changed aim priority and added check for teleport_trigger/ trigger_multiple origin

This commit is contained in:
jenzur 2020-07-30 18:01:57 +02:00
parent ae28d0eab5
commit cf08a56abf
2 changed files with 134 additions and 66 deletions

View File

@ -61,11 +61,12 @@ def bot_process_movement(input_line):
bot_on_type = int(bot_on_type)
bot_stuck = int(bot_stuck)
targeteam = int(targeteam)
min_distance_target_human = 0.8
strInput = "-attack; wait 2; -use; wait 5; -jump; wait 5; -duck; wait 5; +attack; wait 5; cl_minmodels 1; wait 2; +use; "
if bot_stuck:
print('bot stuck')
strInput += "+jump; wait 15; +duck; wait 15; -jump; wait 15; -duck; wait 3;"
if dist_target > 0.5:
if dist_target > min_distance_target_human:
strInput += "use weapon_elite; wait 3; "
elif targeteam == 3:
strInput += "use weapon_p90; wait 3; "
@ -82,13 +83,11 @@ def bot_process_movement(input_line):
strInput = strinput_append(strInput, 10)
else:
ladder_counter = 0
min_distance_target_human = 0.1
min_enemy_distance = 10.0
min_enemy_distance = 100.0
if bot_on_type == 1 or bot_on_type == 3:
print('bot_on_type 1 = water | 3 = downhill: ', bot_on_type)
for _ in range(10):
strInput += "+jump; wait 5;"
if message_counter > 10:
print('target human: ', targethuman, ' dist_target: ', dist_target, ' enemy distance: ', enemy_distance)
message_counter = 0

View File

@ -8,6 +8,8 @@
#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#include <outputinfo>
#include <socket>
//#pragma newdecls required
@ -20,11 +22,12 @@ bool round_start_stuck = false;
float bot_old_coords[3];
bool bot_stuck_g = false;
float client_old_coords[MAXPLAYERS + 1][3];
bool bot_forward = false;
float targethuman_teleported[3];
bool g_bOnGround[MAXPLAYERS + 1];
bool g_bLastOnGround[MAXPLAYERS + 1];
float g_vCurrent[MAXPLAYERS + 1][3];
float g_vLast[MAXPLAYERS + 1][3];
bool cmdpost_run_cooldown = false;
//admins & vips
bool admins[MAXPLAYERS + 1];
@ -49,6 +52,10 @@ public void OnPluginStart()
//hooks
HookEvent("round_start", Event_RoundStart, EventHookMode_PostNoCopy);
HookEntityOutput("trigger_multiple", "OnTrigger", Trigger_Multiple);
HookEntityOutput("trigger_multiple", "OnStartTouch", Trigger_Multiple);
HookEntityOutput("trigger_teleport", "OnTrigger", trigger_teleport);
HookEntityOutput("trigger_teleport", "OnStartTouch", trigger_teleport);
//socket otherwise declare in public OnConfigsExecuted(){}
Handle socket = SocketCreate(SOCKET_UDP, OnSocketError);
@ -57,10 +64,80 @@ public void OnPluginStart()
connect(socket);
global_socket = socket;
round_start_stuck = true;
bot_forward = false;
cmdpost_run_cooldown = false;
reset_target_human_tp_coord();
targethuman = 0;
}
public void reset_target_human_tp_coord()
{
targethuman_teleported[0] = 0.0;
targethuman_teleported[1] = 0.0;
targethuman_teleported[2] = 0.0;
}
public void trigger_teleport(const char[] output, int entity_index, int client, float delay)
{
if (IsValidEdict(entity_index))
if (IsValidClient(targethuman) && client == targethuman)
GetEntPropVector(client, Prop_Send, "m_vecOrigin", targethuman_teleported);
else if (IsValidClient(present) && client == present)
CreateTimer(0.1, reset_target_tp);
}
public void Trigger_Multiple(const char[] output, int entity_index, int client, float delay)
{
