sm-plugins/_ItemSpawn/scripting/items/doghuman.inc
DoganGFL b9efc06bba Rename of unused plugins
either not used at all or in disabled
2019-07-25 00:44:32 +02:00

220 lines
10 KiB
PHP

//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action Command_HumanDog(int client, int argc)
{
float fOrigin[3];
if (argc < 1)
{
GetClientEyePosition(client, fOrigin);
SpawnHumanDog(fOrigin);
LogAction(client, -1, "\"%L\" spawned Human Dog at <%f><%f><%f>.", client, fOrigin[0], fOrigin[1], fOrigin[2]);
return Plugin_Handled;
}
char sArgs[64];
char sTargetName[MAX_TARGET_LENGTH];
int iTargets[MAXPLAYERS];
int iTargetCount;
bool bIsML;
GetCmdArg(1, sArgs, sizeof(sArgs));
if ((iTargetCount = ProcessTargetString(sArgs, client, iTargets, MAXPLAYERS, COMMAND_FILTER_CONNECTED, sTargetName, sizeof(sTargetName), bIsML)) <= 0)
{
ReplyToTargetError(client, iTargetCount);
return Plugin_Handled;
}
for (int i = 0; i < iTargetCount; i++)
{
if(IsClientInGame(iTargets[i]) && IsPlayerAlive(iTargets[i]) && (ZR_IsClientHuman(iTargets[i])))
{
GetClientEyePosition(iTargets[i], fOrigin);
SpawnHumanDog(fOrigin);
LogAction(client, -1, "\"%L\" gave Human Dog to \"%L\".", client, iTargets[i]);
}
}
return Plugin_Handled;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void SpawnHumanDog(float fOrigin[3])
{
float fOriginTemp[3];
// weapon_knife.
int iKnife = CreateEntityAtOrigin("weapon_knife", fOrigin);
DispatchKeyFormat(iKnife, "targetname", "human_dog_knife_%d", g_iCounter);
DispatchKeyFormat(iKnife, "hammerid", "11051995%d", g_iCounter);
DispatchKeyFormat(iKnife, "spawnflags", "1");
DispatchKeyFormat(iKnife, "angles", "0 0 0");
DispatchKeyFormat(iKnife, "OnPlayerPickup", "!self,AddOutput,renderfx 6,0,1");
DispatchKeyFormat(iKnife, "OnPlayerPickup", "item_human_dog_controls_%d,Activate,,0,1", g_iCounter);
DispatchKeyFormat(iKnife, "OnPlayerPickup", "!activator,AddOutput,health 50000,0,1");
DispatchKeyFormat(iKnife, "OnPlayerPickup", "item_spawn_speedmod,ModifySpeed,0.8,0,1");
SpawnAndActivate(iKnife);
HookSingleEntityOutput(iKnife, "OnPlayerPickup", HumanDogPickup, true);
// model origin.
fOriginTemp[0] = fOrigin[0] + 10.4;
fOriginTemp[1] = fOrigin[1] - 2.0;
fOriginTemp[2] = fOrigin[2] - 40.32;
// prop_dynamic model.
int iModel = CreateEntityAtOrigin("prop_dynamic", fOriginTemp);
DispatchKeyFormat(iModel, "targetname", "item_human_dog_model_%d", g_iCounter);
DispatchKeyFormat(iModel, "model", "models/player/pil/re1/dog/dog_pil.mdl");
DispatchKeyFormat(iModel, "disablebonefollowers", "1");
DispatchKeyFormat(iModel, "defaultanim", "Run_lower");
DispatchKeyFormat(iModel, "angles", "0 0 0");
DispatchKeyFormat(iModel, "solid", "0");
DispatchKeyFormat(iModel, "skin", "1");
SpawnAndActivate(iModel);
ParentToEntity(iModel, iKnife);
// trigger_once strip.
int iTriggerStrip = CreateEntityAtOrigin("trigger_once", fOrigin);
DispatchKeyFormat(iTriggerStrip, "targetname", "item_human_dog_strip_%d", g_iCounter);
DispatchKeyFormat(iTriggerStrip, "filtername", "item_filter_human");
DispatchKeyFormat(iTriggerStrip, "spawnflags", "1");
DispatchKeyFormat(iTriggerStrip, "startdisabled", "1");
DispatchKeyFormat(iTriggerStrip, "OnStartTouch", "item_spawn_weaponstrip,StripWeaponsAndSuit,,0,1");
SpawnAndActivate(iTriggerStrip);
ParentToEntity(iTriggerStrip, iKnife);
// make the trigger work.
