ItemSpawn: finished TNT + added logs
This commit is contained in:
parent
7b932be60f
commit
b5070b4832
@ -17,7 +17,7 @@ public Plugin myinfo =
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name = "ItemSpawn",
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author = "Neon",
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description = "",
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version = "1.0",
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version = "1.1",
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url = "https://steamcommunity.com/id/n3ontm"
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}
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@ -59,7 +59,7 @@ public void OnMapStart()
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AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_wings.vmt");
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PrecacheModel("models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.mdl");
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AddFileToDownloadsTable("sound/unloze/balrog_scream.mp3");
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// TNT
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AddFileToDownloadsTable("models/props/furnitures/humans/barrel01b.dx80.vtx");
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AddFileToDownloadsTable("models/props/furnitures/humans/barrel01b.dx90.vtx");
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@ -87,7 +87,7 @@ public void OnRoundStart(Event hEvent, const char[] sEvent, bool bDontBroadcast)
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DispatchKeyValue(g_iConsole, "targetname", "item_spawn_console");
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DispatchSpawn(g_iConsole);
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ActivateEntity(g_iConsole);
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// Human filter
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int iHumanFilter = CreateEntityByName("filter_activator_team");
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DispatchKeyValue(iHumanFilter, "targetname", "item_spawn_human_filter");
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@ -128,6 +128,7 @@ public Action Command_Vortigaunt(int client, int argc)
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{
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GetClientEyePosition(client, fOrigin);
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SpawnVortigaunt(fOrigin);
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LogAction(client, -1, "\"%L\" spawned Vortigaunt at <%f><%f><%f>.", client, fOrigin[0], fOrigin[1], fOrigin[2]);
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return Plugin_Handled;
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}
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@ -151,6 +152,7 @@ public Action Command_Vortigaunt(int client, int argc)
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{
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GetClientEyePosition(iTargets[i], fOrigin);
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SpawnVortigaunt(fOrigin);
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LogAction(client, -1, "\"%L\" gave Vortigaunt to \"%L\".", client, iTargets[i]);
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}
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}
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return Plugin_Handled;
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@ -167,6 +169,7 @@ public Action Command_Balrog(int client, int argc)
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{
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GetClientEyePosition(client, fOrigin);
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SpawnBalrog(fOrigin);
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LogAction(client, -1, "\"%L\" spawned Balrog at <%f><%f><%f>.", client, fOrigin[0], fOrigin[1], fOrigin[2]);
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return Plugin_Handled;
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}
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@ -190,6 +193,7 @@ public Action Command_Balrog(int client, int argc)
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{
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GetClientEyePosition(iTargets[i], fOrigin);
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SpawnBalrog(fOrigin);
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LogAction(client, -1, "\"%L\" gave Balrog to \"%L\".", client, iTargets[i]);
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}
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}
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return Plugin_Handled;
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@ -206,6 +210,7 @@ public Action Command_TNT(int client, int argc)
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{
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GetClientEyePosition(client, fOrigin);
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SpawnTNT(fOrigin);
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LogAction(client, -1, "\"%L\" spawned TNT at <%f><%f><%f>.", client, fOrigin[0], fOrigin[1], fOrigin[2]);
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return Plugin_Handled;
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}
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@ -229,6 +234,7 @@ public Action Command_TNT(int client, int argc)
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{
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GetClientEyePosition(iTargets[i], fOrigin);
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SpawnTNT(fOrigin);
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LogAction(client, -1, "\"%L\" gave TNT to \"%L\".", client, iTargets[i]);
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}
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}
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return Plugin_Handled;
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@ -258,7 +264,7 @@ public void SpawnVortigaunt(float fOrigin[3])
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DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer);
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DispatchSpawn(iKnife);
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ActivateEntity(iKnife);
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HookSingleEntityOutput(iKnife, "OnPlayerPickup", VortigauntPickup, false);
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HookSingleEntityOutput(iKnife, "OnPlayerPickup", VortigauntPickup, true);
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// Model
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int iModel = CreateEntityByName("prop_dynamic");
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@ -283,7 +289,7 @@ public void SpawnVortigaunt(float fOrigin[3])
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DispatchKeyValue(iTrigger, "spawnflags", "1");
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DispatchKeyValue(iTrigger, "startdisabled", "1");
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DispatchKeyValue(iTrigger, "filtername", "item_spawn_zombie_filter");
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DispatchKeyValue(iTrigger, "OnStartTouch", "item_spawn_weaponstrip,StripWeaponsAndSuit,,0,-1");
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DispatchKeyValue(iTrigger, "OnStartTouch", "item_spawn_weaponstrip,StripWeaponsAndSuit,,0,1");
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DispatchKeyValueVector(iTrigger, "origin", fOrigin);
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DispatchSpawn(iTrigger);
