parent
7451257578
commit
f91d659c6f
@ -72,7 +72,7 @@ enum AuthIdType
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#define MAXPLAYERS 65 /**< Maximum number of players SourceMod supports */
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#define MAX_NAME_LENGTH 32 /**< Maximum buffer required to store a client name */
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public const MaxClients; /**< Maximum number of players the server supports (dynamic) */
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public const int MaxClients; /**< Maximum number of players the server supports (dynamic) */
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/**
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* Called on client connection. If you return true, the client will be allowed in the server.
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@ -88,15 +88,14 @@ public const MaxClients; /**< Maximum number of players the server supports (dyn
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* @param maxlen Maximum number of characters for rejection buffer.
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* @return True to validate client's connection, false to refuse it.
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*/
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forward bool:OnClientConnect(client, String:rejectmsg[], maxlen);
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forward bool OnClientConnect(int client, char[] rejectmsg, int maxlen);
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/**
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* Called once a client successfully connects. This callback is paired with OnClientDisconnect.
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*
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* @param client Client index.
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* @noreturn
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*/
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forward void OnClientConnected(client);
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forward void OnClientConnected(int client);
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/**
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* Called when a client is entering the game.
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@ -110,25 +109,22 @@ forward void OnClientConnected(client);
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* function, as clients are already in game at this point.
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*
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* @param client Client index.
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* @noreturn
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*/
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forward void OnClientPutInServer(client);
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forward void OnClientPutInServer(int client);
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/**
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* Called when a client is disconnecting from the server.
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*
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* @param client Client index.
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* @noreturn
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*/
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forward void OnClientDisconnect(client);
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forward void OnClientDisconnect(int client);
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/**
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* Called when a client is disconnected from the server.
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*
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* @param client Client index.
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* @noreturn
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*/
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forward void OnClientDisconnect_Post(client);
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forward void OnClientDisconnect_Post(int client);
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/**
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* Called when a client is sending a command.
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@ -141,7 +137,7 @@ forward void OnClientDisconnect_Post(client);
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* @return Plugin_Handled blocks the command from being sent,
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* and Plugin_Continue resumes normal functionality.
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*/
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forward Action:OnClientCommand(client, args);
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forward Action OnClientCommand(int client, int args);
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/**
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* Called when a client is sending a KeyValues command.
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@ -162,7 +158,6 @@ forward Action OnClientCommandKeyValues(int client, KeyValues kv);
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* @param kv KeyValues data sent as the command.
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* (This handle should not be stored and will be closed
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* after this forward completes.)
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* @noreturn
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*/
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forward void OnClientCommandKeyValues_Post(int client, KeyValues kv);
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@ -170,9 +165,8 @@ forward void OnClientCommandKeyValues_Post(int client, KeyValues kv);
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* Called whenever the client's settings are changed.
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*
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* @param client Client index.
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* @noreturn
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*/
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forward void OnClientSettingsChanged(client);
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forward void OnClientSettingsChanged(int client);
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/**
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* Called when a client receives an auth ID. The state of a client's
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@ -183,9 +177,8 @@ forward void OnClientSettingsChanged(client);
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*
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* @param client Client index.
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* @param auth Client Steam2 id, if available, else engine auth id.
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* @noreturn
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*/
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forward void OnClientAuthorized(client, const String:auth[]);
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forward void OnClientAuthorized(int client, const char[] auth);
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/**
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* Called once a client is authorized and fully in-game, but
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@ -203,7 +196,7 @@ forward void OnClientAuthorized(client, const String:auth[]);
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* @param client Client index.
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* @return Plugin_Handled to block admin checks.
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*/
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forward Action:OnClientPreAdminCheck(client);
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forward Action OnClientPreAdminCheck(int client);
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/**
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* Called directly before OnClientPostAdminCheck() as a method to
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@ -218,9 +211,8 @@ forward Action:OnClientPreAdminCheck(client);
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* See OnClientPostAdminCheck() for more information.
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*
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* @param client Client index.
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* @noreturn
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*/
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forward void OnClientPostAdminFilter(client);
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forward void OnClientPostAdminFilter(int client);
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/**
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* Called once a client is authorized and fully in-game, and
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@ -230,9 +222,8 @@ forward void OnClientPostAdminFilter(client);
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* after each OnClientPutInServer() call.
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*
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* @param client Client index.
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* @noreturn
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*/
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forward void OnClientPostAdminCheck(client);
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forward void OnClientPostAdminCheck(int client);
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/**
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* This function will be deprecated in a future release. Use the MaxClients variable instead.
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@ -247,7 +238,7 @@ forward void OnClientPostAdminCheck(client);
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*
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* @return Maximum number of clients allowed.
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*/
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native GetMaxClients();
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native int GetMaxClients();
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/**
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* Returns the maximum number of human players allowed on the server. This is
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@ -262,7 +253,7 @@ native GetMaxClients();
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*
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* @return Maximum number of humans allowed.
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*/
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native GetMaxHumanPlayers();
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native int GetMaxHumanPlayers();
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/**
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* Returns the client count put in the server.
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@ -270,7 +261,7 @@ native GetMaxHumanPlayers();
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* @param inGameOnly If false connecting players are also counted.
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* @return Client count in the server.
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*/
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native GetClientCount(bool:inGameOnly=true);
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native int GetClientCount(bool inGameOnly=true);
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/**
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* Returns the client's name.
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@ -281,7 +272,7 @@ native GetClientCount(bool:inGameOnly=true);
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* @return True on success, false otherwise.
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* @error If the client is not connected an error will be thrown.
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*/
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native bool:GetClientName(client, String:name[], maxlen);
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native bool GetClientName(int client, char[] name, int maxlen);
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/**
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* Retrieves a client's IP address.
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@ -293,7 +284,7 @@ native bool:GetClientName(client, String:name[], maxlen);
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* @return True on success, false otherwise.
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* @error If the client is not connected or the index is invalid.
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*/
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native bool:GetClientIP(client, String:ip[], maxlen, bool:remport=true);
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native bool GetClientIP(int client, char[] ip, int maxlen, bool remport=true);
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/**
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* Retrieves a client's authentication string (SteamID).
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@ -308,7 +299,7 @@ native bool:GetClientIP(client, String:ip[], maxlen, bool:remport=true);
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* @error If the client is not connected or the index is invalid.
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*/
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#pragma deprecated Use GetClientAuthId
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native bool:GetClientAuthString(client, String:auth[], maxlen, bool:validate=true);
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native bool GetClientAuthString(int client, char[] auth, int maxlen, bool validate=true);
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/**
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* Retrieves a client's authentication string (SteamID).
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@ -323,7 +314,7 @@ native bool:GetClientAuthString(client, String:auth[], maxlen, bool:validate=tru
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* @return True on success, false otherwise.
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* @error If the client is not connected or the index is invalid.
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*/
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native bool:GetClientAuthId(client, AuthIdType:authType, String:auth[], maxlen, bool:validate=true);
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native bool GetClientAuthId(int client, AuthIdType authType, char[] auth, int maxlen, bool validate=true);
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/**
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* Returns the client's Steam account ID.
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@ -335,7 +326,7 @@ native bool:GetClientAuthId(client, AuthIdType:authType, String:auth[], maxlen,
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* @return Steam account ID or 0 if not available.
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* @error If the client is not connected or the index is invalid.
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*/
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native GetSteamAccountID(client, bool:validate=true);
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native int GetSteamAccountID(int client, bool validate=true);
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/**
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* Retrieves a client's user id, which is an index incremented for every client
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@ -345,7 +336,7 @@ native GetSteamAccountID(client, bool:validate=true);
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* @return User id of the client.
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* @error If the client is not connected or the index is invalid.
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*/
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native GetClientUserId(client);
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native int GetClientUserId(int client);
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/**
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* Returns if a certain player is connected.
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@ -353,7 +344,7 @@ native GetClientUserId(client);
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* @param client Player index.
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* @return True if player is connected to the server, false otherwise.
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*/
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native bool:IsClientConnected(client);
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native bool IsClientConnected(int client);
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/**
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* Returns if a certain player has entered the game.
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@ -362,7 +353,7 @@ native bool:IsClientConnected(client);
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* @return True if player has entered the game, false otherwise.
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* @error Invalid client index.
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*/
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native bool:IsClientInGame(client);
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native bool IsClientInGame(int client);
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/**
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* Returns if a client is in the "kick queue" (i.e. the client will be kicked
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@ -372,14 +363,14 @@ native bool:IsClientInGame(client);
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* @return True if in the kick queue, false otherwise.
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* @error Invalid client index.
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*/
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native bool:IsClientInKickQueue(client);
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native bool IsClientInKickQueue(int client);
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/**
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* Backwards compatibility stock - use IsClientInGame
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* @deprecated Renamed to IsClientInGame
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*/
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#pragma deprecated Use IsClientInGame() instead
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stock bool:IsPlayerInGame(client)
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stock bool IsPlayerInGame(int client)
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{
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return IsClientInGame(client);
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}
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@ -390,7 +381,7 @@ stock bool:IsPlayerInGame(client)
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* @param client Player index.
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* @return True if player has been authenticated, false otherwise.
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*/
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native bool:IsClientAuthorized(client);
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native bool IsClientAuthorized(int client);
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/**
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* Returns if a certain player is a fake client.
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@ -398,7 +389,7 @@ native bool:IsClientAuthorized(client);
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* @param client Player index.
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* @return True if player is a fake client, false otherwise.
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*/
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native bool:IsFakeClient(client);
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native bool IsFakeClient(int client);
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/**
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* Returns if a certain player is the SourceTV bot.
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@ -406,7 +397,7 @@ native bool:IsFakeClient(client);
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* @param client Player index.
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* @return True if player is the SourceTV bot, false otherwise.
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*/
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native bool:IsClientSourceTV(client);
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native bool IsClientSourceTV(int client);
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/**
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* Returns if a certain player is the Replay bot.
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@ -414,7 +405,7 @@ native bool:IsClientSourceTV(client);
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* @param client Player index.
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* @return True if player is the Replay bot, false otherwise.
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*/
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native bool:IsClientReplay(client);
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native bool IsClientReplay(int client);
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/**
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* Returns if a certain player is an observer/spectator.
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@ -422,7 +413,7 @@ native bool:IsClientReplay(client);
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* @param client Player index.
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* @return True if player is an observer, false otherwise.
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*/
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native bool:IsClientObserver(client);
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native bool IsClientObserver(int client);
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/**
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* Returns if the client is alive or dead.
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@ -433,7 +424,7 @@ native bool:IsClientObserver(client);
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* @return True if the client is alive, false otherwise.
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* @error Invalid client index, client not in game, or no mod support.
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*/
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native bool:IsPlayerAlive(client);
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native bool IsPlayerAlive(int client);
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/**
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* Retrieves values from client replicated keys.
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@ -445,7 +436,7 @@ native bool:IsPlayerAlive(client);
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* @return True on success, false otherwise.
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* @error Invalid client index, or client not connected.
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*/
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native bool:GetClientInfo(client, const String:key[], String:value[], maxlen);
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native bool GetClientInfo(int client, const char[] key, char[] value, int maxlen);
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/**
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* Retrieves a client's team index.
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@ -454,7 +445,7 @@ native bool:GetClientInfo(client, const String:key[], String:value[], maxlen);
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* @return Team index the client is on (mod specific).
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* @error Invalid client index, client not in game, or no mod support.
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*/
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native GetClientTeam(client);
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native int GetClientTeam(int client);
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/**
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* Sets a client's AdminId.
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@ -462,10 +453,9 @@ native GetClientTeam(client);
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* @param client Player's index.
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* @param id AdminId to set. INVALID_ADMIN_ID removes admin permissions.
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* @param temp True if the id should be freed on disconnect.
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* @noreturn
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* @error Invalid client index, client not connected, or bogus AdminId.
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*/
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native SetUserAdmin(client, AdminId:id, bool:temp=false);
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native void SetUserAdmin(int client, AdminId id, bool temp=false);
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/**
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* Retrieves a client's AdminId.
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@ -474,7 +464,7 @@ native SetUserAdmin(client, AdminId:id, bool:temp=false);
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* @return AdminId of the client, or INVALID_ADMIN_ID if none.
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* @error Invalid client index, or client not connected.
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*/
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native AdminId:GetUserAdmin(client);
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native AdminId GetUserAdmin(int client);
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/**
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* Sets access flags on a client. If the client is not an admin,
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@ -482,10 +472,9 @@ native AdminId:GetUserAdmin(client);
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*
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* @param client Player's index.
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* @param ... Flags to set on the client.
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* @noreturn
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* @error Invalid client index, or client not connected.
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*/
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native AddUserFlags(client, AdminFlag:...);
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native void AddUserFlags(int client, AdminFlag ...);
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/**
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* Removes flags from a client. If the client is not an admin,
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@ -493,10 +482,9 @@ native AddUserFlags(client, AdminFlag:...);
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*
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* @param client Player's index.
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* @param ... Flags to remove from the client.
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* @noreturn
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* @error Invalid client index, or client not connected.
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*/
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native RemoveUserFlags(client, AdminFlag:...);
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native void RemoveUserFlags(int client, AdminFlag ...);
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/**
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* Sets access flags on a client using bits instead of flags. If the
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@ -504,9 +492,8 @@ native RemoveUserFlags(client, AdminFlag:...);
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*
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* @param client Player's index.
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* @param flags Bitstring of flags to set on client.
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* @noreturn
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*/
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native SetUserFlagBits(client, flags);
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native void SetUserFlagBits(int client, int flags);
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/**
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* Returns client access flags. If the client is not an admin,
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@ -516,7 +503,7 @@ native SetUserFlagBits(client, flags);
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* @return Flags
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* @error Invalid client index, or client not connected.
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*/
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native GetUserFlagBits(client);
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native int GetUserFlagBits(int client);
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/**
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* Returns whether a user can target another user.
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@ -527,7 +514,7 @@ native GetUserFlagBits(client);
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* @return True if target is targettable by the player, false otherwise.
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* @error Invalid or unconnected player indexers.
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*/
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native bool:CanUserTarget(client, target);
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native bool CanUserTarget(int client, int target);
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/**
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* Runs through the Core-defined admin authorization checks on a player.
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@ -539,7 +526,7 @@ native bool:CanUserTarget(client, target);
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* @return True if access was changed, false if it did not.
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* @error Invalid client index or client not in-game AND authorized.
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*/
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native bool:RunAdminCacheChecks(client);
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native bool RunAdminCacheChecks(int client);
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/**
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* Signals that a player has completed post-connection admin checks.
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@ -548,10 +535,9 @@ native bool:RunAdminCacheChecks(client);
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* Note: This must be sent even if no admin id was assigned.
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*
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* @param client Client index.
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* @noreturn
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* @error Invalid client index or client not in-game AND authorized.
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*/
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native NotifyPostAdminCheck(client);
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native void NotifyPostAdminCheck(int client);
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/**
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* Creates a fake client.
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@ -559,7 +545,7 @@ native NotifyPostAdminCheck(client);
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* @param name Name to use.
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* @return Client index on success, 0 otherwise.
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*/
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native CreateFakeClient(const String:name[]);
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native int CreateFakeClient(const char[] name);
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/**
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* Sets a convar value on a fake client.
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@ -567,11 +553,10 @@ native CreateFakeClient(const String:name[]);
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* @param client Client index.
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* @param cvar ConVar name.
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* @param value ConVar value.
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* @noreturn
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* @error Invalid client index, client not connected,
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* or client not a fake client.
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*/
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native SetFakeClientConVar(client, const String:cvar[], const String:value[]);
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native void SetFakeClientConVar(int client, const char[] cvar, const char[] value);
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/**
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* Returns the client's health.
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@ -580,7 +565,7 @@ native SetFakeClientConVar(client, const String:cvar[], const String:value[]);
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* @return Health value.
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* @error Invalid client index, client not in game, or no mod support.
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*/
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native GetClientHealth(client);
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native int GetClientHealth(int client);
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/**
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* Returns the client's model name.
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@ -588,10 +573,9 @@ native GetClientHealth(client);
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* @param client Player's index.
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* @param model Buffer to store the client's model name.
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* @param maxlen Maximum length of string buffer (includes NULL terminator).
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* @noreturn
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* @error Invalid client index, client not in game, or no mod support.
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*/
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native GetClientModel(client, String:model[], maxlen);
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native void GetClientModel(int client, char[] model, int maxlen);
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/**
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* Returns the client's weapon name.
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@ -599,50 +583,45 @@ native GetClientModel(client, String:model[], maxlen);
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* @param client Player's index.
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* @param weapon Buffer to store the client's weapon name.
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* @param maxlen Maximum length of string buffer (includes NULL terminator).
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* @noreturn
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* @error Invalid client index, client not in game, or no mod support.
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*/
|
||||
native GetClientWeapon(client, String:weapon[], maxlen);
|
||||
native void GetClientWeapon(int client, char[] weapon, int maxlen);
|
||||
|
||||
/**
|
||||
* Returns the client's max size vector.
|
||||
*
|
||||
* @param client Player's index.
|
||||
* @param vec Destination vector to store the client's max size.
|
||||
* @noreturn
|
||||
* @error Invalid client index, client not in game, or no mod support.
|
||||
*/
|
||||
native GetClientMaxs(client, Float:vec[3]);
|
||||
native void GetClientMaxs(int client, float vec[3]);
|
||||
|
||||
/**
|
||||
* Returns the client's min size vector.
|
||||
*
|
||||
* @param client Player's index.
|
||||
* @param vec Destination vector to store the client's min size.
|
||||
* @noreturn
|
||||
* @error Invalid client index, client not in game, or no mod support.
|
||||
*/
|
||||
native GetClientMins(client, Float:vec[3]);
|
||||
native void GetClientMins(int client, float vec[3]);
|
||||
|
||||
/**
|
||||
* Returns the client's position angle.
|
||||
*
|
||||
* @param client Player's index.
|
||||
* @param ang Destination vector to store the client's position angle.
|
||||
* @noreturn
|
||||
* @error Invalid client index, client not in game, or no mod support.
|
||||
*/
|
||||
native GetClientAbsAngles(client, Float:ang[3]);
|
||||
native void GetClientAbsAngles(int client, float ang[3]);
|
||||
|
||||
/**
|
||||
* Returns the client's origin vector.
|
||||
*
|
||||
* @param client Player's index.
|
||||
* @param vec Destination vector to store the client's origin vector.
|
||||
* @noreturn
|
||||
* @error Invalid client index, client not in game, or no mod support.
|
||||
*/
|
||||
native GetClientAbsOrigin(client, Float:vec[3]);
|
||||
native void GetClientAbsOrigin(int client, float vec[3]);
|
||||
|
||||
/**
|
||||
* Returns the client's armor.
|
||||
@ -651,7 +630,7 @@ native GetClientAbsOrigin(client, Float:vec[3]);
|
||||
* @return Armor value.
|
||||
* @error Invalid client index, client not in game, or no mod support.
|
||||
*/
|
||||
native GetClientArmor(client);
|
||||
native int GetClientArmor(int client);
|
||||
|
||||
/**
|
||||
* Returns the client's death count.
|
||||
@ -660,7 +639,7 @@ native GetClientArmor(client);
|
||||
* @return Death count.
|
||||
* @error Invalid client index, client not in game, or no mod support.
|
||||
*/
|
||||
native GetClientDeaths(client);
|
||||
native int GetClientDeaths(int client);
|
||||
|
||||
/**
|
||||
* Returns the client's frag count.
|
||||
@ -669,7 +648,7 @@ native GetClientDeaths(client);
|
||||
* @return Frag count.
|
||||
* @error Invalid client index, client not in game, or no mod support.
