2018-08-03 17:55:43 +02:00
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Action Command_HumanDog(int client, int argc)
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{
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float fOrigin[3];
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if (argc < 1)
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{
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GetClientEyePosition(client, fOrigin);
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SpawnHumanDog(fOrigin);
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LogAction(client, -1, "\"%L\" spawned Human Dog at <%f><%f><%f>.", client, fOrigin[0], fOrigin[1], fOrigin[2]);
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return Plugin_Handled;
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}
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char sArgs[64];
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char sTargetName[MAX_TARGET_LENGTH];
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int iTargets[MAXPLAYERS];
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int iTargetCount;
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bool bIsML;
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GetCmdArg(1, sArgs, sizeof(sArgs));
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if ((iTargetCount = ProcessTargetString(sArgs, client, iTargets, MAXPLAYERS, COMMAND_FILTER_CONNECTED, sTargetName, sizeof(sTargetName), bIsML)) <= 0)
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{
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ReplyToTargetError(client, iTargetCount);
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return Plugin_Handled;
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}
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for (int i = 0; i < iTargetCount; i++)
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{
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if(IsClientInGame(iTargets[i]) && IsPlayerAlive(iTargets[i]) && (ZR_IsClientHuman(iTargets[i])))
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{
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GetClientEyePosition(iTargets[i], fOrigin);
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SpawnHumanDog(fOrigin);
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LogAction(client, -1, "\"%L\" gave Human Dog to \"%L\".", client, iTargets[i]);
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}
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}
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return Plugin_Handled;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void SpawnHumanDog(float fOrigin[3])
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{
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float fOriginTemp[3];
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2018-08-12 18:25:03 +02:00
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// weapon_knife.
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int iKnife = CreateEntityAtOrigin("weapon_knife", fOrigin);
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DispatchKeyFormat(iKnife, "targetname", "human_dog_knife_%d", g_iCounter);
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DispatchKeyFormat(iKnife, "hammerid", "11051995%d", g_iCounter);
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DispatchKeyFormat(iKnife, "spawnflags", "1");
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DispatchKeyFormat(iKnife, "angles", "0 0 0");
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DispatchKeyFormat(iKnife, "OnPlayerPickup", "!self,AddOutput,renderfx 6,0,1");
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DispatchKeyFormat(iKnife, "OnPlayerPickup", "item_human_dog_controls_%d,Activate,,0,1", g_iCounter);
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DispatchKeyFormat(iKnife, "OnPlayerPickup", "!activator,AddOutput,health 50000,0,1");
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DispatchKeyFormat(iKnife, "OnPlayerPickup", "item_spawn_speedmod,ModifySpeed,0.8,0,1");
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SpawnAndActivate(iKnife);
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2018-08-03 17:55:43 +02:00
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HookSingleEntityOutput(iKnife, "OnPlayerPickup", HumanDogPickup, true);
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2018-08-12 18:25:03 +02:00
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// model origin.
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2018-08-03 17:55:43 +02:00
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fOriginTemp[0] = fOrigin[0] + 10.4;
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fOriginTemp[1] = fOrigin[1] - 2.0;
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fOriginTemp[2] = fOrigin[2] - 40.32;
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2018-08-12 18:25:03 +02:00
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// prop_dynamic model.
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int iModel = CreateEntityAtOrigin("prop_dynamic", fOriginTemp);
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DispatchKeyFormat(iModel, "targetname", "item_human_dog_model_%d", g_iCounter);
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DispatchKeyFormat(iModel, "model", "models/player/pil/re1/dog/dog_pil.mdl");
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DispatchKeyFormat(iModel, "disablebonefollowers", "1");
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DispatchKeyFormat(iModel, "defaultanim", "Run_lower");
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DispatchKeyFormat(iModel, "angles", "0 0 0");
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DispatchKeyFormat(iModel, "solid", "0");
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DispatchKeyFormat(iModel, "skin", "1");
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SpawnAndActivate(iModel);
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ParentToEntity(iModel, iKnife);
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// trigger_once strip.
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int iTriggerStrip = CreateEntityAtOrigin("trigger_once", fOrigin);
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DispatchKeyFormat(iTriggerStrip, "targetname", "item_human_dog_strip_%d", g_iCounter);
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DispatchKeyFormat(iTriggerStrip, "filtername", "item_filter_human");
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DispatchKeyFormat(iTriggerStrip, "spawnflags", "1");
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DispatchKeyFormat(iTriggerStrip, "startdisabled", "1");
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DispatchKeyFormat(iTriggerStrip, "OnStartTouch", "item_spawn_weaponstrip,StripWeaponsAndSuit,,0,1");
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SpawnAndActivate(iTriggerStrip);
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ParentToEntity(iTriggerStrip, iKnife);
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// make the trigger work.
