//---------------------------------------------------------------------------------------------------- // Purpose: //---------------------------------------------------------------------------------------------------- public Action Command_HumanDog(int client, int argc) { float fOrigin[3]; if (argc < 1) { GetClientEyePosition(client, fOrigin); SpawnHumanDog(fOrigin); LogAction(client, -1, "\"%L\" spawned Human Dog at <%f><%f><%f>.", client, fOrigin[0], fOrigin[1], fOrigin[2]); return Plugin_Handled; } char sArgs[64]; char sTargetName[MAX_TARGET_LENGTH]; int iTargets[MAXPLAYERS]; int iTargetCount; bool bIsML; GetCmdArg(1, sArgs, sizeof(sArgs)); if ((iTargetCount = ProcessTargetString(sArgs, client, iTargets, MAXPLAYERS, COMMAND_FILTER_CONNECTED, sTargetName, sizeof(sTargetName), bIsML)) <= 0) { ReplyToTargetError(client, iTargetCount); return Plugin_Handled; } for (int i = 0; i < iTargetCount; i++) { if(IsClientInGame(iTargets[i]) && IsPlayerAlive(iTargets[i]) && (ZR_IsClientHuman(iTargets[i]))) { GetClientEyePosition(iTargets[i], fOrigin); SpawnHumanDog(fOrigin); LogAction(client, -1, "\"%L\" gave Human Dog to \"%L\".", client, iTargets[i]); } } return Plugin_Handled; } //---------------------------------------------------------------------------------------------------- // Purpose: //---------------------------------------------------------------------------------------------------- public void SpawnHumanDog(float fOrigin[3]) { float fOriginTemp[3]; // weapon_knife. int iKnife = CreateEntityAtOrigin("weapon_knife", fOrigin); DispatchKeyFormat(iKnife, "targetname", "human_dog_knife_%d", g_iCounter); DispatchKeyFormat(iKnife, "hammerid", "11051995%d", g_iCounter); DispatchKeyFormat(iKnife, "spawnflags", "1"); DispatchKeyFormat(iKnife, "angles", "0 0 0"); DispatchKeyFormat(iKnife, "OnPlayerPickup", "!self,AddOutput,renderfx 6,0,1"); DispatchKeyFormat(iKnife, "OnPlayerPickup", "item_human_dog_controls_%d,Activate,,0,1", g_iCounter); DispatchKeyFormat(iKnife, "OnPlayerPickup", "!activator,AddOutput,health 50000,0,1"); DispatchKeyFormat(iKnife, "OnPlayerPickup", "item_spawn_speedmod,ModifySpeed,0.8,0,1"); SpawnAndActivate(iKnife); HookSingleEntityOutput(iKnife, "OnPlayerPickup", HumanDogPickup, true); // model origin. fOriginTemp[0] = fOrigin[0] + 10.4; fOriginTemp[1] = fOrigin[1] - 2.0; fOriginTemp[2] = fOrigin[2] - 40.32; // prop_dynamic model. int iModel = CreateEntityAtOrigin("prop_dynamic", fOriginTemp); DispatchKeyFormat(iModel, "targetname", "item_human_dog_model_%d", g_iCounter); DispatchKeyFormat(iModel, "model", "models/player/pil/re1/dog/dog_pil.mdl"); DispatchKeyFormat(iModel, "disablebonefollowers", "1"); DispatchKeyFormat(iModel, "defaultanim", "Run_lower"); DispatchKeyFormat(iModel, "angles", "0 0 0"); DispatchKeyFormat(iModel, "solid", "0"); DispatchKeyFormat(iModel, "skin", "1"); SpawnAndActivate(iModel); ParentToEntity(iModel, iKnife); // trigger_once strip. int iTriggerStrip = CreateEntityAtOrigin("trigger_once", fOrigin); DispatchKeyFormat(iTriggerStrip, "targetname", "item_human_dog_strip_%d", g_iCounter); DispatchKeyFormat(iTriggerStrip, "filtername", "item_filter_human"); DispatchKeyFormat(iTriggerStrip, "spawnflags", "1"); DispatchKeyFormat(iTriggerStrip, "startdisabled", "1"); DispatchKeyFormat(iTriggerStrip, "OnStartTouch", "item_spawn_weaponstrip,StripWeaponsAndSuit,,0,1"); SpawnAndActivate(iTriggerStrip); ParentToEntity(iTriggerStrip, iKnife); // make the trigger work. SetEntityBBox(iTriggerStrip, view_as({-8.0, -8.0, -8.0}), view_as({8.0, 8.0, 8.0})); SetEntityProps(iTriggerStrip); // Relay Trigger int iRelayTrigger = CreateEntityAtOrigin("logic_relay", fOrigin); DispatchKeyFormat(iRelayTrigger, "targetname", "human_dog_relay_trigger_%d", g_iCounter); DispatchKeyFormat(iRelayTrigger, "spawnflags", "0"); DispatchKeyFormat(iRelayTrigger, "OnTrigger", "human_dog_relay_trigger2_%d,Trigger,,0,4", g_iCounter); SpawnAndActivate(iRelayTrigger); ParentToEntity(iRelayTrigger, iKnife); // Relay Trigger2 int iRelayTrigger2 = CreateEntityAtOrigin("logic_relay", fOrigin); DispatchKeyFormat(iRelayTrigger2, "targetname", "human_dog_relay_trigger2_%d", g_iCounter); DispatchKeyFormat(iRelayTrigger2, "spawnflags", "0"); SpawnAndActivate(iRelayTrigger2); ParentToEntity(iRelayTrigger2, iKnife); HookSingleEntityOutput(iRelayTrigger2, "OnTrigger", HumanDogUse, false); // game_ui. int iControls = CreateEntityAtOrigin("game_ui", fOrigin); DispatchKeyFormat(iControls, "targetname", "item_human_dog_controls_%d", g_iCounter); DispatchKeyFormat(iControls, "spawnflags", "0"); DispatchKeyFormat(iControls, "fieldofview", "-1.0"); DispatchKeyFormat(iControls, "PressedAttack2", "human_dog_relay_trigger_%d,Trigger,,0,-1", g_iCounter); SpawnAndActivate(iControls); ParentToEntity(iControls, iKnife); // enable pickup trigger AcceptEntityInput(iTriggerStrip, "Enable"); g_iCounter++; } //---------------------------------------------------------------------------------------------------- // Purpose: //---------------------------------------------------------------------------------------------------- public void HumanDogPickup(const char[] output, int caller, int activator, float delay) { ServerCommand("say ** %N has picked up Human Dog **", activator); PrintToChat(activator, " RIGHT CLICK with your KNIFE to leave a present for the Zombies (max 4)"); CreateTimer(2.0, EquipWeapons, GetClientUserId(activator), TIMER_FLAG_NO_MAPCHANGE); } //---------------------------------------------------------------------------------------------------- // Purpose: //---------------------------------------------------------------------------------------------------- public void HumanDogUse(const char[] output, int caller, int activator, float delay) { float fOrigin[3]; float fAngles[3]; GetClientEyeAngles(activator, fAngles); GetClientEyePosition(activator, fOrigin); fAngles[0] = 0.0; fAngles[2] = 0.0; fOrigin[0] = fOrigin[0] + Cosine(DegToRad(fAngles[1])) * -50.0; fOrigin[1] = fOrigin[1] + Sine(DegToRad(fAngles[1])) * -50.0; fOrigin[2] = fOrigin[2] - 62.00; // prop_dynamic model. int iModel = CreateEntityAtOrigin("prop_dynamic", fOrigin); DispatchKeyFormat(iModel, "targetname", "human_dog_poo_%d", g_iCounter); DispatchKeyFormat(iModel, "model", "models/poo/curlygpoo.mdl"); DispatchKeyFormat(iModel, "spawnflags", "0"); DispatchKeyFormat(iModel, "PerformanceMode", "0"); DispatchKeyFormat(iModel, "solid", "0"); SpawnAndActivate(iModel); // trigger