just creating folder here i guess

This commit is contained in:
jenzur 2020-01-23 23:15:26 +01:00
parent 4c485b01c2
commit 1aaa159067
9 changed files with 689 additions and 0 deletions

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import logging
import subprocess
from time import sleep
#export SDL_VIDEO_X11_VISUALID= #"0x074"
#textmode is no video output, what botox used
#-connect 151,80.230.149:27015
#subprocess.call(["steam", "steam://install/240"])
#sleep(20)
#server_ip_ze = "151.80.230.149:27015"
#subprocess.Popen(["steam", "steam://connect/" + server_ip_ze])
#steam steam://connect/151.80.230.149:27015
#steam steam://connect/151.80.230.149:27019/test132
#-nopreload seemingly prevents from joining servers
#cd /home/nonroot/.steam/
#./steam.sh -applaunch 240 -textmode -novid -nosound -noipx -nojoy -noshaderapi -condebug +exec looptest.cfg
#
def joinsteam():
subprocess.Popen(["steam", "-login", "username","password"])
sleep(25)
subprocess.Popen(["/home/nonroot/.steam/steam.sh", "-applaunch 240 -textmode -novid -nosound -noipx -nojoy -noshaderapi -condebug +exec looptest.cfg"])
if __name__ == '__main__':
joinsteam()

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import os
import subprocess
import atexit
import time
import threading
import string
import random
looptestPath = '/home/nonroot/.steam/steam/steamapps/common/Counter-Strike Source/cstrike/cfg/looptest.cfg'
consolelogPath = '/home/nonroot/.steam/steam/steamapps/common/Counter-Strike Source/cstrike/console.log'
iterationCap = 150
def id_generator(size=6, chars=string.ascii_uppercase + string.digits):
return ''.join(random.choice(chars) for _ in range(size))
def clearconsolelog():
open(consolelogPath, 'w').close()
def writeCfgInput(Input):
with open(looptestPath, 'w') as f:
f.write(Input)
def getconsoleOutputForStatus(input):
randomlygeneratedString = id_generator(11)
str = "status; wait 5; sm_botfindString {0}; wait 5; exec looptest.cfg;".format(randomlygeneratedString)
print('writeCfgInput')
writeCfgInput(str)
checkConsoleOutput(randomlygeneratedString)
incrementer = 0
with open(consolelogPath, 'r') as f:
for line in f:
incrementer += 1
if incrementer > iterationCap: return True #cap before leaving the file again
if input in line: return False #found hostname which means connected
return True
def getConsoleOutputForTeams():
teamvalues = ['Spectactor', 'Terrorist', 'Counter-Terrorist']
randomlygeneratedString = id_generator(11)
str = "sm_teaminfo; wait 50; sm_botfindString {0}; wait 5; exec looptest.cfg;".format(randomlygeneratedString)
while True:
writeCfgInput(str)
#is sm_team a command to show team?
#maybe instead say !teaminfo, add sourcemod command to autism_bot_info.sp to print team to chat instead
previousStr = ""
checkConsoleOutput(randomlygeneratedString)
with open(consolelogPath, 'r') as f:
for line in f:
print('getConsoleOutputForTeams line: ', line)
if randomlygeneratedString in line:
if teamvalues[2] in previousStr: return teamvalues[2]
elif teamvalues[1] in previousStr: return teamvalues[1]
return teamvalues[0]
previousStr = line
def checkConsoleOutput(input):
bool = False
#print('entered checkconsole output')
while not bool:
with open(consolelogPath, 'r') as f:
for line in f:
if input in line:
#print('line: ', line, ' \ninput: ', input)
bool = True
break
def resetCfgInputShortWait():
#getpos
randomlygeneratedString = id_generator(11)
print('randomlygeneratedString: ', randomlygeneratedString)
str = "wait 5; sm_botfindString {0}; wait 5; exec looptest.cfg;".format(randomlygeneratedString)
with open(looptestPath, 'w') as f:
f.write(str)
checkConsoleOutput(randomlygeneratedString)
def exit_handler():
resetCfgInputShortWait()
def joinTeam():
clearconsolelog()
randomlygeneratedString = id_generator(11)
str = "jointeam 2; wait 2; zspawn; wait 1; sm_botfindString {0}; wait 5; exec looptest.cfg;".format(randomlygeneratedString)
writeCfgInput(str)
checkConsoleOutput(randomlygeneratedString)
def checkbotteam():
print('reached checkbotteam')
clearconsolelog()
team = getConsoleOutputForTeams()
print('team value: ', team)
if "Spectactor" in team:
joinTeam()
def checkIfConnected():
clearconsolelog()
str1 = "connect 151.80.230.149:27015; wait 500; exec looptest.cfg;"
if (getconsoleOutputForStatus("hostname:")):
writeCfgInput(str1)
time.sleep(2)
resetCfgInputShortWait()
checkbotteam()
resetCfgInputShortWait()
followPlayer()
threading.Timer(60.0 * 5, checkIfConnected).start()
def followPlayer():
#randomlygeneratedString = id_generator(11)
default_input = "+attack; wait 1; cl_minmodels 1; wait 5; setang 0 180 0; wait 1;"
writeCfgInput(default_input)
#print('start of method \n')
if __name__ == '__main__':
atexit.register(exit_handler)
clearconsolelog()
resetCfgInputShortWait()
checkIfConnected()