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ActivateEntity(iTrigger);
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@ -365,6 +371,8 @@ public void SpawnVortigaunt(float fOrigin[3])
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DispatchKeyValue(iRelay, "OnTrigger", sBuffer);
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Format(sBuffer, sizeof(sBuffer), "vort_beam_%d,TurnOff,,2.5,-1", g_iCounter);
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DispatchKeyValue(iRelay, "OnTrigger", sBuffer);
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DispatchKeyValue(iRelay, "OnTrigger", "item_spawn_speed,ModifySpeed,0,0,-1");
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DispatchKeyValue(iRelay, "OnTrigger", "item_spawn_speed,ModifySpeed,1.15,3.25,-1");
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DispatchSpawn(iRelay);
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ActivateEntity(iRelay);
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SetVariantString("!activator");
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@ -376,8 +384,6 @@ public void SpawnVortigaunt(float fOrigin[3])
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DispatchKeyValue(iUI, "targetname", sBuffer);
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DispatchKeyValue(iUI, "spawnflags", "0");
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DispatchKeyValue(iUI, "FieldOfView", "-1.0");
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DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speed,ModifySpeed,0,0,-1");
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DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speed,ModifySpeed,1.15,3.25,-1");
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Format(sBuffer, sizeof(sBuffer), "vort_relay_%d,Trigger,,0,-1", g_iCounter);
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DispatchKeyValue(iUI, "PressedAttack2", sBuffer);
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DispatchSpawn(iUI);
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@ -479,14 +485,13 @@ public void SpawnBalrog(float fOrigin[3])
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DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer);
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DispatchKeyValue(iKnife, "OnPlayerPickUp", "!activator,AddOutput,rendermode 10,0,-1");
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DispatchKeyValue(iKnife, "OnPlayerPickUp", "!activator,AddOutput,health 2000000000,0,-1");
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DispatchKeyValue(iKnife, "OnPlayerPickUp", "!activator,SetDamageFilter, ,0,-1");
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DispatchKeyValue(iKnife, "OnUser3", "!self,FireUser3,,5,-1");
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//DispatchKeyValue(iKnife, "OnUser3", "!activator,AddOutput,gravity 2,0,-1");
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DispatchKeyValue(iKnife, "OnPlayerPickUp", "!self,FireUser3,,0,-1");
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DispatchKeyValue(iKnife, "OnPlayerPickUp", "!activator,AddOutput,health 25000,15,-1");
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DispatchSpawn(iKnife);
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ActivateEntity(iKnife);
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HookSingleEntityOutput(iKnife, "OnPlayerPickup", BalrogPickup, false);
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HookSingleEntityOutput(iKnife, "OnPlayerPickup", BalrogPickup, true);
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// Model
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int iModel = CreateEntityByName("prop_dynamic");
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@ -502,7 +507,7 @@ public void SpawnBalrog(float fOrigin[3])
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fOriginTemp[2] = fOrigin[2] - 28.9;
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DispatchKeyValueVector(iModel, "origin", fOriginTemp);
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DispatchSpawn(iModel);
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ActivateEntity(iModel);
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ActivateEntity(iModel);
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SetVariantString("!activator");
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AcceptEntityInput(iModel, "SetParent", iKnife);
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@ -513,7 +518,7 @@ public void SpawnBalrog(float fOrigin[3])
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DispatchKeyValue(iTrigger, "spawnflags", "1");
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DispatchKeyValue(iTrigger, "startdisabled", "1");
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DispatchKeyValue(iTrigger, "filtername", "item_spawn_zombie_filter");
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DispatchKeyValue(iTrigger, "OnStartTouch", "item_spawn_weaponstrip,StripWeaponsAndSuit,,0,-1");
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DispatchKeyValue(iTrigger, "OnStartTouch", "item_spawn_weaponstrip,StripWeaponsAndSuit,,0,1");
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DispatchKeyValueVector(iTrigger, "origin", fOrigin);
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DispatchSpawn(iTrigger);
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ActivateEntity(iTrigger);
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@ -869,9 +874,9 @@ public void SpawnBalrog(float fOrigin[3])
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int enteffects3 = GetEntProp(iPhysbox, Prop_Send, "m_fEffects");
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enteffects3 |= 32;
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SetEntProp(iPhysbox, Prop_Send, "m_fEffects", enteffects3);
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HookSingleEntityOutput(iPhysbox, "OnBreak", BalrogKill, false);
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SetVariantString("!activator");
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AcceptEntityInput(iPhysbox, "SetParent", iKnife);
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HookSingleEntityOutput(iPhysbox, "OnBreak", BalrogKill, true);
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// Game UI
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int iUI = CreateEntityByName("game_ui");
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@ -925,7 +930,7 @@ public void SpawnTNT(float fOrigin[3])
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DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer);
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DispatchSpawn(iKnife);
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ActivateEntity(iKnife);
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HookSingleEntityOutput(iKnife, "OnPlayerPickup", TNTPickup, false);
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HookSingleEntityOutput(iKnife, "OnPlayerPickup", TNTPickup, true);
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// Model
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int iModel = CreateEntityByName("prop_dynamic");
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@ -935,14 +940,19 @@ public void SpawnTNT(float fOrigin[3])
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DispatchKeyValue(iModel, "DisableBoneFollowers", "1");
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DispatchKeyValue(iModel, "angles", "0.432793 271.953 -12.4926");
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DispatchKeyValue(iModel, "solid", "0");
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DispatchKeyValue(iModel, "OnUser1", "!self,IgniteLifetime,0,0,-1");
