Commit Graph

1223 Commits

Author SHA1 Message Date
BotoX
60f3268236 Fix GetClientCount(false) 2019-10-20 12:28:44 +02:00
BotoX
4c4629fca7 fix IsMapValid behavior change by a2246af121 2019-10-20 12:28:44 +02:00
BotoX
8e07790997 Implement per-client randomized menus with MenuShufflePerClient native.
Add MenuSetClientMapping native.
2019-10-20 12:28:44 +02:00
BotoX
9da44d67f1 Add GetClientIClient native. 2019-10-20 12:28:44 +02:00
BotoX
0dd3361050 Avoid losing console messages.
Buffers up to 16k bytes of SVC_Print if buffer would overflow, then sends chunks every frame.
Sends up to 2048 bytes per frame and does not split messages.
2019-10-20 12:28:44 +02:00
BotoX
11d12aad11 Extend function calling API for natives and allow catching exceptions.
Change sourcepawn url.
2019-10-20 12:28:44 +02:00
BotoX
a0b8153f4b Added hack to make plugins open a menu with all possible targets on ReplyToTargetError COMMAND_TARGET_AMBIGUOUS.
Explanation:
There are two clients in the server, one named gene, the other one "Ene ~special characters~".
An admin issues "sm_slay Ene" and gets following error message: More than one client matched the given pattern.
What this hack will do is: Use GetCmdArg(0, ...); to get the command name "sm_slay".
Use GetCmdArgString(...); to get the arguments supplied to the command.
Use GetLastProcessTargetString(...); (which was implemented in this commit) to retrieve the arguments that were passed to the last ProcessTargetString call.
It will then pass this data to the DynamicTargeting plugin through its AmbiguousMenu native.
The plugin will open up a menu on the client and list all targets which match the pattern that was supplied to ProcessTargetString.
If the client selects a menu entry, FakeClientCommand will be used to re-execute the command with the correct target.
2019-10-20 12:28:44 +02:00
BotoX
a363587be9 Added client id to MultiTargetFilter forward. 2019-10-20 12:28:44 +02:00
Asher Baker
7a42d6b564 Fix build with latest hl2sdk-csgo 2019-09-02 21:45:04 +01:00
hydrogen-mvm
22635d8d35 Add File.Flush methodmap (#1056)
This allows us to do FileHandle.Flush() instead of FlushFile(FileHandle) and maintain consistency in always using methodmaps for file I/O operations.
2019-07-31 22:18:07 +00:00
MartLegion
e47c1a840a Pad plugin ID based on the total plugin count (#1027)
Closes #994
2019-06-17 01:06:03 +01:00
Nicholas Hastings
14227c04b8
Fix matchmaking_ds bin not being found for gamedata (#1006). (#1028) 2019-06-01 14:30:22 -04:00
JoinedSenses
352f078b07 Add Cookie methodmap (#1012) 2019-05-30 18:27:14 -07:00
JoinedSenses
4f3c3175e6 Create GlobalForward & PrivateForward methodmaps (#1004) 2019-05-29 14:17:42 -07:00
Headline
28036966a6
Fix Miscellaneous Regressions and UBs (#1022) 2019-05-28 18:04:08 -07:00
JoinedSenses
26462f2848 Add Sort and SortCustom to ArrayList methodmap (#1003) 2019-05-09 18:44:31 +01:00
komashchenko
8031e42bda pb: Add natives to work with 64 bit values (#943)
* Add natives to work with 64 bit Protobuf values