|
||||
*/
|
||||
native GetClientFrags(client);
|
||||
native int GetClientFrags(int client);
|
||||
|
||||
/**
|
||||
* Returns the client's send data rate in bytes/sec.
|
||||
@ -678,7 +657,7 @@ native GetClientFrags(client);
|
||||
* @return Data rate.
|
||||
* @error Invalid client index, client not connected, or fake client.
|
||||
*/
|
||||
native GetClientDataRate(client);
|
||||
native int GetClientDataRate(int client);
|
||||
|
||||
/**
|
||||
* Returns if a client is timing out
|
||||
@ -687,7 +666,7 @@ native GetClientDataRate(client);
|
||||
* @return True if client is timing out, false otherwise.
|
||||
* @error Invalid client index, client not connected, or fake client.
|
||||
*/
|
||||
native bool:IsClientTimingOut(client);
|
||||
native bool IsClientTimingOut(int client);
|
||||
|
||||
/**
|
||||
* Returns the client's connection time in seconds.
|
||||
@ -696,7 +675,7 @@ native bool:IsClientTimingOut(client);
|
||||
* @return Connection time.
|
||||
* @error Invalid client index, client not connected, or fake client.
|
||||
*/
|
||||
native Float:GetClientTime(client);
|
||||
native float GetClientTime(int client);
|
||||
|
||||
/**
|
||||
* Returns the client's current latency (RTT), more accurate than GetAvgLatency but jittering.
|
||||
@ -706,7 +685,7 @@ native Float:GetClientTime(client);
|
||||
* @return Latency, or -1 if network info is not available.
|
||||
* @error Invalid client index, client not connected, or fake client.
|
||||
*/
|
||||
native Float:GetClientLatency(client, NetFlow:flow);
|
||||
native float GetClientLatency(int client, NetFlow flow);
|
||||
|
||||
/**
|
||||
* Returns the client's average packet latency in seconds.
|
||||
@ -716,7 +695,7 @@ native Float:GetClientLatency(client, NetFlow:flow);
|
||||
* @return Latency, or -1 if network info is not available.
|
||||
* @error Invalid client index, client not connected, or fake client.
|
||||
*/
|
||||
native Float:GetClientAvgLatency(client, NetFlow:flow);
|
||||
native float GetClientAvgLatency(int client, NetFlow flow);
|
||||
|
||||
/**
|
||||
* Returns the client's average packet loss, values go from 0 to 1 (for percentages).
|
||||
@ -726,7 +705,7 @@ native Float:GetClientAvgLatency(client, NetFlow:flow);
|
||||
* @return Average packet loss, or -1 if network info is not available.
|
||||
* @error Invalid client index, client not connected, or fake client.
|
||||
*/
|
||||
native Float:GetClientAvgLoss(client, NetFlow:flow);
|
||||
native float GetClientAvgLoss(int client, NetFlow flow);
|
||||
|
||||
/**
|
||||
* Returns the client's average packet choke, values go from 0 to 1 (for percentages).
|
||||
@ -736,7 +715,7 @@ native Float:GetClientAvgLoss(client, NetFlow:flow);
|
||||
* @return Average packet loss, or -1 if network info is not available.
|
||||
* @error Invalid client index, client not connected, or fake client.
|
||||
*/
|
||||
native Float:GetClientAvgChoke(client, NetFlow:flow);
|
||||
native float GetClientAvgChoke(int client, NetFlow flow);
|
||||
|
||||
/**
|
||||
* Returns the client's data flow in bytes/sec.
|
||||
@ -746,7 +725,7 @@ native Float:GetClientAvgChoke(client, NetFlow:flow);
|
||||
* @return Data flow.
|
||||
* @error Invalid client index, client not connected, or fake client.
|
||||
*/
|
||||
native Float:GetClientAvgData(client, NetFlow:flow);
|
||||
native float GetClientAvgData(int client, NetFlow flow);
|
||||
|
||||
/**
|
||||
* Returns the client's average packet frequency in packets/sec.
|
||||
@ -756,7 +735,7 @@ native Float:GetClientAvgData(client, NetFlow:flow);
|
||||
* @return Packet frequency.
|
||||
* @error Invalid client index, client not connected, or fake client.
|
||||
*/
|
||||
native Float:GetClientAvgPackets(client, NetFlow:flow);
|
||||
native float GetClientAvgPackets(int client, NetFlow flow);
|
||||
|
||||
/**
|
||||
* Translates an userid index to the real player index.
|
||||
@ -765,7 +744,7 @@ native Float:GetClientAvgPackets(client, NetFlow:flow);
|
||||
* @return Client value.
|
||||
* @error Returns 0 if invalid userid.
|
||||
*/
|
||||
native GetClientOfUserId(userid);
|
||||
native int GetClientOfUserId(int userid);
|
||||
|
||||
/**
|
||||
* Disconnects a client from the server as soon as the next frame starts.
|
||||
@ -783,10 +762,9 @@ native GetClientOfUserId(userid);
|
||||
* @param format Optional formatting rules for disconnect reason.
|
||||
* Note that a period is automatically appended to the string by the engine.
|
||||
* @param ... Variable number of format parameters.
|
||||
* @noreturn
|
||||
* @error Invalid client index, or client not connected.
|
||||
*/
|
||||
native KickClient(client, const String:format[]="", any:...);
|
||||
native void KickClient(int client, const char[] format="", any ...);
|
||||
|
||||
/**
|
||||
* Immediately disconnects a client from the server.
|
||||
@ -799,10 +777,9 @@ native KickClient(client, const String:format[]="", any:...);
|
||||
* @param format Optional formatting rules for disconnect reason.
|
||||
* Note that a period is automatically appended to the string by the engine.
|
||||
* @param ... Variable number of format parameters.
|
||||
* @noreturn
|
||||
* @error Invalid client index, or client not connected.
|
||||
*/
|
||||
native KickClientEx(client, const String:format[]="", any:...);
|
||||
native void KickClientEx(int client, const char[] format="", any ...);
|
||||
|
||||
/**
|
||||
* Changes a client's team through the mod's generic team changing function.
|
||||
@ -810,11 +787,10 @@ native KickClientEx(client, const String:format[]="", any:...);
|
||||
*
|
||||
* @param client Client index.
|
||||
* @param team Mod-specific team index.
|
||||
* @noreturn
|
||||
* @error Invalid client index, client not connected, or lack of
|
||||
* mod support.
|
||||
*/
|
||||
native ChangeClientTeam(client, team);
|
||||
native void ChangeClientTeam(int client, int team);
|
||||
|
||||
/**
|
||||
* Returns the clients unique serial identifier.
|
||||
@ -823,7 +799,7 @@ native ChangeClientTeam(client, team);
|
||||
* @return Serial number.
|
||||
* @error Invalid client index, or client not connected.
|
||||
*/
|
||||
native GetClientSerial(client);
|
||||
native int GetClientSerial(int client);
|
||||
|
||||
/**
|
||||
* Returns the client index by its serial number.
|
||||
@ -831,5 +807,4 @@ native GetClientSerial(client);
|
||||
* @param serial Serial number.
|
||||
* @return Client index, or 0 for invalid serial.
|
||||
*/
|
||||
native GetClientFromSerial(serial);
|
||||
|
||||
native int GetClientFromSerial(int serial);
|
||||
|
@ -111,9 +111,8 @@ enum ReplySource
|
||||
*
|
||||
* @param format Formatting rules.
|
||||
* @param ... Variable number of format parameters.
|
||||
* @noreturn
|
||||
*/
|
||||
native ServerCommand(const String:format[], any:...);
|
||||
native void ServerCommand(const char[] format, any ...);
|
||||
|
||||
/**
|
||||
* Executes a server command as if it were on the server console (or RCON)
|
||||
@ -128,25 +127,21 @@ native ServerCommand(const String:format[], any:...);
|
||||
* @param maxlen Length of buffer.
|
||||
* @param format Formatting rules.
|
||||
* @param ... Variable number of format parameters.
|
||||
* @noreturn
|
||||
*/
|
||||
native ServerCommandEx(String:buffer[], maxlen, const String:format[], any:...);
|
||||
native void ServerCommandEx(char[] buffer, int maxlen, const char[] format, any ...);
|
||||
|
||||
/**
|
||||
* Inserts a server command at the beginning of the server command buffer.
|
||||
*
|
||||
* @param format Formatting rules.
|
||||
* @param ... Variable number of format parameters.
|
||||
* @noreturn
|
||||
*/
|
||||
native InsertServerCommand(const String:format[], any:...);
|
||||
native void InsertServerCommand(const char[] format, any ...);
|
||||
|
||||
/**
|
||||
* Executes every command in the server's command buffer, rather than once per frame.
|
||||
*
|
||||
* @noreturn
|
||||
*/
|
||||
native ServerExecute();
|
||||
native void ServerExecute();
|
||||
|
||||
/**
|
||||
* Executes a client command. Note that this will not work on clients unless
|
||||
@ -155,10 +150,9 @@ native ServerExecute();
|
||||
* @param client Index of the client.
|
||||
* @param fmt Format of the client command.
|
||||
* @param ... Format parameters
|
||||
* @noreturn
|
||||
* @error Invalid client index, or client not connected.
|
||||
*/
|
||||
native ClientCommand(client, const String:fmt[], any:...);
|
||||
native void ClientCommand(int client, const char[] fmt, any ...);
|
||||
|
||||
/**
|
||||
* Executes a client command on the server without being networked.
|
||||
@ -172,10 +166,9 @@ native ClientCommand(client, const String:fmt[], any:...);
|
||||
* @param client Index of the client.
|
||||
* @param fmt Format of the client command.
|
||||
* @param ... Format parameters
|
||||
* @noreturn
|
||||
* @error Invalid client index, or client not connected.
|
||||
*/
|
||||
native FakeClientCommand(client, const String:fmt[], any:...);
|
||||
native void FakeClientCommand(int client, const char[] fmt, any ...);
|
||||
|
||||
/**
|
||||
* Executes a client command on the server without being networked. The
|
||||
@ -185,17 +178,15 @@ native FakeClientCommand(client, const String:fmt[], any:...);
|
||||
* @param client Index of the client.
|
||||
* @param fmt Format of the client command.
|
||||
* @param ... Format parameters
|
||||
* @noreturn
|
||||
* @error Invalid client index, or client not connected.
|
||||
*/
|
||||
native FakeClientCommandEx(client, const String:fmt[], any:...);
|
||||
native void FakeClientCommandEx(int client, const char[] fmt, any ...);
|
||||
|
||||
/**
|
||||
* Executes a KeyValues client command on the server without being networked.
|
||||
*
|
||||
* @param client Index of the client.
|
||||
* @param kv KeyValues data to be sent.
|
||||
* @noreturn
|
||||
* @error Invalid client index, client not connected,
|
||||
* or unsupported on current game.
|
||||
*/
|
||||
@ -206,9 +197,8 @@ native void FakeClientCommandKeyValues(int client, KeyValues kv);
|
||||
*
|
||||
* @param format Formatting rules.
|
||||
* @param ... Variable number of format parameters.
|
||||
* @noreturn
|
||||
*/
|
||||
native PrintToServer(const String:format[], any:...);
|
||||
native void PrintToServer(const char[] format, any ...);
|
||||
|
||||
/**
|
||||
* Sends a message to a client's console.
|
||||
@ -216,10 +206,9 @@ native PrintToServer(const String:format[], any:...);
|
||||
* @param client Client index.
|
||||
* @param format Formatting rules.
|
||||
* @param ... Variable number of format parameters.
|
||||
* @noreturn
|
||||
* @error If the client is not connected an error will be thrown.
|
||||
*/
|
||||
native PrintToConsole(client, const String:format[], any:...);
|
||||
native void PrintToConsole(int client, const char[] format, any ...);
|
||||
|
||||
/**
|
||||
* Reples to a message in a command.
|
||||
@ -231,17 +220,16 @@ native PrintToConsole(client, const String:format[], any:...);
|
||||
* @param client Client index, or 0 for server.
|
||||
* @param format Formatting rules.
|
||||
* @param ... Variable number of format parameters.
|
||||
* @noreturn
|
||||
* @error If the client is not connected or invalid.
|
||||
*/
|
||||
native ReplyToCommand(client, const String:format[], any:...);
|
||||
native void ReplyToCommand(int client, const char[] format, any ...);
|
||||
|
||||
/**
|
||||
* Returns the current reply source of a command.
|
||||
*
|
||||
* @return ReplySource value.
|
||||
*/
|
||||
native ReplySource:GetCmdReplySource();
|
||||
native ReplySource GetCmdReplySource();
|
||||
|
||||
/**
|
||||
* Sets the current reply source of a command.
|
||||
@ -252,7 +240,7 @@ native ReplySource:GetCmdReplySource();
|
||||
* @param source New ReplySource value.
|
||||
* @return Old ReplySource value.
|
||||
*/
|
||||
native ReplySource:SetCmdReplySource(ReplySource:source);
|
||||
native ReplySource SetCmdReplySource(ReplySource source);
|
||||
|
||||
/**
|
||||
* Returns whether the current say hook is a chat trigger.
|
||||
@ -261,7 +249,7 @@ native ReplySource:SetCmdReplySource(ReplySource:source);
|
||||
*
|
||||
* @return True if a chat trigger, false otherwise.
|
||||
*/
|
||||
native bool:IsChatTrigger();
|
||||
native bool IsChatTrigger();
|
||||
|
||||
/**
|
||||
* Displays usage of an admin command to users depending on the
|
||||
@ -273,10 +261,9 @@ native bool:IsChatTrigger();
|
||||
* @param tag Tag to prepend to the message.
|
||||
* @param format Formatting rules.
|
||||
* @param ... Variable number of format parameters.
|
||||
* @noreturn
|
||||
* @error
|
||||
*/
|
||||
native ShowActivity2(client, const String:tag[], const String:format[], any:...);
|
||||
native void ShowActivity2(int client, const char[] tag, const char[] format, any ...);
|
||||
|
||||
/**
|
||||
* Displays usage of an admin command to users depending on the
|
||||
@ -290,10 +277,9 @@ native ShowActivity2(client, const String:tag[], const String:format[], any:...)
|
||||
* @param client Client index doing the action, or 0 for server.
|
||||
* @param format Formatting rules.
|
||||
* @param ... Variable number of format parameters.
|
||||
* @noreturn
|
||||
* @error
|
||||
*/
|
||||
native ShowActivity(client, const String:format[], any:...);
|
||||
native void ShowActivity(int client, const char[] format, any ...);
|
||||
|
||||
/**
|
||||
* Same as ShowActivity(), except the tag parameter is used instead of
|
||||
@ -303,10 +289,9 @@ native ShowActivity(client, const String:format[], any:...);
|
||||
* @param tag Tag to display with.
|
||||
* @param format Formatting rules.
|
||||
* @param ... Variable number of format parameters.
|
||||
* @noreturn
|
||||
* @error
|
||||
*/
|
||||
native ShowActivityEx(client, const String:tag[], const String:format[], any:...);
|
||||
native void ShowActivityEx(int client, const char[] tag, const char[] format, any ...);
|
||||
|
||||
/**
|
||||
* Given an originating client and a target client, returns the string
|
||||
@ -324,7 +309,7 @@ native ShowActivityEx(client, const String:tag[], const String:format[], any:...
|
||||
* sm_show_activity filters.
|
||||
* @error Invalid client index or client not connected.
|
||||
*/
|
||||
native FormatActivitySource(client, target, const String:namebuf[], maxlength);
|
||||
native bool FormatActivitySource(int client, int target, const char[] namebuf, int maxlength);
|
||||
|
||||
/**
|
||||
* Called when a server-only command is invoked.
|
||||
@ -344,10 +329,9 @@ typedef SrvCmd = function Action (int args);
|
||||
* @param callback A function to use as a callback for when the command is invoked.
|
||||
* @param description Optional description to use for command creation.
|
||||
* @param flags Optional flags to use for command creation.
|
||||
* @noreturn
|
||||
* @error Command name is the same as an existing convar.
|
||||
*/
|
||||
native RegServerCmd(const String:cmd[], SrvCmd:callback, const String:description[]="", flags=0);
|
||||
native void RegServerCmd(const char[] cmd, SrvCmd callback, const char[] description="", int flags=0);
|
||||
|
||||
/**
|
||||
* Called when a generic console command is invoked.
|
||||
@ -370,10 +354,9 @@ typedef ConCmd = function Action (int client, int args);
|
||||
* @param callback A function to use as a callback for when the command is invoked.
|
||||
* @param description Optional description to use for command creation.
|
||||
* @param flags Optional flags to use for command creation.
|
||||
* @noreturn
|
||||
* @error Command name is the same as an existing convar.
|
||||
*/
|
||||
native RegConsoleCmd(const String:cmd[], ConCmd:callback, const String:description[]="", flags=0);
|
||||
native void RegConsoleCmd(const char[] cmd, ConCmd callback, const char[] description="", int flags=0);
|
||||
|
||||
/**
|
||||
* Creates a console command as an administrative command. If the command does not exist,
|
||||
@ -389,15 +372,14 @@ native RegConsoleCmd(const String:cmd[], ConCmd:callback, const String:descripti
|
||||
* @param group String containing the command group to use. If empty,
|
||||
* the plugin's filename will be used instead.
|
||||
* @param flags Optional console flags.
|
||||
* @noreturn
|
||||
* @error Command name is the same as an existing convar.
|
||||
*/
|
||||
native RegAdminCmd(const String:cmd[],
|
||||
ConCmd:callback,
|
||||
adminflags,
|
||||
const String:description[]="",
|
||||
const String:group[]="",
|
||||
flags=0);
|
||||
native void RegAdminCmd(const char[] cmd,
|
||||
ConCmd callback,
|
||||
int adminflags,
|
||||
const char[] description="",
|
||||
const char[] group="",
|
||||
int flags=0);
|
||||
|
||||
/**
|
||||
* Returns the number of arguments from the current console or server command.
|
||||
@ -405,7 +387,7 @@ native RegAdminCmd(const String:cmd[],
|
||||
*
|
||||
* @return Number of arguments to the current command.
|
||||
*/
|
||||
native GetCmdArgs();
|
||||
native int GetCmdArgs();
|
||||
|
||||
/**
|
||||
* Retrieves a command argument given its index, from the current console or
|
||||
@ -417,7 +399,7 @@ native GetCmdArgs();
|
||||
* @param maxlength Maximum length of the buffer.
|
||||
* @return Length of string written to buffer.
|
||||
*/
|
||||
native GetCmdArg(argnum, String:buffer[], maxlength);
|
||||
native int GetCmdArg(int argnum, char[] buffer, int maxlength);
|
||||
|
||||
/**
|
||||
* Retrieves the entire command argument string in one lump from the current
|
||||
@ -427,14 +409,14 @@ native GetCmdArg(argnum, String:buffer[], maxlength);
|
||||
* @param maxlength Maximum length of the buffer.
|
||||
* @return Length of string written to buffer.
|
||||
*/
|
||||
native GetCmdArgString(String:buffer[], maxlength);
|
||||
native int GetCmdArgString(char[] buffer, int maxlength);
|
||||
|
||||
/**
|
||||
* Gets a command iterator. Must be freed with CloseHandle().
|
||||
*
|
||||
* @return A new command iterator.
|
||||
*/
|
||||
native Handle:GetCommandIterator();
|
||||
native Handle GetCommandIterator();
|
||||
|
||||
/**
|
||||
* Reads a command iterator, then advances to the next command if any.
|
||||
@ -448,12 +430,12 @@ native Handle:GetCommandIterator();
|
||||
* @param descLen Command description buffer size.
|
||||
* @return True on success, false if there are no more commands.
