Commit Graph

5930 Commits

Author SHA1 Message Date
Nicholas Hastings
fc9aa50f3c Update TF2 "holiday" gamedata. 2016-07-08 15:44:16 -04:00
Nicholas Hastings
f268fddc3c Update TF2 gamedata. 2016-07-07 19:58:15 -04:00
Asher Baker
3152e7f43f Force build for CS:GO CUserCmd mouse vector fix 2016-07-03 01:04:02 +01:00
Nicholas Hastings
a2ceb8f7d5 Trigger build for hl2sdk-csgo update. 2016-06-25 07:36:34 -04:00
David Anderson
9db8c4af3e Merge pull request from alliedmodders/rm-halfup
Remove half-up rounding.
2016-06-22 16:11:18 -04:00
David Anderson
34dedcaab1 Remove half-up rounding. 2016-06-22 12:54:36 -07:00
Asher Baker
58c00f4487 Download Clang from SourceMod site ()
Also switch to Clang 3.8
2016-06-20 17:12:58 +01:00
peace-maker
f425236bac Increase topmenu display buffer size ()
The buffer for menu options was 64 chars. That limit can easily be
reached by some utf8 string which would get truncated. Double the buffer
size to 128 chars.
2016-06-20 16:03:54 +01:00
Luki
023a3ca056 Change behaviour for mass renaming ()
Append number instead of randomizing when renaming multiple players.

Before the change:
sm_rename @all "Random Name" - this would rename everyone but the names would be randomized (random characters and numbers)

After the change:
sm_rename @all "Random Name" - this would rename everyone to: Random Name 1, Random Name 2, Random Name 3 ...  etc.

Description:
sm_rename can only rename 1 player at a time, when you specify a name. If you use this command on multiple players (like sm_rename @bots "A random bot"), their names get randomized(just like when you dont specify a name). So I propose this change, so you can rename multiple people.

