Added ability in SDKTools to get/set prop values on gamerules class (bug 4983, r=fyren).

This commit is contained in:
Nicholas Hastings 2011-07-06 17:37:35 -04:00
parent f24efc17c1
commit 4521f80e5a
20 changed files with 1058 additions and 38 deletions

View File

@ -39,6 +39,7 @@ for i in SM.sdkInfo:
'voice.cpp',
'vsound.cpp',
'hooks.cpp',
'gamerulesnatives.cpp',
'vstringtable.cpp',
'CDetour/detours.cpp',
'sdk/smsdk_ext.cpp',

View File

@ -22,7 +22,7 @@ USEMETA = true
OBJECTS = sdk/smsdk_ext.cpp extension.cpp vdecoder.cpp vcallbuilder.cpp vcaller.cpp \
vnatives.cpp vsound.cpp tenatives.cpp trnatives.cpp tempents.cpp vstringtable.cpp \
vhelpers.cpp vglobals.cpp voice.cpp inputnatives.cpp teamnatives.cpp output.cpp \
outputnatives.cpp hooks.cpp CDetour/detours.cpp asm/asm.c
outputnatives.cpp hooks.cpp gamerulesnatives.cpp CDetour/detours.cpp asm/asm.c
##############################################
### CONFIGURE ANY OTHER FLAGS/OPTIONS HERE ###

View File

@ -40,6 +40,7 @@
#include "vsound.h"
#include "output.h"
#include "hooks.h"
#include "gamerulesnatives.h"
#include <ISDKTools.h>
/**
@ -84,6 +85,7 @@ extern sp_nativeinfo_t g_StringTableNatives[];
extern sp_nativeinfo_t g_VoiceNatives[];
extern sp_nativeinfo_t g_EntInputNatives[];
extern sp_nativeinfo_t g_TeamNatives[];
extern sp_nativeinfo_t g_GameRulesNatives[];
static void InitSDKToolsAPI();
@ -107,6 +109,7 @@ bool SDKTools::SDK_OnLoad(char *error, size_t maxlength, bool late)
sharesys->AddNatives(myself, g_EntInputNatives);
sharesys->AddNatives(myself, g_TeamNatives);
sharesys->AddNatives(myself, g_EntOutputNatives);
sharesys->AddNatives(myself, g_GameRulesNatives);
SM_GET_IFACE(GAMEHELPERS, g_pGameHelpers);
@ -154,6 +157,8 @@ bool SDKTools::SDK_OnLoad(char *error, size_t maxlength, bool late)
GetIServer();
GameRulesNativesInit();
InitSDKToolsAPI();
return true;