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import os
import subprocess
import time, threading
import atexit
from random import randrange, choice
currentmap = ""
#condebug instead of condump, remove all condump entries, instead read from console.log, remove deleteConDump Calls
#perharps instead of opening constantly opening once and somehow updating might be more efficient
def clearconsolelog():
open('/home/nonroot/.steam/steam/steamapps/common/Counter-Strike Source/cstrike/console.log', 'w').close()
def readMapFromConsoleLog():
with open('/home/nonroot/.steam/steam/steamapps/common/Counter-Strike Source/cstrike/console.log', 'r') as f:
for line in f:
#print('line: ', line)
if '[SM] The current map is ' in line:
currentmap = line[line.find('map is ') + len('map is '):line.rfind('.')]
return currentmap
return ""
def writeCfgInput(Input):
with open('/home/nonroot/.steam/steam/steamapps/common/Counter-Strike Source/cstrike/cfg/looptest.cfg', 'w') as f:
f.write(Input)
def checkConsoleOutput(input):
bool = False
while not bool:
with open('/home/nonroot/.steam/steam/steamapps/common/Counter-Strike Source/cstrike/console.log', 'r') as f:
for line in f:
if input in line:
#print('line: ', line, ' \ninput: ', input)
bool = True
break
def resetCfgInputShortWait():
str = "wait 1; getpos; wait 1; exec looptest.cfg;"
with open('/home/nonroot/.steam/steam/steamapps/common/Counter-Strike Source/cstrike/cfg/looptest.cfg', 'w') as f:
f.write(str)
checkConsoleOutput("setpos")
def findcurrentmap():
currentmap = ""
clearconsolelog()
while not currentmap:
try:
#print("post resetcfg")
writeCfgInput("say currentmap; wait 1; exec looptest.cfg;")
time.sleep(0.02)
currentmap = readMapFromConsoleLog()
except OSError:
#print('failed opening file')
pass
resetCfgInputShortWait()
clearconsolelog()
print("currentmap is: {}".format(currentmap))
return currentmap
def deleteCondump():
[os.remove(os.path.join("/home/nonroot/.steam/steam/steamapps/common/Counter-Strike Source/cstrike/",f)) for f in os.listdir("/home/nonroot/.steam/steam/steamapps/common/Counter-Strike Source/cstrike/") if f.startswith("condump")]
def joinTeam():
print("reached joinTeam")
str = "jointeam 2; wait 2; zspawn; wait 1; exec looptest.cfg;"
writeCfgInput(str)
checkConsoleOutput("zspawn")
def floatconverter(Array, index):
return float(Array[index].replace('\U00002013', '-').replace(';', ''))
def findClosestCt(originPosition):
PositionArray = originPosition.split()
#print('PositionArray: ', PositionArray)
xAxis = floatconverter(PositionArray, 0)
yAxis = floatconverter(PositionArray, 1)
zAxis = floatconverter(PositionArray, 2)
x = 0.0
y = 0.0
z = 0.0
defaultDistance = 1000000.0
#use CTOrigin to find, input comes from plugin spammed all 3 seconds
checkConsoleOutput("CTOrigin:")
try:
with open('/home/nonroot/.steam/steam/steamapps/common/Counter-Strike Source/cstrike/console.log', 'r') as f:
playerOrigin = [0, 0, 0]
for line in f:
#print('line: ', line)
if 'CTOrigin:' in line:
#print('found origin line: ', line)
playerArray = line[10:].split()
playerArray[2].replace(";", "")
print('playerArray: ', playerArray)
playerOrigin[0] = floatconverter(PositionArray, 0)
playerOrigin[1] = floatconverter(PositionArray, 1)
playerOrigin[2] = floatconverter(PositionArray, 2)
xValue = xAxis - playerOrigin[0]
yValue = yAxis - playerOrigin[1]
zValue = zAxis - playerOrigin[2]
if xValue < 0: xValue * -1
if yValue < 0: yValue * -1
if zValue < 0: zValue * -1
totalDistance = xValue + yValue + zValue
if totalDistance < defaultDistance:
defaultDistance = totalDistance
x = playerOrigin[0]
y = playerOrigin[1]
z = playerOrigin[2]
except OSError:
print('failed opening file readorigin')
return (x, y ,z)
def readOrigin():
originPosition = ""
writeCfgInput("getpos; wait 1; exec looptest.cfg;")
while not originPosition:
try:
with open('/home/nonroot/.steam/steam/steamapps/common/Counter-Strike Source/cstrike/console.log', 'r') as f:
for line in f:
if 'setpos' in line:
originPosition = line[line.find('setpos') + len('setpos'):line.rfind(';setang')]
break
except OSError:
#print('failed opening file readorigin')
pass
return originPosition
def findDirection(x, y, z, originPosition):
directions = ["forward", "back", "moveleft", "moveright"]
PositionArray = originPosition.split()
xAxis = floatconverter(PositionArray, 0)
yAxis = floatconverter(PositionArray, 1)
zAxis = floatconverter(PositionArray, 2)
print('xAxis, yAxis , zAxis', xAxis, yAxis, zAxis)
print('x, y , z', x, y, z)
if x > xAxis + 200 : return directions[1]
elif x < xAxis - 200 : return directions[0]
elif y > yAxis + 200 : return directions[3]
elif y < yAxis - 200 : return directions[2]
return choice(directions)
def followPlayer():
direction = ""
prev_direction = "forward"
default_input = "+attack; wait 1; cl_minmodels 1; wait 5; setang 0 180 0; wait 1;"
while True:
try:
print("start of try")
originPosition = readOrigin()
#print('originPosition: ', originPosition)
CrouchOrJump = "wait 1; -duck; wait 1; +jump; wait 1; -jump;"
if randrange(0, 10) > 8:
CrouchOrJump = "wait 1; +duck;"
x, y, z = findClosestCt(originPosition)
if x != 0.0:
clearconsolelog()
resetCfgInputShortWait()
direction = findDirection(x, y ,z, originPosition)
print('movedirection: ', direction)
str = ""
if direction != prev_direction:
str = "{} -{}; wait 1; +{}; {} wait 1; exec looptest.cfg;".format(default_input, prev_direction, direction, CrouchOrJump)
prev_direction = direction
else:
str = "{} +{}; {} wait 1; exec looptest.cfg;".format(default_input, direction, CrouchOrJump)
writeCfgInput(str)
checkConsoleOutput(str)
except ValueError as err:
print('ValueError occured: ', err)
pass
def exit_handler():
#deleteCondump()
resetCfgInputShortWait()
if __name__ == '__main__':
atexit.register(exit_handler)
resetCfgInputShortWait()
currentmap = findcurrentmap()
joinTeam()
#circlespin()
resetCfgInputShortWait()
followPlayer()
#exploreMap(currentmap)
#loadMapPattern(currentmap)
#final idea: send printchat to bot for movement input from plugin

