Commit Graph

15 Commits

Author SHA1 Message Date
Nicholas Hastings
3254f6f362 Switch TF2 to use IVEngineServer::GetIServer in SDKTools to find IServer ptr. 2014-07-03 12:26:52 -04:00
Scott Ehlert
22e8b53029 Add gamedata for EntityFactoryDictionary and IServer for Dota 2 on Linux (bug 6068, r=psychonic). 2014-03-03 05:20:40 -06:00
Nicholas Hastings
cf0401fea7 Add DPT_Int64 type to netprop dumps (bug 5655, r=asherkin). 2013-03-16 22:57:57 -04:00
Nicholas Hastings
707e820af6 Fixed some engine builds failing. 2013-03-16 14:11:56 -04:00
Nicholas Hastings
0c7696da65 Add GetPlayerResourceEntity to SDKTools; deprecate old, broken TF2-specific impl (bug 5491, r=asherkin). 2013-03-16 13:50:36 -04:00
Peace-Maker
cd9a28864a Updated for CS:S sync (r=asherkin). 2013-02-05 21:45:11 +00:00
Nicholas Hastings
7441af67a8 Really fixed issues for today's TF2 engine update (bug 5450). 2012-08-24 01:36:42 -04:00
Nicholas Hastings
d88f07fd31 Updated SDKTools IServer finding on Windows for Ep2v and CSS (bug 5450, r=me). 2012-08-23 07:47:44 -04:00
Nicholas Hastings
4521f80e5a Added ability in SDKTools to get/set prop values on gamerules class (bug 4983, r=fyren). 2011-07-06 17:37:35 -04:00
Nicholas Hastings
ef082d855c Fixed some gamedata lookups requiring symbols on linux/mac (bug 4832, r=fyren). 2011-04-04 13:44:19 -04:00
Scott Ehlert
e518605d69 Fixed various areas where code was being compiled for Linux only, but should actually be used on OS X too (bug 4392, r=dvander). 2010-05-29 18:11:47 -04:00
Scott Ehlert
8c297832f6 Fixed Windows build, I think. 2009-10-30 00:03:54 -05:00
Matt Woodrow
3e36382b58 Added support for logical (non-networked) entities using entity references - See http://wiki.alliedmods.net/Entity_References_%28SourceMod%29 (bug 2459, r=dvander) 2009-07-24 12:34:31 +12:00
Scott Ehlert
22675ba2e7 Fixed crash in GetClientInfo() native on L4D (bug 3569, r=me).
The CreateFakeClient signature (used for verification before retrieving the IServer interface pointer) changed in a recent update. The IServer pointer was therefore null and GetClientInfo() did not check for this.

The CreateFakeClient signature is also no longer hardcoded. It is modifiable in gamedata/sdktools.games/engine.*.txt.
2009-01-22 15:20:45 -06:00
Scott Ehlert
251cced1f8 Spring Cleaning, Part Ichi (1)
Various minor things done to project files
Updated sample extension project file and updated makefile to the new unified version (more changes likely on the way)
Updated regex project file and makefile

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extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401971
2008-03-30 07:00:22 +00:00