View File

@ -0,0 +1,609 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod SDKTools Extension
* Copyright (C) 2004-2011 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include "extension.h"
#include "gamerulesnatives.h"
#include "vglobals.h"
const char *g_szGameRulesProxy;
void GameRulesNativesInit()
{
g_szGameRulesProxy = g_pGameConf->GetKeyValue("GameRulesProxy");
}
static CBaseEntity *FindEntityByNetClass(int start, const char *classname)
{
int maxEntities = gpGlobals->maxEntities;
for (int i = start; i < maxEntities; i++)
{
edict_t *current = gamehelpers->EdictOfIndex(i);
if (current == NULL)
continue;
IServerNetworkable *network = current->GetNetworkable();
if (network == NULL)
continue;
ServerClass *sClass = network->GetServerClass();
const char *name = sClass->GetName();
if (!strcmp(name, classname))
return gamehelpers->ReferenceToEntity(gamehelpers->IndexOfEdict(current));
}
return NULL;
}
static CBaseEntity* GetGameRulesProxyEnt()
{
static cell_t proxyEntRef = -1;
CBaseEntity *pProxy;
if (proxyEntRef == -1 || (pProxy = gamehelpers->ReferenceToEntity(proxyEntRef)) == NULL)
{
pProxy = FindEntityByNetClass(playerhelpers->GetMaxClients(), g_szGameRulesProxy);
proxyEntRef = gamehelpers->EntityToReference(pProxy);
}
return pProxy;
}
enum PropFieldType
{
PropField_Unsupported, /**< The type is unsupported. */
PropField_Integer, /**< Valid for SendProp and Data fields */
PropField_Float, /**< Valid for SendProp and Data fields */
PropField_Entity, /**< Valid for Data fields only (SendProp shows as int) */
PropField_Vector, /**< Valid for SendProp and Data fields */
PropField_String, /**< Valid for SendProp and Data fields */
PropField_String_T, /**< Valid for Data fields. Read only! */
};
#define FIND_PROP_SEND(type, type_name) \
sm_sendprop_info_t info;\
if (!gamehelpers->FindSendPropInfo(g_szGameRulesProxy, prop, &info)) \
{ \
return pContext->ThrowNativeError("Property \"%s\" not found on the gamerules proxy", prop); \
} \
\
offset = info.actual_offset; \
bit_count = info.prop->m_nBits; \
\
switch (info.prop->GetType()) \
{ \
case type: \
{ \
if (element > 0) \
{ \
return pContext->ThrowNativeError("SendProp %s is not an array. Element %d is invalid.", \
prop, \
element); \
} \
break; \
} \
case DPT_DataTable: \
{ \
SendProp *pProp; \
FIND_PROP_SEND_IN_SENDTABLE(info, pProp, element, type, type_name); \
\
offset += pProp->GetOffset(); \
bit_count = pProp->m_nBits; \
break; \
} \
default: \
{ \
return pContext->ThrowNativeError("SendProp %s type is not " type_name " (%d != %d)", \
prop, \
info.prop->GetType(), \
type); \
} \
} \
#define FIND_PROP_SEND_IN_SENDTABLE(info, pProp, element, type, type_name) \
SendTable *pTable = info.prop->GetDataTable(); \
if (!pTable) \
{ \
return pContext->ThrowNativeError("Error looking up DataTable for prop %s", \
prop); \
} \
\
int elementCount = pTable->GetNumProps(); \
if (element >= elementCount) \
{ \
return pContext->ThrowNativeError("Element %d is out of bounds (Prop %s has %d elements).", \
element, \
prop, \
elementCount); \
} \
\
pProp = pTable->GetProp(element); \
if (pProp->GetType() != type) \
{ \
return pContext->ThrowNativeError("SendProp %s type is not " type_name " ([%d,%d] != %d)", \
prop, \
info.prop->GetType(), \
info.prop->m_nBits, \
type); \
}
static cell_t GameRules_GetProp(IPluginContext *pContext, const cell_t *params)
{
char *prop;
int element = params[3];
int offset;
int bit_count;
if (!g_pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
return pContext->ThrowNativeError("Gamerules lookup failed.");
pContext->LocalToString(params[1], &prop);
int elementCount = 1;
FIND_PROP_SEND(DPT_Int, "integer");
if (bit_count < 1)
{
bit_count = params[2] * 8;
}
void *pGameRules = *g_pGameRules;
if (bit_count >= 17)
{
return *(int32_t *)((intptr_t)pGameRules + offset);
}
else if (bit_count >= 9)
{
return *(int16_t *)((intptr_t)pGameRules + offset);
}
else if (bit_count >= 2)
{
return *(int8_t *)((intptr_t)pGameRules + offset);
}
else
{
return *(bool *)((intptr_t)pGameRules + offset) ? 1 : 0;
}
return -1;
}
static cell_t GameRules_SetProp(IPluginContext *pContext, const cell_t *params)
{
char *prop;
int element = params[4];
int offset;
int bit_count;
bool sendChange = true;
if (params[5] == 0)
sendChange = false;
CBaseEntity *pProxy = NULL;
if (sendChange && ((pProxy = GetGameRulesProxyEnt()) == NULL))
return pContext->ThrowNativeError("Couldn't find gamerules proxy entity");
if (!g_pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
return pContext->ThrowNativeError("Gamerules lookup failed");
pContext->LocalToString(params[1], &prop);