SetEntityBBox(iTriggerStrip, view_as<float>({-8.0, -8.0, -8.0}), view_as<float>({8.0, 8.0, 8.0}));
SetEntityProps(iTriggerStrip);
// Relay Trigger
int iRelayTrigger = CreateEntityAtOrigin("logic_relay", fOrigin);
DispatchKeyFormat(iRelayTrigger, "targetname", "human_dog_relay_trigger_%d", g_iCounter);
DispatchKeyFormat(iRelayTrigger, "spawnflags", "0");
DispatchKeyFormat(iRelayTrigger, "OnTrigger", "human_dog_relay_trigger2_%d,Trigger,,0,4", g_iCounter);
SpawnAndActivate(iRelayTrigger);
ParentToEntity(iRelayTrigger, iKnife);
// Relay Trigger2
int iRelayTrigger2 = CreateEntityAtOrigin("logic_relay", fOrigin);
DispatchKeyFormat(iRelayTrigger2, "targetname", "human_dog_relay_trigger2_%d", g_iCounter);
DispatchKeyFormat(iRelayTrigger2, "spawnflags", "0");
SpawnAndActivate(iRelayTrigger2);
ParentToEntity(iRelayTrigger2, iKnife);
HookSingleEntityOutput(iRelayTrigger2, "OnTrigger", HumanDogUse, false);
// game_ui.
int iControls = CreateEntityAtOrigin("game_ui", fOrigin);
DispatchKeyFormat(iControls, "targetname", "item_human_dog_controls_%d", g_iCounter);
DispatchKeyFormat(iControls, "spawnflags", "0");
DispatchKeyFormat(iControls, "fieldofview", "-1.0");
DispatchKeyFormat(iControls, "PressedAttack2", "human_dog_relay_trigger_%d,Trigger,,0,-1", g_iCounter);
SpawnAndActivate(iControls);
ParentToEntity(iControls, iKnife);
// enable pickup trigger
AcceptEntityInput(iTriggerStrip, "Enable");
g_iCounter++;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void HumanDogPickup(const char[] output, int caller, int activator, float delay)
{
ServerCommand("say ** %N has picked up Human Dog **", activator);
PrintToChat(activator, " RIGHT CLICK with your KNIFE to leave a present for the Zombies (max 4)");
CreateTimer(2.0, EquipWeapons, GetClientUserId(activator), TIMER_FLAG_NO_MAPCHANGE);
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void HumanDogUse(const char[] output, int caller, int activator, float delay)
{
float fOrigin[3];
float fAngles[3];
GetClientEyeAngles(activator, fAngles);
GetClientEyePosition(activator, fOrigin);
fAngles[0] = 0.0;
fAngles[2] = 0.0;
fOrigin[0] = fOrigin[0] + Cosine(DegToRad(fAngles[1])) * -50.0;
fOrigin[1] = fOrigin[1] + Sine(DegToRad(fAngles[1])) * -50.0;
fOrigin[2] = fOrigin[2] - 62.00;
// prop_dynamic model.
int iModel = CreateEntityAtOrigin("prop_dynamic", fOrigin);
DispatchKeyFormat(iModel, "targetname", "human_dog_poo_%d", g_iCounter);
DispatchKeyFormat(iModel, "model", "models/poo/curlygpoo.mdl");
DispatchKeyFormat(iModel, "spawnflags", "0");
DispatchKeyFormat(iModel, "PerformanceMode", "0");
DispatchKeyFormat(iModel, "solid", "0");
SpawnAndActivate(iModel);
// trigger the explosion.
