L4D2 gamedata updates
This commit is contained in:
parent
9e69afbbd6
commit
533723cd8b
@ -713,6 +713,34 @@ static cell_t CreateEntityByName(IPluginContext *pContext, const cell_t *params)
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}
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#endif
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#if SOURCE_ENGINE == SE_LEFT4DEAD2
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static cell_t DispatchSpawn(IPluginContext *pContext, const cell_t *params)
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{
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static ValveCall *pCall = NULL;
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if (!pCall)
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{
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ValvePassInfo pass[3];
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InitPass(pass[0], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
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InitPass(pass[1], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
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InitPass(pass[2], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
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if (!CreateBaseCall("DispatchSpawn", ValveCall_Static, &pass[2], pass, 2, &pCall))
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{
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return pContext->ThrowNativeError("\"DispatchSpawn\" not supported by this mod");
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} else if (!pCall) {
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return pContext->ThrowNativeError("\"DispatchSpawn\" wrapper failed to initialize");
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}
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}
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int ret;
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START_CALL();
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DECODE_VALVE_PARAM(1, vparams, 0);
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/* All X-refs to DispatchSpawn I checked use true - Unsure of what it does */
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*(bool *)(vptr + 4) = true;
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FINISH_CALL_SIMPLE(&ret);
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return (ret == -1) ? 0 : 1;
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}
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#else
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static cell_t DispatchSpawn(IPluginContext *pContext, const cell_t *params)
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{
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static ValveCall *pCall = NULL;
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@ -736,6 +764,7 @@ static cell_t DispatchSpawn(IPluginContext *pContext, const cell_t *params)
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return (ret == -1) ? 0 : 1;
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}
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#endif
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static cell_t DispatchKeyValue(IPluginContext *pContext, const cell_t *params)
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{
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51
gamedata/core.games/engine.l4d2.txt
Normal file
51
gamedata/core.games/engine.l4d2.txt
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@ -0,0 +1,51 @@
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your SourceMod install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after SM's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
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*/
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"Games"
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{
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/* CGlobalEntityList */
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"#default"
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{
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"#supported"
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{
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"game" "left4dead2"
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}
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"Offsets"
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{
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/* Offset into LevelShutdown */
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"gEntList"
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{
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"windows" "11"
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}
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"EntInfo"
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{
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"windows" "4"
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"linux" "4"
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}
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}
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"Signatures"
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{
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"LevelShutdown"
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{
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"library" "server"
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"windows" "\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xE8"
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}
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"gEntList"
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{
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"library" "server"
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"linux" "@gEntList"
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}
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}
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}
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}
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@ -20,6 +20,11 @@
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"engine" "left4dead"
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}
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"engine.l4d2.txt"
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{
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"engine" "left4dead2"
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}
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"engine.ep2.txt"
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{
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"engine" "orangebox"
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358
gamedata/sdktools.games/engine.l4d2.txt
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358
gamedata/sdktools.games/engine.l4d2.txt
Normal file
@ -0,0 +1,358 @@
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your SourceMod install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after SM's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
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*/
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"Games"
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{
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/* Sounds */
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"#default"
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{
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"Keys"
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{
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"SlapSoundCount" "2"
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"SlapSound1" "player/damage1.wav"
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"SlapSound2" "player/damage2.wav"
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}
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}
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/* General Temp Entities */
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"#default"
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{
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"#supported"
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{
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"game" "left4dead2"
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}
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"Offsets"
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{
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/* Offset into CBaseTempEntity constructor */
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"s_pTempEntities"
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{
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"windows" "17"
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}
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"GetTEName"
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{
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"windows" "4"
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"linux" "4"
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}
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"GetTENext"
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{
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"windows" "8"
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"linux" "8"
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}
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"TE_GetServerClass"
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{
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"windows" "0"
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"linux" "0"
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}
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}
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"Signatures"
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{
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"CBaseTempEntity"
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{
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"library" "server"
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"windows" "\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00"
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}
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"s_pTempEntities"
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{
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"library" "server"
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"linux" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
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}
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}
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}
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/* Create Entity Signatures */
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"#default"
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{
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"#supported"
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{
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"game" "left4dead2"
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}
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"Signatures"
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{
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"DispatchSpawn"
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{
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"library" "server"
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"linux" "@_Z13DispatchSpawnP11CBaseEntityb"
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"windows" "\x53\x55\x56\x8B\x74\x24\x10\x85\xF6\x57\x0F\x84\x2A\x2A\x2A\x2A\x8B\x1D\x2A\x2A\x2A\x2A\x8B\x03\x8B\x50\x2A\x8B\xCB"
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}
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"CreateEntityByName"
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{
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"library" "server"
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"linux" "@_Z18CreateEntityByNamePKcib"
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"windows" "\x56\x8B\x74\x24\x0C\x83\xFE\xFF\x57\x8B\x7C\x24\x0C\x74\x27\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01\x8B\x50\x2A\x56\xFF\xD2"
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}
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}
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}
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/* CGlobalEntityList */
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"#default"
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{
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"#supported"
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{
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"game" "left4dead2"
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}
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"Signatures"
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{
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/* Functions in CGlobalEntityList */
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"FindEntityByClassname"
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{
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"library" "server"
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"windows" "\x53\x55\x56\x8B\xF1\x8B\x4C\x24\x10\x85\xC9\x57\x74\x19\x8B\x01\x8B\x50\x08\xFF\xD2\x8B\x00\x25\xFF\x0F\x00\x00\x83\xC0\x01\xC1\xE0\x04\x8B\x3C\x30\xEB\x06\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x39\x8B\x5C\x24\x18\x8B\x2D\x2A\x2A\x2A\x2A\xEB\x03"
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"linux" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
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}
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}
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}
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/* General GameRules */
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"#default"
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{
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"#supported"
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{
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"game" "left4dead2"
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}
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"Offsets"
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{
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/* Offset into CreateGameRulesObject */
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"g_pGameRules"
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{
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"windows" "2"
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}
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}
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"Signatures"
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{
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/* This signature sometimes has multiple matches, but this
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* does not matter as g_pGameRules is involved in all of them.