FIND_PROP_SEND(DPT_Int, "integer");
void *pGameRules = *g_pGameRules;
if (bit_count < 1)
{
bit_count = params[3] * 8;
}
if (bit_count >= 17)
{
*(int32_t *)((intptr_t)pGameRules + offset) = params[2];
if (sendChange)
{
*(int32_t *)((intptr_t)pProxy + offset) = params[2];
gamehelpers->SetEdictStateChanged(gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pProxy)), offset);
}
}
else if (bit_count >= 9)
{
*(int16_t *)((intptr_t)pGameRules + offset) = (int16_t)params[2];
if (sendChange)
{
*(int16_t *)((intptr_t)pProxy + offset) = (int16_t)params[2];
gamehelpers->SetEdictStateChanged(gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pProxy)), offset);
}
}
else if (bit_count >= 2)
{
*(int8_t *)((intptr_t)pGameRules + offset) = (int8_t)params[2];
if (sendChange)
{
*(int8_t *)((intptr_t)pProxy + offset) = (int8_t)params[2];
gamehelpers->SetEdictStateChanged(gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pProxy)), offset);
}
}
else
{
*(bool *)((intptr_t)pGameRules + offset) = (params[2] == 0) ? false : true;
if (sendChange)
{
*(bool *)((intptr_t)pProxy + offset) = (params[2] == 0) ? false : true;
gamehelpers->SetEdictStateChanged(gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pProxy)), offset);
}
}
return 0;
}
static cell_t GameRules_GetPropFloat(IPluginContext *pContext, const cell_t *params)
{
char *prop;
int element = params[2];
int offset;
int bit_count;
if (!g_pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
return pContext->ThrowNativeError("Gamerules lookup failed.");
pContext->LocalToString(params[1], &prop);
FIND_PROP_SEND(DPT_Float, "float");
void *pGameRules = *g_pGameRules;
float val = *(float *)((intptr_t)pGameRules + offset);
return sp_ftoc(val);
}
static cell_t GameRules_SetPropFloat(IPluginContext *pContext, const cell_t *params)
{
char *prop;
int element = params[3];
int offset;
int bit_count;
bool sendChange = true;
if (params[4] == 0)
sendChange = false;
CBaseEntity *pProxy = NULL;
if (sendChange && ((pProxy = GetGameRulesProxyEnt()) == NULL))
return pContext->ThrowNativeError("Couldn't find gamerules proxy entity.");
if (!g_pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
return pContext->ThrowNativeError("Gamerules lookup failed.");
pContext->LocalToString(params[1], &prop);
FIND_PROP_SEND(DPT_Float, "float");
void *pGameRules = *g_pGameRules;
float newVal = sp_ctof(params[2]);
*(float *)((intptr_t)pGameRules + offset) = newVal;
if (sendChange)
{
*(float *)((intptr_t)pProxy + offset) = newVal;
gamehelpers->SetEdictStateChanged(gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pProxy)), offset);
}
return 0;
}
static cell_t GameRules_GetPropEnt(IPluginContext *pContext, const cell_t *params)
{
char *prop;
int element = params[2];
int offset;
int bit_count;
if (!g_pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
return pContext->ThrowNativeError("Gamerules lookup failed.");
pContext->LocalToString(params[1], &prop);
FIND_PROP_SEND(DPT_Int, "Integer");
void *pGameRules = *g_pGameRules;
CBaseHandle &hndl = *(CBaseHandle *)((intptr_t)pGameRules + offset);
int ref = gamehelpers->IndexToReference(hndl.GetEntryIndex());
return gamehelpers->ReferenceToBCompatRef(ref);
}
static cell_t GameRules_SetPropEnt(IPluginContext *pContext, const cell_t *params)
{
char *prop;
int element = params[3];
int offset;
int bit_count;
bool sendChange = true;
if (params[4] == 0)
sendChange = false;
CBaseEntity *pProxy = NULL;
if (sendChange && ((pProxy = GetGameRulesProxyEnt()) == NULL))
return pContext->ThrowNativeError("Couldn't find gamerules proxy entity.");
if (!g_pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
return pContext->ThrowNativeError("Gamerules lookup failed.");
pContext->LocalToString(params[1], &prop);
FIND_PROP_SEND(DPT_Int, "integer");
void *pGameRules = *g_pGameRules;
CBaseHandle &hndl = *(CBaseHandle *)((intptr_t)pGameRules + offset);
CBaseEntity *pOther;
if (params[2] == -1)
{
hndl.Set(NULL);
}
else
{
pOther = gamehelpers->ReferenceToEntity(params[2]);
if (!pOther)
{
return pContext->ThrowNativeError("Entity %d (%d) is invalid", gamehelpers->ReferenceToIndex(params[4]), params[4]);
}
IHandleEntity *pHandleEnt = (IHandleEntity *)pOther;
hndl.Set(pHandleEnt);
}
if (sendChange)
{
CBaseHandle &hndl = *(CBaseHandle *)((intptr_t)pProxy + offset);
if (params[2] == -1)
{
hndl.Set(NULL);
}
else
{
IHandleEntity *pHandleEnt = (IHandleEntity *)pOther;
hndl.Set(pHandleEnt);
}
gamehelpers->SetEdictStateChanged(gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pProxy)), offset);
}
return 0;
}
static cell_t GameRules_GetPropVector(IPluginContext *pContext, const cell_t *params)