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import os
import subprocess
import time, threading
import os
# COMMENTS
#sm_track_movement jenz
#direct input
#xdotool search --name "Counter-Strike Source - OpenGL" key m
#setxkbmap -layout dk
#xdotool search --name "Counter-Strike Source - OpenGL"
#xdotool windowfocus 10488872 / 31457297 // 67108881
# keydown
# COMMENTS OVER
def processType(type):
subprocess.call(["xdotool", "type", type])
def processKeys(key):
subprocess.call(["xdotool", "key", key])
def findPosOrigin(line):
originPost = line[line.find('setpos ') + len('setpos'):line.rfind(';setang')]
print('originPost: ', originPost)
return originPost
def deleteCondump():
[os.remove(os.path.join("/home/john/.steam/steam/steamapps/common/Counter-Strike Source/cstrike/",f)) for f in os.listdir("/home/john/.steam/steam/steamapps/common/Counter-Strike Source/cstrike/") if f.startswith("condump")]
def processLine(line):
if '[SM] The current map is ' in line:
processType("say")
processKeys("space")
processType("currentmap")
processKeys("space")
processType("is")
processKeys("space")
currentmap = line[line.find('map is ') + len('map is '):line.rfind('.')]
processType(currentmap)
processKeys("Return")
global currentFilename
currentFilename = str(currentmap)
def reachgetDifference(reachpos, getpos):
#print('reachpos: ', reachpos)
#print('getpos: ', getpos)
if getpos[1] == '-':
getpos = getpos[2:]
if reachpos[1] == '-':
reachpos = reachpos[2:]
reachposAxis = float(reachpos[0].strip('"'))
getposAxis = float(getpos[0].strip('"'))
if reachposAxis - 50.0 < getposAxis:
processType("setang")
processKeys("space")
processType("0")
processKeys("space")
processType("180")
processKeys("space")
processType("0")
processKeys("Return")
return True
elif reachposAxis + 50.0 > getposAxis:
processType("setang")
processKeys("space")
processType("0")
processKeys("space")
processType("0")
processKeys("space")
processType("0")
processKeys("Return")
return True
return False
def readmovement(line):
doubleString = "setang "
processphase = 0;
characterString = ""
for index, character in enumerate(line):
#print('character: ', character)
if processphase == 0:
if character.isspace():
continue
if character.isalpha():
if character != characterString:
processKeys("minus")
if character == "w":
characterString = "forward"
elif character == "s":
characterString = "back"
print('characterString: ', characterString)
print('character: ', character)
processType(characterString)
processKeys("Return")
time.sleep(0.5)
processKeys("plus")
if character == "w":
characterString = "forward"
elif character == "s":
characterString = "back"
processType(characterString)
print('characterString2: ', characterString)
processKeys("Return")
characterString = character
processphase += 1
if processphase == 1:
if character.isdigit() or character == '.':
doubleString += character
elif character.isspace() and len(doubleString) > 10:
doubleString += " "
if line[index + 1] == "o":
processType(doubleString)
processKeys("Return")
doubleString = ""
processphase += 1
if processphase == 2:
if not character.isdigit() and not doubleString:
continue
elif character.isdigit() or character == '.':
doubleString += character
elif character.isspace() and doubleString and not line[index + 1].isalpha():
doubleString += " "
else:
reachpos = doubleString.split()
getpos = ["0.0", "0.0", "0.0"]
while reachgetDifference(reachpos, getpos):
processType("clear")
processKeys("Return")
processType("getpos")
processKeys("Return")
time.sleep(2)
processType("condump")
processKeys("Return")
time.sleep(2)
with open('/home/john/.steam/steam/steamapps/common/Counter-Strike Source/cstrike/condump000.txt') as f:
for line in f:
if 'setpos' in line:
getpos = findPosOrigin(line)
break
time.sleep(2)
deleteCondump()
processphase = 0
doubleString = "setang "
def findcurrentmap():
subprocess.call(["xdotool", "search", "--name", "Counter-Strike Source - OpenGL", "windowactivate"])
#clear console field before retrieving info
processKeys("Return")
#clean console prompt
processType("clear")
processKeys("Return")
processType("say")
processKeys("space")
processType("currentmap")
processKeys("Return")
time.sleep(2)
processType("condump")
processKeys("Return")
time.sleep(2)
with open('/home/john/.steam/steam/steamapps/common/Counter-Strike Source/cstrike/condump000.txt') as f:
for line in f:
processLine(line)
time.sleep(2)
deleteCondump()
#subprocess.call(["xdotool", "key", "Escape"])
#subprocess.call(["xdotool", "key", "o"])
def mapmovementpattern():
stringfile = "/home/nonroot/zeeman/maps/%s.txt" % (currentFilename)
with open(stringfile) as f:
for line in f:
readmovement(line)
if __name__ == '__main__':
deleteCondump()
findcurrentmap()
mapmovementpattern()

