Oops - FormatPath missing a param (bug 3645)
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@ -748,7 +748,7 @@ bool CGameConfig::Reparse(char *error, size_t maxlength)
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}
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/* Parse the contents of the 'custom' directory */
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g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "gamedata/%s/custom");
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g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "gamedata/%s/custom", m_File);
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IDirectory *customDir = g_LibSys.OpenDirectory(path);
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if (!customDir)
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