changed aim priority and added check for teleport_trigger/ trigger_multiple origin
This commit is contained in:
parent
ae28d0eab5
commit
cf08a56abf
@ -61,11 +61,12 @@ def bot_process_movement(input_line):
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bot_on_type = int(bot_on_type)
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bot_stuck = int(bot_stuck)
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targeteam = int(targeteam)
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min_distance_target_human = 0.8
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strInput = "-attack; wait 2; -use; wait 5; -jump; wait 5; -duck; wait 5; +attack; wait 5; cl_minmodels 1; wait 2; +use; "
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if bot_stuck:
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print('bot stuck')
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strInput += "+jump; wait 15; +duck; wait 15; -jump; wait 15; -duck; wait 3;"
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if dist_target > 0.5:
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if dist_target > min_distance_target_human:
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strInput += "use weapon_elite; wait 3; "
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elif targeteam == 3:
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strInput += "use weapon_p90; wait 3; "
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@ -82,13 +83,11 @@ def bot_process_movement(input_line):
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strInput = strinput_append(strInput, 10)
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else:
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ladder_counter = 0
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min_distance_target_human = 0.1
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min_enemy_distance = 10.0
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min_enemy_distance = 100.0
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if bot_on_type == 1 or bot_on_type == 3:
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print('bot_on_type 1 = water | 3 = downhill: ', bot_on_type)
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for _ in range(10):
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strInput += "+jump; wait 5;"
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if message_counter > 10:
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print('target human: ', targethuman, ' dist_target: ', dist_target, ' enemy distance: ', enemy_distance)
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message_counter = 0
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@ -8,6 +8,8 @@
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#include <sourcemod>
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#include <sdktools>
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#include <sdkhooks>
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#include <outputinfo>
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#include <socket>
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//#pragma newdecls required
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@ -20,11 +22,12 @@ bool round_start_stuck = false;
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float bot_old_coords[3];
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bool bot_stuck_g = false;
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float client_old_coords[MAXPLAYERS + 1][3];
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bool bot_forward = false;
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float targethuman_teleported[3];
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bool g_bOnGround[MAXPLAYERS + 1];
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bool g_bLastOnGround[MAXPLAYERS + 1];
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float g_vCurrent[MAXPLAYERS + 1][3];
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float g_vLast[MAXPLAYERS + 1][3];
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bool cmdpost_run_cooldown = false;
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//admins & vips
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bool admins[MAXPLAYERS + 1];
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@ -49,6 +52,10 @@ public void OnPluginStart()
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//hooks
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HookEvent("round_start", Event_RoundStart, EventHookMode_PostNoCopy);
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HookEntityOutput("trigger_multiple", "OnTrigger", Trigger_Multiple);
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HookEntityOutput("trigger_multiple", "OnStartTouch", Trigger_Multiple);
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HookEntityOutput("trigger_teleport", "OnTrigger", trigger_teleport);
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HookEntityOutput("trigger_teleport", "OnStartTouch", trigger_teleport);
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//socket otherwise declare in public OnConfigsExecuted(){}
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Handle socket = SocketCreate(SOCKET_UDP, OnSocketError);
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@ -57,10 +64,80 @@ public void OnPluginStart()
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connect(socket);
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global_socket = socket;
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round_start_stuck = true;
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bot_forward = false;
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cmdpost_run_cooldown = false;
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reset_target_human_tp_coord();
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targethuman = 0;
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}
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public void reset_target_human_tp_coord()
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{
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targethuman_teleported[0] = 0.0;
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targethuman_teleported[1] = 0.0;
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targethuman_teleported[2] = 0.0;
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}
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public void trigger_teleport(const char[] output, int entity_index, int client, float delay)
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{
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if (IsValidEdict(entity_index))
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if (IsValidClient(targethuman) && client == targethuman)
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GetEntPropVector(client, Prop_Send, "m_vecOrigin", targethuman_teleported);
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else if (IsValidClient(present) && client == present)
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CreateTimer(0.1, reset_target_tp);
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}
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public void Trigger_Multiple(const char[] output, int entity_index, int client, float delay)
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{
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if (IsValidEdict(entity_index))
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{
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if (IsValidClient(targethuman) && client == targethuman)
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{
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if (origin_command_check(entity_index))
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GetEntPropVector(client, Prop_Send, "m_vecOrigin", targethuman_teleported);
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}
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else if (IsValidClient(present) && client == present)
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{
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if (origin_command_check(entity_index))