|
||||
*/
|
||||
native bool:ReadCommandIterator(Handle:iter,
|
||||
String:name[],
|
||||
nameLen,
|
||||
&eflags=0,
|
||||
String:desc[]="",
|
||||
descLen=0);
|
||||
native bool ReadCommandIterator(Handle iter,
|
||||
char[] name,
|
||||
int nameLen,
|
||||
int &eflags=0,
|
||||
char[] desc="",
|
||||
int descLen=0);
|
||||
|
||||
/**
|
||||
* Returns whether a client has access to a given command string. The string
|
||||
@ -472,10 +454,10 @@ native bool:ReadCommandIterator(Handle:iter,
|
||||
* there is a matching admin command.
|
||||
* @return True if the client has access, false otherwise.
|
||||
*/
|
||||
native bool:CheckCommandAccess(client,
|
||||
const String:command[],
|
||||
flags,
|
||||
bool:override_only=false);
|
||||
native bool CheckCommandAccess(int client,
|
||||
const char[] command,
|
||||
int flags,
|
||||
bool override_only=false);
|
||||
|
||||
/**
|
||||
* Returns whether an admin has access to a given command string. The string
|
||||
@ -494,10 +476,10 @@ native bool:CheckCommandAccess(client,
|
||||
* there is a matching admin command.
|
||||
* @return True if the admin has access, false otherwise.
|
||||
*/
|
||||
native bool:CheckAccess(AdminId:id,
|
||||
const String:command[],
|
||||
flags,
|
||||
bool:override_only=false);
|
||||
native bool CheckAccess(AdminId id,
|
||||
const char[] command,
|
||||
int flags,
|
||||
bool override_only=false);
|
||||
|
||||
/**
|
||||
* Returns the bitstring of flags of a command.
|
||||
@ -506,7 +488,7 @@ native bool:CheckAccess(AdminId:id,
|
||||
* @return A bitstring containing the FCVAR_* flags that are enabled
|
||||
* or INVALID_FCVAR_FLAGS if command not found.
|
||||
*/
|
||||
native GetCommandFlags(const String:name[]);
|
||||
native int GetCommandFlags(const char[] name);
|
||||
|
||||
/**
|
||||
* Sets the bitstring of flags of a command.
|
||||
@ -515,7 +497,7 @@ native GetCommandFlags(const String:name[]);
|
||||
* @param flags A bitstring containing the FCVAR_* flags to enable.
|
||||
* @return True on success, otherwise false.
|
||||
*/
|
||||
native bool:SetCommandFlags(const String:name[], flags);
|
||||
native bool SetCommandFlags(const char[] name, int flags);
|
||||
|
||||
/**
|
||||
* Starts a ConCommandBase search, traversing the list of ConVars and
|
||||
@ -537,7 +519,7 @@ native bool:SetCommandFlags(const String:name[], flags);
|
||||
* On failure, INVALID_HANDLE is returned, and the
|
||||
* contents of outputs is undefined.
|
||||
*/
|
||||
native Handle:FindFirstConCommand(String:buffer[], max_size, &bool:isCommand, &flags=0, String:description[]="", descrmax_size=0);
|
||||
native Handle FindFirstConCommand(char[] buffer, int max_size, bool &isCommand, int &flags=0, char[] description="", int descrmax_size=0);
|
||||
|
||||
/**
|
||||
* Reads the next entry in a ConCommandBase iterator.
|
||||
@ -555,7 +537,7 @@ native Handle:FindFirstConCommand(String:buffer[], max_size, &bool:isCommand, &f
|
||||
* If no more entries exist, false is returned, and the
|
||||
* contents of outputs is undefined.
|
||||
*/
|
||||
native bool:FindNextConCommand(Handle:search, String:buffer[], max_size, &bool:isCommand, &flags=0, String:description[]="", descrmax_size=0);
|
||||
native bool FindNextConCommand(Handle search, char[] buffer, int max_size, bool &isCommand, int &flags=0, char[] description="", int descrmax_size=0);
|
||||
|
||||
/**
|
||||
* Adds an informational string to the server's public "tags".
|
||||
@ -565,17 +547,15 @@ native bool:FindNextConCommand(Handle:search, String:buffer[], max_size, &bool:i
|
||||
* Note: Currently, this function does nothing because of bugs in the Valve master.
|
||||
*
|
||||
* @param tag Tag string to append.
|
||||
* @noreturn
|
||||
*/
|
||||
native AddServerTag(const String:tag[]);
|
||||
native void AddServerTag(const char[] tag);
|
||||
|
||||
/**
|
||||
* Removes a tag previously added by the calling plugin.
|
||||
*
|
||||
* @param tag Tag string to remove.
|
||||
* @noreturn
|
||||
*/
|
||||
native RemoveServerTag(const String:tag[]);
|
||||
native void RemoveServerTag(const char[] tag);
|
||||
|
||||
/**
|
||||
* Callback for command listeners. This is invoked whenever any command
|
||||
@ -622,7 +602,7 @@ typedef CommandListener = function Action (int client, const char[] command, int
|
||||
* @return True if this feature is available on the current game,
|
||||
* false otherwise.
|
||||
*/
|
||||
native bool:AddCommandListener(CommandListener:callback, const String:command[]="");
|
||||
native bool AddCommandListener(CommandListener callback, const char[] command="");
|
||||
|
||||
/**
|
||||
* Removes a previously added command listener, in reverse order of being added.
|
||||
@ -632,7 +612,7 @@ native bool:AddCommandListener(CommandListener:callback, const String:command[]=
|
||||
* The command is case insensitive.
|
||||
* @error Callback has no active listeners.
|
||||
*/
|
||||
native RemoveCommandListener(CommandListener:callback, const String:command[]="");
|
||||
native void RemoveCommandListener(CommandListener callback, const char[] command="");
|
||||
|
||||
/**
|
||||
* Returns true if the supplied command exists.
|
||||
@ -640,7 +620,7 @@ native RemoveCommandListener(CommandListener:callback, const String:command[]=""
|
||||
* @param command Command to find.
|
||||
* @return True if command is found, false otherwise.
|
||||
*/
|
||||
stock bool:CommandExists(const String:command[])
|
||||
stock bool CommandExists(const char[] command)
|
||||
{
|
||||
return (GetCommandFlags(command) != INVALID_FCVAR_FLAGS);
|
||||
}
|
||||
@ -654,7 +634,7 @@ stock bool:CommandExists(const String:command[])
|
||||
* @return An Action value. Returning Plugin_Handled bypasses the game function call.
|
||||
Returning Plugin_Stop bypasses the post hook as well as the game function.
|
||||
*/
|
||||
forward Action:OnClientSayCommand(client, const String:command[], const String:sArgs[]);
|
||||
forward Action OnClientSayCommand(int client, const char[] command, const char[] sArgs);
|
||||
|
||||
/**
|
||||
* Global post listener for the chat commands.
|
||||
@ -662,6 +642,5 @@ forward Action:OnClientSayCommand(client, const String:command[], const String:s
|
||||
* @param client Client index.
|
||||
* @param command Command name.
|
||||
* @param sArgs Chat argument string.
|
||||
*
|
||||
*/
|
||||
forward void OnClientSayCommand_Post(int client, const char[] command, const char[] sArgs);
|
||||
|
@ -141,7 +141,7 @@ enum CSWeaponID
|
||||
* @param client Client index
|
||||
* @param weapon User input for weapon name
|
||||
*/
|
||||
forward Action:CS_OnBuyCommand(client, const String:weapon[]);
|
||||
forward Action CS_OnBuyCommand(int client, const char[] weapon);
|
||||
|
||||
/**
|
||||
* Called when CSWeaponDrop is called
|
||||
@ -151,7 +151,7 @@ forward Action:CS_OnBuyCommand(client, const String:weapon[]);
|
||||
* @param client Client index
|
||||
* @param weaponIndex Weapon index
|
||||
*/
|
||||
forward Action:CS_OnCSWeaponDrop(client, weaponIndex);
|
||||
forward Action CS_OnCSWeaponDrop(int client, int weaponIndex);
|
||||
|
||||
/**
|
||||
* Called when game retrieves a weapon's price for a player.
|
||||
@ -166,7 +166,7 @@ forward Action:CS_OnCSWeaponDrop(client, weaponIndex);
|
||||
*
|
||||
* @note Not all "weapons" call GetWeaponPrice. Example: c4, knife, vest, vest helmet, night vision.
|
||||
*/
|
||||
forward Action:CS_OnGetWeaponPrice(client, const String:weapon[], &price);
|
||||
forward Action CS_OnGetWeaponPrice(int client, const char[] weapon, int &price);
|
||||
|
||||
/**
|
||||
* Called when TerminateRound is called.
|
||||
@ -177,26 +177,24 @@ forward Action:CS_OnGetWeaponPrice(client, const String:weapon[], &price);
|
||||
* @param delay Time (in seconds) until new round starts
|
||||
* @param reason Reason for round end
|
||||
*/
|
||||
forward Action:CS_OnTerminateRound(&Float:delay, &CSRoundEndReason:reason);
|
||||
forward Action CS_OnTerminateRound(float &delay, CSRoundEndReason &reason);
|
||||
|
||||
/**
|
||||
* Respawns a player.
|
||||
*
|
||||
* @param client Player's index.
|
||||
* @noreturn
|
||||
* @error Invalid client index, client not in game.
|
||||
*/
|
||||
native CS_RespawnPlayer(client);
|
||||
native void CS_RespawnPlayer(int client);
|
||||
|
||||
/**
|
||||
* Switches the player's team.
|
||||
*
|
||||
* @param client Player's index.
|
||||
* @param team Team index.
|
||||
* @noreturn
|
||||
* @error Invalid client index, client not in game.
|
||||
*/
|
||||
native CS_SwitchTeam(client, team);
|
||||
native void CS_SwitchTeam(int client, int team);
|
||||
|
||||
/**
|
||||
* Forces a player to drop or toss their weapon
|
||||
@ -206,10 +204,9 @@ native CS_SwitchTeam(client, team);
|
||||
* @param toss True to toss weapon (with velocity) or false to just drop weapon
|
||||
* @param blockhook Set to true to stop the corresponding CS_OnCSWeaponDrop
|
||||
*
|
||||
* @noreturn
|
||||
* @error Invalid client index, client not in game, or invalid weapon index.
|
||||
*/
|
||||
native CS_DropWeapon(client, weaponIndex, bool:toss, bool:blockhook = false);
|
||||
native void CS_DropWeapon(int client, int weaponIndex, bool toss, bool blockhook = false);
|
||||
|
||||
/**
|
||||
* Forces round to end with a reason
|
||||
@ -218,9 +215,8 @@ native CS_DropWeapon(client, weaponIndex, bool:toss, bool:blockhook = false);
|
||||
* @param reason Reason for the round ending
|
||||
* @param blockhook Set to true to stop the corresponding CS_OnTerminateRound
|
||||
* forward from being called.
|
||||
* @noreturn
|
||||
*/
|
||||
native CS_TerminateRound(Float:delay, CSRoundEndReason:reason, bool:blockhook = false);
|
||||
native void CS_TerminateRound(float delay, CSRoundEndReason reason, bool blockhook = false);
|
||||
|
||||
/**
|
||||
* Gets a weapon name from a weapon alias
|
||||
@ -228,11 +224,10 @@ native CS_TerminateRound(Float:delay, CSRoundEndReason:reason, bool:blockhook =
|
||||
* @param alias Weapons alias to get weapon name for.
|
||||
* @param weapon Buffer to store weapons name
|
||||
* @param size Size of buffer to store the weapons name.
|
||||
* @noreturn
|
||||
*
|
||||
* @note Will set the buffer to the original alias if it is not an alias to a weapon.
|
||||
*/
|
||||
native CS_GetTranslatedWeaponAlias(const String:alias[], String:weapon[], size);
|
||||
native void CS_GetTranslatedWeaponAlias(const char[] alias, char[] weapon, int size);
|
||||
|
||||
/**
|
||||
* Gets a weapon's price
|
||||
@ -245,7 +240,7 @@ native CS_GetTranslatedWeaponAlias(const String:alias[], String:weapon[], size);
|
||||
* @error Invalid client, failing to get weapon info, or failing to get price offset.
|
||||
* @note c4, knife and shield will always return 0. vest, vest helmet and night vision will always return default price.
|
||||
*/
|
||||
native CS_GetWeaponPrice(client, CSWeaponID:id, bool:defaultprice = false);
|
||||
native int CS_GetWeaponPrice(int client, CSWeaponID id, bool defaultprice = false);
|
||||
|
||||
/**
|
||||
* Gets a clients clan tag
|
||||
@ -256,17 +251,16 @@ native CS_GetWeaponPrice(client, CSWeaponID:id, bool:defaultprice = false);
|
||||
*
|
||||
* @error Invalid client.
|
||||
*/
|
||||
native CS_GetClientClanTag(client, String:buffer[], size);
|
||||
native int CS_GetClientClanTag(int client, char[] buffer, int size);
|
||||
|
||||
/**
|
||||
* Sets a clients clan tag
|
||||
* @param client Client index to set clan tag for.
|
||||
* @param tag Tag to set clients clan tag as.
|
||||
* @noreturn
|
||||
*
|
||||
* @error Invalid client.
|
||||
*/
|
||||
native CS_SetClientClanTag(client, const String:tag[]);
|
||||
native void CS_SetClientClanTag(int client, const char[] tag);
|
||||
|
||||
/**
|
||||
* Gets a team's score
|
||||
@ -275,18 +269,17 @@ native CS_SetClientClanTag(client, const String:tag[]);
|
||||
*
|
||||
* @error Invalid team index.
|
||||
*/
|
||||
native CS_GetTeamScore(team);
|
||||
native int CS_GetTeamScore(int team);
|
||||
|
||||
/**
|
||||
* Sets a team's score
|
||||
* @param team Team index to set score for.
|
||||
* @param value Value to set teams score as.
|
||||
* @noreturn
|
||||
*
|
||||
* @error Invalid team index.
|
||||
* @note This will update the scoreboard only after the scoreboard update function is called. Use SetTeamScore plus this to update the scoreboard instantly and save values correctly.
|
||||
*/
|
||||
native CS_SetTeamScore(team, value);
|
||||
native void CS_SetTeamScore(int team, int value);
|
||||
|
||||
/**
|
||||
* Gets a client's mvp count
|
||||
@ -295,17 +288,16 @@ native CS_SetTeamScore(team, value);
|
||||
*
|
||||
* @error Invalid client.
|
||||
*/
|
||||
native CS_GetMVPCount(client);
|
||||
native int CS_GetMVPCount(int client);
|
||||
|
||||
/**
|
||||
* Sets a client's mvp count
|
||||
* @param client Client index to set mvp count for.
|
||||
* @param value Value to set client's mvp count as.
|
||||
* @noreturn
|
||||
*
|
||||
* @error Invalid client.
|
||||
*/
|
||||
native CS_SetMVPCount(client, value);
|
||||
native void CS_SetMVPCount(int client, int value);
|
||||
|
||||
/**
|
||||
* Gets a client's contribution score (CS:GO only)
|
||||
@ -314,17 +306,16 @@ native CS_SetMVPCount(client, value);
|
||||
*
|
||||
* @error Invalid client.
|
||||
*/
|
||||
native CS_GetClientContributionScore(client);
|
||||
native int CS_GetClientContributionScore(int client);
|
||||
|
||||
/**
|
||||
* Sets a client's contribution score (CS:GO only)
|
||||
* @param client Client index to set score for.
|
||||
* @param value Value to set client's score as.
|
||||
* @noreturn
|
||||
*
|
||||
* @error Invalid client.
|
||||
*/
|
||||
native CS_SetClientContributionScore(client, value);
|
||||
native void CS_SetClientContributionScore(int client, int value);
|
||||
|
||||
/**
|
||||
* Gets a client's assists (CS:GO only)
|
||||
@ -333,17 +324,16 @@ native CS_SetClientContributionScore(client, value);
|
||||
*
|
||||
* @error Invalid client.
|
||||
*/
|
||||
native CS_GetClientAssists(client);
|
||||
native int CS_GetClientAssists(int client);
|
||||
|
||||
/**
|
||||
* Sets a client's assists (CS:GO only)
|
||||
* @param client Client index to set assists for.
|
||||
* @param value Value to set client's assists as.
|
||||
* @noreturn
|
||||
*
|
||||
* @error Invalid client.
|
||||
*/
|
||||
native CS_SetClientAssists(client, value);
|
||||
native void CS_SetClientAssists(int client, int value);
|
||||
|
||||
/**
|
||||
* Gets a weaponID from a alias
|
||||
@ -352,7 +342,7 @@ native CS_SetClientAssists(client, value);
|
||||
*
|
||||
* @note For best results use CS_GetTranslatedWeaponAlias on the weapon name before passing it.
|
||||
*/
|
||||
native CSWeaponID:CS_AliasToWeaponID(const String:alias[]);
|
||||
native CSWeaponID CS_AliasToWeaponID(const char[] alias);
|
||||
|
||||
/**
|
||||
* Gets a alias from a weaponID
|
||||
@ -361,7 +351,7 @@ native CSWeaponID:CS_AliasToWeaponID(const String:alias[]);
|
||||
* @param len Length of the destination array.
|
||||
* @return Returns number of cells written.
|
||||
*/
|
||||
native CS_WeaponIDToAlias(CSWeaponID:weaponID, String:destination[], len);
|
||||
native int CS_WeaponIDToAlias(CSWeaponID weaponID, char[] destination, int len);
|
||||
|
||||
/**
|
||||
* Returns weather a WeaponID is valid on the current mod (css or csgo)
|
||||
@ -370,21 +360,20 @@ native CS_WeaponIDToAlias(CSWeaponID:weaponID, String:destination[], len);
|
||||
*
|
||||
* @note This will return false always for CSWeapon_NONE
|
||||
*/
|
||||
native bool:CS_IsValidWeaponID(CSWeaponID:id);
|
||||
native bool CS_IsValidWeaponID(CSWeaponID id);
|
||||
|
||||
/**
|
||||
* Sets a player's model based on their current class
|
||||
*
|
||||
* @param client Player's index.
|
||||
* @noreturn
|
||||
* @error Invalid client index, client not in game.
|
||||
*/
|
||||
native CS_UpdateClientModel(client);
|
||||
native void CS_UpdateClientModel(int client);
|
||||
|
||||
/**
|
||||
* Do not edit below this line!
|
||||
*/
|
||||
public Extension:__ext_cstrike =
|
||||
public Extension __ext_cstrike =
|
||||
{
|
||||
name = "cstrike",
|
||||
file = "games/game.cstrike.ext",
|
||||
@ -397,7 +386,7 @@ public Extension:__ext_cstrike =
|
||||
};
|
||||
|
||||
#if !defined REQUIRE_EXTENSIONS
|
||||
public __ext_cstrike_SetNTVOptional()
|
||||
public void __ext_cstrike_SetNTVOptional()
|
||||
{
|
||||
MarkNativeAsOptional("CS_RespawnPlayer");
|
||||
MarkNativeAsOptional("CS_SwitchTeam");
|
||||
@ -421,4 +410,3 @@ public __ext_cstrike_SetNTVOptional()
|
||||
MarkNativeAsOptional("CS_UpdateClientModel");
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -83,14 +83,14 @@ enum PropFieldType
|
||||
*
|
||||
* @return Maximum number of entities.
|
||||
*/
|
||||
native GetMaxEntities();
|
||||
native int GetMaxEntities();
|
||||
|
||||
/**
|
||||
* Returns the number of entities in the server.
|
||||
*
|
||||
* @return Number of entities in the server.
