Allow Plugin_Changed return on event PreHooks to not block. (#503)
This avoids issues from confusion that users have, returning Plugin_Changed after altering event data, when Plugin_Changed isn't required and wasn't supported in that scenario, and instead acted like Plugin_Handled.
This commit is contained in:
parent
29a5daab98
commit
b5876bdd33
@ -424,7 +424,7 @@ bool EventManager::OnFireEvent(IGameEvent *pEvent, bool bDontBroadcast)
|
||||
m_EventCopies.push(gameevents->DuplicateEvent(pEvent));
|
||||
}
|
||||
|
||||
if (res)
|
||||
if (res >= Pl_Handled)
|
||||
{
|
||||
gameevents->FreeEvent(pEvent);
|
||||
RETURN_META_VALUE(MRES_SUPERCEDE, false);
|
||||
|
Loading…
Reference in New Issue
Block a user