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CreateTimer(0.1, reset_target_tp);
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}
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}
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}
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public bool origin_command_check(int entity_index)
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{
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int count_trigger = GetOutputCount(entity_index, "m_OnTrigger");
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int count_starttouch = GetOutputCount(entity_index, "m_OnStartTouch");
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for (int i = 0; i < count_trigger; i++)
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{
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char buffer[generic_length];
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GetOutputParameter(entity_index, "m_OnTrigger", i, buffer, sizeof(buffer));
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if (StrContains(buffer, "origin", true) != -1)
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return true;
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}
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for (int i = 0; i < count_starttouch; i++)
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{
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char buffer[generic_length];
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GetOutputParameter(entity_index, "m_OnStartTouch", i, buffer, sizeof(buffer));
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if (StrContains(buffer, "origin", true) != -1)
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return true;
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}
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return false;
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}
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public Action reset_target_tp(Handle timer, any data)
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{
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reset_target_human_tp_coord();
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return Plugin_Continue;
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}
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public bool distance_check()
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{
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float dist_target = get_power_distance(present, targethuman_teleported);
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float min_required_distance = 800.0;
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if (dist_target > min_required_distance)
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return false;
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return true;
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}
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public Action cmd_talk(int client, int args)
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{
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char msg[generic_length];
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@ -81,7 +158,8 @@ public void Event_RoundStart(Handle event, const char[] name, bool dontBroadcast
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round_start_stuck = false;
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targethuman = 0;
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bot_stuck_g = false;
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bot_forward = false;
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cmdpost_run_cooldown = false;
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reset_target_human_tp_coord();
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CreateTimer(7.0, permitStuck);
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}
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@ -91,12 +169,6 @@ public Action permitStuck(Handle timer, any data)
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return Plugin_Continue;
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}
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public Action bot_reached_endpoint(Handle timer, any data)
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{
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bot_forward = false;
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return Plugin_Continue;
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}
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public void OnMapStart()
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{
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CreateTimer(0.2, recursive_pressing, INVALID_HANDLE, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
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@ -125,13 +197,21 @@ public void send_socket_msg(char[] query_msg, int len)
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public Action bot_check_connect(Handle timer, any data)
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{
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if (!IsValidClient(present) && GetClientCount(false) < 63)
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if (!IsValidClient(present) && GetClientCount(false) <= 61)
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{
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char msg[generic_length];
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//PrintToChatAll("sending UDP message...");
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Format(msg, sizeof(msg), "connect to ze");
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send_socket_msg(msg, strlen(msg));
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}
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else if (IsValidClient(present) && GetClientCount(false) >= 63)
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KickClient(present);
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return Plugin_Continue;
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}
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public Action runcmd_cooldown(Handle timer, any data)
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{
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cmdpost_run_cooldown = false;
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return Plugin_Continue;
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}
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@ -139,7 +219,7 @@ public void OnPlayerRunCmdPost(int client, int buttons, int impulse, const float
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int cmdnum, int tickcount, int seed, const int mouse[2])
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{
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if (!IsClientInGame(client)) return;
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if (client == targethuman && round_start_stuck && IsValidClient(present))
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if (client == targethuman && round_start_stuck && IsValidClient(present) && !cmdpost_run_cooldown)
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{
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char keyinput[generic_length * 5];
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if (buttons & IN_JUMP || buttons & IN_DUCK)
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@ -149,11 +229,13 @@ public void OnPlayerRunCmdPost(int client, int buttons, int impulse, const float
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float pos[3];
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GetEntPropVector(targethuman, Prop_Send, "m_vecOrigin", pos);
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float dist_target = get_power_distance(present, pos);
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float dist_cap = 1.0;
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float dist_cap = 1.5;
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if (dist_target < dist_cap)
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{
