Add additional native, fix include file.

This commit is contained in:
Ruben Gonzalez
2017-09-19 12:37:11 -04:00
parent 8a36d0486b
commit 8c8af88cee
2 changed files with 33 additions and 6 deletions
+17 -5
View File
@@ -141,7 +141,7 @@ enum CSWeaponID
CSWeapon_CZ75A = 63,
CSWeapon_REVOLVER = 64,
CSWeapon_TAGGRENADE = 68,
CSWeapon_MAX_WEAPONS_NO_KNIFES, // Max without the knife item defs, usefull when treating all knives as a regular knife.
CSWeapon_MAX_WEAPONS_NO_KNIFES, // Max without the knife item defs, useful when treating all knives as a regular knife.
CSWeapon_BAYONET = 500,
CSWeapon_KNIFE_FLIP = 505,
CSWeapon_KNIFE_GUT = 506,
@@ -380,7 +380,7 @@ native int CS_WeaponIDToAlias(CSWeaponID weaponID, char[] destination, int len);
* @param weaponID WeaponID to check
* @return Returns true if its a valid WeaponID false otherwise.
*
* @note This will return false always for CSWeapon_NONE
* @note This will return false always for CSWeapon_NONE. Should only be called after OnMapStart since weapon info isnt intialized before.
*/
native bool CS_IsValidWeaponID(CSWeaponID id);
@@ -395,13 +395,24 @@ native void CS_UpdateClientModel(int client);
/**
* Returns a CSWeaponID equivalent based on the item definition index.
*
* @param ItemDefinitionIndex Definition index to get the CSWeaponID value for.
* @param iDefIndex Definition index to get the CSWeaponID value for.
* @return Returns CSWeaponID value for the definition index.
*
* @error Invalid definition index.
* @note In most cases the id will be the item definition index.
* @note In most cases the id will be the item definition index. Works for CS:GO ONLY.
*/
native CSWeaponID CS_ItemDefIndexToID(int ItemDefinitionIndex);
native CSWeaponID CS_ItemDefIndexToID(int iDefIndex);
/**
* Returns a item definition index equivalent based on the CSWeaponID.
*
* @param id CSWeaponID to get the item definition for.
* @return Returns item definition index value for the weapon id.
*
* @error Invalid weapon id.
* @note In most cases the item deinition index will be the id. Works for CS:GO ONLY.
*/
native int CS_WeaponIDToItemDefIndex(CSWeaponID id);
/**
* Do not edit below this line!
@@ -442,5 +453,6 @@ public void __ext_cstrike_SetNTVOptional()
MarkNativeAsOptional("CS_IsValidWeaponID");
MarkNativeAsOptional("CS_UpdateClientModel");
MarkNativeAsOptional("CS_ItemDefIndexToID");
MarkNativeAsOptional("CS_WeaponIDToItemDefIndex");
}
#endif