Add new Traceray natives (#754)
This commit is contained in:
@@ -9,7 +9,7 @@
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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@@ -116,22 +116,41 @@ typeset TraceEntityFilter
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* Called on entity filtering.
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*
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* @param entity Entity index.
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* @param contentsMask Contents Mask.
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* @return True to allow the current entity to be hit, otherwise false.
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*/
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* @param contentsMask Contents Mask.
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* @return True to allow the current entity to be hit, otherwise false.
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*/
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function bool (int entity, int contentsMask);
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/**
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* Called on entity filtering.
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*
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* @param entity Entity index.
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* @param contentsMask Contents Mask.
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* @param data Data value, if used.
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* @return True to allow the current entity to be hit, otherwise false.
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*/
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* @param contentsMask Contents Mask.
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* @param data Data value, if used.
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* @return True to allow the current entity to be hit, otherwise false.
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*/
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function bool (int entity, int contentsMask, any data);
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};
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typeset TraceEntityEnumerator
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{
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/**
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* Called for each entity enumerated with EnumerateEntities*.
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*
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* @param entity Entity index.
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* @return True to continue enumerating, otherwise false.
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*/
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function bool (int entity);
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/**
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* Called for each entity enumerated with EnumerateEntities*.
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*
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* @param entity Entity index.
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* @param data Data value, if used.
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* @return True to continue enumerating, otherwise false. */
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function bool (int entity, any data);
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}
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/**
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* Get the contents mask and the entity index at the given position.
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*
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@@ -163,7 +182,7 @@ native void TR_TraceRay(const float pos[3],
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const float vec[3],
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int flags,
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RayType rtype);
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/**
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* Starts up a new trace hull using a global trace result.
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*
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@@ -180,19 +199,64 @@ native void TR_TraceHull(const float pos[3],
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int flags);
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/**
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* Starts up a new trace ray using a global trace result and a customized
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* Enumerates over entities along a ray. This may find entities that are
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* close to the ray but do not actually intersect it. Use TR_Clip*RayToEntity
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* with TR_DidHit to check if the ray actually intersects the entity.
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*
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* @param pos Starting position of the ray.
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* @param vec Depending on RayType, it will be used as the ending
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* point, or the direction angle.
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* @param triggers If true, enumerate only triggers. Otherwise, enumerate
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* only non-triggers.
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* @param rtype Method to calculate the ray direction.
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* @param enumerator Function to use as enumerator. For each entity found
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* along the ray, this function is called.
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* @param data Arbitrary data value to pass through to the enumerator.
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*/
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native void TR_EnumerateEntities(const float pos[3],
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const float vec[3],
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bool triggers,
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RayType rtype,
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TraceEntityEnumerator enumerator,
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any data=0);
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/**
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* Enumerates over entities along a ray hull. This may find entities that are
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* close to the ray but do not actually intersect it. Use TR_Clip*RayToEntity
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* with TR_DidHit to check if the ray actually intersects the entity.
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*
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* @param pos Starting position of the ray.
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* @param vec Ending position of the ray.
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* @param mins Hull minimum size.
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* @param maxs Hull maximum size.
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* @param triggers If true, enumerate only triggers. Otherwise, enumerate
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* only non-triggers.
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* @param enumerator Function to use as enumerator. For each entity found
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* along the ray, this function is called.
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* @param data Arbitrary data value to pass through to the enumerator.
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*/
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native void TR_EnumerateEntitiesHull(const float pos[3],
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const float vec[3],
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const float mins[3],
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const float maxs[3],
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bool triggers,
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TraceEntityEnumerator enumerator,
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any data=0);
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/**
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* Starts up a new trace ray using a global trace result and a customized
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* trace ray filter.
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*
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* Calling TR_Trace*Filter or TR_Trace*FilterEx from inside a filter
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* Calling TR_Trace*Filter or TR_Trace*FilterEx from inside a filter
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* function is currently not allowed and may not work.
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*
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* @param pos Starting position of the ray.
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* @param vec Depending on RayType, it will be used as the ending
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* @param vec Depending on RayType, it will be used as the ending
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* point, or the direction angle.
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* @param flags Trace flags.
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* @param rtype Method to calculate the ray direction.
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* @param filter Function to use as a filter.
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* @param data Arbitrary data value to pass through to the filter
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* @param data Arbitrary data value to pass through to the filter
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* function.
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*/
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native void TR_TraceRayFilter(const float pos[3],
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@@ -201,22 +265,21 @@ native void TR_TraceRayFilter(const float pos[3],
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RayType rtype,
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TraceEntityFilter filter,
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any data=0);
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/**
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* Starts up a new trace hull using a global trace result and a customized
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* Starts up a new trace hull using a global trace result and a customized
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* trace ray filter.
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*
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* Calling TR_Trace*Filter or TR_Trace*FilterEx from inside a filter
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* Calling TR_Trace*Filter or TR_Trace*FilterEx from inside a filter
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* function is currently not allowed and may not work.
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*
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* @param pos Starting position of the ray.
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* @param vec Depending on RayType, it will be used as the ending
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* point, or the direction angle.
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* @param vec Ending position of the ray.
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* @param mins Hull minimum size.
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* @param maxs Hull maximum size.
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* @param flags Trace flags.
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* @param filter Function to use as a filter.
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* @param data Arbitrary data value to pass through to the filter
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* @param data Arbitrary data value to pass through to the filter
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* function.
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*/
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native void TR_TraceHullFilter(const float pos[3],
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@@ -227,11 +290,52 @@ native void TR_TraceHullFilter(const float pos[3],
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TraceEntityFilter filter,
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any data=0);
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/**
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* Clips a ray to a particular entity.
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*
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* @param pos Starting position of the ray.