if (IsValidEdict(entity_index))
{
if (IsValidClient(targethuman) && client == targethuman)
{
if (origin_command_check(entity_index))
GetEntPropVector(client, Prop_Send, "m_vecOrigin", targethuman_teleported);
}
else if (IsValidClient(present) && client == present)
{
if (origin_command_check(entity_index))
CreateTimer(0.1, reset_target_tp);
}
}
}
public bool origin_command_check(int entity_index)
{
int count_trigger = GetOutputCount(entity_index, "m_OnTrigger");
int count_starttouch = GetOutputCount(entity_index, "m_OnStartTouch");
for (int i = 0; i < count_trigger; i++)
{
char buffer[generic_length];
GetOutputParameter(entity_index, "m_OnTrigger", i, buffer, sizeof(buffer));
if (StrContains(buffer, "origin", true) != -1)
return true;
}
for (int i = 0; i < count_starttouch; i++)
{
char buffer[generic_length];
GetOutputParameter(entity_index, "m_OnStartTouch", i, buffer, sizeof(buffer));
if (StrContains(buffer, "origin", true) != -1)
return true;
}
return false;
}
public Action reset_target_tp(Handle timer, any data)
{
reset_target_human_tp_coord();
return Plugin_Continue;
}
public bool distance_check()
{
float dist_target = get_power_distance(present, targethuman_teleported);
float min_required_distance = 800.0;
if (dist_target > min_required_distance)
return false;
return true;
}
public Action cmd_talk(int client, int args)
{
char msg[generic_length];
@ -81,7 +158,8 @@ public void Event_RoundStart(Handle event, const char[] name, bool dontBroadcast
round_start_stuck = false;
targethuman = 0;
bot_stuck_g = false;
bot_forward = false;
cmdpost_run_cooldown = false;
reset_target_human_tp_coord();
CreateTimer(7.0, permitStuck);
}
@ -91,12 +169,6 @@ public Action permitStuck(Handle timer, any data)
return Plugin_Continue;
}
public Action bot_reached_endpoint(Handle timer, any data)
{
bot_forward = false;
return Plugin_Continue;
}
public void OnMapStart()
{
CreateTimer(0.2, recursive_pressing, INVALID_HANDLE, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
@ -125,13 +197,21 @@ public void send_socket_msg(char[] query_msg, int len)
public Action bot_check_connect(Handle timer, any data)
{
if (!IsValidClient(present) && GetClientCount(false) < 63)
if (!IsValidClient(present) && GetClientCount(false) <= 61)
{
char msg[generic_length];
//PrintToChatAll("sending UDP message...");
Format(msg, sizeof(msg), "connect to ze");
send_socket_msg(msg, strlen(msg));
}
else if (IsValidClient(present) && GetClientCount(false) >= 63)
KickClient(present);
return Plugin_Continue;
}
public Action runcmd_cooldown(Handle timer, any data)
{
cmdpost_run_cooldown = false;
return Plugin_Continue;
}
@ -139,7 +219,7 @@ public void OnPlayerRunCmdPost(int client, int buttons, int impulse, const float
int cmdnum, int tickcount, int seed, const int mouse[2])
{
if (!IsClientInGame(client)) return;
if (client == targethuman && round_start_stuck && IsValidClient(present))
if (client == targethuman && round_start_stuck && IsValidClient(present) && !cmdpost_run_cooldown)
{
char keyinput[generic_length * 5];
if (buttons & IN_JUMP || buttons & IN_DUCK)
@ -149,11 +229,13 @@ public void OnPlayerRunCmdPost(int client, int buttons, int impulse, const float
float pos[3];
GetEntPropVector(targethuman, Prop_Send, "m_vecOrigin", pos);
