sourcemod/extensions/sdktools
2010-04-29 00:08:08 -07:00
..
msvc8 Now compiles against Metamod:Source 1.7 (bug 3445). 2008-11-27 01:13:51 -06:00
msvc9 SourceMod MSVC project files updated, windows tested and loading, gamedata fix. 2009-10-30 14:29:45 +13:00
sdk Imported support for new build system. 2009-08-30 00:21:42 -07:00
AMBuilder More build fixes. 2009-08-30 01:34:24 -07:00
CellRecipientFilter.h Spring Cleaning, Part Ichi (1) 2008-03-30 07:00:22 +00:00
detours.h SourceMod can now be somewhat compiled on OS X for patch sanity testing (bug 3516, r=ds). 2008-12-23 01:33:37 -05:00
extension.cpp Added @spec target (bug 2718, r=fyren). 2009-10-27 03:41:36 -07:00
extension.h Added @spec target (bug 2718, r=fyren). 2009-10-27 03:41:36 -07:00
hooks.cpp Fixed accidental hook against garbage offset (bug 4231, r=fyren). 2010-01-20 04:03:46 -08:00
hooks.h Build fixes. 2009-08-30 01:19:32 -07:00
inputnatives.cpp Added support for logical (non-networked) entities using entity references - See http://wiki.alliedmods.net/Entity_References_%28SourceMod%29 (bug 2459, r=dvander) 2009-07-24 12:34:31 +12:00
Makefile Build stuff for L4D2 DLC (bug 4361, r=SAWCE) 2010-04-23 11:39:12 -07:00
output.cpp Fixed bad caller crash with HookEntityOutput (bug 4311, r=fyren) 2010-03-20 11:07:45 -04:00
output.h Added support for logical (non-networked) entities using entity references - See http://wiki.alliedmods.net/Entity_References_%28SourceMod%29 (bug 2459, r=dvander) 2009-07-24 12:34:31 +12:00
outputnatives.cpp Added support for logical (non-networked) entities using entity references - See http://wiki.alliedmods.net/Entity_References_%28SourceMod%29 (bug 2459, r=dvander) 2009-07-24 12:34:31 +12:00
teamnatives.cpp Added @spec target (bug 2718, r=fyren). 2009-10-27 03:41:36 -07:00
tempents.cpp Added support for Dark Messiah engine and game. (no bug, r=me). 2009-02-18 02:19:22 -06:00
tempents.h Spring Cleaning, Part Ichi (1) 2008-03-30 07:00:22 +00:00
tenatives.cpp All natives that use a recipient filter now actually validate the clients passed to them. 2008-06-11 08:07:17 +00:00
trnatives.cpp Inital SM fixes for l4d2 and linux makefile updates 2009-10-30 13:26:13 +13:00
util.h Added svn:keywords property to some files that didn't have them already 2008-04-10 19:28:26 +00:00
vcallbuilder.cpp More build fixes. 2009-08-30 01:34:24 -07:00
vcallbuilder.h Spring Cleaning, Part Ichi (1) 2008-03-30 07:00:22 +00:00
vcaller.cpp ep2v build changes (bug 4371, r=dvander) 2010-04-29 00:08:08 -07:00
vdecoder.cpp I surrender GCC! Please? 2009-07-24 13:09:06 +12:00
vdecoder.h Added a new ValveCallType that allows for arbitrary |this| parameters, as well as associated features in gamedata and for reading/writing memory (bug 3520, r=dvander, sr=fyren). 2010-01-11 22:46:44 -08:00
version.rc Imported support for new build system. 2009-08-30 00:21:42 -07:00
vglobals.cpp Fixed Windows build, I think. 2009-10-30 00:03:54 -05:00
vglobals.h Spring Cleaning, Part Ichi (1) 2008-03-30 07:00:22 +00:00
vhelpers.cpp Added support for logical (non-networked) entities using entity references - See http://wiki.alliedmods.net/Entity_References_%28SourceMod%29 (bug 2459, r=dvander) 2009-07-24 12:34:31 +12:00
vhelpers.h Spring Cleaning, Part Ichi (1) 2008-03-30 07:00:22 +00:00
vnatives.cpp L4D2 gamedata updates 2009-10-30 13:27:05 +13:00
vnatives.h Spring Cleaning, Part Ichi (1) 2008-03-30 07:00:22 +00:00
voice.cpp Build fix, bug 3818 fallout. 2009-09-07 17:15:47 -07:00
vsound.cpp Fixed regression with sound natives (bug 3918, r=dvander) 2009-07-28 15:05:47 +12:00
vsound.h Spring Cleaning, Part Ichi (1) 2008-03-30 07:00:22 +00:00
vstringtable.cpp Added preliminary support for Left 4 Dead; some things may not yet work. 2008-11-14 09:18:30 -06:00