From b5070b48323982585561e5ee3ecfc3d89d148a3a Mon Sep 17 00:00:00 2001 From: neon <> Date: Thu, 2 Aug 2018 12:13:03 +0200 Subject: [PATCH] ItemSpawn: finished TNT + added logs --- ItemSpawn/scripting/ItemSpawn.sp | 659 ++++++++++++------------------- 1 file changed, 259 insertions(+), 400 deletions(-) diff --git a/ItemSpawn/scripting/ItemSpawn.sp b/ItemSpawn/scripting/ItemSpawn.sp index 4f98de2a..2ece7ba6 100644 --- a/ItemSpawn/scripting/ItemSpawn.sp +++ b/ItemSpawn/scripting/ItemSpawn.sp @@ -17,7 +17,7 @@ public Plugin myinfo = name = "ItemSpawn", author = "Neon", description = "", - version = "1.0", + version = "1.1", url = "https://steamcommunity.com/id/n3ontm" } @@ -59,7 +59,7 @@ public void OnMapStart() AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_wings.vmt"); PrecacheModel("models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.mdl"); AddFileToDownloadsTable("sound/unloze/balrog_scream.mp3"); - + // TNT AddFileToDownloadsTable("models/props/furnitures/humans/barrel01b.dx80.vtx"); AddFileToDownloadsTable("models/props/furnitures/humans/barrel01b.dx90.vtx"); @@ -87,7 +87,7 @@ public void OnRoundStart(Event hEvent, const char[] sEvent, bool bDontBroadcast) DispatchKeyValue(g_iConsole, "targetname", "item_spawn_console"); DispatchSpawn(g_iConsole); ActivateEntity(g_iConsole); - + // Human filter int iHumanFilter = CreateEntityByName("filter_activator_team"); DispatchKeyValue(iHumanFilter, "targetname", "item_spawn_human_filter"); @@ -128,6 +128,7 @@ public Action Command_Vortigaunt(int client, int argc) { GetClientEyePosition(client, fOrigin); SpawnVortigaunt(fOrigin); + LogAction(client, -1, "\"%L\" spawned Vortigaunt at <%f><%f><%f>.", client, fOrigin[0], fOrigin[1], fOrigin[2]); return Plugin_Handled; } @@ -151,6 +152,7 @@ public Action Command_Vortigaunt(int client, int argc) { GetClientEyePosition(iTargets[i], fOrigin); SpawnVortigaunt(fOrigin); + LogAction(client, -1, "\"%L\" gave Vortigaunt to \"%L\".", client, iTargets[i]); } } return Plugin_Handled; @@ -167,6 +169,7 @@ public Action Command_Balrog(int client, int argc) { GetClientEyePosition(client, fOrigin); SpawnBalrog(fOrigin); + LogAction(client, -1, "\"%L\" spawned Balrog at <%f><%f><%f>.", client, fOrigin[0], fOrigin[1], fOrigin[2]); return Plugin_Handled; } @@ -190,6 +193,7 @@ public Action Command_Balrog(int client, int argc) { GetClientEyePosition(iTargets[i], fOrigin); SpawnBalrog(fOrigin); + LogAction(client, -1, "\"%L\" gave Balrog to \"%L\".", client, iTargets[i]); } } return Plugin_Handled; @@ -206,6 +210,7 @@ public Action Command_TNT(int client, int argc) { GetClientEyePosition(client, fOrigin); SpawnTNT(fOrigin); + LogAction(client, -1, "\"%L\" spawned TNT at <%f><%f><%f>.", client, fOrigin[0], fOrigin[1], fOrigin[2]); return Plugin_Handled; } @@ -229,6 +234,7 @@ public Action Command_TNT(int client, int argc) { GetClientEyePosition(iTargets[i], fOrigin); SpawnTNT(fOrigin); + LogAction(client, -1, "\"%L\" gave TNT to \"%L\".", client, iTargets[i]); } } return Plugin_Handled; @@ -258,7 +264,7 @@ public void SpawnVortigaunt(float fOrigin[3]) DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer); DispatchSpawn(iKnife); ActivateEntity(iKnife); - HookSingleEntityOutput(iKnife, "OnPlayerPickup", VortigauntPickup, false); + HookSingleEntityOutput(iKnife, "OnPlayerPickup", VortigauntPickup, true); // Model int iModel = CreateEntityByName("prop_dynamic"); @@ -283,7 +289,7 @@ public void SpawnVortigaunt(float fOrigin[3]) DispatchKeyValue(iTrigger, "spawnflags", "1"); DispatchKeyValue(iTrigger, "startdisabled", "1"); DispatchKeyValue(iTrigger, "filtername", "item_spawn_zombie_filter"); - DispatchKeyValue(iTrigger, "OnStartTouch", "item_spawn_weaponstrip,StripWeaponsAndSuit,,0,-1"); + DispatchKeyValue(iTrigger, "OnStartTouch", "item_spawn_weaponstrip,StripWeaponsAndSuit,,0,1"); DispatchKeyValueVector(iTrigger, "origin", fOrigin); DispatchSpawn(iTrigger); ActivateEntity(iTrigger); @@ -365,6 +371,8 @@ public void SpawnVortigaunt(float fOrigin[3]) DispatchKeyValue(iRelay, "OnTrigger", sBuffer); Format(sBuffer, sizeof(sBuffer), "vort_beam_%d,TurnOff,,2.5,-1", g_iCounter); DispatchKeyValue(iRelay, "OnTrigger", sBuffer); + DispatchKeyValue(iRelay, "OnTrigger", "item_spawn_speed,ModifySpeed,0,0,-1"); + DispatchKeyValue(iRelay, "OnTrigger", "item_spawn_speed,ModifySpeed,1.15,3.25,-1"); DispatchSpawn(iRelay); ActivateEntity(iRelay); SetVariantString("!activator"); @@ -376,8 +384,6 @@ public void SpawnVortigaunt(float fOrigin[3]) DispatchKeyValue(iUI, "targetname", sBuffer); DispatchKeyValue(iUI, "spawnflags", "0"); DispatchKeyValue(iUI, "FieldOfView", "-1.0"); - DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speed,ModifySpeed,0,0,-1"); - DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speed,ModifySpeed,1.15,3.25,-1"); Format(sBuffer, sizeof(sBuffer), "vort_relay_%d,Trigger,,0,-1", g_iCounter); DispatchKeyValue(iUI, "PressedAttack2", sBuffer); DispatchSpawn(iUI); @@ -479,14 +485,13 @@ public void SpawnBalrog(float fOrigin[3]) DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer); DispatchKeyValue(iKnife, "OnPlayerPickUp", "!activator,AddOutput,rendermode 10,0,-1"); DispatchKeyValue(iKnife, "OnPlayerPickUp", "!activator,AddOutput,health 2000000000,0,-1"); - DispatchKeyValue(iKnife, "OnPlayerPickUp", "!activator,SetDamageFilter, ,0,-1"); DispatchKeyValue(iKnife, "OnUser3", "!self,FireUser3,,5,-1"); //DispatchKeyValue(iKnife, "OnUser3", "!activator,AddOutput,gravity 2,0,-1"); DispatchKeyValue(iKnife, "OnPlayerPickUp", "!self,FireUser3,,0,-1"); DispatchKeyValue(iKnife, "OnPlayerPickUp", "!activator,AddOutput,health 25000,15,-1"); DispatchSpawn(iKnife); ActivateEntity(iKnife); - HookSingleEntityOutput(iKnife, "OnPlayerPickup", BalrogPickup, false); + HookSingleEntityOutput(iKnife, "OnPlayerPickup", BalrogPickup, true); // Model int iModel = CreateEntityByName("prop_dynamic"); @@ -502,7 +507,7 @@ public void SpawnBalrog(float fOrigin[3]) fOriginTemp[2] = fOrigin[2] - 