* Fix linux build

* FIX alignment requirements

* FIX alignment requirements V2

* Remove legacy API

* Inattention
2019-03-04 09:06:43 -08:00
Michael Flaherty
b7e252dfd6
Prevent FrameIterator OOB Errors (#949) 2019-01-13 13:36:35 -08:00
Nicholas Hastings
a2246af121
Unify map lookup logic across tf2esque engines. (fixes #927) (#931) 2019-01-07 18:17:28 -05:00
OkyHp
b88e0d7875 Add getter for Event.BroadcastDisabled (#946)
In a pre-hook, the hook param is not reliable if multiple plugins have hooked the same event.
2019-01-03 19:42:42 +00:00
David Anderson
470486ba7e
Don't double-format in ReplyToCommand. (#932) 2018-12-12 23:30:27 -08:00
Nick Hastings
9a4fe1c475 Fix signed/unsigned compare on Windows. 2018-12-12 20:02:23 -05:00
peace-maker
f0aec6b0b6 Fix typo in fallback to "default" maplists section (#923)
When lookup of a more specialized entry in the maplists.cfg failed, it wouldn't fallback to the "default" section, but just try to parse the same section again.
2018-11-13 16:32:18 +00:00
peace-maker
1b795a70b0 Add GameData methodmap (#766) 2018-10-11 20:27:56 -07:00
Kruzya
ccfd2ffe38 Added sm_reload_databases (#773)
Added command sm_reload_databases for refreshing "registered" Databases Configurations cache.

Closes #772
2018-10-11 17:36:52 +01:00
Asher Baker
c1d235a59c
Use natural sorting for map lists (Fixes #892) (#907)
This produces consistently better results, especially for games such as L4D(2).
2018-10-11 15:20:10 +01:00
Asher Baker
a659896f8a Revert "Use natural sorting for map lists (Fixes #892)"
This reverts commit a4e169aa8f.
2018-10-11 00:04:46 +01:00
Asher Baker
a4e169aa8f Use natural sorting for map lists (Fixes #892) 2018-10-11 00:03:34 +01:00
Asher Baker
7dd733cf46
Improve CreateNative failure message (#903)
This confuses everyone.
2018-10-10 13:35:17 +01:00
Michael Flaherty
34e91fbd81 Restore SQL_CheckConfig Behavior (#873)
* Change lookup strategy for SQL_CheckConfig

* Ensure db conf lookup failures default to ..default

* Revert "Ensure db conf lookup failures default to ..default"

This reverts commit 03dc703daeeeadaa134e2160bf2c7cd812402758.
2018-10-07 14:08:11 -07:00
Asher Baker
1ca4517f46 Revert "Remove arch loops from build scripts. (#889)"
This reverts commit 7ed329c11f.
2018-10-04 17:59:40 +00:00
David Anderson
7ed329c11f
Remove arch loops from build scripts. (#889)
This simplifies non-sdk build scripts by removing their loops over SM.archs. Instead the top-level
build script will re-evaluate them for each architecture.
2018-09-30 09:59:28 -07:00
Asher Baker
ba8b42ef1b
Burninate IDataPack (#864)
This doesn't break any extensions NOT using IDataPack, and we do not know of any that are.

* The extension storage utility of this interface has been broken for the last 9 months, with ISourceMod::CreateDataPack being disabled.
* The plugin interop utility of this interface (its stated purpose) has been broken for the last 11+ years, with ISourceMod::GetDataPackHandleType being disabled.

I imagine it only survived the first cleanup 11 years ago because CSS:DM was using it internally, which it has now been migrated away from.

Compiled all the included extensions without changes (API compat), and loaded extensions build pre-change without issue (ABI compat).
2018-08-13 23:03:48 +01:00
Michael Flaherty
a65c215217 Fix DataPack Overwrite Regression (#862)
Some tests passed with the implementation prior to this commit, but those were edge cases. Good older behavior is now fully restored
2018-08-11 13:31:33 +01:00
Michael Flaherty
7068c3e865
Fix LogStackTrace Anomaly (#863) 2018-07-31 04:17:36 -07:00
Kyle Sanderson
255b9323cc
Flip sm_debug_connect to "1" (#860) 2018-07-27 22:02:31 -07:00
Kyle Sanderson
72acca4b9e
Fix DataPack memory leak regression from #848. (#850)
* Fix memory leak regression from https://github.com/alliedmodders/sourcemod/pull/848.
2018-07-16 08:34:49 -07:00
Michael Flaherty
32d12ea4a6 Preserve old DataPack behavior when overwriting data (#848)
* Match old DataPack behavior when overwriting data

* Make RemoveItem more flexible

* Ditch implied RemoveItem behavior & asher fixes

* KyleS nits - but fixed before he says them

* Add back implicit behavior

* Update CDataPack.cpp

Committing to the spec.