{
char *prop;
int element = params[3];
int offset;
int bit_count;
if (!g_pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
return pContext->ThrowNativeError("Gamerules lookup failed.");
pContext->LocalToString(params[1], &prop);
FIND_PROP_SEND(DPT_Vector, "vector");
void *pGameRules = *g_pGameRules;
Vector *v = (Vector *)((intptr_t)pGameRules + offset);
cell_t *vec;
pContext->LocalToPhysAddr(params[2], &vec);
vec[0] = sp_ftoc(v->x);
vec[1] = sp_ftoc(v->y);
vec[2] = sp_ftoc(v->z);
return 1;
}
static cell_t GameRules_SetPropVector(IPluginContext *pContext, const cell_t *params)
{
char *prop;
int element = params[3];
int offset;
int bit_count;
bool sendChange = true;
if (params[4] == 0)
sendChange = false;
CBaseEntity *pProxy = NULL;
if (sendChange && ((pProxy = GetGameRulesProxyEnt()) == NULL))
return pContext->ThrowNativeError("Couldn't find gamerules proxy entity.");
if (!g_pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
return pContext->ThrowNativeError("Gamerules lookup failed.");
pContext->LocalToString(params[1], &prop);
FIND_PROP_SEND(DPT_Vector, "vector");
void *pGameRules = *g_pGameRules;
Vector *v = (Vector *)((intptr_t)pGameRules + offset);
cell_t *vec;
pContext->LocalToPhysAddr(params[2], &vec);
v->x = sp_ctof(vec[0]);
v->y = sp_ctof(vec[1]);
v->z = sp_ctof(vec[2]);
if (sendChange)
{
v = (Vector *)((intptr_t)g_pGameRules + offset);
v->x = sp_ctof(vec[0]);
v->y = sp_ctof(vec[1]);
v->z = sp_ctof(vec[2]);
gamehelpers->SetEdictStateChanged(gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pProxy)), offset);
}
return 1;
}
static cell_t GameRules_GetPropString(IPluginContext *pContext, const cell_t *params)
{
char *prop;
int offset;
if (!g_pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
return pContext->ThrowNativeError("Gamerules lookup failed.");
pContext->LocalToString(params[1], &prop);
sm_sendprop_info_t info;
if (!gamehelpers->FindSendPropInfo(g_szGameRulesProxy, prop, &info))
{
return pContext->ThrowNativeError("Property \"%s\" not found on the gamerules proxy", prop);
}
offset = info.actual_offset;
if (info.prop->GetType() != DPT_String)
{
return pContext->ThrowNativeError("SendProp %s type is not a string (%d != %d)",
prop,
info.prop->GetType(),
DPT_String);
}
void *pGameRules = *g_pGameRules;
size_t len;
const char *src;
src = (char *)((intptr_t)pGameRules + offset);
pContext->StringToLocalUTF8(params[2], params[3], src, &len);
return len;
}
// From sm_stringutil
inline int strncopy(char *dest, const char *src, size_t count)
{
if (!count)
{
return 0;
}
char *start = dest;
while ((*src) && (--count))
{
*dest++ = *src++;
}
*dest = '\0';
return (dest - start);
}
//
static cell_t GameRules_SetPropString(IPluginContext *pContext, const cell_t *params)
{
char *prop;
int offset;
int maxlen;
bool sendChange = true;
if (params[3] == 0)
sendChange = false;
CBaseEntity *pProxy = NULL;
if (sendChange && ((pProxy = GetGameRulesProxyEnt()) == NULL))
return pContext->ThrowNativeError("Couldn't find gamerules proxy entity.");
if (!g_pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
return pContext->ThrowNativeError("Gamerules lookup failed.");
pContext->LocalToString(params[1], &prop);
sm_sendprop_info_t info;
if (!gamehelpers->FindSendPropInfo(g_szGameRulesProxy, prop, &info))
{
return pContext->ThrowNativeError("Property \"%s\" not found on the gamerules proxy", prop);
}
offset = info.actual_offset;
if (info.prop->GetType() != DPT_String)
{
return pContext->ThrowNativeError("SendProp %s type is not a string (%d != %d)",
prop,
info.prop->GetType(),
DPT_String);
}
void *pGameRules = *g_pGameRules;
maxlen = DT_MAX_STRING_BUFFERSIZE;
char *src;
char *dest = (char *)((intptr_t)pGameRules + offset);
pContext->LocalToString(params[2], &src);
size_t len = strncopy(dest, src, maxlen);
if (sendChange)
{
dest = (char *)((intptr_t)pProxy + offset);
strncopy(dest, src, maxlen);
gamehelpers->SetEdictStateChanged(gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pProxy)), offset);
}
return len;
}
sp_nativeinfo_t g_GameRulesNatives[] =
{
{"GameRules_GetProp", GameRules_GetProp},
{"GameRules_SetProp", GameRules_SetProp},
{"GameRules_GetPropFloat", GameRules_GetPropFloat},
{"GameRules_SetPropFloat", GameRules_SetPropFloat},
{"GameRules_GetPropEnt", GameRules_GetPropEnt},
{"GameRules_SetPropEnt", GameRules_SetPropEnt},
{"GameRules_GetPropVector", GameRules_GetPropVector},
{"GameRules_SetPropVector", GameRules_SetPropVector},
{"GameRules_GetPropString", GameRules_GetPropString},
{"GameRules_SetPropString", GameRules_SetPropString},
{NULL, NULL},
};

