Add GetPlayerResourceEntity to SDKTools; deprecate old, broken TF2-specific impl (bug 5491, r=asherkin).
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9e540eb1c4
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@ -43,6 +43,7 @@
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#include "gamerulesnatives.h"
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#include <ISDKTools.h>
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#include "clientnatives.h"
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#include "teamnatives.h"
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/**
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* @file extension.cpp
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* @brief Implements SDK Tools extension code.
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@ -279,6 +280,12 @@ void SDKTools::SDK_OnAllLoaded()
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InitializeValveGlobals();
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}
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void SDKTools::OnCoreMapStart(edict_t *pEdictList, int edictCount, int clientMax)
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{
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InitTeamNatives();
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GetResourceEntity();
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}
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bool SDKTools::QueryRunning(char *error, size_t maxlength)
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{
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SM_CHECK_IFACE(BINTOOLS, g_pBinTools);
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@ -135,8 +135,6 @@ extern ICallWrapper *g_pAcceptInput;
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extern SourceHook::CallClass<IVEngineServer> *enginePatch;
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extern SourceHook::CallClass<IEngineSound> *enginesoundPatch;
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extern const char *tools_GetTeamName(int team);
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#include <compat_wrappers.h>
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#define ENGINE_CALL(func) SH_CALL(enginePatch, &IVEngineServer::func)
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@ -1325,6 +1325,7 @@
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<ClInclude Include="..\hooks.h" />
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<ClInclude Include="..\..\..\public\extensions\ISDKTools.h" />
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<ClInclude Include="..\output.h" />
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<ClInclude Include="..\teamnatives.h" />
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<ClInclude Include="..\tempents.h" />
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<ClInclude Include="..\vcallbuilder.h" />
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<ClInclude Include="..\vdecoder.h" />
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@ -137,6 +137,9 @@
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<ClInclude Include="..\clientnatives.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\teamnatives.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="..\version.rc">
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@ -30,6 +30,7 @@
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*/
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#include "extension.h"
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#include "vhelpers.h"
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#include <sh_vector.h>
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struct TeamInfo
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@ -42,36 +43,13 @@ const char *m_iScore;
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SourceHook::CVector<TeamInfo> g_Teams;
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bool FindTeamEntities(SendTable *pTable, const char *name)
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{
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if (strcmp(pTable->GetName(), name) == 0)
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{
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return true;
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}
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int props = pTable->GetNumProps();
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SendProp *prop;
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for (int i=0; i<props; i++)
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{
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prop = pTable->GetProp(i);
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if (prop->GetDataTable())
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{
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if (FindTeamEntities(prop->GetDataTable(), name))
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{
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return true;
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}
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}
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}
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return false;
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}
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void SDKTools::OnCoreMapStart(edict_t *pEdictList, int edictCount, int clientMax)
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void InitTeamNatives()
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{
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g_Teams.clear();
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g_Teams.resize(1);
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int edictCount = gpGlobals->maxEntities;
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for (int i=0; i<edictCount; i++)
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{
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edict_t *pEdict = PEntityOfEntIndex(i);
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@ -85,7 +63,7 @@ void SDKTools::OnCoreMapStart(edict_t *pEdictList, int edictCount, int clientMax
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}
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ServerClass *pClass = pEdict->GetNetworkable()->GetServerClass();
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if (FindTeamEntities(pClass->m_pTable, "DT_Team"))
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if (FindNestedDataTable(pClass->m_pTable, "DT_Team"))
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{
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SendProp *pTeamNumProp = g_pGameHelpers->FindInSendTable(pClass->GetName(), "m_iTeamNum");
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39
extensions/sdktools/teamnatives.h
Normal file
39
extensions/sdktools/teamnatives.h
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@ -0,0 +1,39 @@
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/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod SDKTools Extension
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#ifndef _INCLUDE_SOURCEMOD_TEAMNATIVES_H_
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#define _INCLUDE_SOURCEMOD_TEAMNATIVES_H_
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void InitTeamNatives();
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extern const char *tools_GetTeamName(int team);
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#endif //_INCLUDE_SOURCEMOD_TEAMNATIVES_H_
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@ -30,9 +30,11 @@
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*/
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#include "extension.h"
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#include "vhelpers.h"
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void **g_pGameRules = NULL;
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void *g_EntList = NULL;
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CBaseHandle g_ResourceEntity;
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void InitializeValveGlobals()
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@ -183,6 +185,54 @@ void GetIServer()
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}
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#endif
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void GetResourceEntity()
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{
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g_ResourceEntity.Term();
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const char *classname = g_pGameConf->GetKeyValue("ResourceEntityClassname");
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if (classname != NULL)
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{
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for (void *pEntity = servertools->FirstEntity(); pEntity; pEntity = servertools->NextEntity(pEntity))
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{
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if (!strcmp(gamehelpers->GetEntityClassname((CBaseEntity *)pEntity), classname))
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{
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g_ResourceEntity = ((IHandleEntity *)pEntity)->GetRefEHandle();
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break;
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}
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}
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}
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else
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{
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int edictCount = gpGlobals->maxEntities;
