minor updates to print and wait timing

This commit is contained in:
jenzur 2020-09-20 20:19:07 +02:00
parent 018f5b4d9f
commit 5589a95a8f

View File

@ -15,11 +15,16 @@ looptestPath = '/home/gameservers/.steam/steam/steamapps/common/Counter-Strike S
chatmsg = ""
ladder_counter = 0
def writeCfgInput(Input):
def colored(r, g, b, text):
return "\033[38;2;{};{};{}m{} \033[38;2;255;255;255m".format(r, g, b, text)
def writeCfgInput(Input_user):
with open(looptestPath, 'w') as f:
if input == "wait 5;":
time.sleep(1)
f.write(Input)
colored_text = colored(255, 0, 0, ('Input: ' + Input_user))
print(colored_text)
f.write(Input_user)
def exit_handler():
print('reached exithandler')
@ -29,6 +34,7 @@ def joinTeam():
str = "jointeam 2; joinclass 3; zspawn;"
writeCfgInput(str)
print('jointeam func: ')
writeCfgInput('wait 5;')
def bot_process_surf(input_line):
bot_surf_plane = input_line[input_line.index("surfing:") + len("surfing:"):]
@ -138,6 +144,7 @@ def bot_connect_ze():
strdev = "connect 151.80.230.149:27019/test132;"
str1 = "connect 151.80.230.149:27015;"
writeCfgInput(str1)
writeCfgInput('wait 5;')
print('not yet connected')
if __name__ == '__main__':
@ -168,6 +175,7 @@ if __name__ == '__main__':
response_msg = f"""say {data}"""
print("enabled remote UDP packet response_msg: ", response_msg)
writeCfgInput(response_msg)
writeCfgInput("wait 5;")
if data == "autismo connected":
print('Bot connected!')
connection_issue_counter = 0