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@ -0,0 +1,44 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod SDKTools Extension
* Copyright (C) 2004-2011 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_EXTENSION_GRNATIVES_H_
#define _INCLUDE_SOURCEMOD_EXTENSION_GRNATIVES_H_
/**
* @file gamerulesnatives.h
* @brief SDK Tools extension gamerules natives header.
*/
void GameRulesNativesInit();
extern sp_nativeinfo_t g_GameRulesNatives[];
#endif //_INCLUDE_SOURCEMOD_EXTENSION_GRNATIVES_H_

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@ -841,6 +841,7 @@
<ClCompile Include="..\asm\asm.c" />
<ClCompile Include="..\CDetour\detours.cpp" />
<ClCompile Include="..\extension.cpp" />
<ClCompile Include="..\gamerulesnatives.cpp" />
<ClCompile Include="..\hooks.cpp" />
<ClCompile Include="..\inputnatives.cpp" />
<ClCompile Include="..\output.cpp" />
@ -863,6 +864,7 @@
<ItemGroup>
<ClInclude Include="..\CellRecipientFilter.h" />
<ClInclude Include="..\extension.h" />
<ClInclude Include="..\gamerulesnatives.h" />
<ClInclude Include="..\hooks.h" />
<ClInclude Include="..\..\..\public\extensions\ISDKTools.h" />
<ClInclude Include="..\output.h" />

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@ -81,6 +81,9 @@
<ClCompile Include="..\sdk\smsdk_ext.cpp">
<Filter>SourceMod SDK</Filter>
</ClCompile>
<ClCompile Include="..\gamerulesnatives.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\CellRecipientFilter.h">
@ -125,5 +128,8 @@
<ClInclude Include="..\sdk\smsdk_ext.h">
<Filter>SourceMod SDK</Filter>
</ClInclude>
<ClInclude Include="..\gamerulesnatives.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>