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DispatchKeyValue(iModel, "OnUser1", "!self,FireUser1,,0.2,-1");
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fOriginTemp[0] = fOrigin[0] - 30.16;
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fOriginTemp[1] = fOrigin[1] - 2.0;
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fOriginTemp[2] = fOrigin[2] - 9.2;
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DispatchKeyValueVector(iModel, "origin", fOriginTemp);
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DispatchSpawn(iModel);
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ActivateEntity(iModel);
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ActivateEntity(iModel);
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SetVariantString("!activator");
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AcceptEntityInput(iModel, "SetParent", iKnife);
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SetVariantString("9999999");
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AcceptEntityInput(iModel, "SetHealth");
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AcceptEntityInput(iModel, "FireUser1");
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// pickup trigger_once
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int iTrigger = CreateEntityByName("trigger_once");
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@ -951,7 +961,7 @@ public void SpawnTNT(float fOrigin[3])
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DispatchKeyValue(iTrigger, "spawnflags", "1");
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DispatchKeyValue(iTrigger, "startdisabled", "1");
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DispatchKeyValue(iTrigger, "filtername", "item_spawn_zombie_filter");
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DispatchKeyValue(iTrigger, "OnStartTouch", "item_spawn_weaponstrip,StripWeaponsAndSuit,,0,-1");
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DispatchKeyValue(iTrigger, "OnStartTouch", "item_spawn_weaponstrip,StripWeaponsAndSuit,,0,1");
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DispatchKeyValueVector(iTrigger, "origin", fOrigin);
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DispatchSpawn(iTrigger);
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ActivateEntity(iTrigger);
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@ -966,7 +976,7 @@ public void SpawnTNT(float fOrigin[3])
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SetEntProp(iTrigger, Prop_Send, "m_fEffects", enteffects);
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SetVariantString("!activator");
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AcceptEntityInput(iTrigger, "SetParent", iKnife);
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// Sparks
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int iSparksHolder = CreateEntityByName("env_spark");
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Format(sBuffer, sizeof(sBuffer), "tnt_holder_sparks_%d", g_iCounter);
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@ -981,55 +991,29 @@ public void SpawnTNT(float fOrigin[3])
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fOriginTemp[2] = fOrigin[2] + 36.0;
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DispatchKeyValueVector(iSparksHolder, "origin", fOriginTemp);
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DispatchSpawn(iSparksHolder);
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ActivateEntity(iSparksHolder);
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ActivateEntity(iSparksHolder);
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SetVariantString("!activator");
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AcceptEntityInput(iSparksHolder, "SetParent", iKnife);
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// Launch Compare
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int iLaunchCompare = CreateEntityByName("logic_compare");
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Format(sBuffer, sizeof(sBuffer), "tnt_compare_launch_%d", g_iCounter);
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DispatchKeyValue(iLaunchCompare, "targetname", sBuffer);
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DispatchKeyValue(iLaunchCompare, "InitialValue", "1");
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DispatchKeyValue(iLaunchCompare, "CompareValue", "0");
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DispatchKeyValue(iLaunchCompare, "OnEqualTo", "!self,SetValue,1,0,-1");
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Format(sBuffer, sizeof(sBuffer), "tnt_sprite_%d,HideSprite,,0,-1", g_iCounter);
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DispatchKeyValue(iLaunchCompare, "OnEqualTo", sBuffer);
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Format(sBuffer, sizeof(sBuffer), "tnt_launch_%d,Enable,,0,-1", g_iCounter);
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DispatchKeyValue(iLaunchCompare, "OnEqualTo", sBuffer);
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Format(sBuffer, sizeof(sBuffer), "tnt_launch_up_%d,Disable,,0,-1", g_iCounter);
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DispatchKeyValue(iLaunchCompare, "OnEqualTo", sBuffer);
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DispatchKeyValue(iLaunchCompare, "OnNotEqualTo", "!self,SetValue,0,0,-1");
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Format(sBuffer, sizeof(sBuffer), "tnt_sprite_%d,ShowSprite,,0,-1", g_iCounter);
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DispatchKeyValue(iLaunchCompare, "OnNotEqualTo", sBuffer);
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Format(sBuffer, sizeof(sBuffer), "tnt_launch_%d,Disable,,0,-1", g_iCounter);
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DispatchKeyValue(iLaunchCompare, "OnNotEqualTo", sBuffer);
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Format(sBuffer, sizeof(sBuffer), "tnt_launch_up_%d,Enable,,0,-1", g_iCounter);
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DispatchKeyValue(iLaunchCompare, "OnNotEqualTo", sBuffer);
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DispatchKeyValueVector(iLaunchCompare, "origin", fOrigin);
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DispatchSpawn(iLaunchCompare);
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ActivateEntity(iLaunchCompare);
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SetVariantString("!activator");
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AcceptEntityInput(iLaunchCompare, "SetParent", iKnife);
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// Sprite
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int iSprite = CreateEntityByName("env_sprite");
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Format(sBuffer, sizeof(sBuffer), "tnt_sprite_%d", g_iCounter);
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DispatchKeyValue(iSprite, "targetname", sBuffer);
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DispatchKeyValue(iSprite, "spawnflags", "0");
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DispatchKeyValue(iSprite, "spawnflags", "0");
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DispatchKeyValue(iSprite, "spawnflags", "0");
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DispatchKeyValue(iSprite, "scale", "0.1");
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DispatchKeyValue(iSprite, "rendermode", "5");
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DispatchKeyValue(iSprite, "renderfx", "0");
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DispatchKeyValue(iSprite, "model", "sprites/640_train.vmt");
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DispatchKeyValue(iSprite, "renderfx", "0");