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Format(keyinput, sizeof(keyinput), "keyinput: %s dist_target: %f", keyinput, dist_target);
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send_socket_msg(keyinput, strlen(keyinput));
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cmdpost_run_cooldown = true;
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CreateTimer(1.0, runcmd_cooldown);
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}
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}
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}
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@ -176,8 +258,6 @@ public Action recursive_pressing(Handle timer, any data)
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{
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if (IsValidClient(present) && IsPlayerAlive(present))
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{
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if (bot_forward)
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return Plugin_Continue;
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char message[generic_length * 7];
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float present_bot_coords[3];
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GetClientAbsOrigin(present, present_bot_coords);
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@ -194,29 +274,8 @@ public Action recursive_pressing(Handle timer, any data)
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}
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bool find_closest_match = true;
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bool bot_stuck = false;
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if (IsValidClient(targethuman) && GetClientTeam(targethuman) == targeteam && IsPlayerAlive(targethuman))
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{
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face_call(targethuman);
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find_closest_match = is_client_stuck_or_afk(targethuman);
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if (!find_closest_match)
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{
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face_call(targethuman);
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find_closest_match = IsAbleToSee(present, targethuman) ? false : true;
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if (find_closest_match)
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{
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float dist_target = get_power_distance(targethuman, client_old_coords[targethuman]);
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float min_required_distance = 1500.0;
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if (dist_target > min_required_distance)
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{
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bot_forward = true;
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find_closest_match = false;
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CreateTimer(4.0, bot_reached_endpoint);
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}
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}
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}
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}
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//check ladder = 0, water = 1, in air(surfing) = 2, downhill = 3
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//check ladder = 0, water = 1, in air(surfing) = 2, downhill = 3, teleporter = 4
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int bot_on_type = -1;
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if (GetEntityMoveType(present) == MOVETYPE_LADDER)
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bot_on_type = 0;
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@ -225,7 +284,29 @@ public Action recursive_pressing(Handle timer, any data)
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bot_on_type = 1;
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if (bot_on_type == -1)
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bot_on_type = check_bot_surfing_or_downhill();
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if (find_closest_match && bot_on_type != 0)
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if (targethuman_teleported[0] != 0.0)
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{
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bot_on_type = 4;
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float ClientPos[3];
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float Result[3];
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GetClientEyePosition(present, ClientPos);
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MakeVectorFromPoints(ClientPos, targethuman_teleported, Result);
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GetVectorAngles(Result, Result);
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TeleportEntity(present, NULL_VECTOR, Result, NULL_VECTOR);
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if (!distance_check())
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reset_target_human_tp_coord();
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}
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if (IsValidClient(targethuman) && GetClientTeam(targethuman) == targeteam && IsPlayerAlive(targethuman) && bot_on_type != 0 && bot_on_type != 4)
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{
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face_call(targethuman);
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find_closest_match = is_client_stuck_or_afk(targethuman);
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if (!find_closest_match)
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{
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face_call(targethuman);
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find_closest_match = IsAbleToSee(present, targethuman) ? false : true;
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}
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}
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if (find_closest_match && bot_on_type != 0 && bot_on_type != 4)
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{
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targethuman = 0;
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targethuman = GetClosestClient_option1(present, targeteam);
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@ -234,7 +315,7 @@ public Action recursive_pressing(Handle timer, any data)
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int target_enemy = find_closest_enemy(present, targeteam);
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bool chasing_enemy = false;
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float dist_target = -1.0;
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if (bot_on_type != 0 && bot_on_type != 2)
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if (bot_on_type != 0 && bot_on_type != 4)
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{
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float pos[3];
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if (IsValidClient(targethuman))
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@ -244,12 +325,11 @@ public Action recursive_pressing(Handle timer, any data)
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}
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if (IsValidClient(target_enemy))
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{
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float min_enemy_distance = 10.0;
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int min_distance_mult = 6;
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float min_enemy_distance = 100.0;
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GetEntPropVector(target_enemy, Prop_Send, "m_vecOrigin", pos);
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enemy_distance = get_power_distance(present, pos);