28.9; DispatchKeyValueVector(iModel, "origin", fOriginTemp); DispatchSpawn(iModel); - ActivateEntity(iModel); + ActivateEntity(iModel); SetVariantString("!activator"); AcceptEntityInput(iModel, "SetParent", iKnife); @@ -513,7 +518,7 @@ public void SpawnBalrog(float fOrigin[3]) DispatchKeyValue(iTrigger, "spawnflags", "1"); DispatchKeyValue(iTrigger, "startdisabled", "1"); DispatchKeyValue(iTrigger, "filtername", "item_spawn_zombie_filter"); - DispatchKeyValue(iTrigger, "OnStartTouch", "item_spawn_weaponstrip,StripWeaponsAndSuit,,0,-1"); + DispatchKeyValue(iTrigger, "OnStartTouch", "item_spawn_weaponstrip,StripWeaponsAndSuit,,0,1"); DispatchKeyValueVector(iTrigger, "origin", fOrigin); DispatchSpawn(iTrigger); ActivateEntity(iTrigger); @@ -869,9 +874,9 @@ public void SpawnBalrog(float fOrigin[3]) int enteffects3 = GetEntProp(iPhysbox, Prop_Send, "m_fEffects"); enteffects3 |= 32; SetEntProp(iPhysbox, Prop_Send, "m_fEffects", enteffects3); - HookSingleEntityOutput(iPhysbox, "OnBreak", BalrogKill, false); SetVariantString("!activator"); AcceptEntityInput(iPhysbox, "SetParent", iKnife); + HookSingleEntityOutput(iPhysbox, "OnBreak", BalrogKill, true); // Game UI int iUI = CreateEntityByName("game_ui"); @@ -925,7 +930,7 @@ public void SpawnTNT(float fOrigin[3]) DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer); DispatchSpawn(iKnife); ActivateEntity(iKnife); - HookSingleEntityOutput(iKnife, "OnPlayerPickup", TNTPickup, false); + HookSingleEntityOutput(iKnife, "OnPlayerPickup", TNTPickup, true); // Model int iModel = CreateEntityByName("prop_dynamic"); @@ -935,14 +940,19 @@ public void SpawnTNT(float fOrigin[3]) DispatchKeyValue(iModel, "DisableBoneFollowers", "1"); DispatchKeyValue(iModel, "angles", "0.432793 271.953 -12.4926"); DispatchKeyValue(iModel, "solid", "0"); + DispatchKeyValue(iModel, "OnUser1", "!self,IgniteLifetime,0,0,-1"); + DispatchKeyValue(iModel, "OnUser1", "!self,FireUser1,,0.2,-1"); fOriginTemp[0] = fOrigin[0] - 30.16; fOriginTemp[1] = fOrigin[1] - 2.0; fOriginTemp[2] = fOrigin[2] - 9.2; DispatchKeyValueVector(iModel, "origin", fOriginTemp); DispatchSpawn(iModel); - ActivateEntity(iModel); + ActivateEntity(iModel); SetVariantString("!activator"); AcceptEntityInput(iModel, "SetParent", iKnife); + SetVariantString("9999999"); + AcceptEntityInput(iModel, "SetHealth"); + AcceptEntityInput(iModel, "FireUser1"); // pickup trigger_once int iTrigger = CreateEntityByName("trigger_once"); @@ -951,7 +961,7 @@ public void SpawnTNT(float fOrigin[3]) DispatchKeyValue(iTrigger, "spawnflags", "1"); DispatchKeyValue(iTrigger, "startdisabled", "1"); DispatchKeyValue(iTrigger, "filtername", "item_spawn_zombie_filter"); - DispatchKeyValue(iTrigger, "OnStartTouch", "item_spawn_weaponstrip,StripWeaponsAndSuit,,0,-1"); + DispatchKeyValue(iTrigger, "OnStartTouch", "item_spawn_weaponstrip,StripWeaponsAndSuit,,0,1"); DispatchKeyValueVector(iTrigger, "origin", fOrigin); DispatchSpawn(iTrigger); ActivateEntity(iTrigger); @@ -966,7 +976,7 @@ public void SpawnTNT(float fOrigin[3]) SetEntProp(iTrigger, Prop_Send, "m_fEffects", enteffects); SetVariantString("!activator"); AcceptEntityInput(iTrigger, "SetParent", iKnife); - + // Sparks int iSparksHolder = CreateEntityByName("env_spark"); Format(sBuffer, sizeof(sBuffer), "tnt_holder_sparks_%d", g_iCounter); @@ -981,55 +991,29 @@ public void SpawnTNT(float fOrigin[3]) fOriginTemp[2] = fOrigin[2] + 36.0; DispatchKeyValueVector(iSparksHolder, "origin", fOriginTemp); DispatchSpawn(iSparksHolder); - ActivateEntity(iSparksHolder); + ActivateEntity(iSparksHolder); SetVariantString("!activator"); AcceptEntityInput(iSparksHolder, "SetParent", iKnife); - - // Launch Compare - int iLaunchCompare = CreateEntityByName("logic_compare"); - Format(sBuffer, sizeof(sBuffer), "tnt_compare_launch_%d", g_iCounter); - DispatchKeyValue(iLaunchCompare, "targetname", sBuffer); - DispatchKeyValue(iLaunchCompare, "InitialValue", "1"); - DispatchKeyValue(iLaunchCompare, "CompareValue", "0"); - DispatchKeyValue(iLaunchCompare, "OnEqualTo", "!self,SetValue,1,0,-1"); - Format(sBuffer, sizeof(sBuffer), "tnt_sprite_%d,HideSprite,,0,-1", g_iCounter); - DispatchKeyValue(iLaunchCompare, "OnEqualTo", sBuffer); - Format(sBuffer, sizeof(sBuffer), "tnt_launch_%d,Enable,,0,-1", g_iCounter); - DispatchKeyValue(iLaunchCompare, "OnEqualTo", sBuffer); - Format(sBuffer, sizeof(sBuffer), "tnt_launch_up_%d,Disable,,0,-1", g_iCounter); - DispatchKeyValue(iLaunchCompare, "OnEqualTo", sBuffer); - DispatchKeyValue(iLaunchCompare, "OnNotEqualTo", "!self,SetValue,0,0,-1"); - Format(sBuffer, sizeof(sBuffer), "tnt_sprite_%d,ShowSprite,,0,-1", g_iCounter); - DispatchKeyValue(iLaunchCompare, "OnNotEqualTo", sBuffer); - Format(sBuffer, sizeof(sBuffer), "tnt_launch_%d,Disable,,0,-1", g_iCounter); - DispatchKeyValue(iLaunchCompare, "OnNotEqualTo", sBuffer); - Format(sBuffer, sizeof(sBuffer), "tnt_launch_up_%d,Enable,,0,-1", g_iCounter); - DispatchKeyValue(iLaunchCompare, "OnNotEqualTo", sBuffer); - DispatchKeyValueVector(iLaunchCompare, "origin", fOrigin); - DispatchSpawn(iLaunchCompare); - ActivateEntity(iLaunchCompare); - SetVariantString("!activator"); - AcceptEntityInput(iLaunchCompare, "SetParent", iKnife); - + // Sprite int iSprite = CreateEntityByName("env_sprite"); Format(sBuffer, sizeof(sBuffer), "tnt_sprite_%d", g_iCounter); DispatchKeyValue(iSprite, "targetname", sBuffer); - DispatchKeyValue(iSprite, "spawnflags", "0"); + DispatchKeyValue(iSprite, "spawnflags", "0"); DispatchKeyValue(iSprite, "spawnflags", "0"); DispatchKeyValue(iSprite, "scale", "0.1"); DispatchKeyValue(iSprite, "rendermode", "5"); - DispatchKeyValue(iSprite, "renderfx", "0"); - DispatchKeyValue(iSprite, "model", "sprites/640_train.vmt"); + DispatchKeyValue(iSprite, "renderfx", "0"); + DispatchKeyValue(iSprite, "model", "sprites/640_train.vmt"); fOriginTemp[0] = fOrigin[0] + 31.0; fOriginTemp[1] = fOrigin[1] + 1.73; fOriginTemp[2] = fOrigin[2] + 