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DispatchKeyValue(iSprite, "model", "sprites/640_train.vmt");
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fOriginTemp[0] = fOrigin[0] + 31.0;
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fOriginTemp[1] = fOrigin[1] + 1.73;
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fOriginTemp[2] = fOrigin[2] + 4.3;
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DispatchKeyValueVector(iSprite, "origin", fOriginTemp);
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DispatchSpawn(iSprite);
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ActivateEntity(iSprite);
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ActivateEntity(iSprite);
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SetVariantString("!activator");
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AcceptEntityInput(iSprite, "SetParent", iKnife);
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// Push
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int iPush = CreateEntityByName("trigger_push");
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Format(sBuffer, sizeof(sBuffer), "tnt_push_%d", g_iCounter);
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@ -1055,358 +1039,92 @@ public void SpawnTNT(float fOrigin[3])
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SetEntProp(iPush, Prop_Send, "m_fEffects", enteffects2);
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SetVariantString("!activator");
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AcceptEntityInput(iPush, "SetParent", iKnife);
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////////////////////////////////////////////////////////////////////////////////
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// kill trigger_once
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int iKillTrigger = CreateEntityByName("trigger_hurt");
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Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_%d", g_iCounter);
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DispatchKeyValue(iKillTrigger, "targetname", sBuffer);
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DispatchKeyValue(iKillTrigger, "spawnflags", "1");
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DispatchKeyValue(iKillTrigger, "startdisabled", "1");
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DispatchKeyValue(iKillTrigger, "filtername", "item_spawn_zombie_filter");
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DispatchKeyValue(iKillTrigger, "damagetype", "0");
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DispatchKeyValue(iKillTrigger, "damagemodel", "0");
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DispatchKeyValue(iKillTrigger, "damagecap", "20");
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DispatchKeyValue(iKillTrigger, "damage", "200000");
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DispatchKeyValueVector(iKillTrigger, "origin", fOrigin);
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DispatchSpawn(iKillTrigger);
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ActivateEntity(iKillTrigger);
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SetEntityModel(iKillTrigger, "models/vortigaunt_slave.mdl");
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float fMinbounds4[3] = {-10.0, -10.0, -36.0};
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float fMaxbounds4[3] = {10.0, 10.0, 36.0};
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SetEntPropVector(iKillTrigger, Prop_Send, "m_vecMins", fMinbounds4);
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SetEntPropVector(iKillTrigger, Prop_Send, "m_vecMaxs", fMaxbounds4);
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SetEntProp(iKillTrigger, Prop_Send, "m_nSolidType", 3);
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int enteffects4 = GetEntProp(iKillTrigger, Prop_Send, "m_fEffects");
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enteffects4 |= 32;
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SetEntProp(iKillTrigger, Prop_Send, "m_fEffects", enteffects4);
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// Relay Trigger
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int iRelayTrigger = CreateEntityByName("logic_relay");
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Format(sBuffer, sizeof(sBuffer), "tnt_relay_trigger_%d", g_iCounter);
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DispatchKeyValue(iRelayTrigger, "targetname", sBuffer);
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DispatchKeyValue(iRelayTrigger, "spawnflags", "0");
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Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_up_%d,Trigger,,0,-1", g_iCounter);
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DispatchKeyValue(iRelayTrigger, "OnTrigger", sBuffer);
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Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_%d,Trigger,,0,-1", g_iCounter);
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DispatchKeyValue(iRelayTrigger, "OnTrigger", sBuffer);
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DispatchSpawn(iRelayTrigger);
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ActivateEntity(iRelayTrigger);
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SetVariantString("!activator");
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AcceptEntityInput(iKillTrigger, "SetParent", iKnife);
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AcceptEntityInput(iRelayTrigger, "SetParent", iKnife);
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// trigger_hurt walking
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int iKillTriggerWalking = CreateEntityByName("trigger_hurt");
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Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_walking_%d", g_iCounter);
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DispatchKeyValue(iKillTriggerWalking, "targetname", sBuffer);
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DispatchKeyValue(iKillTriggerWalking, "spawnflags", "9");
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DispatchKeyValue(iKillTriggerWalking, "startdisabled", "0");
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DispatchKeyValue(iKillTriggerWalking, "filtername", "item_spawn_human_filter");
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DispatchKeyValue(iKillTriggerWalking, "damagetype", "128");
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DispatchKeyValue(iKillTriggerWalking, "damagemodel", "0");
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DispatchKeyValue(iKillTriggerWalking, "damagecap", "20");
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DispatchKeyValue(iKillTriggerWalking, "damage", "190");
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fOriginTemp[0] = fOrigin[0] + 28.5;
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fOriginTemp[1] = fOrigin[1] - 2.74;
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fOriginTemp[2] = fOrigin[2] - 4.9;
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DispatchKeyValueVector(iKillTriggerWalking, "origin", fOriginTemp);
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DispatchSpawn(iKillTriggerWalking);
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ActivateEntity(iKillTriggerWalking);
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SetEntityModel(iKillTriggerWalking, "models/vortigaunt_slave.mdl");
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float fMinbounds5[3] = {-32.0, -72.0, -84.0};
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float fMaxbounds5[3] = {32.0, 72.0, 84.0};
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SetEntPropVector(iKillTriggerWalking, Prop_Send, "m_vecMins", fMinbounds5);
