 2)
#print('strInput final:', strInput)
writeCfgInput(strInput)
time.sleep(0.1)
writeCfgInput("")
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def strinput_append(strInput, nth):
for _ in range(10 * nth):
boolean_val = random.choice([True, False])
if boolean_val:
strInput += "+moveleft; wait 15; -moveleft; "
else:
strInput += "+moveright; wait 15; -moveright; "
return strInput
def kill_css_process():
css_pid = subprocess.getoutput(["pidof hl2_linux"])
if css_pid:
print('css_pid: ', css_pid, 'shutting the bots game down....')
css_pid = int(css_pid.strip())
os.kill(css_pid, signal.SIGTERM)
time.sleep(15)
print('preparing to launch game....')
os.chdir('/home/gameservers/.steam/debian-installation/')
subprocess.check_call("./steam.sh %s" % ("-applaunch 240 -textmode -textmessagedebug -novid -nosound -noipx -nojoy -noshaderapi"), shell=True)
print('finished starting game')
def bot_connect_ze():
#use whatever ip you want here to connect with
strdev = "connect 151.80.230.149:27019/test132;"
str1 = "connect 151.80.230.149:27015;"
writeCfgInput(str1)
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time.sleep(0.4)
writeCfgInput('')
print('not yet connected')
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if __name__ == '__main__':
atexit.register(exit_handler)
local_ip = "127.0.0.1"
local_port = 48477
udp_external_ip = "62.210.110.245"
buffer_size = 4096 #potentially not large enough?
connection_issue_counter = 0;
sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
sock_external = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
sock.bind(("", local_port))
print('reached deadlock')
try:
while True:
data, addr = sock.recvfrom(buffer_size)
databyte = data
data = codecs.decode(data, "utf-8", "ignore")
ip = addr[0]
port = addr[1]
#print('port: ', port, " ip: ", ip)
if not data:
continue
if ip not in [local_ip, udp_external_ip]:
continue
if ip == udp_external_ip:
response_msg = f"""say {data}"""
print("enabled remote UDP packet response_msg: ", response_msg)
writeCfgInput(response_msg)
#needs mini delay to have time to write input to console
time.sleep(0.1)
writeCfgInput("")
if data == "autismo connected":
print('Bot connected!')
connection_issue_counter = 0
joinTeam()
elif data == "bot kicked server full":
print('bot kicked server full: ', datetime.datetime.now().time())
elif data == "connect to ze":
if connection_issue_counter == 5:
kill_css_process()
connection_issue_counter += 1
print('connection_issue_counter: ', connection_issue_counter)
bot_connect_ze()
elif "clientmessage:" in data:
sock_external.sendto(databyte, (udp_external_ip, local_port))
iterator = 3
print('enabled send databyte: ', databyte)
elif data.startswith("dist_target:"):
bot_process_movement(data)
elif data.startswith("surfing:"):
bot_process_surf(data)
elif data.startswith("smallest_dot_product"):
dot_product = data[data.index("smallest_dot_product:") + len("smallest_dot_product:"):data.index("smallest_distance:")]
distance = data[data.index("smallest_distance:") + len("smallest_distance:"):]
colored_text = colored(255, 0, 0, ('smallest_dot_product: ' + dot_product + ' smallest_distance: ', distance))
print(colored_text)
dot_product = float(dot_product)
distance = float(distance)
strInput = ""
distance_jump_cap = 80.0
dot_product_jump_cap = 14500.0
if distance < distance_jump_cap:
strInput += "+duck; wait 1500; +jump; -duck; wait 250; -jump; wait 50;"
elif dot_product < dot_product_jump_cap:
strInput += "+jump; wait 550; +duck; wait 250; -jump; -duck; wait 50;"
writeCfgInput(strInput)
time.sleep(0.1)
writeCfgInput("")
except KeyboardInterrupt:
pass
finally:
sock.close()
sock_external.close()
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#/home/gameservers/.steam/debian-installation/steamapps/common/Counter-Strike Source/cstrike/cfg/autoexec.cfg:
#alias loop "exec looptest.cfg; wait 5; loop;"; wait 5; loop;
#-condebug
#cd /home/gameservers/.steam/debian-installation/
#./steam.sh -applaunch 240 -textmode -textmessagedebug -novid -nosound -noipx -nojoy -noshaderapi
#cd /home/gameservers/ze_runner_files
#./play.sh
#screen -A -d -m -S ze_runner ./play.sh
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#before steam login: export SDL_VIDEO_X11_VISUALID=0x074
#to find correct SDL_VIDEO_X11_VISUALID use glxinfo in X2GO