Scott Ehlert
dc0ea197cd
Added IMemoryUtils::ResolveSymbol() for resolving symbols hidden via GCC's -fvisibility=hidden (bug 4091, r=dvander,pred).
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Right now, this is only used on L4D2 where it is needed.
2009-11-06 16:24:40 -06:00
Fyren
9e69afbbd6
Inital SM fixes for l4d2 and linux makefile updates
2009-10-30 13:26:13 +13:00
David Anderson
0cae3ac5a1
Use case-insensitive game folder matches for Windows (bug 3913, r=pred).
2009-09-27 02:19:17 -04:00
David Anderson
d8474cfafa
Added generic command hooking mechanism, to replace Reg*Cmd which is intended for command creation (bug 4015, r=pred).
2009-09-26 17:12:23 -04:00
Matt Woodrow
c307c692a0
Copy of new tf engine changes from 1.2 branch
2009-08-17 10:03:53 +12:00
David Anderson
c4cba5254c
Added auto-restart functionality to the Updater extensions (bug 3530, r=pred).
2009-02-28 23:14:16 -05:00
Scott Ehlert
75ebac822d
Merge.
2009-02-18 02:30:21 -06:00
Scott Ehlert
bd9fab6cf5
Added support for Dark Messiah engine and game. (no bug, r=me).
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The development of this feature would not be possible without the support of the following people from the game's community:
Dylan Riggs, Carl Pettengill, Ed Moreland, and Christian.
2009-02-18 02:19:22 -06:00
Matt Woodrow
d75f8f11e1
Oops - FormatPath missing a param (bug 3645)
2009-02-18 19:59:14 +13:00
Matt Woodrow
b61542242c
Build Fix!
2009-02-18 15:30:43 +13:00
Matt Woodrow
13c1fd09c4
Added custom gamedata file parsing (bug 3644, r=dvander)
2009-02-18 15:08:17 +13:00
David Anderson
97e25c37de
Deprecated Acquire/ReleaseLock from IGameConfigManager, use thread pump in updater.
2009-02-17 15:59:51 -05:00
David Anderson
ffd8ff099a
Initial import of updater extension, currently incomplete - just getting it in the tree (bug 3530).
2009-02-02 15:41:25 -05:00
David Anderson
e31cbbfe21
New gamedata organization (bug 3546, r=ds,pred).
2009-01-12 02:28:22 -05:00
David Anderson
ccc59ecdaf
Pre-emptive removal of gamedata updater pending rewrite.
2009-01-08 16:11:59 -05:00
David Anderson
1fe38c7473
SourceMod can now be somewhat compiled on OS X for patch sanity testing (bug 3516, r=ds).
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This adds the ability for us to change the GCC version we use more flexibly.
2008-12-23 01:33:37 -05:00
Matt Woodrow
ea748cfdbd
Fixed a few file handle leaks
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--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%402432
2008-07-31 21:08:00 +00:00
Matt Woodrow
3c0b289694
Added custom gamedata section parsing to GameConfigs.
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--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%402429
2008-07-30 00:03:10 +00:00
Matt Woodrow
a513a2a6f8
And the most important piece: Import of experimental gamedata autoupdater. Also new debug command "sm_gamedata_md5 <filename>"
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--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%402323
2008-07-01 09:48:17 +00:00
Scott Ehlert
251cced1f8
Spring Cleaning, Part Ichi (1)
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Various minor things done to project files
Updated sample extension project file and updated makefile to the new unified version (more changes likely on the way)
Updated regex project file and makefile
--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401971
2008-03-30 07:00:22 +00:00