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SetEntityBBox(iTriggerStrip, view_as<float>({-8.0, -8.0, -8.0}), view_as<float>({8.0, 8.0, 8.0}));
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SetEntityProps(iTriggerStrip);
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2018-08-03 17:55:43 +02:00
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// Relay Trigger
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2018-08-12 18:25:03 +02:00
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int iRelayTrigger = CreateEntityAtOrigin("logic_relay", fOrigin);
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DispatchKeyFormat(iRelayTrigger, "targetname", "human_dog_relay_trigger_%d", g_iCounter);
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DispatchKeyFormat(iRelayTrigger, "spawnflags", "0");
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DispatchKeyFormat(iRelayTrigger, "OnTrigger", "human_dog_relay_trigger2_%d,Trigger,,0,4", g_iCounter);
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SpawnAndActivate(iRelayTrigger);
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ParentToEntity(iRelayTrigger, iKnife);
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2018-08-03 17:55:43 +02:00
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// Relay Trigger2
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2018-08-12 18:25:03 +02:00
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int iRelayTrigger2 = CreateEntityAtOrigin("logic_relay", fOrigin);
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DispatchKeyFormat(iRelayTrigger2, "targetname", "human_dog_relay_trigger2_%d", g_iCounter);
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DispatchKeyFormat(iRelayTrigger2, "spawnflags", "0");
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SpawnAndActivate(iRelayTrigger2);
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ParentToEntity(iRelayTrigger2, iKnife);
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2018-08-03 17:55:43 +02:00
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HookSingleEntityOutput(iRelayTrigger2, "OnTrigger", HumanDogUse, false);
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2018-08-12 18:25:03 +02:00
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// game_ui.
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int iControls = CreateEntityAtOrigin("game_ui", fOrigin);
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DispatchKeyFormat(iControls, "targetname", "item_human_dog_controls_%d", g_iCounter);
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DispatchKeyFormat(iControls, "spawnflags", "0");
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DispatchKeyFormat(iControls, "fieldofview", "-1.0");
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DispatchKeyFormat(iControls, "PressedAttack2", "human_dog_relay_trigger_%d,Trigger,,0,-1", g_iCounter);
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SpawnAndActivate(iControls);
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ParentToEntity(iControls, iKnife);
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2018-08-03 17:55:43 +02:00
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// enable pickup trigger
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2018-08-12 18:25:03 +02:00
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AcceptEntityInput(iTriggerStrip, "Enable");
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2018-08-03 17:55:43 +02:00
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2018-08-12 18:25:03 +02:00
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g_iCounter++;
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2018-08-03 17:55:43 +02:00
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void HumanDogPickup(const char[] output, int caller, int activator, float delay)
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{
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2018-08-12 18:25:03 +02:00
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ServerCommand("say ** %N has picked up Human Dog **", activator);
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PrintToChat(activator, " RIGHT CLICK with your KNIFE to leave a present for the Zombies (max 4)");
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2018-08-03 17:55:43 +02:00
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CreateTimer(2.0, EquipWeapons, GetClientUserId(activator), TIMER_FLAG_NO_MAPCHANGE);
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void HumanDogUse(const char[] output, int caller, int activator, float delay)
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{
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float fOrigin[3];
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float fAngles[3];
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GetClientEyeAngles(activator, fAngles);
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GetClientEyePosition(activator, fOrigin);
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fAngles[0] = 0.0;
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fAngles[2] = 0.0;
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fOrigin[0] = fOrigin[0] + Cosine(DegToRad(fAngles[1])) * -50.0;
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fOrigin[1] = fOrigin[1] + Sine(DegToRad(fAngles[1])) * -50.0;
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fOrigin[2] = fOrigin[2] - 62.00;
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2018-08-12 18:25:03 +02:00
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// prop_dynamic model.
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int iModel = CreateEntityAtOrigin("prop_dynamic", fOrigin);
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DispatchKeyFormat(iModel, "targetname", "human_dog_poo_%d", g_iCounter);
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DispatchKeyFormat(iModel, "model", "models/poo/curlygpoo.mdl");
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DispatchKeyFormat(iModel, "spawnflags", "0");
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DispatchKeyFormat(iModel, "PerformanceMode", "0");
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DispatchKeyFormat(iModel, "solid", "0");
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SpawnAndActivate(iModel);
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// trigger the explosion.