int iTriggerExplosion = CreateEntityAtOrigin("trigger_once", fOrigin);
DispatchKeyFormat(iTriggerExplosion, "targetname", "human_dog_poo_trigger_%d", g_iCounter);
DispatchKeyFormat(iTriggerExplosion, "filtername", "item_filter_zombie");
DispatchKeyFormat(iTriggerExplosion, "spawnflags", "1");
DispatchKeyFormat(iTriggerExplosion, "startdisabled", "0");
DispatchKeyFormat(iTriggerExplosion, "OnStartTouch", "human_dog_poo_%d,Kill,,1,1", g_iCounter);
DispatchKeyFormat(iTriggerExplosion, "OnStartTouch", "human_dog_poo_hurt_%d,Enable,,0,1", g_iCounter);
DispatchKeyFormat(iTriggerExplosion, "OnStartTouch", "human_dog_poo_hurt_%d,Disable,,0.25,1", g_iCounter);
DispatchKeyFormat(iTriggerExplosion, "OnStartTouch", "human_dog_particles_%d,Start,,0,-1", g_iCounter);
DispatchKeyFormat(iTriggerExplosion, "OnStartTouch", "human_dog_particles_%d,Kill,,1,-1", g_iCounter);
DispatchKeyFormat(iTriggerExplosion, "OnStartTouch", "human_dog_sound_%d,PlaySound,,0,-1", g_iCounter);
SpawnAndActivate(iTriggerExplosion);
ParentToEntity(iTriggerExplosion, iModel);
// make the trigger work.
SetEntityBBox(iTriggerExplosion, view_as<float>({-12.0, -12.0, -7.5}), view_as<float>({12.0, 12.0, 7.5}));
SetEntityProps(iTriggerExplosion);
// trigger poo damage.
int iTriggerExplosionDamage = CreateEntityAtOrigin("trigger_hurt", fOrigin);
DispatchKeyFormat(iTriggerExplosionDamage, "targetname", "human_dog_poo_hurt_%d", g_iCounter);
DispatchKeyFormat(iTriggerExplosionDamage, "filtername", "item_filter_zombie");
DispatchKeyFormat(iTriggerExplosionDamage, "spawnflags", "1");
DispatchKeyFormat(iTriggerExplosionDamage, "startdisabled", "1");
DispatchKeyFormat(iTriggerExplosionDamage, "damagetype", "0");
DispatchKeyFormat(iTriggerExplosionDamage, "damagemodel", "0");
DispatchKeyFormat(iTriggerExplosionDamage, "damagecap", "20");
DispatchKeyFormat(iTriggerExplosionDamage, "damage", "8000");
SpawnAndActivate(iTriggerExplosionDamage);
ParentToEntity(iTriggerExplosionDamage, iModel);
// make the trigger work.
SetEntityBBox(iTriggerExplosionDamage, view_as<float>({-96.0, -112.0, -142.0}), view_as<float>({96.0, 112.0, 142.0}));
SetEntityProps(iTriggerExplosionDamage);
// particles.
int iParticles = CreateEntityAtOrigin("info_particle_system", fOrigin);
DispatchKeyFormat(iParticles, "targetname", "human_dog_particles_%d", g_iCounter);
DispatchKeyFormat(iParticles, "effect_name", "fire_small_01");
DispatchKeyFormat(iParticles, "start_active", "0");
SpawnAndActivate(iParticles);
ParentToEntity(iParticles, iModel);
// sound.
int iSound = CreateEntityAtOrigin("ambient_generic", fOrigin);
DispatchKeyFormat(iSound, "targetname", "human_dog_sound_%d", g_iCounter);
DispatchKeyFormat(iSound, "spawnflags", "49");
DispatchKeyFormat(iSound, "radius", "1250");
DispatchKeyFormat(iSound, "message", "ambient/explosions/explode_9.wav");
DispatchKeyFormat(iSound, "volume", "10");
DispatchKeyFormat(iSound, "health", "10");
DispatchKeyFormat(iSound, "pitch", "100");
DispatchKeyFormat(iSound, "pitchstart", "100");
SpawnAndActivate(iSound);
ParentToEntity(iSound, iModel);
g_iCounter ++;
}