|
||||
*/
|
||||
native GetEntityCount();
|
||||
native int GetEntityCount();
|
||||
|
||||
/**
|
||||
* Returns whether or not an entity is valid. Returns false
|
||||
@ -99,7 +99,7 @@ native GetEntityCount();
|
||||
* @param edict Index of the entity/edict.
|
||||
* @return True if valid, false otherwise.
|
||||
*/
|
||||
native bool:IsValidEntity(edict);
|
||||
native bool IsValidEntity(int edict);
|
||||
|
||||
/**
|
||||
* Returns whether or not an edict index is valid.
|
||||
@ -107,7 +107,7 @@ native bool:IsValidEntity(edict);
|
||||
* @param edict Index of the edict.
|
||||
* @return True if valid, false otherwise.
|
||||
*/
|
||||
native bool:IsValidEdict(edict);
|
||||
native bool IsValidEdict(int edict);
|
||||
|
||||
/**
|
||||
* Returns whether or not an entity is a valid networkable edict.
|
||||
@ -115,23 +115,22 @@ native bool:IsValidEdict(edict);
|
||||
* @param edict Index of the edict.
|
||||
* @return True if networkable, false if invalid or not networkable.
|
||||
*/
|
||||
native bool:IsEntNetworkable(edict);
|
||||
native bool IsEntNetworkable(int edict);
|
||||
|
||||
/**
|
||||
* Creates a new edict (the basis of a networkable entity)
|
||||
*
|
||||
* @return Index of the edict, 0 on failure.
|
||||
*/
|
||||
native CreateEdict();
|
||||
native int CreateEdict();
|
||||
|
||||
/**
|
||||
* Removes an edict from the world.
|
||||
*
|
||||
* @param edict Index of the edict.
|
||||
* @noreturn
|
||||
* @error Invalid edict index.
|
||||
*/
|
||||
native RemoveEdict(edict);
|
||||
native void RemoveEdict(int edict);
|
||||
|
||||
/**
|
||||
* Returns the flags on an edict. These are not the same as entity flags.
|
||||
@ -140,17 +139,16 @@ native RemoveEdict(edict);
|
||||
* @return Edict flags.
|
||||
* @error Invalid edict index.
|
||||
*/
|
||||
native GetEdictFlags(edict);
|
||||
native int GetEdictFlags(int edict);
|
||||
|
||||
/**
|
||||
* Sets the flags on an edict. These are not the same as entity flags.
|
||||
*
|
||||
* @param edict Index of the entity.
|
||||
* @param flags Flags to set.
|
||||
* @noreturn
|
||||
* @error Invalid edict index.
|
||||
*/
|
||||
native SetEdictFlags(edict, flags);
|
||||
native void SetEdictFlags(int edict, int flags);
|
||||
|
||||
/**
|
||||
* Retrieves an edict classname.
|
||||
@ -160,7 +158,7 @@ native SetEdictFlags(edict, flags);
|
||||
* @param maxlength Maximum length of the buffer.
|
||||
* @return True on success, false if there is no classname set.
|
||||
*/
|
||||
native bool:GetEdictClassname(edict, String:clsname[], maxlength);
|
||||
native bool GetEdictClassname(int edict, char[] clsname, int maxlength);
|
||||
|
||||
/**
|
||||
* Retrieves an entity's networkable serverclass name.
|
||||
@ -172,7 +170,7 @@ native bool:GetEdictClassname(edict, String:clsname[], maxlength);
|
||||
* @return True on success, false if the edict is not networkable.
|
||||
* @error Invalid edict index.
|
||||
*/
|
||||
native bool:GetEntityNetClass(edict, String:clsname[], maxlength);
|
||||
native bool GetEntityNetClass(int edict, char[] clsname, int maxlength);
|
||||
|
||||
/**
|
||||
* @section Entity offset functions
|
||||
@ -203,10 +201,9 @@ native bool:GetEntityNetClass(edict, String:clsname[], maxlength);
|
||||
* @param edict Index to the edict.
|
||||
* @param offset Offset to mark as changed. If 0,
|
||||
* the entire edict is marked as changed.
|
||||
* @noreturn
|
||||
* @error Invalid entity or offset out of bounds.
|
||||
*/
|
||||
native ChangeEdictState(edict, offset = 0);
|
||||
native void ChangeEdictState(int edict, int offset = 0);
|
||||
|
||||
/**
|
||||
* Peeks into an entity's object data and retrieves the integer value at
|
||||
@ -218,7 +215,7 @@ native ChangeEdictState(edict, offset = 0);
|
||||
* @return Value at the given memory location.
|
||||
* @error Invalid entity or offset out of reasonable bounds.
|
||||
*/
|
||||
native GetEntData(entity, offset, size=4);
|
||||
native int GetEntData(int entity, int offset, int size=4);
|
||||
|
||||
/**
|
||||
* Peeks into an entity's object data and sets the integer value at
|
||||
@ -229,11 +226,9 @@ native GetEntData(entity, offset, size=4);
|
||||
* @param value Value to set.
|
||||
* @param size Number of bytes to write (valid values are 1, 2, or 4).
|
||||
* @param changeState If true, change will be sent over the network.
|
||||
* @return Value at the given memory location.
|
||||
* @error Invalid entity or offset out of reasonable bounds.
|
||||
* @noreturn
|
||||
*/
|
||||
native SetEntData(entity, offset, any:value, size=4, bool:changeState=false);
|
||||
native void SetEntData(int entity, int offset, any value, int size=4, bool changeState=false);
|
||||
|
||||
/**
|
||||
* Peeks into an entity's object data and retrieves the float value at
|
||||
@ -244,7 +239,7 @@ native SetEntData(entity, offset, any:value, size=4, bool:changeState=false);
|
||||
* @return Value at the given memory location.
|
||||
* @error Invalid entity or offset out of reasonable bounds.
|
||||
*/
|
||||
native Float:GetEntDataFloat(entity, offset);
|
||||
native float GetEntDataFloat(int entity, int offset);
|
||||
|
||||
/**
|
||||
* Peeks into an entity's object data and sets the float value at
|
||||
@ -254,11 +249,9 @@ native Float:GetEntDataFloat(entity, offset);
|
||||
* @param offset Offset to use.
|
||||
* @param value Value to set.
|
||||
* @param changeState If true, change will be sent over the network.
|
||||
* @return Value at the given memory location.
|
||||
* @error Invalid entity or offset out of reasonable bounds.
|
||||
* @noreturn
|
||||
*/
|
||||
native SetEntDataFloat(entity, offset, Float:value, bool:changeState=false);
|
||||
native void SetEntDataFloat(int entity, int offset, float value, bool changeState=false);
|
||||
|
||||
/**
|
||||
* This function is deprecated. Use GetEntDataEnt2 instead, for
|
||||
@ -276,7 +269,7 @@ native SetEntDataFloat(entity, offset, Float:value, bool:changeState=false);
|
||||
* @error Invalid entity or offset out of reasonable bounds.
|
||||
*/
|
||||
#pragma deprecated Use GetEntDataEnt2() instead.
|
||||
native GetEntDataEnt(entity, offset);
|
||||
native int GetEntDataEnt(int entity, int offset);
|
||||
|
||||
/**
|
||||
* This function is deprecated. Use SetEntDataEnt2 instead, for
|
||||
@ -290,11 +283,10 @@ native GetEntDataEnt(entity, offset);
|
||||
* @param offset Offset to use.
|
||||
* @param other Entity index to set, or 0 to clear.
|
||||
* @param changeState If true, change will be sent over the network.
|
||||
* @noreturn
|
||||
* @error Invalid entity or offset out of reasonable bounds.
|
||||
*/
|
||||
#pragma deprecated Use SetEntDataEnt2() instead.
|
||||
native SetEntDataEnt(entity, offset, other, bool:changeState=false);
|
||||
native void SetEntDataEnt(int entity, int offset, int other, bool changeState=false);
|
||||
|
||||
/**
|
||||
* Peeks into an entity's object data and retrieves the entity index
|
||||
@ -310,7 +302,7 @@ native SetEntDataEnt(entity, offset, other, bool:changeState=false);
|
||||
* or the stored entity is invalid, then -1 is returned.
|
||||
* @error Invalid input entity, or offset out of reasonable bounds.
|
||||
*/
|
||||
native GetEntDataEnt2(entity, offset);
|
||||
native int GetEntDataEnt2(int entity, int offset);
|
||||
|
||||
/**
|
||||
* Peeks into an entity's object data and sets the entity index at the
|
||||
@ -324,10 +316,9 @@ native GetEntDataEnt2(entity, offset);
|
||||
* @param offset Offset to use.
|
||||
* @param other Entity index to set, or -1 to clear.
|
||||
* @param changeState If true, change will be sent over the network.
|
||||
* @noreturn
|
||||
* @error Invalid input entity, or offset out of reasonable bounds.
|
||||
*/
|
||||
native SetEntDataEnt2(entity, offset, other, bool:changeState=false);
|
||||
native void SetEntDataEnt2(int entity, int offset, int other, bool changeState=false);
|
||||
|
||||
/**
|
||||
* Peeks into an entity's object data and retrieves the vector at the
|
||||
@ -338,10 +329,9 @@ native SetEntDataEnt2(entity, offset, other, bool:changeState=false);
|
||||
* @param entity Edict index.
|
||||
* @param offset Offset to use.
|
||||
* @param vec Vector buffer to store data in.
|
||||
* @noreturn
|
||||
* @error Invalid entity or offset out of reasonable bounds.
|
||||
*/
|
||||
native GetEntDataVector(entity, offset, Float:vec[3]);
|
||||
native void GetEntDataVector(int entity, int offset, float vec[3]);
|
||||
|
||||
/**
|
||||
* Peeks into an entity's object data and sets the vector at the given
|
||||
@ -353,10 +343,9 @@ native GetEntDataVector(entity, offset, Float:vec[3]);
|
||||
* @param offset Offset to use.
|
||||
* @param vec Vector to set.
|
||||
* @param changeState If true, change will be sent over the network.
|
||||
* @noreturn
|
||||
* @error Invalid entity or offset out of reasonable bounds.
|
||||
*/
|
||||
native SetEntDataVector(entity, offset, const Float:vec[3], bool:changeState=false);
|
||||
native void SetEntDataVector(int entity, int offset, const float vec[3], bool changeState=false);
|
||||
|
||||
/**
|
||||
* Peeks into an entity's object data and retrieves the string at
|
||||
@ -369,7 +358,7 @@ native SetEntDataVector(entity, offset, const Float:vec[3], bool:changeState=fal
|
||||
* @return Number of non-null bytes written.
|
||||
* @error Invalid entity or offset out of reasonable bounds.
|
||||
*/
|
||||
native GetEntDataString(entity, offset, String:buffer[], maxlen);
|
||||
native int GetEntDataString(int entity, int offset, char[] buffer, int maxlen);
|
||||
|
||||
/**
|
||||
* Peeks into an entity's object data and sets the string at
|
||||
@ -383,7 +372,7 @@ native GetEntDataString(entity, offset, String:buffer[], maxlen);
|
||||
* @return Number of non-null bytes written.
|
||||
* @error Invalid entity or offset out of reasonable bounds.
|
||||
*/
|
||||
native SetEntDataString(entity, offset, const String:buffer[], maxlen, bool:changeState=false);
|
||||
native int SetEntDataString(int entity, int offset, const char[] buffer, int maxlen, bool changeState=false);
|
||||
|
||||
/**
|
||||
* @endsection
|
||||
@ -404,7 +393,7 @@ native SetEntDataString(entity, offset, const String:buffer[], maxlen, bool:chan
|
||||
* @return An offset, or -1 on failure.
|
||||
*/
|
||||
#pragma deprecated Use FindSendPropInfo instead, or HasEntProp if you just want to check for existence.
|
||||
native FindSendPropOffs(const String:cls[], const String:prop[]);
|
||||
native int FindSendPropOffs(const char[] cls, const char[] prop);
|
||||
|
||||
/**
|
||||
* Given a ServerClass name, finds a networkable send property offset.
|
||||
@ -423,11 +412,11 @@ native FindSendPropOffs(const String:cls[], const String:prop[]);
|
||||
* If no offset is available, 0 is returned.
|
||||
* If the property is not found, -1 is returned.
|
||||
*/
|
||||
native FindSendPropInfo(const String:cls[],
|
||||
const String:prop[],
|
||||
&PropFieldType:type=PropFieldType:0,
|
||||
&num_bits=0,
|
||||
&local_offset=0);
|
||||
native int FindSendPropInfo(const char[] cls,
|
||||
const char[] prop,
|
||||
PropFieldType &type=view_as<PropFieldType>(0),
|
||||
int &num_bits=0,
|
||||
int &local_offset=0);
|
||||
|
||||
/**
|
||||
* Given an entity, finds a datamap property offset.
|
||||
@ -442,10 +431,10 @@ native FindSendPropInfo(const String:cls[],
|
||||
* @return An offset, or -1 on failure.
|
||||
*/
|
||||
#pragma deprecated Use FindDataMapInfo instead, or HasEntProp if you just want to check for existence.
|
||||
native FindDataMapOffs(entity,
|
||||
const String:prop[],
|
||||
&PropFieldType:type=PropFieldType:0,
|
||||
&num_bits=0);
|
||||
native int FindDataMapOffs(int entity,
|
||||
const char[] prop,
|
||||
PropFieldType &type=view_as<PropFieldType>(0),
|
||||
int &num_bits=0);
|
||||
|
||||
/**
|
||||
* Given an entity, finds a nested datamap property offset.
|
||||
@ -461,11 +450,11 @@ native FindDataMapOffs(entity,
|
||||
* FindDataMapOffs() would return.
|
||||
* @return An offset, or -1 on failure.
|
||||
*/
|
||||
native FindDataMapInfo(entity,
|
||||
const String:prop[],
|
||||
&PropFieldType:type=PropFieldType:0,
|
||||
&num_bits=0,
|
||||
&local_offset=0);
|
||||
native int FindDataMapInfo(int entity,
|
||||
const char[] prop,
|
||||
PropFieldType &type=view_as<PropFieldType>(0),
|
||||
int &num_bits=0,
|
||||
int &local_offset=0);
|
||||
|
||||
/**
|
||||
* Wrapper function for finding a send property for a particular entity.
|
||||
@ -477,17 +466,17 @@ native FindDataMapInfo(entity,
|
||||
* is used instead.
|
||||
* @return An offset, or -1 on failure.
|
||||
*/
|
||||
stock GetEntSendPropOffs(ent, const String:prop[], bool:actual=false)
|
||||
stock int GetEntSendPropOffs(int ent, const char[] prop, bool actual=false)
|
||||
{
|
||||
new String:cls[64];
|
||||
char cls[64];
|
||||
|
||||
if (!GetEntityNetClass(ent, cls, sizeof(cls)))
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
new local = -1;
|
||||
new offset = FindSendPropInfo(cls, prop, _, _, local);
|
||||
int local = -1;
|
||||
int offset = FindSendPropInfo(cls, prop, _, _, local);
|
||||
|
||||
if (actual)
|
||||
{
|
||||
@ -506,7 +495,7 @@ stock GetEntSendPropOffs(ent, const String:prop[], bool:actual=false)
|
||||
* @return Whether the property exists on the entity.
|
||||
* @error Invalid entity.
|
||||
*/
|
||||
stock bool:HasEntProp(entity, PropType:type, const String:prop[])
|
||||
stock bool HasEntProp(int entity, PropType type, const char[] prop)
|
||||
{
|
||||
if (type == Prop_Data) {
|
||||
return (FindDataMapInfo(entity, prop) != -1);
|
||||
@ -516,7 +505,7 @@ stock bool:HasEntProp(entity, PropType:type, const String:prop[])
|
||||
return false;
|
||||
}
|
||||
|
||||
new String:cls[64];
|
||||
char cls[64];
|
||||
if (!GetEntityNetClass(entity, cls, sizeof(cls))) {
|
||||
return false;
|
||||
}
|
||||
@ -540,7 +529,7 @@ stock bool:HasEntProp(entity, PropType:type, const String:prop[])
|
||||
* @return Value at the given property offset.
|
||||
* @error Invalid entity or property not found.
|
||||
*/
|
||||
native GetEntProp(entity, PropType:type, const String:prop[], size=4, element=0);
|
||||
native int GetEntProp(int entity, PropType type, const char[] prop, int size=4, int element=0);
|
||||
|
||||
/**
|
||||
* Sets an integer value in an entity's property.
|
||||
@ -557,9 +546,8 @@ native GetEntProp(entity, PropType:type, const String:prop[], size=4, element=0)
|
||||
* only used as a fallback in case detection fails.
|
||||
* @param element Element # (starting from 0) if property is an array.
|
||||
* @error Invalid entity or offset out of reasonable bounds.
|
||||
* @noreturn
|
||||
*/
|
||||
native SetEntProp(entity, PropType:type, const String:prop[], any:value, size=4, element=0);
|
||||
native void SetEntProp(int entity, PropType type, const char[] prop, any value, int size=4, int element=0);
|
||||
|
||||
/**
|
||||
* Retrieves a float value from an entity's property.
|
||||
@ -574,7 +562,7 @@ native SetEntProp(entity, PropType:type, const String:prop[], any:value, size=4,
|
||||
* @return Value at the given property offset.
|
||||
* @error Invalid entity or offset out of reasonable bounds.
|
||||
*/
|
||||
native Float:GetEntPropFloat(entity, PropType:type, const String:prop[], element=0);
|
||||
native float GetEntPropFloat(int entity, PropType type, const char[] prop, int element=0);
|
||||
|
||||
/**
|
||||
* Sets a float value in an entity's property.
|
||||
@ -587,10 +575,9 @@ native Float:GetEntPropFloat(entity, PropType:type, const String:prop[], element
|
||||
* @param prop Property name.
|
||||
* @param value Value to set.
|
||||
* @param element Element # (starting from 0) if property is an array.
|
||||
* @noreturn
|
||||
* @error Invalid entity or offset out of reasonable bounds.
|
||||
*/
|
||||
native SetEntPropFloat(entity, PropType:type, const String:prop[], Float:value, element=0);
|
||||
native void SetEntPropFloat(int entity, PropType type, const char[] prop, float value, int element=0);
|
||||
|
||||
/**
|
||||
* Retrieves an entity index from an entity's property.
|
||||
@ -607,7 +594,7 @@ native SetEntPropFloat(entity, PropType:type, const String:prop[], Float:value,
|
||||
* then -1 is returned.
|
||||
* @error Invalid entity or offset out of reasonable bounds.
|
||||
*/
|
||||
native GetEntPropEnt(entity, PropType:type, const String:prop[], element=0);
|
||||
native int GetEntPropEnt(int entity, PropType type, const char[] prop, int element=0);
|
||||
|
||||
/**
|
||||
* Sets an entity index in an entity's property.
|
||||
@ -620,10 +607,9 @@ native GetEntPropEnt(entity, PropType:type, const String:prop[], element=0);
|
||||
* @param prop Property name.
|
||||
* @param other Entity index to set, or -1 to unset.
|
||||
* @param element Element # (starting from 0) if property is an array.
|
||||
* @noreturn
|
||||
* @error Invalid entity or offset out of reasonable bounds.
|
||||
*/
|
||||
native SetEntPropEnt(entity, PropType:type, const String:prop[], other, element=0);
|
||||
native void SetEntPropEnt(int entity, PropType type, const char[] prop, int other, int element=0);
|
||||
|
||||
/**
|
||||
* Retrieves a vector of floats from an entity, given a named network property.
|
||||
@ -636,11 +622,10 @@ native SetEntPropEnt(entity, PropType:type, const String:prop[], other, element=
|
||||
* @param prop Property name.
|
||||
* @param vec Vector buffer to store data in.
|
||||
* @param element Element # (starting from 0) if property is an array.