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SetEntPropVector(iKillTriggerWalking, Prop_Send, "m_vecMaxs", fMaxbounds5);
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SetEntProp(iKillTriggerWalking, Prop_Send, "m_nSolidType", 3);
|
||||
int enteffects5 = GetEntProp(iKillTriggerWalking, Prop_Send, "m_fEffects");
|
||||
enteffects5 |= 32;
|
||||
SetEntProp(iKillTriggerWalking, Prop_Send, "m_fEffects", enteffects5);
|
||||
// Launch Compare
|
||||
int iLaunchCompare = CreateEntityByName("logic_compare");
|
||||
Format(sBuffer, sizeof(sBuffer), "tnt_compare_launch_%d", g_iCounter);
|
||||
DispatchKeyValue(iLaunchCompare, "targetname", sBuffer);
|
||||
DispatchKeyValue(iLaunchCompare, "InitialValue", "1");
|
||||
DispatchKeyValue(iLaunchCompare, "CompareValue", "0");
|
||||
DispatchKeyValue(iLaunchCompare, "OnEqualTo", "!self,SetValue,1,0,-1");
|
||||
Format(sBuffer, sizeof(sBuffer), "tnt_sprite_%d,HideSprite,,0,-1", g_iCounter);
|
||||
DispatchKeyValue(iLaunchCompare, "OnEqualTo", sBuffer);
|
||||
Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_%d,Enable,,0,-1", g_iCounter);
|
||||
DispatchKeyValue(iLaunchCompare, "OnEqualTo", sBuffer);
|
||||
Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_up_%d,Disable,,0,-1", g_iCounter);
|
||||
DispatchKeyValue(iLaunchCompare, "OnEqualTo", sBuffer);
|
||||
DispatchKeyValue(iLaunchCompare, "OnNotEqualTo", "!self,SetValue,0,0,-1");
|
||||
Format(sBuffer, sizeof(sBuffer), "tnt_sprite_%d,ShowSprite,,0,-1", g_iCounter);
|
||||
DispatchKeyValue(iLaunchCompare, "OnNotEqualTo", sBuffer);
|
||||
Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_%d,Disable,,0,-1", g_iCounter);
|
||||
DispatchKeyValue(iLaunchCompare, "OnNotEqualTo", sBuffer);
|
||||
Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_up_%d,Enable,,0,-1", g_iCounter);
|
||||
DispatchKeyValue(iLaunchCompare, "OnNotEqualTo", sBuffer);
|
||||
DispatchKeyValueVector(iLaunchCompare, "origin", fOrigin);
|
||||
DispatchSpawn(iLaunchCompare);
|
||||
ActivateEntity(iLaunchCompare);
|
||||
SetVariantString("!activator");
|
||||
AcceptEntityInput(iKillTriggerWalking, "SetParent", iKnife);
|
||||
AcceptEntityInput(iLaunchCompare, "SetParent", iKnife);
|
||||
|
||||
// trigger roar 1
|
||||
int iTriggerRoar = CreateEntityByName("trigger_multiple");
|
||||
Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d", g_iCounter);
|
||||
DispatchKeyValue(iTriggerRoar, "targetname", sBuffer);
|
||||
DispatchKeyValue(iTriggerRoar, "spawnflags", "1");
|
||||
DispatchKeyValue(iTriggerRoar, "startdisabled", "1");
|
||||
DispatchKeyValue(iTriggerRoar, "filtername", "item_spawn_zombie_filter");
|
||||
DispatchKeyValue(iTriggerRoar, "wait", "1");
|
||||
DispatchKeyValue(iTriggerRoar, "OnStartTouch", "item_spawn_speed,ModifySpeed,0,0,-1");
|
||||
DispatchKeyValue(iTriggerRoar, "OnStartTouch", "item_spawn_speed,speed,ModifySpeed,0.8,3,-1");
|
||||
fOriginTemp[0] = fOrigin[0] + 5.0;
|
||||
fOriginTemp[1] = fOrigin[1] - 0.0;
|
||||
fOriginTemp[2] = fOrigin[2] - 0.0;
|
||||
DispatchKeyValueVector(iTriggerRoar, "origin", fOriginTemp);
|
||||
DispatchSpawn(iTriggerRoar);
|
||||
ActivateEntity(iTriggerRoar);
|
||||
SetEntityModel(iTriggerRoar, "models/vortigaunt_slave.mdl");
|
||||
float fMinbounds6[3] = {-0.5, -0.5, -36.0};
|
||||
float fMaxbounds6[3] = {0.5, 0.5, 36.0};
|
||||
SetEntPropVector(iTriggerRoar, Prop_Send, "m_vecMins", fMinbounds6);
|
||||
SetEntPropVector(iTriggerRoar, Prop_Send, "m_vecMaxs", fMaxbounds6);
|
||||
SetEntProp(iTriggerRoar, Prop_Send, "m_nSolidType", 3);
|
||||
int enteffects6 = GetEntProp(iTriggerRoar, Prop_Send, "m_fEffects");
|
||||
enteffects6 |= 32;
|
||||
SetEntProp(iTriggerRoar, Prop_Send, "m_fEffects", enteffects6);
|
||||
// Relay Launch
|
||||
int iRelayLaunch = CreateEntityByName("logic_relay");
|
||||
Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_%d", g_iCounter);
|
||||
DispatchKeyValue(iRelayLaunch, "targetname", sBuffer);
|
||||
DispatchKeyValue(iRelayLaunch, "spawnflags", "0");
|
||||
DispatchKeyValue(iRelayLaunch, "StartDisabled", "0");
|
||||
DispatchKeyValueVector(iRelayLaunch, "origin", fOrigin);
|
||||
Format(sBuffer, sizeof(sBuffer), "tnt_relay_trigger_%d,Disable,,0,-1", g_iCounter);
|
||||
DispatchKeyValue(iRelayLaunch, "OnTrigger", sBuffer);
|
||||
Format(sBuffer, sizeof(sBuffer), "tnt_relay_trigger_%d,Enable,,20,-1", g_iCounter);
|
||||
DispatchKeyValue(iRelayLaunch, "OnTrigger", sBuffer);
|
||||
Format(sBuffer, sizeof(sBuffer), "tnt_holder_sparks_%d,StopSpark,,0,-1", g_iCounter);
|
||||
DispatchKeyValue(iRelayLaunch, "OnTrigger", sBuffer);
|
||||
Format(sBuffer, sizeof(sBuffer), "tnt_holder_sparks_%d,StartSpark,,20,-1", g_iCounter);
|
||||
DispatchKeyValue(iRelayLaunch, "OnTrigger", sBuffer);
|
||||
DispatchSpawn(iRelayLaunch);
|
||||
ActivateEntity(iRelayLaunch);
|
||||
SetVariantString("!activator");
|
||||
AcceptEntityInput(iTriggerRoar, "SetParent", iKnife);
|
||||
AcceptEntityInput(iRelayLaunch, "SetParent", iKnife);
|
||||
HookSingleEntityOutput(iRelayLaunch, "OnTrigger", TNTUse, false);
|
||||
|
||||
// trigger roar 2
|
||||
int iTriggerRoar2 = CreateEntityByName("trigger_multiple");
|
||||
Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar2_%d", g_iCounter);
|
||||
DispatchKeyValue(iTriggerRoar2, "targetname", sBuffer);
|
||||
DispatchKeyValue(iTriggerRoar2, "spawnflags", "1");
|
||||
DispatchKeyValue(iTriggerRoar2, "startdisabled", "1");
|
||||
DispatchKeyValue(iTriggerRoar2, "filtername", "item_spawn_zombie_filter");
|
||||
DispatchKeyValue(iTriggerRoar2, "wait", "1");
|
||||
DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "!activator,AddOutput,health 10000,0,-1");
|
||||
DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "item_spawn_speed,ModifySpeed,1.5,0,-1");
|
||||
DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "item_spawn_speed,ModifySpeed,1.0,10,-1");
|
||||
DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "!activator,AddOutput,color 255 0 0,0,-1");
|
||||
DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "!activator,AddOutput,color 255 255 255,10,-1");
|
||||
fOriginTemp[0] = fOrigin[0] - 15.5;
|
||||
fOriginTemp[1] = fOrigin[1] + 5.0;
|
||||
fOriginTemp[2] = fOrigin[2] + 31.0;
|
||||
DispatchKeyValueVector(iTriggerRoar2, "origin", fOriginTemp);
|
||||
DispatchSpawn(iTriggerRoar2);
|
||||
ActivateEntity(iTriggerRoar2);
|
||||
SetEntityModel(iTriggerRoar2, "models/vortigaunt_slave.mdl");
|
||||
float fMinbounds7[3] = {-736.0, -736.0, -560.0};
|
||||
float fMaxbounds7[3] = {736.0, 736.0, 560.0};
|
||||
SetEntPropVector(iTriggerRoar2, Prop_Send, "m_vecMins", fMinbounds7);
|
||||
SetEntPropVector(iTriggerRoar2, Prop_Send, "m_vecMaxs", fMaxbounds7);
|
||||
SetEntProp(iTriggerRoar2, Prop_Send, "m_nSolidType", 3);
|
||||
int enteffects7 = GetEntProp(iTriggerRoar2, Prop_Send, "m_fEffects");
|
||||
enteffects7 |= 32;
|
||||
SetEntProp(iTriggerRoar2, Prop_Send, "m_fEffects", enteffects7);
|
||||
// Relay Launch Up
|
||||
int iRelayLaunchUp = CreateEntityByName("logic_relay");
|
||||
Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_up_%d", g_iCounter);
|
||||
DispatchKeyValue(iRelayLaunchUp, "targetname", sBuffer);
|
||||
DispatchKeyValue(iRelayLaunchUp, "spawnflags", "0");
|
||||
DispatchKeyValue(iRelayLaunchUp, "StartDisabled", "1");
|
||||
DispatchKeyValueVector(iRelayLaunchUp, "origin", fOrigin);
|
||||
Format(sBuffer, sizeof(sBuffer), "tnt_push_%d,Enable,,0,-1", g_iCounter);
|
||||
DispatchKeyValue(iRelayLaunchUp, "OnTrigger", sBuffer);
|
||||
Format(sBuffer, sizeof(sBuffer), "tnt_push_%d,Disable,,0.5,-1", g_iCounter);
|
||||
DispatchKeyValue(iRelayLaunchUp, "OnTrigger", sBuffer);
|
||||
Format(sBuffer, sizeof(sBuffer), "tnt_relay_trigger_%d,Disable,,0,-1", g_iCounter);
|
||||
DispatchKeyValue(iRelayLaunchUp, "OnTrigger", sBuffer);