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@ -182,3 +182,40 @@ void GetIServer()
iserver = reinterpret_cast<IServer *>(addr);
}
#endif
const char *GetDTTypeName(int type)
{
switch (type)
{
case DPT_Int:
{
return "integer";
}
case DPT_Float:
{
return "float";
}
case DPT_Vector:
{
return "vector";
}
case DPT_String:
{
return "string";
}
case DPT_Array:
{
return "array";
}
case DPT_DataTable:
{
return "datatable";
}
default:
{
return NULL;
}
}
return NULL;
}

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@ -38,4 +38,6 @@ extern void *g_EntList;
void InitializeValveGlobals();
void GetIServer();
const char *GetDTTypeName(int type);
#endif // _INCLUDE_SDKTOOLS_VGLOBALS_H_

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@ -32,6 +32,7 @@
#include "extension.h"
#include "util.h"
#include "vhelpers.h"
#include "vglobals.h"
CallHelper s_Teleport;
CallHelper s_GetVelocity;
@ -278,43 +279,6 @@ void ShutdownHelpers()
s_EyeAngles.Shutdown();
}
const char *GetDTTypeName(int type)
{
switch (type)
{
case DPT_Int:
{
return "integer";
}
case DPT_Float:
{
return "float";
}
case DPT_Vector:
{
return "vector";
}
case DPT_String:
{
return "string";
}
case DPT_Array:
{
return "array";
}
case DPT_DataTable:
{
return "datatable";
}
default:
{
return NULL;
}
}
return NULL;
}
void UTIL_DrawSendTable_XML(FILE *fp, SendTable *pTable, int space_count)
{
char spaces[255];

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@ -19,6 +19,8 @@
"SlapSoundCount" "2"
"SlapSound1" "player/damage1.wav"
"SlapSound2" "player/damage2.wav"
"GameRulesProxy" "CTerrorGameRulesProxy"
}
}

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@ -19,6 +19,8 @@
"SlapSoundCount" "2"
"SlapSound1" "player/damage1.wav"
"SlapSound2" "player/damage2.wav"
"GameRulesProxy" "CTerrorGameRulesProxy"
}
}

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@ -42,5 +42,10 @@
"windows" "442"
}
}
"Keys"
{
"GameRulesProxy" "CAlienSwarmProxy"
}
}
}

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@ -20,6 +20,8 @@
"SlapSound1" "player/damage1.wav"
"SlapSound2" "player/damage2.wav"
"SlapSound3" "player/damage3.wav"
"GameRulesProxy" "CCSGameRulesProxy"
}
"Offsets"

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@ -62,5 +62,10 @@
"windows" "442"
}
}
"Keys"
{
"GameRulesProxy" "CDDDGameRulesProxy"
}
}
}

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@ -101,5 +101,10 @@
"mac" "408"
}
}
"Keys"
{
"GameRulesProxy" "CDODGameRulesProxy"
}
}
}

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@ -101,5 +101,10 @@
"mac" "408"
}
}
"Keys"
{
"GameRulesProxy" "CTFGameRulesProxy"
}
}
}

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@ -49,6 +49,7 @@
#include <sdktools_entinput>
#include <sdktools_entoutput>
#include <sdktools_hooks>
#include <sdktools_gamerules>
enum SDKCallType
{