|
||||
* @noreturn
|
||||
* @error Invalid entity, property not found, or property not
|
||||
* actually a vector data type.
|
||||
*/
|
||||
native GetEntPropVector(entity, PropType:type, const String:prop[], Float:vec[3], element=0);
|
||||
native void GetEntPropVector(int entity, PropType type, const char[] prop, float vec[3], int element=0);
|
||||
|
||||
/**
|
||||
* Sets a vector of floats in an entity, given a named network property.
|
||||
@ -653,11 +638,10 @@ native GetEntPropVector(entity, PropType:type, const String:prop[], Float:vec[3]
|
||||
* @param prop Property name.
|
||||
* @param vec Vector to set.
|
||||
* @param element Element # (starting from 0) if property is an array.
|
||||
* @noreturn
|
||||
* @error Invalid entity, property not found, or property not
|
||||
* actually a vector data type.
|
||||
*/
|
||||
native SetEntPropVector(entity, PropType:type, const String:prop[], const Float:vec[3], element=0);
|
||||
native void SetEntPropVector(int entity, PropType type, const char[] prop, const float vec[3], int element=0);
|
||||
|
||||
/**
|
||||
* Gets a network property as a string.
|
||||
@ -671,7 +655,7 @@ native SetEntPropVector(entity, PropType:type, const String:prop[], const Float:
|
||||
* @return Number of non-null bytes written.
|
||||
* @error Invalid entity, offset out of reasonable bounds, or property is not a valid string.
|
||||
*/
|
||||
native GetEntPropString(entity, PropType:type, const String:prop[], String:buffer[], maxlen, element=0);
|
||||
native int GetEntPropString(int entity, PropType type, const char[] prop, char[] buffer, int maxlen, int element=0);
|
||||
|
||||
/**
|
||||
* Sets a network property as a string.
|
||||
@ -684,7 +668,7 @@ native GetEntPropString(entity, PropType:type, const String:prop[], String:buffe
|
||||
* @return Number of non-null bytes written.
|
||||
* @error Invalid entity, offset out of reasonable bounds, or property is not a valid string.
|
||||
*/
|
||||
native SetEntPropString(entity, PropType:type, const String:prop[], const String:buffer[], element=0);
|
||||
native int SetEntPropString(int entity, PropType type, const char[] prop, const char[] buffer, int element=0);
|
||||
|
||||
/**
|
||||
* Retrieves the count of values that an entity property's array can store.
|
||||
@ -695,7 +679,7 @@ native SetEntPropString(entity, PropType:type, const String:prop[], const String
|
||||
* @return Size of array (in elements) or 1 if property is not an array.
|
||||
* @error Invalid entity or property not found.
|
||||
*/
|
||||
native GetEntPropArraySize(entity, PropType:type, const String:prop[]);
|
||||
native int GetEntPropArraySize(int entity, PropType type, const char[] prop);
|
||||
|
||||
/**
|
||||
* Copies an array of cells from an entity at a given offset.
|
||||
@ -722,12 +706,11 @@ stock void GetEntDataArray(int entity, int offset, int[] array, int arraySize, i
|
||||
* @param arraySize Number of values to copy.
|
||||
* @param dataSize Size of each value in bytes (1, 2, or 4).
|
||||
* @param changeState True to set the network state as changed; false otherwise.
|
||||
* @noreturn
|
||||
* @error Invalid entity or offset out of reasonable bounds.
|
||||
*/
|
||||
stock SetEntDataArray(entity, offset, const array[], arraySize, dataSize=4, bool:changeState=false)
|
||||
stock void SetEntDataArray(int entity, int offset, const int[] array, int arraySize, int dataSize=4, bool changeState=false)
|
||||
{
|
||||
for (new i=0; i<arraySize; i++)
|
||||
for (int i=0; i<arraySize; i++)
|
||||
{
|
||||
SetEntData(entity, offset + i*dataSize, array[i], dataSize, changeState);
|
||||
}
|
||||
@ -740,7 +723,7 @@ stock SetEntDataArray(entity, offset, const array[], arraySize, dataSize=4, bool
|
||||
* @return Address of the entity.
|
||||
* @error Invalid entity.
|
||||
*/
|
||||
native Address:GetEntityAddress(entity);
|
||||
native Address GetEntityAddress(int entity);
|
||||
|
||||
/**
|
||||
* Retrieves the classname of an entity.
|
||||
@ -752,7 +735,7 @@ native Address:GetEntityAddress(entity);
|
||||
* @param maxlength Maximum length of the buffer.
|
||||
* @return True on success, false if there is no classname set.
|
||||
*/
|
||||
stock bool:GetEntityClassname(entity, String:clsname[], maxlength)
|
||||
stock bool GetEntityClassname(int entity, char[] clsname, int maxlength)
|
||||
{
|
||||
return !!GetEntPropString(entity, Prop_Data, "m_iClassname", clsname, maxlength);
|
||||
}
|
||||
|
@ -176,7 +176,7 @@ enum RenderFx
|
||||
* @return Entity's flags, see entity flag defines above.
|
||||
* @error Invalid entity index, or lack of mod compliance.
|
||||
*/
|
||||
native GetEntityFlags(entity);
|
||||
native int GetEntityFlags(int entity);
|
||||
|
||||
/**
|
||||
* Sets an entity's flags.
|
||||
@ -187,10 +187,9 @@ native GetEntityFlags(entity);
|
||||
*
|
||||
* @param entity Entity index.
|
||||
* @param flags Entity flags, see entity flag defines above.
|
||||
* @noreturn
|
||||
* @error Invalid entity index, or lack of mod compliance.
|
||||
*/
|
||||
native SetEntityFlags(entity, flags);
|
||||
native void SetEntityFlags(int entity, int flags);
|
||||
|
||||
|
||||
/**
|
||||
@ -200,15 +199,15 @@ native SetEntityFlags(entity, flags);
|
||||
* @return Movetype, see enum above.
|
||||
* @error Invalid entity index, or lack of mod compliance.
|
||||
*/
|
||||
stock MoveType:GetEntityMoveType(entity)
|
||||
stock MoveType GetEntityMoveType(int entity)
|
||||
{
|
||||
static bool:gotconfig = false;
|
||||
static String:datamap[32];
|
||||
static bool gotconfig = false;
|
||||
static char datamap[32];
|
||||
|
||||
if (!gotconfig)
|
||||
{
|
||||
new Handle:gc = LoadGameConfigFile("core.games");
|
||||
new bool:exists = GameConfGetKeyValue(gc, "m_MoveType", datamap, sizeof(datamap));
|
||||
Handle gc = LoadGameConfigFile("core.games");
|
||||
bool exists = GameConfGetKeyValue(gc, "m_MoveType", datamap, sizeof(datamap));
|
||||
CloseHandle(gc);
|
||||
|
||||
if (!exists)
|
||||
@ -219,7 +218,7 @@ stock MoveType:GetEntityMoveType(entity)
|
||||
gotconfig = true;
|
||||
}
|
||||
|
||||
return MoveType:GetEntProp(entity, Prop_Data, datamap);
|
||||
return view_as<MoveType>(GetEntProp(entity, Prop_Data, datamap));
|
||||
}
|
||||
|
||||
/**
|
||||
@ -227,18 +226,17 @@ stock MoveType:GetEntityMoveType(entity)
|
||||
*
|
||||
* @param entity Entity index.
|
||||
* @param mt Movetype, see enum above.
|
||||
* @noreturn
|
||||
* @error Invalid entity index, or lack of mod compliance.
|
||||
*/
|
||||
stock SetEntityMoveType(entity, MoveType:mt)
|
||||
stock void SetEntityMoveType(int entity, MoveType mt)
|
||||
{
|
||||
static bool:gotconfig = false;
|
||||
static String:datamap[32];
|
||||
static bool gotconfig = false;
|
||||
static char datamap[32];
|
||||
|
||||
if (!gotconfig)
|
||||
{
|
||||
new Handle:gc = LoadGameConfigFile("core.games");
|
||||
new bool:exists = GameConfGetKeyValue(gc, "m_MoveType", datamap, sizeof(datamap));
|
||||
Handle gc = LoadGameConfigFile("core.games");
|
||||
bool exists = GameConfGetKeyValue(gc, "m_MoveType", datamap, sizeof(datamap));
|
||||
CloseHandle(gc);
|
||||
|
||||
if (!exists)
|
||||
@ -259,15 +257,15 @@ stock SetEntityMoveType(entity, MoveType:mt)
|
||||
* @return RenderMode value.
|
||||
* @error Invalid entity index, or lack of mod compliance.
|
||||
*/
|
||||
stock RenderMode:GetEntityRenderMode(entity)
|
||||
stock RenderMode GetEntityRenderMode(int entity)
|
||||
{
|
||||
static bool:gotconfig = false;
|
||||
static String:prop[32];
|
||||
static bool gotconfig = false;
|
||||
static char prop[32];
|
||||
|
||||
if (!gotconfig)
|
||||
{
|
||||
new Handle:gc = LoadGameConfigFile("core.games");
|
||||
new bool:exists = GameConfGetKeyValue(gc, "m_nRenderMode", prop, sizeof(prop));
|
||||
Handle gc = LoadGameConfigFile("core.games");
|
||||
bool exists = GameConfGetKeyValue(gc, "m_nRenderMode", prop, sizeof(prop));
|
||||
CloseHandle(gc);
|
||||
|
||||
if (!exists)
|
||||
@ -278,7 +276,7 @@ stock RenderMode:GetEntityRenderMode(entity)
|
||||
gotconfig = true;
|
||||
}
|
||||
|
||||
return RenderMode:GetEntProp(entity, Prop_Send, prop, 1);
|
||||
return view_as<RenderMode>(GetEntProp(entity, Prop_Send, prop, 1));
|
||||
}
|
||||
|
||||
/**
|
||||
@ -286,18 +284,17 @@ stock RenderMode:GetEntityRenderMode(entity)
|
||||
*
|
||||
* @param entity Entity index.
|
||||
* @param mode RenderMode value.
|
||||
* @noreturn
|
||||
* @error Invalid entity index, or lack of mod compliance.
|
||||
*/
|
||||
stock SetEntityRenderMode(entity, RenderMode:mode)
|
||||
stock void SetEntityRenderMode(int entity, RenderMode mode)
|
||||
{
|
||||
static bool:gotconfig = false;
|
||||
static String:prop[32];
|
||||
static bool gotconfig = false;
|
||||
static char prop[32];
|
||||
|
||||
if (!gotconfig)
|
||||
{
|
||||
new Handle:gc = LoadGameConfigFile("core.games");
|
||||
new bool:exists = GameConfGetKeyValue(gc, "m_nRenderMode", prop, sizeof(prop));
|
||||
Handle gc = LoadGameConfigFile("core.games");
|
||||
bool exists = GameConfGetKeyValue(gc, "m_nRenderMode", prop, sizeof(prop));
|
||||
CloseHandle(gc);
|
||||
|
||||
if (!exists)
|
||||
@ -318,15 +315,15 @@ stock SetEntityRenderMode(entity, RenderMode:mode)
|
||||
* @return RenderFx value.
|
||||
* @error Invalid entity index, or lack of mod compliance.
|
||||
*/
|
||||
stock RenderFx:GetEntityRenderFx(entity)
|
||||
stock RenderFx GetEntityRenderFx(int entity)
|
||||
{
|
||||
static bool:gotconfig = false;
|
||||
static String:prop[32];
|
||||
static bool gotconfig = false;
|
||||
static char prop[32];
|
||||
|
||||
if (!gotconfig)
|
||||
{
|
||||
new Handle:gc = LoadGameConfigFile("core.games");
|
||||
new bool:exists = GameConfGetKeyValue(gc, "m_nRenderFX", prop, sizeof(prop));
|
||||
Handle gc = LoadGameConfigFile("core.games");
|
||||
bool exists = GameConfGetKeyValue(gc, "m_nRenderFX", prop, sizeof(prop));
|
||||
CloseHandle(gc);
|
||||
|
||||
if (!exists)
|
||||
@ -337,7 +334,7 @@ stock RenderFx:GetEntityRenderFx(entity)
|
||||
gotconfig = true;
|
||||
}
|
||||
|
||||
return RenderFx:GetEntProp(entity, Prop_Send, prop, 1);
|
||||
return view_as<RenderFx>(GetEntProp(entity, Prop_Send, prop, 1));
|
||||
}
|
||||
|
||||
/**
|
||||
@ -345,18 +342,17 @@ stock RenderFx:GetEntityRenderFx(entity)
|
||||
*
|
||||
* @param entity Entity index.
|
||||
* @param fx RenderFx value.
|
||||
* @noreturn
|
||||
* @error Invalid entity index, or lack of mod compliance.
|
||||
*/
|
||||
stock SetEntityRenderFx(entity, RenderFx:fx)
|
||||
stock void SetEntityRenderFx(int entity, RenderFx fx)
|
||||
{
|
||||
static bool:gotconfig = false;
|
||||
static String:prop[32];
|
||||
static bool gotconfig = false;
|
||||
static char prop[32];
|
||||
|
||||
if (!gotconfig)
|
||||
{
|
||||
new Handle:gc = LoadGameConfigFile("core.games");
|
||||
new bool:exists = GameConfGetKeyValue(gc, "m_nRenderFX", prop, sizeof(prop));
|
||||
Handle gc = LoadGameConfigFile("core.games");
|
||||
bool exists = GameConfGetKeyValue(gc, "m_nRenderFX", prop, sizeof(prop));
|
||||
CloseHandle(gc);
|
||||
|
||||
if (!exists)
|
||||
@ -378,18 +374,17 @@ stock SetEntityRenderFx(entity, RenderFx:fx)
|
||||
* @param g Amount of green (0-255)
|
||||
* @param b Amount of blue (0-255)
|
||||
* @param a Amount of alpha (0-255)
|
||||
* @noreturn
|
||||
* @error Invalid entity index, or lack of mod compliance.
|
||||
*/
|
||||
stock GetEntityRenderColor(entity, &r, &g, &b, &a)
|
||||
stock void GetEntityRenderColor(int entity, int &r, int &g, int &b, int &a)
|
||||
{
|
||||
static bool:gotconfig = false;
|
||||
static String:prop[32];
|
||||
static bool gotconfig = false;
|
||||
static char prop[32];
|
||||
|
||||
if (!gotconfig)
|
||||
{
|
||||
new Handle:gc = LoadGameConfigFile("core.games");
|
||||
new bool:exists = GameConfGetKeyValue(gc, "m_clrRender", prop, sizeof(prop));
|
||||
Handle gc = LoadGameConfigFile("core.games");
|
||||
bool exists = GameConfGetKeyValue(gc, "m_clrRender", prop, sizeof(prop));
|
||||
CloseHandle(gc);
|
||||
|
||||
if (!exists)
|
||||
@ -400,7 +395,7 @@ stock GetEntityRenderColor(entity, &r, &g, &b, &a)
|
||||
gotconfig = true;
|
||||
}
|
||||
|
||||
new offset = GetEntSendPropOffs(entity, prop);
|
||||
int offset = GetEntSendPropOffs(entity, prop);
|
||||
|
||||
if (offset <= 0)
|
||||
{
|
||||
@ -421,18 +416,17 @@ stock GetEntityRenderColor(entity, &r, &g, &b, &a)
|
||||
* @param g Amount of green (0-255)
|
||||
* @param b Amount of blue (0-255)
|
||||
* @param a Amount of alpha (0-255)
|
||||
* @noreturn
|
||||
* @error Invalid entity index, or lack of mod compliance.
|
||||
*/
|
||||
stock SetEntityRenderColor(entity, r=255, g=255, b=255, a=255)
|
||||
stock void SetEntityRenderColor(int entity, int r=255, int g=255, int b=255, int a=255)
|
||||
{
|
||||
static bool:gotconfig = false;
|
||||
static String:prop[32];
|
||||
static bool gotconfig = false;
|
||||
static char prop[32];
|
||||
|
||||
if (!gotconfig)
|
||||
{
|
||||
new Handle:gc = LoadGameConfigFile("core.games");
|
||||
new bool:exists = GameConfGetKeyValue(gc, "m_clrRender", prop, sizeof(prop));
|
||||
Handle gc = LoadGameConfigFile("core.games");
|
||||
bool exists = GameConfGetKeyValue(gc, "m_clrRender", prop, sizeof(prop));
|
||||
CloseHandle(gc);
|
||||
|
||||
if (!exists)
|
||||
@ -443,7 +437,7 @@ stock SetEntityRenderColor(entity, r=255, g=255, b=255, a=255)
|
||||
gotconfig = true;
|
||||
}
|
||||
|
||||
new offset = GetEntSendPropOffs(entity, prop);
|
||||
int offset = GetEntSendPropOffs(entity, prop);
|
||||
|
||||
if (offset <= 0)
|
||||
{
|
||||
@ -463,15 +457,15 @@ stock SetEntityRenderColor(entity, r=255, g=255, b=255, a=255)
|
||||
* @return Entity's m_flGravity value.
|
||||
* @error Invalid entity index, or lack of mod compliance.
|
||||
*/
|
||||
stock Float:GetEntityGravity(entity)
|
||||
stock float GetEntityGravity(int entity)
|
||||
{
|
||||
static bool:gotconfig = false;
|
||||
static String:datamap[32];
|
||||
static bool gotconfig = false;
|
||||
static char datamap[32];
|
||||
|
||||
if (!gotconfig)
|
||||
{
|
||||
new Handle:gc = LoadGameConfigFile("core.games");
|
||||
new bool:exists = GameConfGetKeyValue(gc, "m_flGravity", datamap, sizeof(datamap));
|
||||
Handle gc = LoadGameConfigFile("core.games");
|
||||
bool exists = GameConfGetKeyValue(gc, "m_flGravity", datamap, sizeof(datamap));
|
||||
CloseHandle(gc);
|
||||
|
||||
if (!exists)
|
||||
@ -490,18 +484,17 @@ stock Float:GetEntityGravity(entity)
|
||||
*
|
||||
* @param entity Entity index.
|
||||
* @param amount Gravity to set (default = 1.0, half = 0.5, double = 2.0).
|
||||
* @noreturn
|
||||
* @error Invalid entity index, or lack of mod compliance.
|
||||
*/
|
||||
stock SetEntityGravity(entity, Float:amount)
|
||||
stock void SetEntityGravity(int entity, float amount)
|
||||
{
|
||||
static bool:gotconfig = false;
|
||||
static String:datamap[32];
|
||||
static bool gotconfig = false;
|
||||
static char datamap[32];
|
||||
|
||||
if (!gotconfig)
|
||||
{
|
||||
new Handle:gc = LoadGameConfigFile("core.games");
|
||||
new bool:exists = GameConfGetKeyValue(gc, "m_flGravity", datamap, sizeof(datamap));
|
||||
Handle gc = LoadGameConfigFile("core.games");
|
||||
bool exists = GameConfGetKeyValue(gc, "m_flGravity", datamap, sizeof(datamap));
|
||||
CloseHandle(gc);
|
||||
|
||||
if (!exists)
|
||||
@ -520,18 +513,17 @@ stock SetEntityGravity(entity, Float:amount)
|
||||
*
|
||||
* @param entity Entity index.
|
||||
* @param amount Health amount.
|
||||
* @noreturn
|
||||
* @error Invalid entity index, or lack of mod compliance.