PS:The funny thing is that there was a comment in the code about not wanting everyone to have a same name, but sm_rename doesnt a have check for this so you could use sm_rename to rename everyone, one by one, using the same name.
2016-06-20 13:24:36 +01:00
Nicholas Hastings
34a0cb170e Update FoF gamedata. 2016-06-16 16:15:48 -04:00
Nicholas Hastings
5e4ee1b849 Update CS:GO gamedata. 2016-06-16 16:14:36 -04:00
Nicholas Hastings
f668b3fe6c 🐍🐍🐍🐍🐍🐍🐍🐍🐍🐍🐍🐍 2016-06-11 12:43:04 -04:00
Nicholas Hastings
f12924458f Merge branch 'vs2015' 2016-06-11 12:14:12 -04:00
Nicholas Hastings
857f5fcced Add PowerShell version of checkout-deps script for Windows (NPOTB). 2016-06-11 11:17:29 -04:00
Nicholas Hastings
4eb1e8a4b0 Fix float unary minus operator not functioning properly after PR . 2016-06-09 21:36:46 -04:00
Nicholas Hastings
0f96a28cca Use VSERVERTOOLS003 in Nuclear Dawn if server has it available. 2016-06-08 12:32:20 -04:00
Fyren
4d8e76202d Merge pull request from alliedmodders/UTIL_ReplaceAll-fix
Fix UTIL_ReplaceAll not properly tracking length (bug 6472)
2016-06-06 16:40:17 -06:00
Fyren
e356758743 Merge pull request from alliedmodders/scheduledpluginreloads
Better plugin reloads.
2016-06-06 16:29:07 -06:00
Fyren
4e654704dc Slightly better handling of plugin reloading. 2016-06-06 22:26:34 +00:00
Fyren
1790033458 Fix UTIL_ReplaceAll not properly tracking length. 2016-06-06 06:29:53 +00:00
Nicholas Hastings
e3d7a047bd Fixed varint sendprops being treated improperly in CS:GO. 2016-06-05 11:03:18 -04:00
Nicholas Hastings
a67c54a67c Bump version number. 2016-06-05 10:10:07 -04:00
ErikMinekus
b9f7f20046 Fixed return doc spacing for GetGameFolderName () 2016-05-31 07:34:54 -04:00
Nicholas Hastings
c42f73b66c Update more Insurgency gamedata. 2016-05-27 09:33:20 -04:00
Nicholas Hastings
5a2bc4479d Update Insurgency gamedata. 2016-05-26 13:43:07 -04:00
Nicholas Hastings
31928e6282 Fix late/incorrect calls to TR_GetEntityIndex potentially causing crash. () 2016-05-21 14:44:00 -04:00
Nicholas Hastings
9b3b2eb23e Fix comment and reduce branching in TF2_IsPlayerInCondition. 2016-05-21 12:55:47 -04:00
Nicholas Hastings
e127a55b0a Clarified func doc for some edict/entity funcs. 2016-05-21 12:53:55 -04:00
Nicholas Hastings
b7223932d2 Fix some funcommands gamedata for CS:GO.
The base SoundFinal and SoundBoom files don't exist there.
2016-05-21 12:53:27 -04:00
ErikMinekus
542bb59978 Update large includes for transitional syntax () 2016-05-21 09:16:49 -04:00
ErikMinekus
f91d659c6f Update large includes for transitional syntax () 2016-05-21 08:52:43 -04:00
ErikMinekus
7451257578 Update small includes for transitional syntax () 2016-05-20 15:56:21 -04:00
Nicholas Hastings
d8835a426f Update FoF gamedata. 2016-05-20 09:53:43 -04:00
Nicholas Hastings
5edc46c994 Don't enable FileExists hook (SendFile forward) on TF2 servers with Replay. ()
It will crash. See PR  for details.
2016-05-19 19:11:28 -04:00
Kyle Sanderson
57c6e09fcf Merge pull request from alliedmodders/tfreplaycrash
Only hook IBaseFileSystem::FileExists if we're also hooking INetChannel
2016-05-19 15:23:05 -07:00
Nicholas Hastings
626ee9ac65 Update more BM:S gamedata and trigger build against SDK change. 2016-05-16 17:52:38 -04:00
Nicholas Hastings
59191486b6 Update BM:S gamedata. 2016-05-15 09:16:09 -04:00
Nicholas Hastings
f645ca0daf Update FoF gamedata. 2016-05-14 08:01:10 -04:00
Nicholas Hastings
20c9815619 Add support for sending gameevent to specific client. () 2016-05-12 22:15:23 -04:00
Nicholas Hastings
98e8f70424 Remove some unused gamedata. 2016-05-11 15:16:48 -04:00
ErikMinekus
6d9f46e983 Update fun plugins for transitional syntax () 2016-05-11 10:56:12 -04:00
ErikMinekus
d9fb0ba64e Update base plugins for transitional syntax () 2016-05-11 10:44:58 -04:00
ErikMinekus
e8734ccf28 Update small plugins for transitional syntax () 2016-05-11 09:32:34 -04:00
Nicholas Hastings
11b4320204 Fix potential crash on plugin load when a required library is not found. 2016-04-27 10:49:39 -04:00
ErikMinekus
fb2117137e Update basebans and SQL admins plugins for transitional syntax () 2016-04-27 09:34:22 -04:00
Maxim Telezhenko
730a9a4a40 Transitional Syntax for reservedslots.sp () 2016-04-26 23:19:53 -04:00
Nicholas Hastings
40f2512317 Remove support for Source 1 Dota 2. () 2016-04-26 23:18:47 -04:00
FlaminSarge
6dc602ad7c Update TFCond and tf2_stocks enums ()
* Update tf2_stocks DmgCustom and TFWeapon defines

* Update tf2 TFCond defines
2016-04-26 23:18:34 -04:00
Nicholas Hastings
b5876bdd33 Allow Plugin_Changed return on event PreHooks to not block. ()
This avoids issues from confusion that users have, returning Plugin_Changed
after altering event data, when Plugin_Changed isn't required and wasn't supported
in that scenario, and instead acted like Plugin_Handled.
2016-04-26 23:18:00 -04:00
Nicholas Hastings
29a5daab98 Allow support for running on filesystems that use 64-bit inodes on Linux. ()
Most supported games don't even support this case, but at least CS:GO does. WIthout
this fix, some filesystem calls can fail, or in the case of readdir, fail to return all/any files.
This was first observed when using an XFS-formatted volume on CentOS 7 x64.
2016-04-26 23:17:36 -04:00