float dist_target = get_power_distance(present, pos);
float dist_cap = 1.0;
float dist_cap = 1.5;
if (dist_target < dist_cap)
{
Format(keyinput, sizeof(keyinput), "keyinput: %s dist_target: %f", keyinput, dist_target);
send_socket_msg(keyinput, strlen(keyinput));
cmdpost_run_cooldown = true;
CreateTimer(1.0, runcmd_cooldown);
}
}
}
@ -176,8 +258,6 @@ public Action recursive_pressing(Handle timer, any data)
{
if (IsValidClient(present) && IsPlayerAlive(present))
{
if (bot_forward)
return Plugin_Continue;
char message[generic_length * 7];
float present_bot_coords[3];
GetClientAbsOrigin(present, present_bot_coords);
@ -194,29 +274,8 @@ public Action recursive_pressing(Handle timer, any data)
}
bool find_closest_match = true;
bool bot_stuck = false;
if (IsValidClient(targethuman) && GetClientTeam(targethuman) == targeteam && IsPlayerAlive(targethuman))
{
face_call(targethuman);
find_closest_match = is_client_stuck_or_afk(targethuman);
if (!find_closest_match)
{
face_call(targethuman);
find_closest_match = IsAbleToSee(present, targethuman) ? false : true;
if (find_closest_match)
{
float dist_target = get_power_distance(targethuman, client_old_coords[targethuman]);
float min_required_distance = 1500.0;
if (dist_target > min_required_distance)
{
bot_forward = true;
find_closest_match = false;
CreateTimer(4.0, bot_reached_endpoint);
}
}
}
}
//check ladder = 0, water = 1, in air(surfing) = 2, downhill = 3
//check ladder = 0, water = 1, in air(surfing) = 2, downhill = 3, teleporter = 4
int bot_on_type = -1;
if (GetEntityMoveType(present) == MOVETYPE_LADDER)
bot_on_type = 0;
@ -225,7 +284,29 @@ public Action recursive_pressing(Handle timer, any data)
bot_on_type = 1;
if (bot_on_type == -1)
bot_on_type = check_bot_surfing_or_downhill();
if (find_closest_match && bot_on_type != 0)
if (targethuman_teleported[0] != 0.0)
{
bot_on_type = 4;
float ClientPos[3];
float Result[3];
GetClientEyePosition(present, ClientPos);
MakeVectorFromPoints(ClientPos, targethuman_teleported, Result);
GetVectorAngles(Result, Result);
TeleportEntity(present, NULL_VECTOR, Result, NULL_VECTOR);
if (!distance_check())
reset_target_human_tp_coord();
}
if (IsValidClient(targethuman) && GetClientTeam(targethuman) == targeteam && IsPlayerAlive(targethuman) && bot_on_type != 0 && bot_on_type != 4)
{
face_call(targethuman);
find_closest_match = is_client_stuck_or_afk(targethuman);
if (!find_closest_match)
{
face_call(targethuman);
find_closest_match = IsAbleToSee(present, targethuman) ? false : true;
}
}
if (find_closest_match && bot_on_type != 0 && bot_on_type != 4)
{
targethuman = 0;
targethuman = GetClosestClient_option1(present, targeteam);
@ -234,7 +315,7 @@ public Action recursive_pressing(Handle timer, any data)
int target_enemy = find_closest_enemy(present, targeteam);
bool chasing_enemy = false;
float dist_target = -1.0;
if (bot_on_type != 0 && bot_on_type != 2)
if (bot_on_type != 0 && bot_on_type != 4)
{
float pos[3];
if (IsValidClient(targethuman))
@ -244,12 +325,11 @@ public Action recursive_pressing(Handle timer, any data)
}
if (IsValidClient(target_enemy))
{
float min_enemy_distance = 10.0;
int min_distance_mult = 6;
float min_enemy_distance = 100.0;
GetEntPropVector(target_enemy, Prop_Send, "m_vecOrigin", pos);