|
||||
*/
|
||||
stock SetEntityHealth(entity, amount)
|
||||
stock void SetEntityHealth(int entity, int amount)
|
||||
{
|
||||
static bool:gotconfig = false;
|
||||
static String:prop[32];
|
||||
static bool gotconfig = false;
|
||||
static char prop[32];
|
||||
|
||||
if (!gotconfig)
|
||||
{
|
||||
new Handle:gc = LoadGameConfigFile("core.games");
|
||||
new bool:exists = GameConfGetKeyValue(gc, "m_iHealth", prop, sizeof(prop));
|
||||
Handle gc = LoadGameConfigFile("core.games");
|
||||
bool exists = GameConfGetKeyValue(gc, "m_iHealth", prop, sizeof(prop));
|
||||
CloseHandle(gc);
|
||||
|
||||
if (!exists)
|
||||
@ -542,9 +534,9 @@ stock SetEntityHealth(entity, amount)
|
||||
gotconfig = true;
|
||||
}
|
||||
|
||||
decl String:cls[64];
|
||||
new PropFieldType:type;
|
||||
new offset;
|
||||
char cls[64];
|
||||
PropFieldType type;
|
||||
int offset;
|
||||
|
||||
if (!GetEntityNetClass(entity, cls, sizeof(cls)))
|
||||
{
|
||||
@ -579,15 +571,15 @@ stock SetEntityHealth(entity, amount)
|
||||
* @error Invalid client index, client not in game,
|
||||
* or lack of mod compliance.
|
||||
*/
|
||||
stock GetClientButtons(client)
|
||||
stock int GetClientButtons(int client)
|
||||
{
|
||||
static bool:gotconfig = false;
|
||||
static String:datamap[32];
|
||||
static bool gotconfig = false;
|
||||
static char datamap[32];
|
||||
|
||||
if (!gotconfig)
|
||||
{
|
||||
new Handle:gc = LoadGameConfigFile("core.games");
|
||||
new bool:exists = GameConfGetKeyValue(gc, "m_nButtons", datamap, sizeof(datamap));
|
||||
Handle gc = LoadGameConfigFile("core.games");
|
||||
bool exists = GameConfGetKeyValue(gc, "m_nButtons", datamap, sizeof(datamap));
|
||||
CloseHandle(gc);
|
||||
|
||||
if (!exists)
|
||||
|
@ -42,7 +42,7 @@
|
||||
* @param value Integer to convert.
|
||||
* @return Floating point value.
|
||||
*/
|
||||
native Float:float(value);
|
||||
native float float(int value);
|
||||
#endif
|
||||
|
||||
/**
|
||||
@ -52,7 +52,7 @@ native Float:float(value);
|
||||
* @param oper2 Second value.
|
||||
* @return oper1*oper2.
|
||||
*/
|
||||
native Float:FloatMul(Float:oper1, Float:oper2);
|
||||
native float FloatMul(float oper1, float oper2);
|
||||
|
||||
/**
|
||||
* Divides the dividend by the divisor.
|
||||
@ -61,7 +61,7 @@ native Float:FloatMul(Float:oper1, Float:oper2);
|
||||
* @param divisor Second value.
|
||||
* @return dividend/divisor.
|
||||
*/
|
||||
native Float:FloatDiv(Float:dividend, Float:divisor);
|
||||
native float FloatDiv(float dividend, float divisor);
|
||||
|
||||
/**
|
||||
* Adds two floats together.
|
||||
@ -70,7 +70,7 @@ native Float:FloatDiv(Float:dividend, Float:divisor);
|
||||
* @param oper2 Second value.
|
||||
* @return oper1+oper2.
|
||||
*/
|
||||
native Float:FloatAdd(Float:oper1, Float:oper2);
|
||||
native float FloatAdd(float oper1, float oper2);
|
||||
|
||||
/**
|
||||
* Subtracts oper2 from oper1.
|
||||
@ -79,7 +79,7 @@ native Float:FloatAdd(Float:oper1, Float:oper2);
|
||||
* @param oper2 Second value.
|
||||
* @return oper1-oper2.
|
||||
*/
|
||||
native Float:FloatSub(Float:oper1, Float:oper2);
|
||||
native float FloatSub(float oper1, float oper2);
|
||||
|
||||
/**
|
||||
* Returns the decimal part of a float.
|
||||
@ -87,7 +87,7 @@ native Float:FloatSub(Float:oper1, Float:oper2);
|
||||
* @param value Input value.
|
||||
* @return Decimal part.
|
||||
*/
|
||||
native Float:FloatFraction(Float:value);
|
||||
native float FloatFraction(float value);
|
||||
|
||||
/**
|
||||
* Rounds a float to the closest integer to zero.
|
||||
@ -95,7 +95,7 @@ native Float:FloatFraction(Float:value);
|
||||
* @param value Input value to be rounded.
|
||||
* @return Rounded value.
|
||||
*/
|
||||
native RoundToZero(Float:value);
|
||||
native int RoundToZero(float value);
|
||||
|
||||
/**
|
||||
* Rounds a float to the next highest integer value.
|
||||
@ -103,7 +103,7 @@ native RoundToZero(Float:value);
|
||||
* @param value Input value to be rounded.
|
||||
* @return Rounded value.
|
||||
*/
|
||||
native RoundToCeil(Float:value);
|
||||
native int RoundToCeil(float value);
|
||||
|
||||
/**
|
||||
* Rounds a float to the next lowest integer value.
|
||||
@ -111,7 +111,7 @@ native RoundToCeil(Float:value);
|
||||
* @param value Input value to be rounded.
|
||||
* @return Rounded value.
|
||||
*/
|
||||
native RoundToFloor(Float:value);
|
||||
native int RoundToFloor(float value);
|
||||
|
||||
/**
|
||||
* Standard IEEE rounding.
|
||||
@ -119,7 +119,7 @@ native RoundToFloor(Float:value);
|
||||
* @param value Input value to be rounded.
|
||||
* @return Rounded value.
|
||||
*/
|
||||
native RoundToNearest(Float:value);
|
||||
native int RoundToNearest(float value);
|
||||
|
||||
/**
|
||||
* Compares two floats.
|
||||
@ -130,7 +130,7 @@ native RoundToNearest(Float:value);
|
||||
* Returns -1 if the first argument is smaller than the second argument.
|
||||
* Returns 0 if both arguments are equal.
|
||||
*/
|
||||
native FloatCompare(Float:fOne, Float:fTwo);
|
||||
native int FloatCompare(float fOne, float fTwo);
|
||||
|
||||
/**
|
||||
* Returns the square root of the input value, equivalent to floatpower(value, 0.5).
|
||||
@ -138,7 +138,7 @@ native FloatCompare(Float:fOne, Float:fTwo);
|
||||
* @param value Input value.
|
||||
* @return Square root of the value.
|
||||
*/
|
||||
native Float:SquareRoot(Float:value);
|
||||
native float SquareRoot(float value);
|
||||
|
||||
/**
|
||||
* Returns the value raised to the power of the exponent.
|
||||
@ -147,7 +147,7 @@ native Float:SquareRoot(Float:value);
|
||||
* @param exponent Value to raise the base.
|
||||
* @return value^exponent.
|
||||
*/
|
||||
native Float:Pow(Float:value, Float:exponent);
|
||||
native float Pow(float value, float exponent);
|
||||
|
||||
/**
|
||||
* Returns the value of raising the input by e.
|
||||
@ -155,7 +155,7 @@ native Float:Pow(Float:value, Float:exponent);
|
||||
* @param value Input value.
|
||||
* @return exp(value).
|
||||
*/
|
||||
native Float:Exponential(Float:value);
|
||||
native float Exponential(float value);
|
||||
|
||||
/**
|
||||
* Returns the logarithm of any base specified.
|
||||
@ -164,7 +164,7 @@ native Float:Exponential(Float:value);
|
||||
* @param base Logarithm base to use, default is 10.
|
||||
* @return log(value)/log(base).
|
||||
*/
|
||||
native Float:Logarithm(Float:value, Float:base=10.0);
|
||||
native float Logarithm(float value, float base=10.0);
|
||||
|
||||
/**
|
||||
* Returns the sine of the argument.
|
||||
@ -172,7 +172,7 @@ native Float:Logarithm(Float:value, Float:base=10.0);
|
||||
* @param value Input value in radians.
|
||||
* @return sin(value).
|
||||
*/
|
||||
native Float:Sine(Float:value);
|
||||
native float Sine(float value);
|
||||
|
||||
/**
|
||||
* Returns the cosine of the argument.
|
||||
@ -180,7 +180,7 @@ native Float:Sine(Float:value);
|
||||
* @param value Input value in radians.
|
||||
* @return cos(value).
|
||||
*/
|
||||
native Float:Cosine(Float:value);
|
||||
native float Cosine(float value);
|
||||
|
||||
/**
|
||||
* Returns the tangent of the argument.
|
||||
@ -188,7 +188,7 @@ native Float:Cosine(Float:value);
|
||||
* @param value Input value in radians.
|
||||
* @return tan(value).
|
||||
*/
|
||||
native Float:Tangent(Float:value);
|
||||
native float Tangent(float value);
|
||||
|
||||
/**
|
||||
* Returns an absolute value.
|
||||
@ -196,7 +196,7 @@ native Float:Tangent(Float:value);
|
||||
* @param value Input value.
|
||||
* @return Absolute value of the input.
|
||||
*/
|
||||
native Float:FloatAbs(Float:value);
|
||||
native float FloatAbs(float value);
|
||||
|
||||
/**
|
||||
* Returns the arctangent of the input value.
|
||||
@ -204,7 +204,7 @@ native Float:FloatAbs(Float:value);
|
||||
* @param angle Input value.
|
||||
* @return atan(value) in radians.
|
||||
*/
|
||||
native Float:ArcTangent(Float:angle);
|
||||
native float ArcTangent(float angle);
|
||||
|
||||
/**
|
||||
* Returns the arccosine of the input value.
|
||||
@ -212,7 +212,7 @@ native Float:ArcTangent(Float:angle);
|
||||
* @param angle Input value.
|
||||
* @return acos(value) in radians.
|
||||
*/
|
||||
native Float:ArcCosine(Float:angle);
|
||||
native float ArcCosine(float angle);
|
||||
|
||||
/**
|
||||
* Returns the arcsine of the input value.
|
||||
@ -220,7 +220,7 @@ native Float:ArcCosine(Float:angle);
|
||||
* @param angle Input value.
|
||||
* @return asin(value) in radians.
|
||||
*/
|
||||
native Float:ArcSine(Float:angle);
|
||||
native float ArcSine(float angle);
|
||||
|
||||
/**
|
||||
* Returns the arctangent2 of the input values.
|
||||
@ -229,7 +229,7 @@ native Float:ArcSine(Float:angle);
|
||||
* @param y Vertical value.
|
||||
* @return atan2(value) in radians.
|
||||
*/
|
||||
native Float:ArcTangent2(Float:x, Float:y);
|
||||
native float ArcTangent2(float x, float y);
|
||||
|
||||
/**
|
||||
* Rounds a floating point number using the "round to nearest" algorithm.
|
||||
@ -237,140 +237,138 @@ native Float:ArcTangent2(Float:x, Float:y);
|
||||
* @param value Floating point value to round.
|
||||
* @return The value rounded to the nearest integer.
|
||||
*/
|
||||
stock RoundFloat(Float:value)
|
||||
stock int RoundFloat(float value)
|
||||
{
|
||||
return RoundToNearest(value);
|
||||
}
|
||||
|
||||
/**
|
||||
* User defined operators.
|
||||
*
|
||||
*/
|
||||
#if !defined __sourcepawn2__
|
||||
#pragma rational Float
|
||||
|
||||
native bool:__FLOAT_GT__(Float:a, Float:b);
|
||||
native bool:__FLOAT_GE__(Float:a, Float:b);
|
||||
native bool:__FLOAT_LT__(Float:a, Float:b);
|
||||
native bool:__FLOAT_LE__(Float:a, Float:b);
|
||||
native bool:__FLOAT_EQ__(Float:a, Float:b);
|
||||
native bool:__FLOAT_NE__(Float:a, Float:b);
|
||||
native bool:__FLOAT_NOT__(Float:a);
|
||||
native bool __FLOAT_GT__(float a, float b);
|
||||
native bool __FLOAT_GE__(float a, float b);
|
||||
native bool __FLOAT_LT__(float a, float b);
|
||||
native bool __FLOAT_LE__(float a, float b);
|
||||
native bool __FLOAT_EQ__(float a, float b);
|
||||
native bool __FLOAT_NE__(float a, float b);
|
||||
native bool __FLOAT_NOT__(float a);
|
||||
|
||||
native Float:operator*(Float:oper1, Float:oper2) = FloatMul;
|
||||
native Float:operator/(Float:oper1, Float:oper2) = FloatDiv;
|
||||
native Float:operator+(Float:oper1, Float:oper2) = FloatAdd;
|
||||
native Float:operator-(Float:oper1, Float:oper2) = FloatSub;
|
||||
native bool:operator!(Float:oper1) = __FLOAT_NOT__;
|
||||
native bool:operator>(Float:oper1, Float:oper2) = __FLOAT_GT__;
|
||||
native bool:operator>=(Float:oper1, Float:oper2) = __FLOAT_GE__;
|
||||
native bool:operator<(Float:oper1, Float:oper2) = __FLOAT_LT__;
|
||||
native bool:operator<=(Float:oper1, Float:oper2) = __FLOAT_LE__;
|
||||
native bool:operator!=(Float:oper1, Float:oper2) = __FLOAT_NE__;
|
||||
native bool:operator==(Float:oper1, Float:oper2) = __FLOAT_EQ__;
|
||||
native float operator*(float oper1, float oper2) = FloatMul;
|
||||
native float operator/(float oper1, float oper2) = FloatDiv;
|
||||
native float operator+(float oper1, float oper2) = FloatAdd;
|
||||
native float operator-(float oper1, float oper2) = FloatSub;
|
||||
native bool operator!(float oper1) = __FLOAT_NOT__;
|
||||
native bool operator>(float oper1, float oper2) = __FLOAT_GT__;
|
||||
native bool operator>=(float oper1, float oper2) = __FLOAT_GE__;
|
||||
native bool operator<(float oper1, float oper2) = __FLOAT_LT__;
|
||||
native bool operator<=(float oper1, float oper2) = __FLOAT_LE__;
|
||||
native bool operator!=(float oper1, float oper2) = __FLOAT_NE__;
|
||||
native bool operator==(float oper1, float oper2) = __FLOAT_EQ__;
|
||||
|
||||
stock Float:operator++(Float:oper)
|
||||
stock float operator++(float oper)
|
||||
{
|
||||
return oper+1.0;
|
||||
}
|
||||
|
||||
stock Float:operator--(Float:oper)
|
||||
stock float operator--(float oper)
|
||||
{
|
||||
return oper-1.0;
|
||||
}
|
||||
|
||||
stock Float:operator-(Float:oper)
|
||||
stock float operator-(float oper)
|
||||
{
|
||||
return oper^Float:cellmin; /* IEEE values are sign/magnitude */
|
||||
return oper^float(cellmin); /* IEEE values are sign/magnitude */
|
||||
}
|
||||
|
||||
stock Float:operator*(Float:oper1, oper2)
|
||||
stock float operator*(float oper1, int oper2)
|
||||
{
|
||||
return FloatMul(oper1, float(oper2)); /* "*" is commutative */
|
||||
}
|
||||
|
||||
stock Float:operator/(Float:oper1, oper2)
|
||||
stock float operator/(float oper1, int oper2)
|
||||
{
|
||||
return FloatDiv(oper1, float(oper2));
|
||||
}
|
||||
|
||||
stock Float:operator/(oper1, Float:oper2)
|
||||
stock float operator/(int oper1, float oper2)
|
||||
{
|
||||
return FloatDiv(float(oper1), oper2);
|
||||
}
|
||||
|
||||
stock Float:operator+(Float:oper1, oper2)
|
||||
stock float operator+(float oper1, int oper2)
|
||||
{
|
||||
return FloatAdd(oper1, float(oper2)); /* "+" is commutative */
|
||||
}
|
||||
|
||||
stock Float:operator-(Float:oper1, oper2)
|
||||
stock float operator-(float oper1, int oper2)
|
||||
{
|
||||
return FloatSub(oper1, float(oper2));
|
||||
}
|
||||
|
||||
stock Float:operator-(oper1, Float:oper2)
|
||||
stock float operator-(int oper1, float oper2)
|
||||
{
|
||||
return FloatSub(float(oper1), oper2);
|
||||
}
|
||||
|
||||
stock bool:operator==(Float:oper1, oper2)
|
||||
stock bool operator==(float oper1, int oper2)
|
||||
{
|
||||
return __FLOAT_EQ__(oper1, float(oper2));
|
||||
}
|
||||
|
||||
stock bool:operator!=(Float:oper1, oper2)
|
||||
stock bool operator!=(float oper1, int oper2)
|
||||
{
|
||||
return __FLOAT_NE__(oper1, float(oper2));
|
||||
}
|
||||
|
||||
stock bool:operator>(Float:oper1, oper2)
|
||||
stock bool operator>(float oper1, int oper2)
|
||||
{
|
||||
return __FLOAT_GT__(oper1, float(oper2));
|
||||
}
|
||||
|
||||
stock bool:operator>(oper1, Float:oper2)
|
||||
stock bool operator>(int oper1, float oper2)
|
||||
{
|
||||
return __FLOAT_GT__(float(oper1), oper2);
|
||||
}
|
||||
|
||||
stock bool:operator>=(Float:oper1, oper2)
|
||||
stock bool operator>=(float oper1, int oper2)
|
||||
{
|
||||
return __FLOAT_GE__(oper1, float(oper2));
|
||||
}
|
||||
|
||||
stock bool:operator>=(oper1, Float:oper2)
|
||||
stock bool operator>=(int oper1, float oper2)
|
||||
{
|
||||
return __FLOAT_GE__(float(oper1), oper2);
|
||||
}
|
||||
|
||||
stock bool:operator<(Float:oper1, oper2)
|
||||
stock bool operator<(float oper1, int oper2)
|
||||
{
|
||||
return __FLOAT_LT__(oper1, float(oper2));
|
||||
}
|
||||
|
||||
stock bool:operator<(oper1, Float:oper2)
|
||||
stock bool operator<(int oper1, float oper2)
|
||||
{
|
||||
return __FLOAT_LT__(float(oper1), oper2);
|
||||
}
|
||||
|
||||
stock bool:operator<=(Float:oper1, oper2)
|
||||
stock bool operator<=(float oper1, int oper2)
|
||||
{
|
||||
return __FLOAT_LE__(oper1, float(oper2));
|
||||
}
|
||||
|
||||
stock bool:operator<=(oper1, Float:oper2)
|
||||
stock bool operator<=(int oper1, float oper2)
|
||||
{
|
||||
return __FLOAT_LE__(float(oper1), oper2);
|
||||
}
|
||||
|
||||
/**
|
||||
* Forbidden operators.
|
||||
*
|
||||
*/
|
||||
forward operator%(Float:oper1, Float:oper2);
|
||||
forward operator%(Float:oper1, oper2);
|
||||
forward operator%(oper1, Float:oper2);
|
||||
forward operator%(float oper1, float oper2);
|
||||
forward operator%(float oper1, int oper2);
|
||||
forward operator%(int oper1, float oper2);
|
||||
#endif // __sourcepawn2__
|
||||
|
||||
#define FLOAT_PI 3.1415926535897932384626433832795
|
||||
@ -381,7 +379,7 @@ forward operator%(oper1, Float:oper2);
|
||||
* @param angle Degrees.
|
||||
* @return Radians.
|
||||
*/
|
||||
stock Float:DegToRad(Float:angle)
|
||||
stock float DegToRad(float angle)
|
||||
{
|
||||
return (angle*FLOAT_PI)/180;
|
||||
}
|
||||
@ -392,7 +390,7 @@ stock Float:DegToRad(Float:angle)
|
||||
* @param angle Radians.
