Fixed some engine builds failing.
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0c7696da65
commit
707e820af6
@ -189,12 +189,13 @@ void GetResourceEntity()
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{
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g_ResourceEntity.Term();
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#if SOURCE_ENGINE >= SE_ORANGEBOX
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const char *classname = g_pGameConf->GetKeyValue("ResourceEntityClassname");
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if (classname != NULL)
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{
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for (void *pEntity = servertools->FirstEntity(); pEntity; pEntity = servertools->NextEntity(pEntity))
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for (CBaseEntity *pEntity = (CBaseEntity *)servertools->FirstEntity(); pEntity; pEntity = (CBaseEntity *)servertools->NextEntity(pEntity))
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{
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if (!strcmp(gamehelpers->GetEntityClassname((CBaseEntity *)pEntity), classname))
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if (!strcmp(gamehelpers->GetEntityClassname(pEntity), classname))
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{
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g_ResourceEntity = ((IHandleEntity *)pEntity)->GetRefEHandle();
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break;
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@ -202,6 +203,7 @@ void GetResourceEntity()
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}
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}
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else
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#endif
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{
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int edictCount = gpGlobals->maxEntities;
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