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@ -0,0 +1,194 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod (C)2004-2011 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This file is part of the SourceMod/SourcePawn SDK.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#if defined _sdktools_gamerules_included
#endinput
#endif
#define _sdktools_gamerules_included
enum RoundState {
// initialize the game, create teams
RoundState_Init,
//Before players have joined the game. Periodically checks to see if enough players are ready
//to start a game. Also reverts to this when there are no active players
RoundState_Pregame,
//The game is about to start, wait a bit and spawn everyone
RoundState_StartGame,
//All players are respawned, frozen in place
RoundState_Preround,
//Round is on, playing normally
RoundState_RoundRunning,
//Someone has won the round
RoundState_TeamWin,
//Noone has won, manually restart the game, reset scores
RoundState_Restart,
//Noone has won, restart the game
RoundState_Stalemate,
//Game is over, showing the scoreboard etc
RoundState_GameOver,
//Game is over, doing bonus round stuff
RoundState_Bonus,
};
/**
* Retrieves an integer value from a property of the gamerules entity.
*
* @param prop Property name.
* @param size Number of bytes to read (valid values are 1, 2, or 4).
* This value is auto-detected, and the size parameter is
* only used as a fallback in case detection fails.
* @param element Element # (starting from 0) if property is an array.
* @return Value at the given property offset.
* @error Not supported.
*/
native GameRules_GetProp(const String:prop[], size=4, element=0);
/**
* Sets an integer value for a property of the gamerules entity.
*
* @param prop Property name.
* @param value Value to set.
* @param size Number of bytes to write (valid values are 1, 2, or 4).
* This value is auto-detected, and the size parameter is
* only used as a fallback in case detection fails.
* @param element Element # (starting from 0) if property is an array.
* @error Not supported.
* @noreturn
*/
native GameRules_SetProp(const String:prop[], any:value, size=4, element=0, bool:changeState=false);
/**
* Retrieves a float value from a property of the gamerules entity.
*
* @param prop Property name.
* @param element Element # (starting from 0) if property is an array.
* @return Value at the given property offset.
* @error Not supported.
*/
native Float:GameRules_GetPropFloat(const String:prop[], element=0);
/**
* Sets a float value for a property of the gamerules entity.
*
* @param prop Property name.
* @param value Value to set.
* @param element Element # (starting from 0) if property is an array.
* @noreturn
* @error Not supported.
*/
native GameRules_SetPropFloat(const String:prop[], Float:value, element=0, bool:changeState=false);
/**
* Retrieves a entity index from a property of the gamerules entity.
*
* @param prop Property name.
* @param element Element # (starting from 0) if property is an array.
* @return Entity index at the given property.
* If there is no entity, or the entity is not valid,
* then -1 is returned.
* @error Not supported.
*/
native GameRules_GetPropEnt(const String:prop[], element=0);
/**
* Sets an entity index for a property of the gamerules entity.
*
* @param prop Property name.
* @param other Entity index to set, or -1 to unset.
* @param element Element # (starting from 0) if property is an array.
* @noreturn
* @error Not supported.
*/
native GameRules_SetPropEnt(const String:prop[], other, element=0, bool:changeState=false);
/**
* Retrieves a vector of floats from the gamerules entity, given a named network property.
*
* @param prop Property name.
* @param vec Vector buffer to store data in.
* @param element Element # (starting from 0) if property is an array.
* @noreturn
* @error Not supported.
*/
native GameRules_GetPropVector(const String:prop[], Float:vec[3], element=0);
/**
* Sets a vector of floats in the gamerules entity, given a named network property.
*
* @param prop Property name.
* @param vec Vector to set.
* @param element Element # (starting from 0) if property is an array.
* @noreturn
* @error Not supported.
*/
native GameRules_SetPropVector(const String:prop[], const Float:vec[3], element=0, bool:changeState=false);
/**
* Gets a gamerules property as a string.
*
* @param prop Property to use.
* @param buffer Destination string buffer.
* @param maxlen Maximum length of output string buffer.
* @return Number of non-null bytes written.
* @error Not supported.
*/
native GameRules_GetPropString(const String:prop[], String:buffer[], maxlen);
/**
* Sets a gamerules property as a string.
*
* @param prop Property to use.
* @param buffer String to set.
* @return Number of non-null bytes written.
* @error Not supported.
*/
native GameRules_SetPropString(const String:prop[], const String:buffer[], bool:changeState=false);
/**
* Gets the current round state.
*
* @return Round state.
* @error Game doesn't support round state.
*/
stock RoundState:GameRules_GetRoundState()
{
return RoundState:GameRules_GetProp("m_iRoundState");
}