|
||||
* @return Degrees.
|
||||
*/
|
||||
stock Float:RadToDeg(Float:angle)
|
||||
stock float RadToDeg(float angle)
|
||||
{
|
||||
return (angle*180)/FLOAT_PI;
|
||||
}
|
||||
@ -404,7 +402,7 @@ stock Float:RadToDeg(Float:angle)
|
||||
*
|
||||
* @return Random integer.
|
||||
*/
|
||||
native GetURandomInt();
|
||||
native int GetURandomInt();
|
||||
|
||||
/**
|
||||
* Returns a uniform random float in the range [0, 1).
|
||||
@ -413,7 +411,7 @@ native GetURandomInt();
|
||||
*
|
||||
* @return Uniform random floating-point number.
|
||||
*/
|
||||
native Float:GetURandomFloat();
|
||||
native float GetURandomFloat();
|
||||
|
||||
/**
|
||||
* Seeds a plugin's uniform random number stream. This is done automatically,
|
||||
@ -421,21 +419,18 @@ native Float:GetURandomFloat();
|
||||
*
|
||||
* @param seeds Array of numbers to use as seeding data.
|
||||
* @param numSeeds Number of seeds in the seeds array.
|
||||
* @noreturn
|
||||
*/
|
||||
native SetURandomSeed(const seeds[], numSeeds);
|
||||
native void SetURandomSeed(const int[] seeds, int numSeeds);
|
||||
|
||||
/**
|
||||
* Seeds a plugin's uniform random number stream. This is done automatically,
|
||||
* so normally it is totally unnecessary to call this.
|
||||
*
|
||||
* @param seed Single seed value.
|
||||
* @noreturn
|
||||
*/
|
||||
stock SetURandomSeedSimple(seed)
|
||||
stock void SetURandomSeedSimple(int seed)
|
||||
{
|
||||
new seeds[1];
|
||||
int seeds[1];
|
||||
seeds[0] = seed;
|
||||
SetURandomSeed(seeds, 1);
|
||||
}
|
||||
|
||||
|
@ -120,7 +120,7 @@ enum ExecType
|
||||
* @return Function id or INVALID_FUNCTION if not found.
|
||||
* @error Invalid or corrupt plugin handle.
|
||||
*/
|
||||
native Function:GetFunctionByName(Handle:plugin, const String:name[]);
|
||||
native Function GetFunctionByName(Handle plugin, const char[] name);
|
||||
|
||||
/**
|
||||
* Creates a global forward.
|
||||
@ -136,7 +136,7 @@ native Function:GetFunctionByName(Handle:plugin, const String:name[]);
|
||||
* @return Handle to new global forward.
|
||||
* @error More than 32 paramater types passed.
|
||||
*/
|
||||
native Handle:CreateGlobalForward(const String:name[], ExecType:type, ParamType:...);
|
||||
native Handle CreateGlobalForward(const char[] name, ExecType type, ParamType ...);
|
||||
|
||||
/**
|
||||
* Creates a private forward.
|
||||
@ -150,7 +150,7 @@ native Handle:CreateGlobalForward(const String:name[], ExecType:type, ParamType:
|
||||
* @return Handle to new private forward.
|
||||
* @error More than 32 paramater types passed.
|
||||
*/
|
||||
native Handle:CreateForward(ExecType:type, ParamType:...);
|
||||
native Handle CreateForward(ExecType type, ParamType ...);
|
||||
|
||||
/**
|
||||
* Returns the number of functions in a global or private forward's call list.
|
||||
@ -159,7 +159,7 @@ native Handle:CreateForward(ExecType:type, ParamType:...);
|
||||
* @return Number of functions in forward.
|
||||
* @error Invalid or corrupt forward handle.
|
||||
*/
|
||||
native GetForwardFunctionCount(Handle:fwd);
|
||||
native int GetForwardFunctionCount(Handle fwd);
|
||||
|
||||
/**
|
||||
* Adds a function to a private forward's call list.
|
||||
@ -173,7 +173,7 @@ native GetForwardFunctionCount(Handle:fwd);
|
||||
* @return True on success, false otherwise.
|
||||
* @error Invalid or corrupt private forward handle, invalid or corrupt plugin handle, or invalid function.
|
||||
*/
|
||||
native bool:AddToForward(Handle:fwd, Handle:plugin, Function:func);
|
||||
native bool AddToForward(Handle fwd, Handle plugin, Function func);
|
||||
|
||||
/**
|
||||
* Removes a function from a private forward's call list.
|
||||
@ -188,7 +188,7 @@ native bool:AddToForward(Handle:fwd, Handle:plugin, Function:func);
|
||||
* @return True on success, false otherwise.
|
||||
* @error Invalid or corrupt private forward handle, invalid or corrupt plugin handle, or invalid function.
|
||||
*/
|
||||
native bool:RemoveFromForward(Handle:fwd, Handle:plugin, Function:func);
|
||||
native bool RemoveFromForward(Handle fwd, Handle plugin, Function func);
|
||||
|
||||
/**
|
||||
* Removes all instances of a plugin from a private forward's call list.
|
||||
@ -201,7 +201,7 @@ native bool:RemoveFromForward(Handle:fwd, Handle:plugin, Function:func);
|
||||
* @return Number of functions removed from forward.
|
||||
* @error Invalid or corrupt private forward handle or invalid or corrupt plugin handle.
|
||||
*/
|
||||
native RemoveAllFromForward(Handle:fwd, Handle:plugin);
|
||||
native int RemoveAllFromForward(Handle fwd, Handle plugin);
|
||||
|
||||
/**
|
||||
* Starts a call to functions in a forward's call list.
|
||||
@ -209,10 +209,9 @@ native RemoveAllFromForward(Handle:fwd, Handle:plugin);
|
||||
* @note Cannot be used during an incomplete call.
|
||||
*
|
||||
* @param fwd Handle to global or private forward.
|
||||
* @noreturn
|
||||
* @error Invalid or corrupt forward handle or called before another call has completed.
|
||||
*/
|
||||
native Call_StartForward(Handle:fwd);
|
||||
native void Call_StartForward(Handle fwd);
|
||||
|
||||
/**
|
||||
* Starts a call to a function.
|
||||
@ -222,10 +221,9 @@ native Call_StartForward(Handle:fwd);
|
||||
* @param plugin Handle of the plugin that contains the function.
|
||||
* Pass INVALID_HANDLE to specify the calling plugin.
|
||||
* @param func Function to call.
|
||||
* @noreturn
|
||||
* @error Invalid or corrupt plugin handle, invalid function, or called before another call has completed.
|
||||
*/
|
||||
native Call_StartFunction(Handle:plugin, Function:func);
|
||||
native void Call_StartFunction(Handle plugin, Function func);
|
||||
|
||||
/**
|
||||
* Pushes a cell onto the current call.
|
||||
@ -233,10 +231,9 @@ native Call_StartFunction(Handle:plugin, Function:func);
|
||||
* @note Cannot be used before a call has been started.
|
||||
*
|
||||
* @param value Cell value to push.
|
||||
* @noreturn
|
||||
* @error Called before a call has been started.
|
||||
*/
|
||||
native Call_PushCell(any:value);
|
||||
native void Call_PushCell(any value);
|
||||
|
||||
/**
|
||||
* Pushes a cell by reference onto the current call.
|
||||
@ -244,10 +241,9 @@ native Call_PushCell(any:value);
|
||||
* @note Cannot be used before a call has been started.
|
||||
*
|
||||
* @param value Cell reference to push.
|
||||
* @noreturn
|
||||
* @error Called before a call has been started.
|
||||
*/
|
||||
native Call_PushCellRef(&any:value);
|
||||
native void Call_PushCellRef(any &value);
|
||||
|
||||
/**
|
||||
* Pushes a float onto the current call.
|
||||
@ -255,10 +251,9 @@ native Call_PushCellRef(&any:value);
|
||||
* @note Cannot be used before a call has been started.
|
||||
*
|
||||
* @param value Floating point value to push.
|
||||
* @noreturn
|
||||
* @error Called before a call has been started.
|
||||
*/
|
||||
native Call_PushFloat(Float:value);
|
||||
native void Call_PushFloat(float value);
|
||||
|
||||
/**
|
||||
* Pushes a float by reference onto the current call.
|
||||
@ -266,10 +261,9 @@ native Call_PushFloat(Float:value);
|
||||
* @note Cannot be used before a call has been started.
|
||||
*
|
||||
* @param value Floating point reference to push.
|
||||
* @noreturn
|
||||
* @error Called before a call has been started.
|
||||
*/
|
||||
native Call_PushFloatRef(&Float:value);
|
||||
native void Call_PushFloatRef(float &value);
|
||||
|
||||
/**
|
||||
* Pushes an array onto the current call.
|
||||
@ -279,10 +273,9 @@ native Call_PushFloatRef(&Float:value);
|
||||
*
|
||||
* @param value Array to push.
|
||||
* @param size Size of array.
|
||||
* @noreturn
|
||||
* @error Called before a call has been started.
|
||||
*/
|
||||
native Call_PushArray(const any:value[], size);
|
||||
native void Call_PushArray(const any[] value, int size);
|
||||
|
||||
/**
|
||||
* Pushes an array onto the current call.
|
||||
@ -293,10 +286,9 @@ native Call_PushArray(const any:value[], size);
|
||||
* @param size Size of array.
|
||||
* @param cpflags Whether or not changes should be copied back to the input array.
|
||||
* See SP_PARAM_* constants for details.
|
||||
* @noreturn
|
||||
* @error Called before a call has been started.
|
||||
*/
|
||||
native Call_PushArrayEx(any:value[], size, cpflags);
|
||||
native void Call_PushArrayEx(any[] value, int size, int cpflags);
|
||||
|
||||
/**
|
||||
* Pushes a string onto the current call.
|
||||
@ -305,10 +297,9 @@ native Call_PushArrayEx(any:value[], size, cpflags);
|
||||
* @note Cannot be used before a call has been started.
|
||||
*
|
||||
* @param value String to push.
|
||||
* @noreturn
|
||||
* @error Called before a call has been started.
|
||||
*/
|
||||
native Call_PushString(const String:value[]);
|
||||
native void Call_PushString(const char[] value);
|
||||
|
||||
/**
|
||||
* Pushes a string onto the current call.
|
||||
@ -322,10 +313,9 @@ native Call_PushString(const String:value[]);
|
||||
* The default (0) is to push ASCII.
|
||||
* @param cpflags Whether or not changes should be copied back to the input array.
|
||||
* See SM_PARAM_* constants for details.
|
||||
* @noreturn
|
||||
* @error Called before a call has been started.
|
||||
*/
|
||||
native Call_PushStringEx(String:value[], length, szflags, cpflags);
|
||||
native void Call_PushStringEx(char[] value, int length, int szflags, int cpflags);
|
||||
|
||||
/**
|
||||
* Completes a call to a function or forward's call list.
|
||||
@ -336,17 +326,16 @@ native Call_PushStringEx(String:value[], length, szflags, cpflags);
|
||||
* @return SP_ERROR_NONE on success, any other integer on failure.
|
||||
* @error Called before a call has been started.
|
||||
*/
|
||||
native Call_Finish(&any:result=0);
|
||||
native int Call_Finish(any &result=0);
|
||||
|
||||
/**
|
||||
* Cancels a call to a function or forward's call list.
|
||||
*
|
||||
* @note Cannot be used before a call has been started.
|
||||
*
|
||||
* @noreturn
|
||||
* @error Called before a call has been started.
|
||||
*/
|
||||
native Call_Cancel();
|
||||
native void Call_Cancel();
|
||||
|
||||
/**
|
||||
* Defines a native function.
|
||||
@ -366,9 +355,8 @@ typedef NativeCall = function int (Handle plugin, int numParams);
|
||||
* @param name Name of the dynamic native; must be unique among
|
||||
* all other registered dynamic natives.
|
||||
* @param func Function to use as the dynamic native.
|
||||
* @noreturn
|
||||
*/
|
||||
native CreateNative(const String:name[], NativeCall:func);
|
||||
native void CreateNative(const char[] name, NativeCall func);
|
||||
|
||||
/**
|
||||
* Throws an error in the calling plugin of a native, instead of your own plugin.
|
||||
@ -377,7 +365,7 @@ native CreateNative(const String:name[], NativeCall:func);
|
||||
* @param fmt Error message format.
|
||||
* @param ... Format arguments.
|
||||
*/
|
||||
native ThrowNativeError(error, const String:fmt[], any:...);
|
||||
native int ThrowNativeError(int error, const char[] fmt, any ...);
|
||||
|
||||
/**
|
||||
* Retrieves the string length from a native parameter string. This is useful
|
||||
@ -389,7 +377,7 @@ native ThrowNativeError(error, const String:fmt[], any:...);
|
||||
* @return SP_ERROR_NONE on success, any other integer on failure.
|
||||
* @error Invalid parameter number or calling from a non-native function.
|
||||
*/
|
||||
native GetNativeStringLength(param, &length);
|
||||
native int GetNativeStringLength(int param, int &length);
|
||||
|
||||
/**
|
||||
* Retrieves a string from a native parameter.
|
||||
@ -402,7 +390,7 @@ native GetNativeStringLength(param, &length);
|
||||
* @return SP_ERROR_NONE on success, any other integer on failure.
|
||||
* @error Invalid parameter number or calling from a non-native function.
|
||||
*/
|
||||
native GetNativeString(param, String:buffer[], maxlength, &bytes=0);
|
||||
native int GetNativeString(int param, char[] buffer, int maxlength, int &bytes=0);
|
||||
|
||||
/**
|
||||
* Sets a string in a native parameter.
|
||||
@ -417,7 +405,7 @@ native GetNativeString(param, String:buffer[], maxlength, &bytes=0);
|
||||
* @return SP_ERROR_NONE on success, any other integer on failure.
|
||||
* @error Invalid parameter number or calling from a non-native function.
|
||||
*/
|
||||
native SetNativeString(param, const String:source[], maxlength, bool:utf8=true, &bytes=0);
|
||||
native int SetNativeString(int param, const char[] source, int maxlength, bool utf8=true, int &bytes=0);
|
||||
|
||||
/**
|
||||
* Gets a cell from a native parameter.
|
||||
@ -426,7 +414,7 @@ native SetNativeString(param, const String:source[], maxlength, bool:utf8=true,
|
||||
* @return Cell value at the parameter number.
|
||||
* @error Invalid parameter number or calling from a non-native function.
|
||||
*/
|
||||
native any:GetNativeCell(param);
|
||||
native any GetNativeCell(int param);
|
||||
|
||||
/**
|
||||
* Gets a function pointer from a native parameter.
|
||||
@ -435,7 +423,7 @@ native any:GetNativeCell(param);
|
||||
* @return Function pointer at the given parameter number.
|
||||
* @error Invalid parameter number, or calling from a non-native function.
|
||||
*/
|
||||
native Function GetNativeFunction(param);
|
||||
native Function GetNativeFunction(int param);
|
||||
|
||||
/**
|
||||
* Gets a cell from a native parameter, by reference.
|
||||
@ -444,17 +432,16 @@ native Function GetNativeFunction(param);
|
||||
* @return Cell value at the parameter number.
|
||||
* @error Invalid parameter number or calling from a non-native function.
|
||||
*/
|
||||
native any:GetNativeCellRef(param);
|
||||
native any GetNativeCellRef(int param);
|
||||
|
||||
/**
|
||||
* Sets a cell from a native parameter, by reference.
|
||||
*
|
||||
* @param param Parameter number, starting from 1.
|
||||
* @param value Cell value at the parameter number to set by reference.
|
||||
* @noreturn
|
||||
* @error Invalid parameter number or calling from a non-native function.
|
||||
*/
|
||||
native SetNativeCellRef(param, any:value);
|
||||
native void SetNativeCellRef(int param, any value);
|
||||
|
||||
/**
|
||||
* Gets an array from a native parameter (always by reference).
|
||||
@ -465,7 +452,7 @@ native SetNativeCellRef(param, any:value);
|
||||
* @return SP_ERROR_NONE on success, anything else on failure.
|
||||
* @error Invalid parameter number or calling from a non-native function.
|
||||
*/
|
||||
native GetNativeArray(param, any:local[], size);
|
||||
native int GetNativeArray(int param, any[] local, int size);
|
||||
|
||||
/**
|
||||
* Copies a local array into a native parameter array (always by reference).
|
||||
@ -476,7 +463,7 @@ native GetNativeArray(param, any:local[], size);
|
||||
* @return SP_ERROR_NONE on success, anything else on failure.
|
||||
* @error Invalid parameter number or calling from a non-native function.
|
||||
*/
|
||||
native SetNativeArray(param, const any:local[], size);
|
||||
native int SetNativeArray(int param, const any[] local, int size);
|
||||
|
||||
/**
|
||||
* Formats a string using parameters from a native.
|
||||
@ -494,19 +481,18 @@ native SetNativeArray(param, const any:local[], size);
|
||||
* @param fmt_string Format string to use if fmt_param is not used.
|
||||
* @return SP_ERROR_NONE on success, anything else on failure.
|
||||
*/
|
||||
native FormatNativeString(out_param,
|
||||
fmt_param,
|
||||
vararg_param,
|
||||
out_len,
|
||||
&written=0,
|
||||
String:out_string[]="",
|
||||
const String:fmt_string[]="");
|
||||
native int FormatNativeString(int out_param,
|
||||
int fmt_param,
|
||||
int vararg_param,
|
||||
int out_len,
|
||||
int &written=0,
|
||||
char[] out_string="",
|
||||
const char[] fmt_string="");
|
||||
|
||||
/**
|
||||
* Defines a RequestFrame Callback.
|
||||
*
|
||||
* @param data Data passed to the RequestFrame native.
|
||||
* @noreturn
|
||||
*/
|
||||
typedef RequestFrameCallback = function void (any data);
|
||||
|
||||
@ -515,6 +501,5 @@ typedef RequestFrameCallback = function void (any data);
|
||||
*
|
||||
* @param Function Function to call on the next frame.
|
||||
* @param data Value to be passed on the invocation of the Function.
|
||||
* @noreturn
|
||||
*/
|
||||
native RequestFrame(RequestFrameCallback:Function, any:data=0);
|
||||
native void RequestFrame(RequestFrameCallback Function, any data=0);
|
||||
|
@ -117,17 +117,15 @@ enum FindMapResult
|
||||
*
|
||||
* @param format String format.
|
||||
* @param ... Format arguments.
|
||||
* @noreturn
|
||||
*/
|
||||
native LogToGame(const String:format[], any:...);
|
||||
native void LogToGame(const char[] format, any ...);
|
||||
|
||||
/**
|
||||
* Sets the seed value for the global Half-Life 2 Random Stream.
|
||||
*
|
||||
* @param seed Seed value.
|
||||
* @noreturn
|
||||
*/
|
||||
native SetRandomSeed(seed);
|
||||
native void SetRandomSeed(int seed);
|
||||
|
||||
/**
|
||||
* Returns a random floating point number from the Half-Life 2 Random Stream.
|
||||
@ -136,7 +134,7 @@ native SetRandomSeed(seed);
|
||||
* @param fMax Maximum random bound.
|
||||
* @return A random number between (inclusive) fMin and fMax.
|
||||
*/
|
||||
native Float:GetRandomFloat(Float:fMin=0.0, Float:fMax=1.0);
|
||||
native float GetRandomFloat(float fMin=0.0, float fMax=1.0);
|
||||
|
||||
/**
|
||||
* Returns a random number from the Half-Life 2 Random Stream.
|
||||
@ -145,7 +143,7 @@ native Float:GetRandomFloat(Float:fMin=0.0, Float:fMax=1.0);
|
||||
* @param nmax Maximum random bound.
