These two base plugins are using the MAPLIST_FLAG_NO_DEFAULT when they shouldn't, which causes much user (and SM developer) confusion as it is completely counter to the documentation.
The `TopMenu` methodmap natives weren't marked as optional if the extension was optional like the other normal natives.
The `Regex` natives weren't marked as optional at all before if the regex extension was included optionally.
This makes the error message cleaner in case topmenus aren't loaded.
```
adminmenu.smx (Admin Menu): Required extension "TopMenus" file("topmenus.ext") not running
basebans.smx (Basic Ban Commands): Native "TopMenu.Display" was not found
```
* Match old DataPack behavior when overwriting data
* Make RemoveItem more flexible
* Ditch implied RemoveItem behavior & asher fixes
* KyleS nits - but fixed before he says them
* Add back implicit behavior
* Update CDataPack.cpp
Committing to the spec.
* Update CDataPack.h
* fixup removing last item if explicitly requested
* Fix logic for accepting pack pos, rather than index
* Fixup IsReadable
* headache is over now
* Fix rockthevote not clearing g_Voted on fakeclients.
* remove g_RTVAllowed in rockthevote as it's unused.
* Fix basebans using the wrong forward for configs.
* Prevent sm_addban from banning an immune steam adminid.
* Sprinkle in IsChatTrigger checks to plugins with plaintext chat hooks.
* fixup g_Voted[client] in OnClientDisconnect
* Add profiler methodmap
* No tag mismatches here
thanks pm
* Lets fix some documentation while we're here.
* Use proper methodmap documentation style
Across sm we use `//` for methodmap docs, so lets just keep this consistent
Apparently people use the float natives for actual float arithmetic; they're not really intended to be used directly.
* Prevent use of primitive float operation functions
* Deprecate float operation functs
* Alias Float natives to internal names
* Add clarifying note
* Remove use of internal FloatDiv native
* Added translation more to basechat
Also fixed colors, because it didn't work without `\x01` at begin of string.
* Fixed cs:go colors, thanks Bara20
* Added 'space' at the start of string.
* Added check for Engine_CSGO, to remove offset on other games
* forgot one row
* Create FrameIterator type
This commit adds the FrameIterator type to core sm along with a few
methods around getting the information for each frame.
* Fix incorrect documentation
[skip ci]
* Implement KyleS's Changes
* A nit
Be able to push NULL_[VECTOR|STRING] to a forward or direct function call.
The callee can check the parameter using the IsNullVector/IsNullString natives.
* Add OnPlayerRunCmdPost forward
Allow plugins to catch the values that are actually used by the game
after some eventual changes by other plugins.
* Add |const| qualifier to arrays in OnPlayerRunCmdPost forward
Be able to push NULL_[VECTOR|STRING] to a forward or direct function call.
The callee can check the parameter using the IsNullVector/IsNullString natives.
Add GetArrayBlockSize and GetStackBlockSize and equivalent properties to
the methodmaps to get the blocksize the array or stack was created with.
Useful when getting array handles from other plugins you didn't create
yourself.
* Fix for CS:GO not showing the sm_msay exit button
Fix for CS:GO not showing the sm_msay exit button
![mSayPanel.CurrentKey = 9](http://i.imgur.com/t8079No.png)
![mSayPanel.CurrentKey = 10](http://i.imgur.com/qxgVoUM.png)
* Someone ate the semicolon
Made a new one
* Uses gamedata to determine the exit button
Uses gamedata to determine the exit button
* GetMenuStyle -> GetPanelStyle
Append number instead of randomizing when renaming multiple players.
Before the change:
sm_rename @all "Random Name" - this would rename everyone but the names would be randomized (random characters and numbers)
After the change:
sm_rename @all "Random Name" - this would rename everyone to: Random Name 1, Random Name 2, Random Name 3 ... etc.
Description:
sm_rename can only rename 1 player at a time, when you specify a name. If you use this command on multiple players (like sm_rename @bots "A random bot"), their names get randomized(just like when you dont specify a name). So I propose this change, so you can rename multiple people.
PS:The funny thing is that there was a comment in the code about not wanting everyone to have a same name, but sm_rename doesnt a have check for this so you could use sm_rename to rename everyone, one by one, using the same name.