4.3; DispatchKeyValueVector(iSprite, "origin", fOriginTemp); DispatchSpawn(iSprite); - ActivateEntity(iSprite); + ActivateEntity(iSprite); SetVariantString("!activator"); AcceptEntityInput(iSprite, "SetParent", iKnife); - + // Push int iPush = CreateEntityByName("trigger_push"); Format(sBuffer, sizeof(sBuffer), "tnt_push_%d", g_iCounter); @@ -1055,358 +1039,92 @@ public void SpawnTNT(float fOrigin[3]) SetEntProp(iPush, Prop_Send, "m_fEffects", enteffects2); SetVariantString("!activator"); AcceptEntityInput(iPush, "SetParent", iKnife); - - - - //////////////////////////////////////////////////////////////////////////////// - - - - - // kill trigger_once - int iKillTrigger = CreateEntityByName("trigger_hurt"); - Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_%d", g_iCounter); - DispatchKeyValue(iKillTrigger, "targetname", sBuffer); - DispatchKeyValue(iKillTrigger, "spawnflags", "1"); - DispatchKeyValue(iKillTrigger, "startdisabled", "1"); - DispatchKeyValue(iKillTrigger, "filtername", "item_spawn_zombie_filter"); - DispatchKeyValue(iKillTrigger, "damagetype", "0"); - DispatchKeyValue(iKillTrigger, "damagemodel", "0"); - DispatchKeyValue(iKillTrigger, "damagecap", "20"); - DispatchKeyValue(iKillTrigger, "damage", "200000"); - DispatchKeyValueVector(iKillTrigger, "origin", fOrigin); - DispatchSpawn(iKillTrigger); - ActivateEntity(iKillTrigger); - SetEntityModel(iKillTrigger, "models/vortigaunt_slave.mdl"); - float fMinbounds4[3] = {-10.0, -10.0, -36.0}; - float fMaxbounds4[3] = {10.0, 10.0, 36.0}; - SetEntPropVector(iKillTrigger, Prop_Send, "m_vecMins", fMinbounds4); - SetEntPropVector(iKillTrigger, Prop_Send, "m_vecMaxs", fMaxbounds4); - SetEntProp(iKillTrigger, Prop_Send, "m_nSolidType", 3); - int enteffects4 = GetEntProp(iKillTrigger, Prop_Send, "m_fEffects"); - enteffects4 |= 32; - SetEntProp(iKillTrigger, Prop_Send, "m_fEffects", enteffects4); + // Relay Trigger + int iRelayTrigger = CreateEntityByName("logic_relay"); + Format(sBuffer, sizeof(sBuffer), "tnt_relay_trigger_%d", g_iCounter); + DispatchKeyValue(iRelayTrigger, "targetname", sBuffer); + DispatchKeyValue(iRelayTrigger, "spawnflags", "0"); + Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_up_%d,Trigger,,0,-1", g_iCounter); + DispatchKeyValue(iRelayTrigger, "OnTrigger", sBuffer); + Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_%d,Trigger,,0,-1", g_iCounter); + DispatchKeyValue(iRelayTrigger, "OnTrigger", sBuffer); + DispatchSpawn(iRelayTrigger); + ActivateEntity(iRelayTrigger); SetVariantString("!activator"); - AcceptEntityInput(iKillTrigger, "SetParent", iKnife); + AcceptEntityInput(iRelayTrigger, "SetParent", iKnife); - // trigger_hurt walking - int iKillTriggerWalking = CreateEntityByName("trigger_hurt"); - Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_walking_%d", g_iCounter); - DispatchKeyValue(iKillTriggerWalking, "targetname", sBuffer); - DispatchKeyValue(iKillTriggerWalking, "spawnflags", "9"); - DispatchKeyValue(iKillTriggerWalking, "startdisabled", "0"); - DispatchKeyValue(iKillTriggerWalking, "filtername", "item_spawn_human_filter"); - DispatchKeyValue(iKillTriggerWalking, "damagetype", "128"); - DispatchKeyValue(iKillTriggerWalking, "damagemodel", "0"); - DispatchKeyValue(iKillTriggerWalking, "damagecap", "20"); - DispatchKeyValue(iKillTriggerWalking, "damage", "190"); - fOriginTemp[0] = fOrigin[0] + 28.5; - fOriginTemp[1] = fOrigin[1] - 2.74; - fOriginTemp[2] = fOrigin[2] - 4.9; - DispatchKeyValueVector(iKillTriggerWalking, "origin", fOriginTemp); - DispatchSpawn(iKillTriggerWalking); - ActivateEntity(iKillTriggerWalking); - SetEntityModel(iKillTriggerWalking, "models/vortigaunt_slave.mdl"); - float fMinbounds5[3] = {-32.0, -72.0, -84.0}; - float fMaxbounds5[3] = {32.0, 72.0, 84.0}; - SetEntPropVector(iKillTriggerWalking, Prop_Send, "m_vecMins", fMinbounds5); - SetEntPropVector(iKillTriggerWalking, Prop_Send, "m_vecMaxs", fMaxbounds5); - SetEntProp(iKillTriggerWalking, Prop_Send, "m_nSolidType", 3); - int enteffects5 = GetEntProp(iKillTriggerWalking, Prop_Send, "m_fEffects"); - enteffects5 |= 32; - SetEntProp(iKillTriggerWalking, Prop_Send, "m_fEffects", enteffects5); + // Launch Compare + int iLaunchCompare = CreateEntityByName("logic_compare"); + Format(sBuffer, sizeof(sBuffer), "tnt_compare_launch_%d", g_iCounter); + DispatchKeyValue(iLaunchCompare, "targetname", sBuffer); + DispatchKeyValue(iLaunchCompare, "InitialValue", "1"); + DispatchKeyValue(iLaunchCompare, "CompareValue", "0"); + DispatchKeyValue(iLaunchCompare, "OnEqualTo", "!self,SetValue,1,0,-1"); + Format(sBuffer, sizeof(sBuffer), "tnt_sprite_%d,HideSprite,,0,-1", g_iCounter); + DispatchKeyValue(iLaunchCompare, "OnEqualTo", sBuffer); + Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_%d,Enable,,0,-1", g_iCounter); + DispatchKeyValue(iLaunchCompare, "OnEqualTo", sBuffer); + Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_up_%d,Disable,,0,-1", g_iCounter); + DispatchKeyValue(iLaunchCompare, "OnEqualTo", sBuffer); + DispatchKeyValue(iLaunchCompare, "OnNotEqualTo", "!self,SetValue,0,0,-1"); + Format(sBuffer, sizeof(sBuffer), "tnt_sprite_%d,ShowSprite,,0,-1", g_iCounter); + DispatchKeyValue(iLaunchCompare, "OnNotEqualTo", sBuffer); + Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_%d,Disable,,0,-1", g_iCounter); + DispatchKeyValue(iLaunchCompare, "OnNotEqualTo", sBuffer); + Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_up_%d,Enable,,0,-1", g_iCounter); + DispatchKeyValue(iLaunchCompare, "OnNotEqualTo", sBuffer); + DispatchKeyValueVector(iLaunchCompare, "origin", fOrigin); + DispatchSpawn(iLaunchCompare); + ActivateEntity(iLaunchCompare); SetVariantString("!activator"); - AcceptEntityInput(iKillTriggerWalking, "SetParent", iKnife); + AcceptEntityInput(iLaunchCompare, "SetParent", iKnife); - // trigger roar 1 - int iTriggerRoar = CreateEntityByName("trigger_multiple"); - Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d", g_iCounter); - DispatchKeyValue(iTriggerRoar, "targetname", sBuffer); - DispatchKeyValue(iTriggerRoar, "spawnflags", "1"); - DispatchKeyValue(iTriggerRoar, "startdisabled", "1"); - DispatchKeyValue(iTriggerRoar, "filtername", "item_spawn_zombie_filter"); - DispatchKeyValue(iTriggerRoar, "wait", "1"); - DispatchKeyValue(iTriggerRoar, "OnStartTouch", "item_spawn_speed,ModifySpeed,0,0,-1"); - DispatchKeyValue(iTriggerRoar, "OnStartTouch", "item_spawn_speed,speed,ModifySpeed,0.8,3,-1"); - fOriginTemp[0] = fOrigin[0] + 5.0; - fOriginTemp[1] = fOrigin[1] - 0.0; - fOriginTemp[2] = fOrigin[2] - 0.0; - DispatchKeyValueVector(iTriggerRoar, "origin", fOriginTemp); - DispatchSpawn(iTriggerRoar); - ActivateEntity(iTriggerRoar); - SetEntityModel(iTriggerRoar, "models/vortigaunt_slave.mdl"); - float fMinbounds6[3] = {-0.5, -0.5, -36.0}; - float fMaxbounds6[3] = {0.5, 0.5, 36.0}; - SetEntPropVector(iTriggerRoar, Prop_Send, "m_vecMins", fMinbounds6); - SetEntPropVector(iTriggerRoar, Prop_Send, "m_vecMaxs", fMaxbounds6); - SetEntProp(iTriggerRoar, Prop_Send, "m_nSolidType", 3); - int enteffects6 = GetEntProp(iTriggerRoar, Prop_Send, "m_fEffects"); - enteffects6 |= 32; - SetEntProp(iTriggerRoar, Prop_Send, "m_fEffects", enteffects6); + // Relay Launch + int iRelayLaunch = CreateEntityByName("logic_relay"); + Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_%d", g_iCounter); + DispatchKeyValue(iRelayLaunch, "targetname", sBuffer); + DispatchKeyValue(iRelayLaunch, "spawnflags", "0"); + DispatchKeyValue(iRelayLaunch, "StartDisabled", "0"); + DispatchKeyValueVector(iRelayLaunch, "origin", fOrigin); + Format(sBuffer, sizeof(sBuffer), "tnt_relay_trigger_%d,Disable,,0,-1", g_iCounter); + DispatchKeyValue(iRelayLaunch, "OnTrigger", sBuffer); + Format(sBuffer, sizeof(sBuffer), "tnt_relay_trigger_%d,Enable,,20,-1", g_iCounter); + DispatchKeyValue(iRelayLaunch, "OnTrigger", sBuffer); + Format(sBuffer, sizeof(sBuffer), "tnt_holder_sparks_%d,StopSpark,,0,-1", g_iCounter); + DispatchKeyValue(iRelayLaunch, "OnTrigger", sBuffer); + Format(sBuffer, sizeof(sBuffer), "tnt_holder_sparks_%d,StartSpark,,20,-1", g_iCounter); + DispatchKeyValue(iRelayLaunch, "OnTrigger", sBuffer); + DispatchSpawn(iRelayLaunch); + ActivateEntity(iRelayLaunch); SetVariantString("!activator"); - AcceptEntityInput(iTriggerRoar, "SetParent", iKnife); + AcceptEntityInput(iRelayLaunch, "SetParent", iKnife); + HookSingleEntityOutput(iRelayLaunch, "OnTrigger", TNTUse, false); - // trigger roar 2 - int iTriggerRoar2 = CreateEntityByName("trigger_multiple"); - Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar2_%d", g_iCounter); - DispatchKeyValue(iTriggerRoar2, "targetname", sBuffer); - DispatchKeyValue(iTriggerRoar2, "spawnflags", "1"); - DispatchKeyValue(iTriggerRoar2, "startdisabled", "1"); - DispatchKeyValue(iTriggerRoar2, "filtername", "item_spawn_zombie_filter"); - DispatchKeyValue(iTriggerRoar2, "wait", "1"); - DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "!activator,AddOutput,health 