|
||||
* @return A random number between (inclusive) nmin and nmax.
|
||||
*/
|
||||
native GetRandomInt(nmin, nmax);
|
||||
native int GetRandomInt(int nmin, int nmax);
|
||||
|
||||
/**
|
||||
* Returns whether a map is valid or not.
|
||||
@ -153,7 +151,7 @@ native GetRandomInt(nmin, nmax);
|
||||
* @param map Map name, excluding .bsp extension.
|
||||
* @return True if valid, false otherwise.
|
||||
*/
|
||||
native bool:IsMapValid(const String:map[]);
|
||||
native bool IsMapValid(const char[] map);
|
||||
|
||||
/**
|
||||
* Returns whether a full or partial map name is found or can be resolved
|
||||
@ -190,28 +188,28 @@ native bool GetMapDisplayName(const char[] map, char[] displayName, int maxlen);
|
||||
*
|
||||
* @return True if dedicated, false otherwise.
|
||||
*/
|
||||
native bool:IsDedicatedServer();
|
||||
native bool IsDedicatedServer();
|
||||
|
||||
/**
|
||||
* Returns a high-precision time value for profiling the engine.
|
||||
*
|
||||
* @return A floating point time value.
|
||||
*/
|
||||
native Float:GetEngineTime();
|
||||
native float GetEngineTime();
|
||||
|
||||
/**
|
||||
* Returns the game time based on the game tick.
|
||||
*
|
||||
* @return Game tick time.
|
||||
*/
|
||||
native Float:GetGameTime();
|
||||
native float GetGameTime();
|
||||
|
||||
/**
|
||||
* Returns the game's internal tick count.
|
||||
*
|
||||
* @return Game tick count.
|
||||
*/
|
||||
native GetGameTickCount();
|
||||
native int GetGameTickCount();
|
||||
|
||||
/**
|
||||
* Returns the game description from the mod.
|
||||
@ -222,7 +220,7 @@ native GetGameTickCount();
|
||||
* ignoring any potential hooks from plugins.
|
||||
* @return Number of bytes written to the buffer (UTF-8 safe).
|
||||
*/
|
||||
native GetGameDescription(String:buffer[], maxlength, bool:original=false);
|
||||
native int GetGameDescription(char[] buffer, int maxlength, bool original=false);
|
||||
|
||||
/**
|
||||
* Returns the name of the game's directory.
|
||||
@ -232,7 +230,7 @@ native GetGameDescription(String:buffer[], maxlength, bool:original=false);
|
||||
*
|
||||
* return Number of bytes written to the buffer (UTF-8 safe).
|
||||
*/
|
||||
native GetGameFolderName(String:buffer[], maxlength);
|
||||
native int GetGameFolderName(char[] buffer, int maxlength);
|
||||
|
||||
/**
|
||||
* Returns the current map name.
|
||||
@ -241,7 +239,7 @@ native GetGameFolderName(String:buffer[], maxlength);
|
||||
* @param maxlength Maximum length of buffer.
|
||||
* @return Number of bytes written (UTF-8 safe).
|
||||
*/
|
||||
native GetCurrentMap(String:buffer[], maxlength);
|
||||
native int GetCurrentMap(char[] buffer, int maxlength);
|
||||
|
||||
/**
|
||||
* Precaches a given model.
|
||||
@ -250,7 +248,7 @@ native GetCurrentMap(String:buffer[], maxlength);
|
||||
* @param preload If preload is true the file will be precached before level startup.
|
||||
* @return Returns the model index, 0 for error.
|
||||
*/
|
||||
native PrecacheModel(const String:model[], bool:preload=false);
|
||||
native int PrecacheModel(const char[] model, bool preload=false);
|
||||
|
||||
/**
|
||||
* Precaches a given sentence file.
|
||||
@ -259,7 +257,7 @@ native PrecacheModel(const String:model[], bool:preload=false);
|
||||
* @param preload If preload is true the file will be precached before level startup.
|
||||
* @return Returns a sentence file index.
|
||||
*/
|
||||
native PrecacheSentenceFile(const String:file[], bool:preload=false);
|
||||
native int PrecacheSentenceFile(const char[] file, bool preload=false);
|
||||
|
||||
/**
|
||||
* Precaches a given decal.
|
||||
@ -268,7 +266,7 @@ native PrecacheSentenceFile(const String:file[], bool:preload=false);
|
||||
* @param preload If preload is true the file will be precached before level startup.
|
||||
* @return Returns a decal index.
|
||||
*/
|
||||
native PrecacheDecal(const String:decal[], bool:preload=false);
|
||||
native int PrecacheDecal(const char[] decal, bool preload=false);
|
||||
|
||||
/**
|
||||
* Precaches a given generic file.
|
||||
@ -277,7 +275,7 @@ native PrecacheDecal(const String:decal[], bool:preload=false);
|
||||
* @param preload If preload is true the file will be precached before level startup.
|
||||
* @return Returns a generic file index.
|
||||
*/
|
||||
native PrecacheGeneric(const String:generic[], bool:preload=false);
|
||||
native int PrecacheGeneric(const char[] generic, bool preload=false);
|
||||
|
||||
/**
|
||||
* Returns if a given model is precached.
|
||||
@ -285,7 +283,7 @@ native PrecacheGeneric(const String:generic[], bool:preload=false);
|
||||
* @param model Name of the model to check.
|
||||
* @return True if precached, false otherwise.
|
||||
*/
|
||||
native bool:IsModelPrecached(const String:model[]);
|
||||
native bool IsModelPrecached(const char[] model);
|
||||
|
||||
/**
|
||||
* Returns if a given decal is precached.
|
||||
@ -293,7 +291,7 @@ native bool:IsModelPrecached(const String:model[]);
|
||||
* @param decal Name of the decal to check.
|
||||
* @return True if precached, false otherwise.
|
||||
*/
|
||||
native bool:IsDecalPrecached(const String:decal[]);
|
||||
native bool IsDecalPrecached(const char[] decal);
|
||||
|
||||
/**
|
||||
* Returns if a given generic file is precached.
|
||||
@ -301,7 +299,7 @@ native bool:IsDecalPrecached(const String:decal[]);
|
||||
* @param generic Name of the generic file to check.
|
||||
* @return True if precached, false otherwise.
|
||||
*/
|
||||
native bool:IsGenericPrecached(const String:generic[]);
|
||||
native bool IsGenericPrecached(const char[] generic);
|
||||
|
||||
/**
|
||||
* Precaches a given sound.
|
||||
@ -310,7 +308,7 @@ native bool:IsGenericPrecached(const String:generic[]);
|
||||
* @param preload If preload is true the file will be precached before level startup.
|
||||
* @return True if successfully precached, false otherwise.
|
||||
*/
|
||||
native bool:PrecacheSound(const String:sound[], bool:preload=false);
|
||||
native bool PrecacheSound(const char[] sound, bool preload=false);
|
||||
|
||||
/**
|
||||
* Returns if a given sound is precached.
|
||||
@ -318,7 +316,7 @@ native bool:PrecacheSound(const String:sound[], bool:preload=false);
|
||||
* @param sound Name of the sound to check.
|
||||
* @return True if precached, false otherwise.
|
||||
*/
|
||||
native bool:IsSoundPrecached(const String:sound[]);
|
||||
native bool IsSoundPrecached(const char[] sound);
|
||||
|
||||
/**
|
||||
* Creates different types of ingame messages.
|
||||
@ -326,10 +324,9 @@ native bool:IsSoundPrecached(const String:sound[]);
|
||||
* @param client Index of the client.
|
||||
* @param kv KeyValues handle to set the menu keys and options. (Check iserverplugin.h for more information).
|
||||
* @param type Message type to display ingame.
|
||||
* @noreturn
|
||||
* @error Invalid client index, or client not connected.
|
||||
*/
|
||||
native CreateDialog(client, Handle:kv, DialogType:type);
|
||||
native void CreateDialog(int client, Handle kv, DialogType type);
|
||||
|
||||
/**
|
||||
* Guesses the SDK version a mod was compiled against. If nothing
|
||||
@ -341,7 +338,7 @@ native CreateDialog(client, Handle:kv, DialogType:type);
|
||||
* @return SOURCE_SDK version code.
|
||||
*/
|
||||
#pragma deprecated See GetEngineVersion()
|
||||
native GuessSDKVersion();
|
||||
native int GuessSDKVersion();
|
||||
|
||||
/**
|
||||
* Gets the engine version that the currently-loaded SM core was compiled against.
|
||||
@ -351,7 +348,7 @@ native GuessSDKVersion();
|
||||
*
|
||||
* @return An EngineVersion value.
|
||||
*/
|
||||
native EngineVersion:GetEngineVersion();
|
||||
native EngineVersion GetEngineVersion();
|
||||
|
||||
/**
|
||||
* Prints a message to a specific client in the chat area.
|
||||
@ -359,23 +356,21 @@ native EngineVersion:GetEngineVersion();
|
||||
* @param client Client index.
|
||||
* @param format Formatting rules.
|
||||
* @param ... Variable number of format parameters.
|
||||
* @noreturn
|
||||
* @error If the client is not connected an error will be thrown.
|
||||
*/
|
||||
native PrintToChat(client, const String:format[], any:...);
|
||||
native void PrintToChat(int client, const char[] format, any ...);
|
||||
|
||||
/**
|
||||
* Prints a message to all clients in the chat area.
|
||||
*
|
||||
* @param format Formatting rules.
|
||||
* @param ... Variable number of format parameters.
|
||||
* @noreturn
|
||||
*/
|
||||
stock PrintToChatAll(const String:format[], any:...)
|
||||
stock void PrintToChatAll(const char[] format, any ...)
|
||||
{
|
||||
decl String:buffer[254];
|
||||
char buffer[254];
|
||||
|
||||
for (new i = 1; i <= MaxClients; i++)
|
||||
for (int i = 1; i <= MaxClients; i++)
|
||||
{
|
||||
if (IsClientInGame(i))
|
||||
{
|
||||
@ -392,23 +387,21 @@ stock PrintToChatAll(const String:format[], any:...)
|
||||
* @param client Client index.
|
||||
* @param format Formatting rules.
|
||||
* @param ... Variable number of format parameters.
|
||||
* @noreturn
|
||||
* @error If the client is not connected an error will be thrown.
|
||||
*/
|
||||
native PrintCenterText(client, const String:format[], any:...);
|
||||
native void PrintCenterText(int client, const char[] format, any ...);
|
||||
|
||||
/**
|
||||
* Prints a message to all clients in the center of the screen.
|
||||
*
|
||||
* @param format Formatting rules.
|
||||
* @param ... Variable number of format parameters.
|
||||
* @noreturn
|
||||
*/
|
||||
stock PrintCenterTextAll(const String:format[], any:...)
|
||||
stock void PrintCenterTextAll(const char[] format, any ...)
|
||||
{
|
||||
decl String:buffer[254];
|
||||
char buffer[254];
|
||||
|
||||
for (new i = 1; i <= MaxClients; i++)
|
||||
for (int i = 1; i <= MaxClients; i++)
|
||||
{
|
||||
if (IsClientInGame(i))
|
||||
{
|
||||
@ -425,23 +418,21 @@ stock PrintCenterTextAll(const String:format[], any:...)
|
||||
* @param client Client index.
|
||||
* @param format Formatting rules.
|
||||
* @param ... Variable number of format parameters.
|
||||
* @noreturn
|
||||
* @error If the client is not connected an error will be thrown.
|
||||
*/
|
||||
native PrintHintText(client, const String:format[], any:...);
|
||||
native void PrintHintText(int client, const char[] format, any ...);
|
||||
|
||||
/**
|
||||
* Prints a message to all clients with a hint box.
|
||||
*
|
||||
* @param format Formatting rules.
|
||||
* @param ... Variable number of format parameters.
|
||||
* @noreturn
|
||||
*/
|
||||
stock PrintHintTextToAll(const String:format[], any:...)
|
||||
stock void PrintHintTextToAll(const char[] format, any ...)
|
||||
{
|
||||
decl String:buffer[254];
|
||||
char buffer[254];
|
||||
|
||||
for (new i = 1; i <= MaxClients; i++)
|
||||
for (int i = 1; i <= MaxClients; i++)
|
||||
{
|
||||
if (IsClientInGame(i))
|
||||
{
|
||||
@ -461,10 +452,9 @@ stock PrintHintTextToAll(const String:format[], any:...)
|
||||
* @param Kv KeyValues handle with all the data for the panel setup (Depends
|
||||
* on the panel type and may be unused).
|
||||
* @param show True to show the panel, or false to remove it from the client screen.
|
||||
* @noreturn
|
||||
* @error If the client is not connected an error will be thrown.
|
||||
*/
|
||||
native ShowVGUIPanel(client, const String:name[], Handle:Kv=INVALID_HANDLE, bool:show=true);
|
||||
native void ShowVGUIPanel(int client, const char[] name, Handle Kv=INVALID_HANDLE, bool show=true);
|
||||
|
||||
/**
|
||||
* Creates a HUD synchronization object. This object is used to automatically assign and
|
||||
@ -499,7 +489,7 @@ native ShowVGUIPanel(client, const String:name[], Handle:Kv=INVALID_HANDLE, bool
|
||||
* If HUD text is not supported on this mod, then
|
||||
* INVALID_HANDLE is returned.
|
||||
*/
|
||||
native Handle:CreateHudSynchronizer();
|
||||
native Handle CreateHudSynchronizer();
|
||||
|
||||
/**
|
||||
* Sets the HUD parameters for drawing text. These parameters are stored
|
||||
@ -523,10 +513,9 @@ native Handle:CreateHudSynchronizer();
|
||||
* @param fxTime Duration of chosen effect (may not apply to all effects).
|
||||
* @param fadeIn Number of seconds to spend fading in.
|
||||
* @param fadeOut Number of seconds to spend fading out.
|
||||
* @noreturn
|
||||
*/
|
||||
native SetHudTextParams(Float:x, Float:y, Float:holdTime, r, g, b, a, effect = 0,
|
||||
Float:fxTime=6.0, Float:fadeIn=0.1, Float:fadeOut=0.2);
|
||||
native void SetHudTextParams(float x, float y, float holdTime, int r, int g, int b, int a, int effect = 0,
|
||||
float fxTime=6.0, float fadeIn=0.1, float fadeOut=0.2);
|
||||
|
||||
/**
|
||||
* Sets the HUD parameters for drawing text. These parameters are stored
|
||||
@ -546,11 +535,10 @@ native SetHudTextParams(Float:x, Float:y, Float:holdTime, r, g, b, a, effect = 0
|
||||
* @param fxTime Duration of chosen effect (may not apply to all effects).
|
||||
* @param fadeIn Number of seconds to spend fading in.
|
||||
* @param fadeOut Number of seconds to spend fading out.
|
||||
* @noreturn
|
||||
*/
|
||||
native SetHudTextParamsEx(Float:x, Float:y, Float:holdTime, color1[4],
|
||||
color2[4]={255,255,255,0}, effect = 0, Float:fxTime=6.0,
|
||||
Float:fadeIn=0.1, Float:fadeOut=0.2);
|
||||
native void SetHudTextParamsEx(float x, float y, float holdTime, int color1[4],
|
||||
int color2[4]={255,255,255,0}, int effect = 0, float fxTime=6.0,
|
||||
float fadeIn=0.1, float fadeOut=0.2);
|
||||
|
||||
/**
|
||||
* Shows a synchronized HUD message to a client.
|
||||
@ -565,7 +553,7 @@ native SetHudTextParamsEx(Float:x, Float:y, Float:holdTime, color1[4],
|
||||
* This function fails if the mod does not support it.
|
||||
* @error Client not in-game, or sync object not valid.
|
||||
*/
|
||||
native ShowSyncHudText(client, Handle:sync, const String:message[], any:...);
|
||||
native int ShowSyncHudText(int client, Handle sync, const char[] message, any ...);
|
||||
|
||||
/**
|
||||
* Clears the text on a synchronized HUD channel.
|
||||
@ -581,10 +569,9 @@ native ShowSyncHudText(client, Handle:sync, const String:message[], any:...);
|
||||
*
|
||||
* @param client Client index to send the message to.
|
||||
* @param sync Synchronization object.
|
||||
* @noreturn
|
||||
* @error Client not in-game, or sync object not valid.
|
||||
*/
|
||||
native ClearSyncHud(client, Handle:sync);
|
||||
native void ClearSyncHud(int client, Handle sync);
|
||||
|
||||
/**
|
||||
* Shows a HUD message to a client on the given channel.
|
||||
@ -603,7 +590,7 @@ native ClearSyncHud(client, Handle:sync);
|
||||
* Any other return value is the channel number that was
|
||||
* used to render the text.
|
||||
*/
|
||||
native ShowHudText(client, channel, const String:message[], any:...);
|
||||
native int ShowHudText(int client, int channel, const char[] message, any ...);
|
||||
|
||||
/**
|
||||
* Shows a MOTD panel to a specific client.
|
||||
@ -613,10 +600,9 @@ native ShowHudText(client, channel, const String:message[], any:...);
|
||||
* @param msg Contents of the panel, it can be treated as an url, filename or plain text
|
||||
* depending on the type parameter (WARNING: msg has to be 192 bytes maximum!)
|
||||
* @param type Determines the way to treat the message body of the panel.
|
||||
* @noreturn
|
||||
* @error If the client is not connected an error will be thrown.
|
||||
*/
|
||||
stock ShowMOTDPanel(client, const String:title[], const String:msg[], type=MOTDPANEL_TYPE_INDEX)
|
||||
stock void ShowMOTDPanel(int client, const char[] title, const char[] msg, int type=MOTDPANEL_TYPE_INDEX)
|
||||
{
|
||||
char num[3];
|
||||
IntToString(type, num, sizeof(num));
|
||||
@ -636,9 +622,8 @@ stock ShowMOTDPanel(client, const String:title[], const String:msg[], type=MOTDP
|
||||
* @param time Duration to hold the panel on the client's screen.
|
||||
* @param ip Destination IP.
|
||||
* @param password Password to connect to the destination IP. The client will be able to see this.
|
||||
* @noreturn
|
||||
*/
|
||||
stock DisplayAskConnectBox(client, Float:time, const String:ip[], const String:password[] = "")
|
||||
stock void DisplayAskConnectBox(int client, float time, const char[] ip, const char[] password = "")
|
||||
{
|
||||
char destination[288];
|
||||
FormatEx(destination, sizeof(destination), "%s/%s", ip, password);
|
||||
@ -656,7 +641,7 @@ stock DisplayAskConnectBox(client, Float:time, const String:ip[], const String:p
|
||||
* @param entity Entity index.
|
||||
* @return Entity reference.
|
||||
*/
|
||||
native EntIndexToEntRef(entity);
|
||||
native int EntIndexToEntRef(int entity);
|
||||
|
||||
/**
|
||||
* Retrieves the entity index from a reference.
|
||||
@ -664,7 +649,7 @@ native EntIndexToEntRef(entity);
|
||||
* @param ref Entity reference.
|
||||
* @return Entity index.
|
||||
*/
|
||||
native EntRefToEntIndex(ref);
|
||||
native int EntRefToEntIndex(int ref);
|
||||
|
||||
/**
|
||||
* Converts a reference into a backwards compatible version.
|
||||
@ -672,7 +657,7 @@ native EntRefToEntIndex(ref);
|
||||
* @param ref Entity reference.
|
||||
* @return Bcompat reference.
|
||||
*/
|
||||
native MakeCompatEntRef(ref);
|
||||
native int MakeCompatEntRef(int ref);
|
||||
|
||||
|
||||
enum ClientRangeType
|
||||
|
Loading…
Reference in New Issue
Block a user