Fixed some gamedata lookups requiring symbols on linux/mac (bug 4832, r=fyren).

This commit is contained in:
Nicholas Hastings 2011-04-04 13:44:19 -04:00
parent a5c4739804
commit ef082d855c
3 changed files with 82 additions and 59 deletions

View File

@ -133,40 +133,57 @@ void CHalfLife2::OnSourceModAllInitialized()
void CHalfLife2::OnSourceModAllInitialized_Post()
{
char *addr = NULL;
#ifdef PLATFORM_WINDOWS
int offset;
/* gEntList and/or g_pEntityList */
if (!g_pGameConf->GetMemSig("LevelShutdown", (void **)&addr))
/*
* gEntList and/or g_pEntityList
*
* First try to lookup pointer directly for platforms with symbols.
* If symbols aren't present (Windows or stripped Linux/Mac),
* attempt find via LevelShutdown + offset
*/
if (g_pGameConf->GetMemSig("gEntList", (void **)&addr))
{
g_Logger.LogError("Logical Entities not supported by this mod (LevelShutdown) - Reverting to networkable entities only");
return;
if (!addr)
{
// Key exists so notify if lookup fails, but try other method.
g_Logger.LogError("Failed lookup of gEntList directly - Reverting to lookup via LevelShutdown");
}
else
{
g_EntList = reinterpret_cast<void *>(addr);
}
}
if (!addr)
if (!g_EntList)
{
g_Logger.LogError("Failed lookup of LevelShutdown - Reverting to networkable entities only");
return;
if (!g_pGameConf->GetMemSig("LevelShutdown", (void **)&addr))
{
g_Logger.LogError("Logical Entities not supported by this mod (LevelShutdown) - Reverting to networkable entities only");
return;
}
if (!addr)
{
g_Logger.LogError("Failed lookup of LevelShutdown - Reverting to networkable entities only");
return;
}
int offset;
if (!g_pGameConf->GetOffset("gEntList", &offset))
{
g_Logger.LogError("Logical Entities not supported by this mod (gEntList) - Reverting to networkable entities only");
return;
}
g_EntList = *reinterpret_cast<void **>(addr + offset);
}
if (!g_pGameConf->GetOffset("gEntList", &offset))
{
g_Logger.LogError("Logical Entities not supported by this mod (gEntList) - Reverting to networkable entities only");
return;
}
g_EntList = *reinterpret_cast<void **>(addr + offset);
#elif defined PLATFORM_LINUX || defined PLATFORM_APPLE
/* gEntList and/or g_pEntityList */
if (!g_pGameConf->GetMemSig("gEntList", (void **)&addr))
{
g_Logger.LogError("Logical Entities not supported by this mod (gEntList) - Reverting to networkable entities only");
return;
}
if (!addr)
if (!g_EntList)
{
g_Logger.LogError("Failed lookup of gEntList - Reverting to networkable entities only");
return;
}
g_EntList = reinterpret_cast<void *>(addr);
#endif
if (!g_pGameConf->GetOffset("EntInfo", &entInfoOffset))
{

View File

@ -285,26 +285,33 @@ void TempEntityManager::Initialize()
int offset;
m_Loaded = false;
/*
* First try to lookup s_pTempEntities directly for platforms with symbols.
* If symbols aren't present (Windows or stripped Linux/Mac),
* attempt find via CBaseTempEntity ctor + offset
*/
/* Read our sigs and offsets from the config file */
#if defined PLATFORM_WINDOWS
if (!g_pGameConf->GetMemSig("CBaseTempEntity", &addr) || !addr)
if (g_pGameConf->GetMemSig("s_pTempEntities", &addr) && addr)
{
/* Store the head of the TE linked list */
m_ListHead = *(void **)addr;
}
else if (g_pGameConf->GetMemSig("CBaseTempEntity", &addr) && addr)
{
if (!g_pGameConf->GetOffset("s_pTempEntities", &offset))
{
return;
}
/* Store the head of the TE linked list */
m_ListHead = **(void ***)((unsigned char *)addr + offset);
}
else
{
return;
}
if (!g_pGameConf->GetOffset("s_pTempEntities", &offset))
{
return;
}
/* Store the head of the TE linked list */
m_ListHead = **(void ***)((unsigned char *)addr + offset);
#else
if (!g_pGameConf->GetMemSig("s_pTempEntities", &addr) || !addr)
{
return;
}
/* Store the head of the TE linked list */
m_ListHead = *(void **)addr;
#endif
if (!g_pGameConf->GetOffset("GetTEName", &m_NameOffs))
{
return;

View File

@ -39,29 +39,28 @@ void InitializeValveGlobals()
{
g_EntList = gamehelpers->GetGlobalEntityList();
/*
* g_pGameRules
*
* First try to lookup pointer directly for platforms with symbols.
* If symbols aren't present (Windows or stripped Linux/Mac),
* attempt find via CreateGameRulesObject + offset
*/
char *addr;
#ifdef PLATFORM_WINDOWS
/* g_pGameRules */
if (!g_pGameConf->GetMemSig("CreateGameRulesObject", (void **)&addr) || !addr)
if (g_pGameConf->GetMemSig("g_pGameRules", (void **)&addr) && addr)
{
return;
g_pGameRules = reinterpret_cast<void **>(addr);
}
int offset;
if (!g_pGameConf->GetOffset("g_pGameRules", &offset) || !offset)
else if (g_pGameConf->GetMemSig("CreateGameRulesObject", (void **)&addr) && addr)
{
return;
int offset;
if (!g_pGameConf->GetOffset("g_pGameRules", &offset) || !offset)
{
return;
}
g_pGameRules = *reinterpret_cast<void ***>(addr + offset);
}
g_pGameRules = *reinterpret_cast<void ***>(addr + offset);
#elif defined PLATFORM_LINUX || defined PLATFORM_APPLE
/* g_pGameRules */
if (!g_pGameConf->GetMemSig("g_pGameRules", (void **)&addr) || !addr)
{
return;
}
g_pGameRules = reinterpret_cast<void **>(addr);
#endif
}
size_t UTIL_StringToSignature(const char *str, char buffer[], size_t maxlength)