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* @param vec Depending on RayType, it will be used as the ending
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* point, or the direction angle.
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* @param flags Trace flags.
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* @param rtype Method to calculate the ray direction.
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* @param entity Entity to clip to.
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*/
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native void TR_ClipRayToEntity(const float pos[3],
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const float vec[3],
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int flags,
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RayType rtype,
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int entity);
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/**
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* Clips a ray hull to a particular entity.
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*
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* @param pos Starting position of the ray.
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* @param vec Ending position of the ray.
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* @param mins Hull minimum size.
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* @param maxs Hull maximum size.
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* @param flags Trace flags.
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* @param entity Entity to clip to.
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*/
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native void TR_ClipRayHullToEntity(const float pos[3],
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const float vec[3],
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const float mins[3],
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const float maxs[3],
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int flags,
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int entity);
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/**
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* Clips the current global ray (or hull) to a particular entity.
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*
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* @param flags Trace flags.
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* @param entity Entity to clip to.
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*/
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native void TR_ClipCurrentRayToEntity(int flags, int entity);
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/**
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* Starts up a new trace ray using a new trace result.
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*
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* @param pos Starting position of the ray.
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* @param vec Depending on RayType, it will be used as the ending
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* @param vec Depending on RayType, it will be used as the ending
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* point, or the direction angle.
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* @param flags Trace flags.
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* @param rtype Method to calculate the ray direction.
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@@ -241,7 +345,7 @@ native Handle TR_TraceRayEx(const float pos[3],
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const float vec[3],
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int flags,
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RayType rtype);
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/**
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* Starts up a new trace hull using a new trace result.
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*
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@@ -259,14 +363,14 @@ native Handle TR_TraceHullEx(const float pos[3],
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int flags);
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/**
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* Starts up a new trace ray using a new trace result and a customized
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* Starts up a new trace ray using a new trace result and a customized
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* trace ray filter.
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*
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* Calling TR_Trace*Filter or TR_TraceRay*Ex from inside a filter
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* Calling TR_Trace*Filter or TR_TraceRay*Ex from inside a filter
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* function is currently not allowed and may not work.
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*
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* @param pos Starting position of the ray.
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* @param vec Depending on RayType, it will be used as the ending
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* @param vec Depending on RayType, it will be used as the ending
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* point, or the direction angle.
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* @param flags Trace flags.
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* @param rtype Method to calculate the ray direction.
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@@ -274,18 +378,18 @@ native Handle TR_TraceHullEx(const float pos[3],
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* @param data Arbitrary data value to pass through to the filter function.
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* @return Ray trace handle, which must be closed via CloseHandle().
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*/
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native Handle TR_TraceRayFilterEx(const float pos[3],
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native Handle TR_TraceRayFilterEx(const float pos[3],
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const float vec[3],
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int flags,
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RayType rtype,
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int flags,
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RayType rtype,
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TraceEntityFilter filter,
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any data=0);
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/**
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* Starts up a new trace hull using a new trace result and a customized
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* Starts up a new trace hull using a new trace result and a customized
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* trace ray filter.
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*
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* Calling TR_Trace*Filter or TR_Trace*FilterEx from inside a filter
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* Calling TR_Trace*Filter or TR_Trace*FilterEx from inside a filter
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* function is currently not allowed and may not work.
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*
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* @param pos Starting position of the ray.
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@@ -297,14 +401,58 @@ native Handle TR_TraceRayFilterEx(const float pos[3],
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* @param data Arbitrary data value to pass through to the filter function.
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* @return Ray trace handle, which must be closed via CloseHandle().
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*/
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native Handle TR_TraceHullFilterEx(const float pos[3],
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native Handle TR_TraceHullFilterEx(const float pos[3],
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const float vec[3],
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const float mins[3],
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const float maxs[3],
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int flags,
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int flags,
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TraceEntityFilter filter,
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any data=0);
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/**
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* Clips a ray to a particular entity.
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*
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* @param pos Starting position of the ray.
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* @param vec Depending on RayType, it will be used as the ending
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* point, or the direction angle.
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* @param flags Trace flags.
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* @param rtype Method to calculate the ray direction.
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* @param entity Entity to clip to.
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* @return Ray trace handle, which must be closed via CloseHandle().
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*/
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native Handle TR_ClipRayToEntityEx(const float pos[3],
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const float vec[3],
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int flags,
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RayType rtype,
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int entity);
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/**
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* Clips a ray hull to a particular entity.
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*
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* @param pos Starting position of the ray.
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* @param vec Ending position of the ray.
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* @param mins Hull minimum size.
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* @param maxs Hull maximum size.
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* @param flags Trace flags.
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* @param entity Entity to clip to.
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* @return Ray trace handle, which must be closed via CloseHandle().
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*/
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native Handle TR_ClipRayHullToEntityEx(const float pos[3],
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const float vec[3],
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const float mins[3],
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const float maxs[3],
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int flags,
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int entity);
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/**
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* Clips the current global ray (or hull) to a particular entity.
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*
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* @param flags Trace flags.
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* @param entity Entity to clip to.
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* @return Ray trace handle, which must be closed via CloseHandle().
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*/
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native Handle TR_ClipCurrentRayToEntityEx(int flags, int entity);
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/**
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* Returns the time fraction from a trace result (1.0 means no collision).
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*
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@@ -363,6 +511,6 @@ native void TR_GetPlaneNormal(Handle hndl, float normal[3]);
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* Tests a point to see if it's outside any playable area
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*
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* @param pos Vector buffer to store data in.
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* @return True if outside world, otherwise false.
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* @return True if outside world, otherwise false.
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*/
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native bool TR_PointOutsideWorld(float pos[3]);
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