enemy_distance = get_power_distance(present, pos);
//important to keep min_distance_target_human in sync with the variable value in python
float min_distance_target_human = 0.1;
float min_distance_target_human = 0.8;
//human aiming for zombie
if (targeteam == 3)
{
@ -264,13 +344,8 @@ public Action recursive_pressing(Handle timer, any data)
face_call(target_enemy);
}
}
int zm_multiplier = 2;
if (dist_target < min_enemy_distance)
zm_multiplier = min_distance_mult;
if (0 < enemy_distance <= dist_target * zm_multiplier)
min_enemy_distance = min_enemy_distance * min_distance_mult;
//zombie aiming for human
if (targeteam == 2 && min_enemy_distance * min_distance_mult > enemy_distance && enemy_distance > 0)
if (targeteam == 2 && 0 < enemy_distance <= min_enemy_distance * 5)
{
chasing_enemy = true;
face_call(target_enemy);
@ -281,6 +356,7 @@ public Action recursive_pressing(Handle timer, any data)
if (round_start_stuck)
bot_stuck = is_bot_stuck();
}
//TODO in some cases prevent bot from jumping over edge
if (IsValidClient(targethuman))
Format(message, sizeof(message), "dist_target: %f targethuman: %N bot_on_type: %i enemy_distance: %f bot_stuck: %i targeteam: %i", dist_target, targethuman, bot_on_type, enemy_distance, bot_stuck, targeteam);
else
@ -324,6 +400,7 @@ public int check_bot_surfing_or_downhill()
float surf_ramp = 0.7;
float flat_ground = 1.0;
TR_GetPlaneNormal(INVALID_HANDLE, vPlane);
//TODO figure out moveright or moveleft on surf ramps
if (vPlane[2] < surf_ramp)
return 2;
if (vPlane[2] < flat_ground)
@ -351,7 +428,7 @@ public int check_bot_surfing_or_downhill()
vVel[2] = 0.0;
vLast[2] = 0.0;
// Make sure the player is going down a ramp by checking if they actually will gain speed from the boost
if(GetVectorLength(vVel) > GetVectorLength(vLast))
if (GetVectorLength(vVel) > GetVectorLength(vLast))
return 3;
}
}
@ -423,12 +500,8 @@ public int find_closest_enemy(int entity, int targeteam)
{
GetEntPropVector(i, Prop_Send, "m_vecOrigin", pos);
float dist_target = get_power_distance(entity, pos);
bool traceable = false;
if (IsAbleToSee(present, i))
traceable = true;
float trace_advantage = 5.5;
if (traceable)
dist_target = dist_target / trace_advantage;
if (!IsAbleToSee(present, i))
continue;
if (is_client_stuck_or_afk(i))
continue;
if (nearestdistance < 0 || dist_target < nearestdistance)
@ -449,17 +522,16 @@ public int GetClosestClient_option1(int entity, int targeteam)
for (int i = 1; i <= MaxClients; i++)
if (IsValidClient(i) && IsPlayerAlive(i) && GetClientTeam(i) == targeteam && i != present)
{
bool traceable = false;
if (IsAbleToSee(present, i))
traceable = true;
if (!IsAbleToSee(present, i))
continue;
if (is_client_stuck_or_afk(i))
continue;
if (admins[i] && traceable)
if (admins[i])
{
adminpresent = true;
vippresent = false;
}
else if (vips[i] && !adminpresent && traceable)
else if (vips[i] && !adminpresent)
{
vippresent = true;
}
@ -475,10 +547,7 @@ public int GetClosestClient_option1(int entity, int targeteam)
}
float pos[3];
GetEntPropVector(i, Prop_Send, "m_vecOrigin", pos);
float trace_advantage = 5.5;
float dist_target = get_power_distance(entity, pos);
if (traceable)
dist_target = dist_target / trace_advantage;
if (nearestdistance < 0 || dist_target < nearestdistance)
{
nearest = i;