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for (int i=0; i<edictCount; i++)
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{
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edict_t *pEdict = PEntityOfEntIndex(i);
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if (!pEdict || pEdict->IsFree())
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{
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continue;
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}
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if (!pEdict->GetNetworkable())
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{
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continue;
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}
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IHandleEntity *pHandleEnt = pEdict->GetNetworkable()->GetEntityHandle();
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if (!pHandleEnt)
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{
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continue;
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}
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ServerClass *pClass = pEdict->GetNetworkable()->GetServerClass();
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if (FindNestedDataTable(pClass->m_pTable, "DT_PlayerResource"))
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{
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g_ResourceEntity = pHandleEnt->GetRefEHandle();
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break;
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}
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}
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}
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}
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const char *GetDTTypeName(int type)
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{
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switch (type)
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@ -35,9 +35,13 @@
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extern void **g_pGameRules;
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extern void *g_EntList;
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extern CBaseHandle g_ResourceEntity;
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void InitializeValveGlobals();
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void GetIServer();
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void GetResourceEntity();
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const char *GetDTTypeName(int type);
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#endif // _INCLUDE_SDKTOOLS_VGLOBALS_H_
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@ -279,6 +279,31 @@ void ShutdownHelpers()
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s_EyeAngles.Shutdown();
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}
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bool FindNestedDataTable(SendTable *pTable, const char *name)
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{
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if (strcmp(pTable->GetName(), name) == 0)
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{
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return true;
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}
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int props = pTable->GetNumProps();
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SendProp *prop;
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for (int i=0; i<props; i++)
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{
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prop = pTable->GetProp(i);
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if (prop->GetDataTable())
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{
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if (FindNestedDataTable(prop->GetDataTable(), name))
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{
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return true;
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}
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}
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}
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return false;
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}
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void UTIL_DrawSendTable_XML(FILE *fp, SendTable *pTable, int space_count)
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{
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char spaces[255];
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@ -72,4 +72,6 @@ bool GetPlayerInfo(int client, player_info_t *info);
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void ShutdownHelpers();
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bool FindNestedDataTable(SendTable *pTable, const char *name);
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#endif //_INCLUDE_SDKTOOLS_VHELPERS_H_
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@ -1208,6 +1208,16 @@ static cell_t SetClientInfo(IPluginContext *pContext, const cell_t *params)
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return 1;
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}
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static cell_t GetPlayerResourceEntity(IPluginContext *pContext, const cell_t *params)
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{
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if (gamehelpers->GetHandleEntity(g_ResourceEntity) != NULL)
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{
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return g_ResourceEntity.GetEntryIndex();
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}
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return -1;
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}
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sp_nativeinfo_t g_Natives[] =
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{
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{"ExtinguishEntity", ExtinguishEntity},
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@ -1235,5 +1245,6 @@ sp_nativeinfo_t g_Natives[] =
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{"EquipPlayerWeapon", WeaponEquip},
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{"ActivateEntity", ActivateEntity},
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{"SetClientInfo", SetClientInfo},
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{"GetPlayerResourceEntity", GetPlayerResourceEntity},
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{NULL, NULL},
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};
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@ -194,6 +194,13 @@ native Handle:EndPrepSDKCall();
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*/
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native any:SDKCall(Handle:call, any:...);
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/*
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* Returns the entity index of the player resource/manager entity.
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*
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* @return Index of resource entity or -1 if not found.
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*/
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native GetPlayerResourceEntity();
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#include <sdktools_stocks>
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/**
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@ -278,6 +278,7 @@ native TF2_MakeBleed(client, attacker, Float:duration);
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*
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* @return The current resource entity index.
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*/
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#pragma deprecated Use GetPlayerResourceEntity instead
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native TF2_GetResourceEntity();
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/**
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@ -350,6 +350,7 @@ stock TF2_SetPlayerClass(client, TFClassType:class, bool:weapons=true, bool:pers
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* @return Value or -1 on failure.
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* @error Invalid client index, client not in game or failed to find resource entity.
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*/
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#pragma deprecated Use GetPlayerResourceEntity and GetEntProp instead
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stock TF2_GetPlayerResourceData(client, TFResourceType:type)
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{
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if (!IsClientConnected(client))
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@ -385,6 +386,7 @@ stock TF2_GetPlayerResourceData(client, TFResourceType:type)
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* @return Value or -1 on failure.
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* @error Invalid client index, client not in game or failed to find resource entity.
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*/
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#pragma deprecated Use GetPlayerResourceEntity and SetEntProp instead
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stock bool:TF2_SetPlayerResourceData(client, TFResourceType:type, any:value)
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{
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if (!IsClientConnected(client))
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