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#!/bin/bash
#very important one to fix BEFORE steamlogin
#glxinfo
#source venv/bin/activate
export SDL_VIDEO_X11_VISUALID="0x0e5" #0x0e5
python connectServer.py
###Nomachine related
#/etc/NX/nxserver --startsession --virtual --type unix-console
#sudo nano /usr/NX/etc/node.cfg
#/usr/NX/bin/nxserver --startsession --virtual --type unix-console
#UNITY
#DefaultDesktopCommand "/etc/X11/Xsession 'gnome-session -session=ubuntu'"
#run nxserver with sudo
# sudo /etc/NX/nxserver --useradd john --system
#https://www.nomachine.com/DT04O00139#7.1
#/usr/NX/bin/nxclient
#/etc/NX/nxserver has to be turned on and active with a user for
#/usr/NX/bin/nxclient
#/usr/NX/bin/nxplayer can connect to desktop
#sudo /etc/NX/nxserver --restart
#sudo /usr/NX/bin/nxserver --restart
#default desktop command without folder, put as startxfce4 or gnome-session --session=gnome

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#!/bin/bash
#source venv/bin/activate
python ingamerunning_2.py

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#!/bin/bash
#source venv/bin/activate
python rejoinze.py

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#!/bin/bash
#source venv/bin/activate
python ingamefollowct.py
#dont need x2go connection for hl2 process or ./steam.sh -textmode, both work with regular ssh if logged in already

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#pragma semicolon 1
#define DEBUG
#define PLUGIN_AUTHOR "jenz"
#define PLUGIN_VERSION "1.00"
#include <sourcemod>
#include <sdktools>
#pragma newdecls required
bool outputspam[MAXPLAYERS + 1];
int ticksCooldown = 66; // 66 tick per second
int botTicker;
public Plugin myinfo =
{
name = "coordinates for the bot",
author = PLUGIN_AUTHOR,
description = "hello ",
version = PLUGIN_VERSION,
url = ""
};
public void OnPluginStart()
{
RegConsoleCmd("sm_botfindString", Cmd_findBotString);
RegConsoleCmd("sm_teaminfo", Cmd_teamInfo);
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action Cmd_teamInfo(int client, int args)
{
if (!IsValidClient(client))
return Plugin_Handled;
if (!outputspam[client])
return Plugin_Handled;
int clientteamvalue = GetClientTeam(client);
if (clientteamvalue == 3)
PrintToChat(client, "(Counter-Terrorist)");
else if (clientteamvalue == 2)
PrintToChat(client, "(Terrorist)");
else
PrintToChat(client, "(Spectactor)");
return Plugin_Handled;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action Cmd_findBotString(int client, int args)
{
if (!IsValidClient(client))
return Plugin_Handled;
if (!outputspam[client])
return Plugin_Handled;
if (args != 1)
{
ReplyToCommand(client, "[SM] Usage botfindString <string>");
return Plugin_Handled;
}
char sTarget[65];
GetCmdArg(1, sTarget, sizeof(sTarget));
PrintToChat(client, sTarget);
return Plugin_Handled;
}
public void OnClientDisconnect(int client)
{
outputspam[client] = false;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnPlayerRunCmdPost(int client, int buttons, int impulse, const float vel[3], const float angles[3], int weapon, int subtype, int cmdnum, int tickcount, int seed, const int mouse[2])
{
if (!IsClientInGame(client)) return;
if (IsPlayerAlive(client) && outputspam[client])
{
if (botTicker > ticksCooldown)
{
botTicker = 0;
for (int i = 1; i <= MaxClients; i++)
if (IsValidClient(i) && IsPlayerAlive(i) && GetClientTeam(i) == 3 && i != client)
{
float clientorigin[3];
GetClientAbsOrigin(i, clientorigin);
PrintToChat(client, "CTOrigin: %f %f %f;", clientorigin[0], clientorigin[1], clientorigin[2]);
}
}
botTicker++;
}
}
stock bool IsValidClient(int client)
{
if (client > 0 && client <= MaxClients && IsClientConnected(client) && IsClientInGame(client))
{
return true;
}
return false;
}
public void OnClientPostAdminCheck(int client)
{
//STEAM_0:1:34783317
//STEAM_0:1:60189040
//[U:1:120378081]
char auth[50];
GetClientAuthId(client, AuthId_Engine, auth, sizeof(auth));
//PrintToChatAll("client: %N \nAuth: %s", client, auth);
outputspam[client] = false;
if (StrEqual("[U:1:120378081]", auth, false))
{
outputspam[client] = true;
}
}