the explosion. int iTriggerExplosion = CreateEntityAtOrigin("trigger_once", fOrigin); DispatchKeyFormat(iTriggerExplosion, "targetname", "human_dog_poo_trigger_%d", g_iCounter); DispatchKeyFormat(iTriggerExplosion, "filtername", "item_filter_zombie"); DispatchKeyFormat(iTriggerExplosion, "spawnflags", "1"); DispatchKeyFormat(iTriggerExplosion, "startdisabled", "0"); DispatchKeyFormat(iTriggerExplosion, "OnStartTouch", "human_dog_poo_%d,Kill,,1,1", g_iCounter); DispatchKeyFormat(iTriggerExplosion, "OnStartTouch", "human_dog_poo_hurt_%d,Enable,,0,1", g_iCounter); DispatchKeyFormat(iTriggerExplosion, "OnStartTouch", "human_dog_poo_hurt_%d,Disable,,0.25,1", g_iCounter); DispatchKeyFormat(iTriggerExplosion, "OnStartTouch", "human_dog_particles_%d,Start,,0,-1", g_iCounter); DispatchKeyFormat(iTriggerExplosion, "OnStartTouch", "human_dog_particles_%d,Kill,,1,-1", g_iCounter); DispatchKeyFormat(iTriggerExplosion, "OnStartTouch", "human_dog_sound_%d,PlaySound,,0,-1", g_iCounter); SpawnAndActivate(iTriggerExplosion); ParentToEntity(iTriggerExplosion, iModel); // make the trigger work. SetEntityBBox(iTriggerExplosion, view_as({-12.0, -12.0, -7.5}), view_as({12.0, 12.0, 7.5})); SetEntityProps(iTriggerExplosion); // trigger poo damage. int iTriggerExplosionDamage = CreateEntityAtOrigin("trigger_hurt", fOrigin); DispatchKeyFormat(iTriggerExplosionDamage, "targetname", "human_dog_poo_hurt_%d", g_iCounter); DispatchKeyFormat(iTriggerExplosionDamage, "filtername", "item_filter_zombie"); DispatchKeyFormat(iTriggerExplosionDamage, "spawnflags", "1"); DispatchKeyFormat(iTriggerExplosionDamage, "startdisabled", "1"); DispatchKeyFormat(iTriggerExplosionDamage, "damagetype", "0"); DispatchKeyFormat(iTriggerExplosionDamage, "damagemodel", "0"); DispatchKeyFormat(iTriggerExplosionDamage, "damagecap", "20"); DispatchKeyFormat(iTriggerExplosionDamage, "damage", "8000"); SpawnAndActivate(iTriggerExplosionDamage); ParentToEntity(iTriggerExplosionDamage, iModel); // make the trigger work. SetEntityBBox(iTriggerExplosionDamage, view_as({-96.0, -112.0, -142.0}), view_as({96.0, 112.0, 142.0})); SetEntityProps(iTriggerExplosionDamage); // particles. int iParticles = CreateEntityAtOrigin("info_particle_system", fOrigin); DispatchKeyFormat(iParticles, "targetname", "human_dog_particles_%d", g_iCounter); DispatchKeyFormat(iParticles, "effect_name", "fire_small_01"); DispatchKeyFormat(iParticles, "start_active", "0"); SpawnAndActivate(iParticles); ParentToEntity(iParticles, iModel); // sound. int iSound = CreateEntityAtOrigin("ambient_generic", fOrigin); DispatchKeyFormat(iSound, "targetname", "human_dog_sound_%d", g_iCounter); DispatchKeyFormat(iSound, "spawnflags", "49"); DispatchKeyFormat(iSound, "radius", "1250"); DispatchKeyFormat(iSound, "message", "ambient/explosions/explode_9.wav"); DispatchKeyFormat(iSound, "volume", "10"); DispatchKeyFormat(iSound, "health", "10"); DispatchKeyFormat(iSound, "pitch", "100"); DispatchKeyFormat(iSound, "pitchstart", "100"); SpawnAndActivate(iSound); ParentToEntity(iSound, iModel); g_iCounter ++; }