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@ -0,0 +1,129 @@
#include <sourcemod>
#include <sdktools>
enum Game { Game_TF, Game_SWARM }
new Game:g_Game;
public APLRes:AskPluginLoad2(Handle:myself, bool:late, String:error[], err_max)
{
decl String:gamedir[64];
GetGameFolderName(gamedir, sizeof(gamedir));
if (!strcmp(gamedir, "tf"))
{
g_Game = Game_TF;
return APLRes_Success;
}
if (!strcmp(gamedir, "swarm"))
{
g_Game = Game_SWARM;
return APLRes_Success;
}
strcopy(error, err_max, "These tests are only supported on TF2 and Alien Swarm");
return APLRes_Failure;
}
public OnPluginStart()
{
if (g_Game == Game_TF)
{
RegConsoleCmd("gr_getstate", gr_getstate);
RegConsoleCmd("gr_ttr", gr_ttr);
RegConsoleCmd("gr_tbs", gr_tbs);
RegConsoleCmd("gr_nextspawn", gr_nextspawn);
RegConsoleCmd("gr_settime", gr_settime);
RegConsoleCmd("gr_getgoal", gr_getgoal);
RegConsoleCmd("gr_setgoal", gr_setgoal);
}
else if (g_Game == Game_SWARM)
{
HookEvent("entity_killed", entity_killed);
RegConsoleCmd("gr_getstimmer", gr_getstimmer);
}
}
public Action:gr_getstate(client, argc)
{
ReplyToCommand(client, "Round state is %d", GameRules_GetRoundState());
return Plugin_Handled;
}
stock Float:GameRules_GetTimeUntilRndReset()
{
new Float:flRestartTime = GameRules_GetPropFloat("m_flRestartRoundTime");
if (flRestartTime == -1.0)
return flRestartTime;
return flRestartTime - GetGameTime();
}
public Action:gr_ttr(client, argc)
{
ReplyToCommand(client, "Time til restart is %.2f", GameRules_GetTimeUntilRndReset());
return Plugin_Handled;
}
public Action:gr_tbs(client, argc)
{
ReplyToCommand(client, "Time between spawns for team2 is %.2f", GameRules_GetPropFloat("m_TeamRespawnWaveTimes", 2));
return Plugin_Handled;
}
public Action:gr_nextspawn(client, argc)
{
ReplyToCommand(client, "Next spawn for team2 is %.2f", GameRules_GetPropFloat("m_flNextRespawnWave", 2));
return Plugin_Handled;
}
public Action:gr_settime(client, argc)
{
GameRules_SetPropFloat("m_TeamRespawnWaveTimes", 2.0, 2, true);
return Plugin_Handled;
}
public Action:gr_getgoal(client, argc)
{
decl String:goal[64];
GameRules_GetPropString("m_pszTeamGoalStringRed", goal, sizeof(goal));
ReplyToCommand(client, "Red goal string is \"%s\"", goal);
return Plugin_Handled;
}
public Action:gr_setgoal(client, argc)
{
GameRules_SetPropString("m_pszTeamGoalStringRed", "urururur", true);
decl String:goal[64];
GameRules_GetPropString("m_pszTeamGoalStringRed", goal, sizeof(goal));
ReplyToCommand(client, "Red goal string is \"%s\"", goal);
return Plugin_Handled;
}
//.. DIE
public entity_killed(Handle:event, const String:name[], bool:dontBroadcast)
{
new ent = GetEventInt(event, "entindex_killed");
if (!IsValidEdict(ent))
return;
decl String:classname[64];
GetEdictClassname(ent, classname, sizeof(classname));
if (!!strcmp(classname, "asw_marine"))
return;
decl Float:deathvec[3];
GameRules_GetPropVector("m_vMarineDeathPos", deathvec);
PrintToChatAll("Death vec is %.3f %.3f %.3f", deathvec[0], deathvec[1], deathvec[2]);
}
// you can manually induce this with asw_PermaStim (needs sv_cheats)
public Action:gr_getstimmer(client, argc)
{
ReplyToCommand(client, "%N (%.2f/%.2f)",
GameRules_GetPropEnt("m_hStartStimPlayer"),
GameRules_GetPropFloat("m_flStimStartTime"),
GameRules_GetPropFloat("m_flStimEndTime"));
return Plugin_Handled;
}