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* The same g_pGameRules offset applies to each match.
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*
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* Sometimes this block of bytes is at the beginning of the static
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* CreateGameRulesObject function and sometimes it is in the middle
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* of an entirely different function. This depends on the game.
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*/
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"CreateGameRulesObject"
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{
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"library" "server"
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"windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
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}
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"g_pGameRules"
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{
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"library" "server"
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"linux" "@g_pGameRules"
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}
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}
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}
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/* IServer interface pointer */
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"#default"
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{
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"Keys"
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{
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/* Signature for the beginning of IVEngineServer::CreateFakeClient.
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*
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* The engine binary is not actually scanned in order to look for
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* this. SourceHook is used to used to determine the address of the
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* function and this signature is used to verify that it contains
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* the expected code. A pointer to sv (IServer interface) is used
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* here.
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*/
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"CreateFakeClient_Windows" "\x8B\x44\x24\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8"
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}
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"Offsets"
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{
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/* Offset into IVEngineServer::CreateFakeClient */
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"sv"
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{
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"windows" "6"
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}
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}
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"Signatures"
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{
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/* CBaseServer object for IServer interface */
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"sv"
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{
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"library" "engine"
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"linux" "@sv"
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}
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}
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}
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/* EntityFactoryDictionary function */
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"#default"
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{
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"Signatures"
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{
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"EntityFactory"
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{
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"library" "server"
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"windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
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"linux" "@_Z23EntityFactoryDictionaryv"
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}
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}
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}
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/* CBaseEntityOutput::FireOutput */
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"#default"
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{
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"#supported"
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{
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"game" "left4dead2"
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}
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"Signatures"
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{
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"FireOutput"
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{
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"library" "server"
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"windows" "\x81\xEC\x1C\x01\x00\x00\x53\x55\x56\x8B\x71\x14\x85\xF6"
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"linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
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}
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}
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"Offsets"
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{
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"FireOutputBackup"
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{
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"windows" "6"
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"linux" "10"
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}
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}
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}
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/* SetUserInfo data */
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"#default"
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{
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"Offsets"
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{
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/**
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* CBaseClient::SetUserCVar(char const*,char const*);
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* Linux offset straight from VTable dump.
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* Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA)
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* Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
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*/
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"SetUserCvar"
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{
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/* Not 100% sure on this, why would windows change and not linux - TEST ME */
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"windows" "18"
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"linux" "63"
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}
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/**
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* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
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* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
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* Linux: mov byte ptr [esi+0B0h], 0
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* Win: mov byte ptr [esi+0B0h], 0
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*
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* L4D2: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant.
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*/
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"InfoChanged"
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{
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"windows" "176"
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"linux" "176"
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}
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}
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}
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/* Left 4 Dead */
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"left4dead"
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{
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"Offsets"
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{
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"GiveNamedItem"
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{
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"windows" "505"
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"linux" "506"
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}
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"RemovePlayerItem"
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{
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"windows" "288"
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"linux" "289"
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}
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"Weapon_GetSlot"
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{
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"windows" "286"
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"linux" "287"
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}
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"Ignite"
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{
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"windows" "221"
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"linux" "222"
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}
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"Extinguish"
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{
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"windows" "224"
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"linux" "225"
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}
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"Teleport"
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{
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"windows" "117"
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"linux" "118"
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}
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"CommitSuicide"
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{
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"windows" "473"
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"linux" "473"
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}
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"GetVelocity"
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{
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"windows" "149"
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"linux" "150"
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}
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"EyeAngles"
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{
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"windows" "140"
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"linux" "141"
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}
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"AcceptInput"
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{
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"windows" "43"
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"linux" "44"
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}
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"DispatchKeyValue"
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{
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"windows" "33"
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"linux" "32"
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}
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"DispatchKeyValueFloat"
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{
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"windows" "32"
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"linux" "33"
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}
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"DispatchKeyValueVector"
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{
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"windows" "31"
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"linux" "34"
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}
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"SetEntityModel"
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{
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"windows" "26"
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"linux" "27"
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}
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"WeaponEquip"
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{
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"windows" "279"
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"linux" "280"
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}
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"Activate"
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{
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"windows" "35"
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"linux" "36"
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}
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"PlayerRunCmd"
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{
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"windows" "451"
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"linux" "452"
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}
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}
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}
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}
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@ -20,6 +20,11 @@
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"engine" "left4dead"
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}
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"engine.l4d2.txt"
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{
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"engine" "left4dead2"
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}
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"engine.ep2.txt"
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{
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"engine" "orangebox"
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