* Update CDataPack.h

* fixup removing last item if explicitly requested

* Fix logic for accepting pack pos, rather than index

* Fixup IsReadable

* headache is over now
2018-07-14 17:00:17 -07:00
Michael Flaherty
28f1ea82b6 Add base CommandIterator implementation (#819)
* Add base CommandIterator implementation

* Add check for invalid pos & finalize pr
2018-07-10 17:39:31 -04:00
Michael Flaherty
aaac0b9eb2 Individualize NameHashSet Hashing & Revisit #709 (#740)
* Make mac/win lookups lowercase'd

* Revert #709 & 81042cc

* Adjust HashPolicy implementation across sourcemod

Basically, in order to implement our own (actual) hash policy in
`PluginSys.h`, we needed to remove the blanket implementation of `hash`
that was used before. Now, each policy must implement `hash` along with
`matches` in order to be used with `NameHashSet`. While this does force
us to change every implementation of policies across the entirety of
sourcemod, it allows core to use flexible implementations of `hash`.

* Remove logic duplication

* Improve lowercase checks
2018-07-10 17:38:40 -04:00
Michael Flaherty
c09b32010f Add Profiler methodmap (#814)
* Add profiler methodmap

* No tag mismatches here

thanks pm

* Lets fix some documentation while we're here.

* Use proper methodmap documentation style

Across sm we use `//` for methodmap docs, so lets just keep this consistent
2018-07-08 11:05:29 -04:00
Michael Flaherty
9ceb1af4fe Add LogStackTrace native (#685) 2018-06-19 23:18:37 -07:00
Michael Flaherty
b9b6832a11 Streamline ConfDb loading proceedure (#791)
* Create DatabaseConfBuilder & remove locking
* Remove all refcounting

This is part 1/n in regards to this PR's rework
* Move db conf lookup out of RunThreadPart
* Return default configuration for failed lookups
* RefPtr members & stop leaks
* fix uint comparison warning
2018-06-19 09:35:37 -07:00
Nick Hastings
ddebc2a075 Fix oops with SetConVarBounds. 2018-06-03 12:36:58 -04:00
David Anderson
25b3d8f354 Update AMTL. 2018-05-31 21:23:59 -07:00
Ruben Gonzalez
e2767a3c80
Remove goto from ExtensionSys.cpp (#729) 2018-05-25 09:49:10 -04:00
Nick Hastings
cbcda61135 Swap _XKEYCHECK_H for _ALLOW_KEYWORD_MACROS, in case it moves to a
different header.
2018-05-21 19:54:12 -04:00
jason-e
2904c87b62 Send ShowActivity messages to TV clients (#813)
`ShowActivity` and related functions are used to inform all clients about the usage of admin commands (such as bans or mutes). These messages are not sent to any fake clients, however they _should_ be sent to SourceTV/GOTV fake clients because messages they receive are actually visible to broadcast viewers and in demos recorded with `tv_record`. 

Player chat messages as well as SM functions like `PrintToChat`/`PrintToChatAll` broadcast to TV clients, but `ShowActivity` does not.
2018-05-09 09:13:49 +01:00
Nick Hastings
cfdedce362 Missed converting a GetFlags instance. 2018-05-06 13:18:04 -04:00
Nick Hastings
467d57059a Out with the old ConVar accessibility hacks, in with the new. 2018-05-06 12:59:33 -04:00