Add internationalization to basechat and fix CS:GO colours (#674)
* Added translation more to basechat Also fixed colors, because it didn't work without `\x01` at begin of string. * Fixed cs:go colors, thanks Bara20 * Added 'space' at the start of string. * Added check for Engine_CSGO, to remove offset on other games * forgot one row
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+17
-5
@@ -334,7 +334,10 @@ void SendChatToAll(int client, const char[] message)
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}
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FormatActivitySource(client, i, nameBuf, sizeof(nameBuf));
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PrintToChat(i, "\x04(ALL) %s: \x01%s", nameBuf, message);
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if (g_GameEngine == Engine_CSGO)
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PrintToChat(i, " \x01\x0B\x04%t: \x01%s", "Say all", nameBuf, message);
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else
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PrintToChat(i, "\x04%t: \x01%s", "Say all", nameBuf, message);
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}
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}
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@@ -360,7 +363,10 @@ void SendChatToAdmins(int from, const char[] message)
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{
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if (IsClientInGame(i) && (from == i || CheckCommandAccess(i, "sm_chat", ADMFLAG_CHAT)))
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{
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PrintToChat(i, "\x04(%sADMINS) %N: \x01%s", fromAdmin ? "" : "TO ", from, message);
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if (g_GameEngine == Engine_CSGO)
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PrintToChat(i, " \x01\x0B\x04%t: \x01%s", fromAdmin ? "Chat admins" : "Chat to admins", from, message);
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else
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PrintToChat(i, "\x04%t: \x01%s", fromAdmin ? "Chat admins" : "Chat to admins", from, message);
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}
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}
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}
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@@ -388,10 +394,16 @@ void SendPrivateChat(int client, int target, const char[] message)
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}
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else if (target != client)
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{
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PrintToChat(client, "\x04(Private to %N) %N: \x01%s", target, client, message);
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if (g_GameEngine == Engine_CSGO)
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PrintToChat(client, " \x01\x0B\x04%t: \x01%s", "Private say to", target, client, message);
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else
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PrintToChat(client, "\x04%t: \x01%s", "Private say to", target, client, message);
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}
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PrintToChat(target, "\x04(Private to %N) %N: \x01%s", target, client, message);
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if (g_GameEngine == Engine_CSGO)
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PrintToChat(target, " \x01\x0B\x04%t: \x01%s", "Private say to", target, client, message);
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else
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PrintToChat(target, "\x04%t: \x01%s", "Private say to", target, client, message);
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LogAction(client, target, "\"%L\" triggered sm_psay to \"%L\" (text %s)", client, target, message);
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}
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