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//important to keep min_distance_target_human in sync with the variable value in python
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float min_distance_target_human = 0.1;
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float min_distance_target_human = 0.8;
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//human aiming for zombie
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if (targeteam == 3)
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{
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@ -264,13 +344,8 @@ public Action recursive_pressing(Handle timer, any data)
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face_call(target_enemy);
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}
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}
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int zm_multiplier = 2;
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if (dist_target < min_enemy_distance)
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zm_multiplier = min_distance_mult;
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if (0 < enemy_distance <= dist_target * zm_multiplier)
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min_enemy_distance = min_enemy_distance * min_distance_mult;
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//zombie aiming for human
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if (targeteam == 2 && min_enemy_distance * min_distance_mult > enemy_distance && enemy_distance > 0)
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if (targeteam == 2 && 0 < enemy_distance <= min_enemy_distance * 5)
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{
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chasing_enemy = true;
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face_call(target_enemy);
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@ -281,6 +356,7 @@ public Action recursive_pressing(Handle timer, any data)
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if (round_start_stuck)
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bot_stuck = is_bot_stuck();
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}
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//TODO in some cases prevent bot from jumping over edge
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if (IsValidClient(targethuman))
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Format(message, sizeof(message), "dist_target: %f targethuman: %N bot_on_type: %i enemy_distance: %f bot_stuck: %i targeteam: %i", dist_target, targethuman, bot_on_type, enemy_distance, bot_stuck, targeteam);
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else
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@ -324,6 +400,7 @@ public int check_bot_surfing_or_downhill()
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float surf_ramp = 0.7;
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float flat_ground = 1.0;
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TR_GetPlaneNormal(INVALID_HANDLE, vPlane);
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//TODO figure out moveright or moveleft on surf ramps
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if (vPlane[2] < surf_ramp)
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return 2;
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if (vPlane[2] < flat_ground)
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@ -351,7 +428,7 @@ public int check_bot_surfing_or_downhill()
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vVel[2] = 0.0;
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vLast[2] = 0.0;
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// Make sure the player is going down a ramp by checking if they actually will gain speed from the boost
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if(GetVectorLength(vVel) > GetVectorLength(vLast))
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if (GetVectorLength(vVel) > GetVectorLength(vLast))
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return 3;
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}
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}
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@ -423,12 +500,8 @@ public int find_closest_enemy(int entity, int targeteam)
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{
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GetEntPropVector(i, Prop_Send, "m_vecOrigin", pos);
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float dist_target = get_power_distance(entity, pos);
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bool traceable = false;
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if (IsAbleToSee(present, i))
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traceable = true;
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float trace_advantage = 5.5;
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if (traceable)
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dist_target = dist_target / trace_advantage;
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if (!IsAbleToSee(present, i))
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continue;
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if (is_client_stuck_or_afk(i))
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continue;
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if (nearestdistance < 0 || dist_target < nearestdistance)
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@ -449,17 +522,16 @@ public int GetClosestClient_option1(int entity, int targeteam)
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for (int i = 1; i <= MaxClients; i++)
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if (IsValidClient(i) && IsPlayerAlive(i) && GetClientTeam(i) == targeteam && i != present)
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{
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bool traceable = false;
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if (IsAbleToSee(present, i))
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traceable = true;
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if (!IsAbleToSee(present, i))
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continue;
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if (is_client_stuck_or_afk(i))
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continue;
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if (admins[i] && traceable)
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if (admins[i])
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{
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adminpresent = true;
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vippresent = false;
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}
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else if (vips[i] && !adminpresent && traceable)
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else if (vips[i] && !adminpresent)
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{
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vippresent = true;
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}
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@ -475,10 +547,7 @@ public int GetClosestClient_option1(int entity, int targeteam)
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}
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float pos[3];
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GetEntPropVector(i, Prop_Send, "m_vecOrigin", pos);
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float trace_advantage = 5.5;
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float dist_target = get_power_distance(entity, pos);
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if (traceable)
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dist_target = dist_target / trace_advantage;
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if (nearestdistance < 0 || dist_target < nearestdistance)
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{
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nearest = i;
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