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int iTriggerExplosion = CreateEntityAtOrigin("trigger_once", fOrigin);
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DispatchKeyFormat(iTriggerExplosion, "targetname", "human_dog_poo_trigger_%d", g_iCounter);
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DispatchKeyFormat(iTriggerExplosion, "filtername", "item_filter_zombie");
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DispatchKeyFormat(iTriggerExplosion, "spawnflags", "1");
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DispatchKeyFormat(iTriggerExplosion, "startdisabled", "0");
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DispatchKeyFormat(iTriggerExplosion, "OnStartTouch", "human_dog_poo_%d,Kill,,1,1", g_iCounter);
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DispatchKeyFormat(iTriggerExplosion, "OnStartTouch", "human_dog_poo_hurt_%d,Enable,,0,1", g_iCounter);
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DispatchKeyFormat(iTriggerExplosion, "OnStartTouch", "human_dog_poo_hurt_%d,Disable,,0.25,1", g_iCounter);
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DispatchKeyFormat(iTriggerExplosion, "OnStartTouch", "human_dog_particles_%d,Start,,0,-1", g_iCounter);
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DispatchKeyFormat(iTriggerExplosion, "OnStartTouch", "human_dog_particles_%d,Kill,,1,-1", g_iCounter);
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DispatchKeyFormat(iTriggerExplosion, "OnStartTouch", "human_dog_sound_%d,PlaySound,,0,-1", g_iCounter);
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SpawnAndActivate(iTriggerExplosion);
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ParentToEntity(iTriggerExplosion, iModel);
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// make the trigger work.
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SetEntityBBox(iTriggerExplosion, view_as<float>({-12.0, -12.0, -7.5}), view_as<float>({12.0, 12.0, 7.5}));
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SetEntityProps(iTriggerExplosion);
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// trigger poo damage.
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int iTriggerExplosionDamage = CreateEntityAtOrigin("trigger_hurt", fOrigin);
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DispatchKeyFormat(iTriggerExplosionDamage, "targetname", "human_dog_poo_hurt_%d", g_iCounter);
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DispatchKeyFormat(iTriggerExplosionDamage, "filtername", "item_filter_zombie");
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DispatchKeyFormat(iTriggerExplosionDamage, "spawnflags", "1");
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DispatchKeyFormat(iTriggerExplosionDamage, "startdisabled", "1");
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DispatchKeyFormat(iTriggerExplosionDamage, "damagetype", "0");
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DispatchKeyFormat(iTriggerExplosionDamage, "damagemodel", "0");
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DispatchKeyFormat(iTriggerExplosionDamage, "damagecap", "20");
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DispatchKeyFormat(iTriggerExplosionDamage, "damage", "8000");
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SpawnAndActivate(iTriggerExplosionDamage);
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ParentToEntity(iTriggerExplosionDamage, iModel);
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// make the trigger work.
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SetEntityBBox(iTriggerExplosionDamage, view_as<float>({-96.0, -112.0, -142.0}), view_as<float>({96.0, 112.0, 142.0}));
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SetEntityProps(iTriggerExplosionDamage);
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// particles.
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int iParticles = CreateEntityAtOrigin("info_particle_system", fOrigin);
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DispatchKeyFormat(iParticles, "targetname", "human_dog_particles_%d", g_iCounter);
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DispatchKeyFormat(iParticles, "effect_name", "fire_small_01");
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DispatchKeyFormat(iParticles, "start_active", "0");
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SpawnAndActivate(iParticles);
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ParentToEntity(iParticles, iModel);
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// sound.
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int iSound = CreateEntityAtOrigin("ambient_generic", fOrigin);
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DispatchKeyFormat(iSound, "targetname", "human_dog_sound_%d", g_iCounter);
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DispatchKeyFormat(iSound, "spawnflags", "49");
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DispatchKeyFormat(iSound, "radius", "1250");
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DispatchKeyFormat(iSound, "message", "ambient/explosions/explode_9.wav");
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DispatchKeyFormat(iSound, "volume", "10");
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DispatchKeyFormat(iSound, "health", "10");
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DispatchKeyFormat(iSound, "pitch", "100");
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DispatchKeyFormat(iSound, "pitchstart", "100");
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SpawnAndActivate(iSound);
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ParentToEntity(iSound, iModel);
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2018-08-03 17:55:43 +02:00
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g_iCounter ++;
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}
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