|
||||
Format(sBuffer, sizeof(sBuffer), "tnt_relay_trigger_%d,Enable,,20,-1", g_iCounter);
|
||||
DispatchKeyValue(iRelayLaunchUp, "OnTrigger", sBuffer);
|
||||
Format(sBuffer, sizeof(sBuffer), "tnt_holder_sparks_%d,StopSpark,,0,-1", g_iCounter);
|
||||
DispatchKeyValue(iRelayLaunchUp, "OnTrigger", sBuffer);
|
||||
Format(sBuffer, sizeof(sBuffer), "tnt_holder_sparks_%d,StartSpark,,20,-1", g_iCounter);
|
||||
DispatchKeyValue(iRelayLaunchUp, "OnTrigger", sBuffer);
|
||||
DispatchSpawn(iRelayLaunchUp);
|
||||
ActivateEntity(iRelayLaunchUp);
|
||||
SetVariantString("!activator");
|
||||
AcceptEntityInput(iTriggerRoar2, "SetParent", iKnife);
|
||||
|
||||
// trigger_hurt attack
|
||||
int iKillTriggerAttack = CreateEntityByName("trigger_hurt");
|
||||
Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_attack_%d", g_iCounter);
|
||||
DispatchKeyValue(iKillTriggerAttack, "targetname", sBuffer);
|
||||
DispatchKeyValue(iKillTriggerAttack, "spawnflags", "9");
|
||||
DispatchKeyValue(iKillTriggerAttack, "startdisabled", "1");
|
||||
DispatchKeyValue(iKillTriggerAttack, "filtername", "item_spawn_human_filter");
|
||||
DispatchKeyValue(iKillTriggerAttack, "damagetype", "128");
|
||||
DispatchKeyValue(iKillTriggerAttack, "damagemodel", "0");
|
||||
DispatchKeyValue(iKillTriggerAttack, "damagecap", "20");
|
||||
DispatchKeyValue(iKillTriggerAttack, "damage", "500");
|
||||
fOriginTemp[0] = fOrigin[0] + 360.5;
|
||||
fOriginTemp[1] = fOrigin[1] - 58.74;
|
||||
fOriginTemp[2] = fOrigin[2] + 35.6;
|
||||
DispatchKeyValueVector(iKillTriggerAttack, "origin", fOriginTemp);
|
||||
DispatchSpawn(iKillTriggerAttack);
|
||||
ActivateEntity(iKillTriggerAttack);
|
||||
SetEntityModel(iKillTriggerAttack, "models/vortigaunt_slave.mdl");
|
||||
float fMinbounds8[3] = {-152.0, -256.0, -71.5};
|
||||
float fMaxbounds8[3] = {152.0, 256.0, 71.5};
|
||||
SetEntPropVector(iKillTriggerAttack, Prop_Send, "m_vecMins", fMinbounds8);
|
||||
SetEntPropVector(iKillTriggerAttack, Prop_Send, "m_vecMaxs", fMaxbounds8);
|
||||
SetEntProp(iKillTriggerAttack, Prop_Send, "m_nSolidType", 3);
|
||||
int enteffects8 = GetEntProp(iKillTriggerAttack, Prop_Send, "m_fEffects");
|
||||
enteffects8 |= 32;
|
||||
SetEntProp(iKillTriggerAttack, Prop_Send, "m_fEffects", enteffects8);
|
||||
SetVariantString("!activator");
|
||||
AcceptEntityInput(iKillTriggerAttack, "SetParent", iKnife);
|
||||
|
||||
// Sound 1
|
||||
int iSound1 = CreateEntityByName("ambient_generic");
|
||||
Format(sBuffer, sizeof(sBuffer), "balrog_sound1_%d", g_iCounter);
|
||||
DispatchKeyValue(iSound1, "targetname", sBuffer);
|
||||
DispatchKeyValue(iSound1, "spawnflags", "49");
|
||||
DispatchKeyValue(iSound1, "radius", "8250");
|
||||
Format(sBuffer, sizeof(sBuffer), "balrog_knife_%d", g_iCounter);
|
||||
DispatchKeyValue(iSound1, "SourceEntityName", sBuffer);
|
||||
DispatchKeyValue(iSound1, "message", "unloze/balrog_scream.mp3");
|
||||
DispatchKeyValue(iSound1, "volume", "10");
|
||||
DispatchKeyValue(iSound1, "health", "10");
|
||||
DispatchKeyValue(iSound1, "pitch", "100");
|
||||
DispatchKeyValue(iSound1, "pitchstart", "100");
|
||||
DispatchSpawn(iSound1);
|
||||
ActivateEntity(iSound1);
|
||||
SetVariantString("!activator");
|
||||
AcceptEntityInput(iSound1, "SetParent", iKnife);
|
||||
|
||||
// Sound 2
|
||||
int iSound2 = CreateEntityByName("ambient_generic");
|
||||
Format(sBuffer, sizeof(sBuffer), "balrog_sound2_%d", g_iCounter);
|
||||
DispatchKeyValue(iSound2, "targetname", sBuffer);
|
||||
DispatchKeyValue(iSound2, "spawnflags", "48");
|
||||
DispatchKeyValue(iSound2, "radius", "8250");
|
||||
Format(sBuffer, sizeof(sBuffer), "balrog_knife_%d", g_iCounter);
|
||||
DispatchKeyValue(iSound2, "SourceEntityName", sBuffer);
|
||||
DispatchKeyValue(iSound2, "message", "npc/strider/strider_step2.wav");
|
||||
DispatchKeyValue(iSound2, "volume", "10");
|
||||
DispatchKeyValue(iSound2, "health", "10");
|
||||
DispatchKeyValue(iSound2, "pitch", "100");
|
||||
DispatchKeyValue(iSound2, "pitchstart", "100");
|
||||
DispatchSpawn(iSound2);
|
||||
ActivateEntity(iSound2);
|
||||
SetVariantString("!activator");
|
||||
AcceptEntityInput(iSound2, "SetParent", iKnife);
|
||||
|
||||
// Sound 3
|
||||
int iSound3 = CreateEntityByName("ambient_generic");
|
||||
Format(sBuffer, sizeof(sBuffer), "balrog_sound3_%d", g_iCounter);
|
||||
DispatchKeyValue(iSound3, "targetname", sBuffer);
|
||||
DispatchKeyValue(iSound3, "spawnflags", "48");
|
||||
DispatchKeyValue(iSound3, "radius", "8250");
|
||||
Format(sBuffer, sizeof(sBuffer), "balrog_knife_%d", g_iCounter);
|
||||
DispatchKeyValue(iSound3, "SourceEntityName", sBuffer);
|
||||
DispatchKeyValue(iSound3, "message", "npc/strider/strider_skewer1.wav");
|
||||
DispatchKeyValue(iSound3, "volume", "10");
|
||||
DispatchKeyValue(iSound3, "health", "10");
|
||||
DispatchKeyValue(iSound3, "pitch", "100");
|
||||
DispatchKeyValue(iSound3, "pitchstart", "100");
|
||||
DispatchSpawn(iSound3);
|
||||
ActivateEntity(iSound3);
|
||||
SetVariantString("!activator");
|
||||
AcceptEntityInput(iSound3, "SetParent", iKnife);
|
||||
|
||||
// Timer
|
||||
int iTimer = CreateEntityByName("logic_timer");
|
||||
Format(sBuffer, sizeof(sBuffer), "balrog_timer_%d", g_iCounter);
|
||||
DispatchKeyValue(iTimer, "targetname", sBuffer);
|
||||
DispatchKeyValue(iTimer, "spawnflags", "0");
|
||||
DispatchKeyValue(iTimer, "startdisabled", "1");
|
||||
DispatchKeyValue(iTimer, "UseRandomTime", "0");
|
||||
DispatchKeyValue(iTimer, "RefireTime", "0.95");
|
||||
Format(sBuffer, sizeof(sBuffer), "balrog_sound2_%d,PlaySound,,0,-1", g_iCounter);
|
||||
DispatchKeyValue(iTimer, "OnTimer", sBuffer);
|
||||
Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_walking_%d,Disable,,0,-1", g_iCounter);
|
||||
DispatchKeyValue(iTimer, "OnTimer", sBuffer);
|
||||
Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_walking_%d,Enable,,0.1,-1", g_iCounter);
|
||||
DispatchKeyValue(iTimer, "OnTimer", sBuffer);
|
||||
DispatchSpawn(iTimer);
|
||||
ActivateEntity(iTimer);
|
||||
SetVariantString("!activator");
|
||||
AcceptEntityInput(iTimer, "SetParent", iKnife);
|
||||
|
||||
// Roar
|
||||
int iRoar = CreateEntityByName("logic_relay");
|
||||
Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d", g_iCounter);
|
||||
DispatchKeyValue(iRoar, "targetname", sBuffer);
|
||||
DispatchKeyValue(iRoar, "spawnflags", "0");
|
||||
Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar2_%d,Enable,,0,-1", g_iCounter);
|
||||
DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
|
||||
Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar2_%d,Disable,,4,-1", g_iCounter);
|
||||
DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
|
||||
Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,SetAnimation,balrog_groar,0,-1", g_iCounter);
|
||||
DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
|
||||
Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Enable,,0,-1", g_iCounter);
|
||||
//DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
|
||||
Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Disable,,3.05,-1", g_iCounter);
|
||||
//DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
|
||||
Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Disable,,0.1,-1", g_iCounter);
|
||||
//DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
|
||||
Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Disable,,3.01,-1", g_iCounter);
|
||||
//DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
|
||||
Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d,Disable,,0,-1", g_iCounter);
|
||||
DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
|
||||
Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d,Enable,,4,-1", g_iCounter);
|
||||
DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
|
||||
Format(sBuffer, sizeof(sBuffer), "balrog_sound1_%d,PlaySound,,1,-1", g_iCounter);
|
||||
DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
|
||||
//DispatchKeyValue(iRoar, "OnTrigger", "!activator,AddOutput,gravity 2,0,-1");
|
||||
DispatchKeyValue(iRoar, "OnTrigger", "!self,Disable,,0,-1");
|
||||
DispatchKeyValue(iRoar, "OnTrigger", "!self,Enable,,25,-1");
|
||||
DispatchSpawn(iRoar);
|
||||
ActivateEntity(iRoar);
|
||||
SetVariantString("!activator");
|
||||
AcceptEntityInput(iRoar, "SetParent", iKnife);
|
||||
|
||||
// Attack
|
||||
int iAttack = CreateEntityByName("logic_relay");
|
||||
Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d", g_iCounter);
|
||||
DispatchKeyValue(iAttack, "targetname", sBuffer);
|
||||
DispatchKeyValue(iAttack, "spawnflags", "0");
|
||||
Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,SetAnimation,balrog_attack1,0,-1", g_iCounter);
|
||||
DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
|
||||
Format(sBuffer, sizeof(sBuffer), "balrog_sound3_%d,PlaySound,,1,-1", g_iCounter);
|
||||
DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
|
||||
Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Enable,,0,-1", g_iCounter);
|
||||
//DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
|
||||
Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Disable,,0.1,-1", g_iCounter);
|
||||
//DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
|
||||
Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_attack_%d,Enable,,1.75,-1", g_iCounter);
|
||||
DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
|
||||
Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_attack_%d,Disable,,2.2,-1", g_iCounter);
|
||||
DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
|
||||
Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d,Disable,,0,-1", g_iCounter);
|
||||
DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
|
||||
Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d,Enable,,4,-1", g_iCounter);
|
||||
DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
|
||||
//DispatchKeyValue(iAttack, "OnTrigger", "!activator,AddOutput,gravity 2,0,-1");
|
||||
DispatchKeyValue(iAttack, "OnTrigger", "!self,Disable,,0,-1");
|
||||
DispatchKeyValue(iAttack, "OnTrigger", "!self,Enable,,4.1,-1");
|
||||
DispatchSpawn(iAttack);
|
||||
ActivateEntity(iAttack);
|
||||
SetVariantString("!activator");
|
||||
AcceptEntityInput(iAttack, "SetParent", iKnife);
|
||||
|
||||
// Physbox
|
||||
int iPhysbox = CreateEntityByName("func_physbox_multiplayer");
|
||||
Format(sBuffer, sizeof(sBuffer), "balrog_physbox_%d", g_iCounter);
|
||||
DispatchKeyValue(iPhysbox, "targetname", sBuffer);
|
||||
DispatchKeyValue(iPhysbox, "spawnflags", "574464");
|
||||
DispatchKeyValue(iPhysbox, "rendermode", "0");
|
||||
DispatchKeyValue(iPhysbox, "renderfx", "0");
|
||||
DispatchKeyValue(iPhysbox, "rendercolor", "255 255 255");
|
||||
DispatchKeyValue(iPhysbox, "renderamt", "255 255 255");
|
||||
DispatchKeyValue(iPhysbox, "propdata", "0");
|
||||
DispatchKeyValue(iPhysbox, "pressuredelay", "0");
|
||||
DispatchKeyValue(iPhysbox, "preferredcarryangles", "0 0 0");
|
||||
DispatchKeyValue(iPhysbox, "PerformanceMode", "0");
|
||||
DispatchKeyValue(iPhysbox, "notsolid", "0");
|
||||
DispatchKeyValue(iPhysbox, "nodamageforces", "0");
|
||||
DispatchKeyValue(iPhysbox, "material", "0");
|
||||
DispatchKeyValue(iPhysbox, "massScale", "0");
|
||||
DispatchKeyValue(iPhysbox, "health", "32500");
|
||||
DispatchKeyValue(iPhysbox, "gibdir", "0 0 0");
|
||||
DispatchKeyValue(iPhysbox, "forcetoenablemotion", "0");
|
||||
DispatchKeyValue(iPhysbox, "explosion", "0");
|
||||
DispatchKeyValue(iPhysbox, "ExplodeRadius", "0");
|
||||
DispatchKeyValue(iPhysbox, "explodemagnitude", "0");
|
||||
DispatchKeyValue(iPhysbox, "ExplodeDamage", "0");
|
||||
DispatchKeyValue(iPhysbox, "disableshadows", "1");
|
||||
DispatchKeyValue(iPhysbox, "disablereceiveshadows", "0");
|
||||
DispatchKeyValue(iPhysbox, "Damagetype", "0");
|
||||
DispatchKeyValue(iPhysbox, "damagetoenablemotion", "0");
|
||||
DispatchKeyValue(iPhysbox, "damagefilter", "item_spawn_human_filter");
|
||||
DispatchKeyValue(iPhysbox, "model", "models/props/cs_militia/crate_extrasmallmill.mdl");
|
||||
Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,EmitBlood,,0,-1", g_iCounter);
|
||||
DispatchKeyValue(iPhysbox, "OnDamaged", sBuffer);
|
||||
Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,ClearParent,,0,-1", g_iCounter);
|
||||
DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
|
||||
Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,SetAnimation,balrog_death,0,-1", g_iCounter);
|
||||
DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
|
||||
Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,SetDefaultAnimation,balrog_death_idle,0,-1", g_iCounter);
|
||||
DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
|
||||
Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_%d,Enable,,1,-1", g_iCounter);
|
||||
DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
|
||||
Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_%d,Disable,,2,-1", g_iCounter);
|
||||
DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
|
||||
Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d,Disable,,0,-1", g_iCounter);
|
||||
DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
|
||||
Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d,Disable,,0,-1", g_iCounter);
|
||||
DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
|
||||
Format(sBuffer, sizeof(sBuffer), "balrog_timer_%d,Disable,,0,-1", g_iCounter);
|
||||
DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
|
||||
fOriginTemp[0] = fOrigin[0] + 44.0;
|
||||
fOriginTemp[1] = fOrigin[1] - 18.74;
|
||||
fOriginTemp[2] = fOrigin[2] + 126.89;
|
||||
DispatchKeyValueVector(iPhysbox, "origin", fOriginTemp);
|
||||
DispatchSpawn(iPhysbox);
|
||||
ActivateEntity(iPhysbox);
|
||||
float fMinbounds3[3] = {-124.0, -120.0, -188.2};
|
||||
float fMaxbounds3[3] = {124.0, 120.0, 188.2};
|
||||
SetEntPropVector(iPhysbox, Prop_Send, "m_vecMins", fMinbounds3);
|
||||
SetEntPropVector(iPhysbox, Prop_Send, "m_vecMaxs", fMaxbounds3);
|
||||
SetEntProp(iPhysbox, Prop_Send, "m_nSolidType", 3);
|
||||
int enteffects3 = GetEntProp(iPhysbox, Prop_Send, "m_fEffects");
|
||||
enteffects3 |= 32;
|
||||
SetEntProp(iPhysbox, Prop_Send, "m_fEffects", enteffects3);
|
||||
HookSingleEntityOutput(iPhysbox, "OnBreak", BalrogKill, false);
|
||||
SetVariantString("!activator");
|
||||
AcceptEntityInput(iPhysbox, "SetParent", iKnife);
|
||||
AcceptEntityInput(iRelayLaunchUp, "SetParent", iKnife);
|
||||
HookSingleEntityOutput(iRelayLaunchUp, "OnTrigger", TNTUse, false);
|
||||
|
||||
// Game UI
|
||||
int iUI = CreateEntityByName("game_ui");
|
||||
@ -1414,10 +1132,10 @@ public void SpawnTNT(float fOrigin[3])
|
||||
DispatchKeyValue(iUI, "targetname", sBuffer);
|
||||
DispatchKeyValue(iUI, "spawnflags", "0");
|
||||
DispatchKeyValue(iUI, "FieldOfView", "-1.0");
|
||||
Format(sBuffer, sizeof(sBuffer), "tnt_relay_%d,Trigger,,0,-1", g_iCounter);
|
||||
DispatchKeyValue(iUI, "PressedAttack", sBuffer);
|
||||
Format(sBuffer, sizeof(sBuffer), "tnt_relay_trigger_%d,Trigger,,0,-1", g_iCounter);
|
||||
DispatchKeyValue(iUI, "PressedAttack2", sBuffer);
|
||||
Format(sBuffer, sizeof(sBuffer), "tnt_compare_launch_%d,Compare,,0,-1", g_iCounter);
|
||||
DispatchKeyValue(iUI, "PressedAttack2", sBuffer);
|
||||
DispatchKeyValue(iUI, "PressedAttack", sBuffer);
|
||||
DispatchSpawn(iUI);
|
||||
ActivateEntity(iUI);
|
||||
SetVariantString("!activator");
|
||||
@ -1436,7 +1154,7 @@ public void SpawnTNT(float fOrigin[3])
|
||||
public void VortigauntPickup(const char[] output, int caller, int activator, float delay)
|
||||
{
|
||||
char sBuffer[128];
|
||||
Format(sBuffer, sizeof(sBuffer), "say ** %N has picked up Vortigaunt **", activator);
|
||||
Format(sBuffer, sizeof(sBuffer), "say ** %N has picked up Vortigaunt **", activator);
|
||||
SetVariantString(sBuffer);
|
||||
AcceptEntityInput(g_iConsole, "Command");
|
||||
|
||||
@ -1449,7 +1167,7 @@ public void VortigauntPickup(const char[] output, int caller, int activator, flo
|
||||
public void BalrogPickup(const char[] output, int caller, int activator, float delay)
|
||||
{
|
||||
char sBuffer[128];
|
||||
Format(sBuffer, sizeof(sBuffer), "say ** %N has picked up Balrog **", activator);
|
||||
Format(sBuffer, sizeof(sBuffer), "say ** %N has picked up Balrog **", activator);
|
||||
SetVariantString(sBuffer);
|
||||
AcceptEntityInput(g_iConsole, "Command");
|
||||
PrintToChat(activator, " RIGHT CLICK = MOTIVATE ZOMBIES and LEFT CLICK = ATTACK.");
|
||||
@ -1461,7 +1179,7 @@ public void BalrogPickup(const char[] output, int caller, int activator, float d
|
||||
public void BalrogKill(const char[] output, int caller, int activator, float delay)
|
||||
{
|
||||
char sBuffer[128];
|
||||
Format(sBuffer, sizeof(sBuffer), "say ** %N has killed the Balrog **", activator);
|
||||
Format(sBuffer, sizeof(sBuffer), "say ** %N has killed the Balrog **", activator);
|
||||
SetVariantString(sBuffer);
|
||||
AcceptEntityInput(g_iConsole, "Command");
|
||||
}
|
||||
@ -1472,8 +1190,149 @@ public void BalrogKill(const char[] output, int caller, int activator, float del
|
||||
public void TNTPickup(const char[] output, int caller, int activator, float delay)
|
||||
{
|
||||
char sBuffer[128];
|
||||
Format(sBuffer, sizeof(sBuffer), "say ** %N has picked up TNT **", activator);
|
||||
Format(sBuffer, sizeof(sBuffer), "say ** %N has picked up TNT **", activator);
|
||||
SetVariantString(sBuffer);
|
||||
AcceptEntityInput(g_iConsole, "Command");
|
||||
//PrintToChat(activator, " RIGHT CLICK = MOTIVATE ZOMBIES and LEFT CLICK = ATTACK.");
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public void TNTUse(const char[] output, int caller, int activator, float delay)
|
||||
{
|
||||
char sBuffer[256];
|
||||
float fOrigin[3];
|
||||
float fAngles[3];
|
||||
|
||||
GetClientEyeAngles(activator, fAngles);
|
||||
GetClientEyePosition(activator, fOrigin);
|
||||
fAngles[0] = 0.0;
|
||||
fAngles[2] = 0.0;
|
||||
fOrigin[0] = fOrigin[0] + Cosine(DegToRad(fAngles[1])) * 46.63;
|
||||
fOrigin[1] = fOrigin[1] + Sine(DegToRad(fAngles[1])) * 46.63;
|
||||
fOrigin[2] = fOrigin[2] - 29.86;
|
||||
|
||||
// Prop
|
||||
int iProp = CreateEntityByName("prop_physics_multiplayer");
|
||||
Format(sBuffer, sizeof(sBuffer), "tnt_prop_%d", g_iCounter);
|
||||
DispatchKeyValue(iProp, "targetname", sBuffer);
|
||||
DispatchKeyValue(iProp, "model", "models/props/furnitures/humans/barrel01b.mdl");
|
||||
DispatchKeyValue(iProp, "spawnflags", "256");
|
||||
DispatchKeyValue(iProp, "physdamagescale", "0.1");
|
||||
DispatchKeyValue(iProp, "PerformanceMode", "0");
|
||||
DispatchKeyValue(iProp, "nodamageforces", "0");
|
||||
DispatchKeyValue(iProp, "solid", "6");
|
||||
DispatchKeyValue(iProp, "minhealthdmg", "999999");
|
||||
DispatchKeyValue(iProp, "health", "999999");
|
||||
DispatchKeyValueVector(iProp, "origin", fOrigin);
|
||||
Format(sBuffer, sizeof(sBuffer), "tnt_fire_%d,StartFire,,3,1", g_iCounter);
|
||||
DispatchKeyValue(iProp, "OnUser1", sBuffer);
|
||||
Format(sBuffer, sizeof(sBuffer), "tnt_explosion_%d,Explode,,6.5,1", g_iCounter);
|
||||
DispatchKeyValue(iProp, "OnUser1", sBuffer);
|
||||
Format(sBuffer, sizeof(sBuffer), "tnt_sound_%d,PlaySound,,6.5,1", g_iCounter);
|
||||
DispatchKeyValue(iProp, "OnUser1", sBuffer);
|
||||
Format(sBuffer, sizeof(sBuffer), "!self,Kill,,6.6,1", g_iCounter);
|
||||
DispatchKeyValue(iProp, "OnUser1", sBuffer);
|
||||
DispatchSpawn(iProp);
|
||||
ActivateEntity(iProp);
|
||||
AcceptEntityInput(iProp, "FireUser1");
|
||||
|
||||
// Sparks
|
||||
int iSparks = CreateEntityByName("env_spark");
|
||||
Format(sBuffer, sizeof(sBuffer), "tnt_sparks_%d", g_iCounter);
|
||||
DispatchKeyValue(iSparks, "targetname", sBuffer);
|
||||
DispatchKeyValue(iSparks, "TrailLength", "1");
|
||||
DispatchKeyValue(iSparks, "spawnflags", "64");
|
||||
DispatchKeyValue(iSparks, "angles", "0 0 0");
|
||||
DispatchKeyValue(iSparks, "MaxDelay", "0");
|
||||
DispatchKeyValue(iSparks, "Magnitude", "1");
|
||||
DispatchKeyValueVector(iSparks, "origin", fOrigin);
|
||||
DispatchSpawn(iSparks);
|
||||
ActivateEntity(iSparks);
|
||||
SetVariantString("!activator");
|
||||
AcceptEntityInput(iSparks, "SetParent", iProp);
|
||||
|
||||
// Fire
|
||||
int iFire = CreateEntityByName("env_fire");
|
||||
Format(sBuffer, sizeof(sBuffer), "tnt_fire_%d", g_iCounter);
|
||||
DispatchKeyValue(iFire, "targetname", sBuffer);
|
||||
DispatchKeyValue(iFire, "ignitionpoint", "32");
|
||||
DispatchKeyValue(iFire, "spawnflags", "17");
|
||||
DispatchKeyValue(iFire, "health", "30");
|
||||
DispatchKeyValue(iFire, "firesize", "64");
|
||||
DispatchKeyValue(iFire, "fireattack", "4");
|
||||
DispatchKeyValue(iFire, "damagescale", "1.0");
|
||||
DispatchKeyValueVector(iFire, "origin", fOrigin);
|
||||
DispatchSpawn(iFire);
|
||||
ActivateEntity(iFire);
|
||||
SetVariantString("!activator");
|
||||
AcceptEntityInput(iFire, "SetParent", iProp);
|
||||
|
||||
// Explosion
|
||||
int iExplosion = CreateEntityByName("env_explosion");
|
||||
Format(sBuffer, sizeof(sBuffer), "tnt_explosion_%d", g_iCounter);
|
||||
DispatchKeyValue(iExplosion, "targetname", sBuffer);
|
||||
DispatchKeyValue(iExplosion, "fireballsprite", "sprites/zerogxplode.spr");
|
||||
DispatchKeyValue(iExplosion, "iMagnitude", "220");
|
||||
DispatchKeyValue(iExplosion, "iRadiusOverride", "1024");
|
||||
DispatchKeyValue(iExplosion, "rendermode", "5");
|
||||
DispatchKeyValue(iExplosion, "spawnflags", "16");
|
||||
DispatchKeyValueVector(iExplosion, "origin", fOrigin);
|
||||
DispatchSpawn(iExplosion);
|
||||
ActivateEntity(iExplosion);
|
||||
SetVariantString("!activator");
|
||||
AcceptEntityInput(iExplosion, "SetParent", iProp);
|
||||
|
||||
// Sound
|
||||
int iSound = CreateEntityByName("ambient_generic");
|
||||
Format(sBuffer, sizeof(sBuffer), "tnt_sound_%d", g_iCounter);
|
||||
DispatchKeyValue(iSound, "targetname", sBuffer);
|
||||
DispatchKeyValue(iSound, "spawnflags", "48");
|
||||
DispatchKeyValue(iSound, "radius", "9800");
|
||||
DispatchKeyValue(iSound, "message", "ambient/explosions/explode_9.wav");
|
||||
DispatchKeyValue(iSound, "volume", "10");
|
||||
DispatchKeyValue(iSound, "health", "10");
|
||||
DispatchKeyValue(iSound, "pitch", "100");
|
||||
DispatchKeyValue(iSound, "pitchstart", "100");
|
||||
DispatchKeyValueVector(iSound, "origin", fOrigin);
|
||||
DispatchSpawn(iSound);
|
||||
ActivateEntity(iSound);
|
||||
SetVariantString("!activator");
|
||||
AcceptEntityInput(iSound, "SetParent", iProp);
|
||||
|
||||
g_iCounter ++;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
int FindEntityByTargetname(int entity, const char[] sTargetname, const char[] sClassname="*")
|
||||
{
|
||||
if(sTargetname[0] == '#') // HammerID
|
||||
{
|
||||
int HammerID = StringToInt(sTargetname[1]);
|
||||
|
||||
while((entity = FindEntityByClassname(entity, sClassname)) != INVALID_ENT_REFERENCE)
|
||||
{
|
||||
if(GetEntProp(entity, Prop_Data, "m_iHammerID") == HammerID)
|
||||
return entity;
|
||||
}
|
||||
}
|
||||
else // Targetname
|
||||
{
|
||||
int Wildcard = FindCharInString(sTargetname, '*');
|
||||
char sTargetnameBuf[64];
|
||||
|
||||
while((entity = FindEntityByClassname(entity, sClassname)) != INVALID_ENT_REFERENCE)
|
||||
{
|
||||
if(GetEntPropString(entity, Prop_Data, "m_iName", sTargetnameBuf, sizeof(sTargetnameBuf)) <= 0)
|
||||
continue;
|
||||
|
||||
if(strncmp(sTargetnameBuf, sTargetname, Wildcard) == 0)
|
||||
return entity;
|
||||
}
|
||||
}
|
||||
|
||||
return INVALID_ENT_REFERENCE;
|
||||
}
|
Loading…
Reference in New Issue
Block a user