10000,0,-1"); - DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "item_spawn_speed,ModifySpeed,1.5,0,-1"); - DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "item_spawn_speed,ModifySpeed,1.0,10,-1"); - DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "!activator,AddOutput,color 255 0 0,0,-1"); - DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "!activator,AddOutput,color 255 255 255,10,-1"); - fOriginTemp[0] = fOrigin[0] - 15.5; - fOriginTemp[1] = fOrigin[1] + 5.0; - fOriginTemp[2] = fOrigin[2] + 31.0; - DispatchKeyValueVector(iTriggerRoar2, "origin", fOriginTemp); - DispatchSpawn(iTriggerRoar2); - ActivateEntity(iTriggerRoar2); - SetEntityModel(iTriggerRoar2, "models/vortigaunt_slave.mdl"); - float fMinbounds7[3] = {-736.0, -736.0, -560.0}; - float fMaxbounds7[3] = {736.0, 736.0, 560.0}; - SetEntPropVector(iTriggerRoar2, Prop_Send, "m_vecMins", fMinbounds7); - SetEntPropVector(iTriggerRoar2, Prop_Send, "m_vecMaxs", fMaxbounds7); - SetEntProp(iTriggerRoar2, Prop_Send, "m_nSolidType", 3); - int enteffects7 = GetEntProp(iTriggerRoar2, Prop_Send, "m_fEffects"); - enteffects7 |= 32; - SetEntProp(iTriggerRoar2, Prop_Send, "m_fEffects", enteffects7); + // Relay Launch Up + int iRelayLaunchUp = CreateEntityByName("logic_relay"); + Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_up_%d", g_iCounter); + DispatchKeyValue(iRelayLaunchUp, "targetname", sBuffer); + DispatchKeyValue(iRelayLaunchUp, "spawnflags", "0"); + DispatchKeyValue(iRelayLaunchUp, "StartDisabled", "1"); + DispatchKeyValueVector(iRelayLaunchUp, "origin", fOrigin); + Format(sBuffer, sizeof(sBuffer), "tnt_push_%d,Enable,,0,-1", g_iCounter); + DispatchKeyValue(iRelayLaunchUp, "OnTrigger", sBuffer); + Format(sBuffer, sizeof(sBuffer), "tnt_push_%d,Disable,,0.5,-1", g_iCounter); + DispatchKeyValue(iRelayLaunchUp, "OnTrigger", sBuffer); + Format(sBuffer, sizeof(sBuffer), "tnt_relay_trigger_%d,Disable,,0,-1", g_iCounter); + DispatchKeyValue(iRelayLaunchUp, "OnTrigger", sBuffer); + Format(sBuffer, sizeof(sBuffer), "tnt_relay_trigger_%d,Enable,,20,-1", g_iCounter); + DispatchKeyValue(iRelayLaunchUp, "OnTrigger", sBuffer); + Format(sBuffer, sizeof(sBuffer), "tnt_holder_sparks_%d,StopSpark,,0,-1", g_iCounter); + DispatchKeyValue(iRelayLaunchUp, "OnTrigger", sBuffer); + Format(sBuffer, sizeof(sBuffer), "tnt_holder_sparks_%d,StartSpark,,20,-1", g_iCounter); + DispatchKeyValue(iRelayLaunchUp, "OnTrigger", sBuffer); + DispatchSpawn(iRelayLaunchUp); + ActivateEntity(iRelayLaunchUp); SetVariantString("!activator"); - AcceptEntityInput(iTriggerRoar2, "SetParent", iKnife); - - // trigger_hurt attack - int iKillTriggerAttack = CreateEntityByName("trigger_hurt"); - Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_attack_%d", g_iCounter); - DispatchKeyValue(iKillTriggerAttack, "targetname", sBuffer); - DispatchKeyValue(iKillTriggerAttack, "spawnflags", "9"); - DispatchKeyValue(iKillTriggerAttack, "startdisabled", "1"); - DispatchKeyValue(iKillTriggerAttack, "filtername", "item_spawn_human_filter"); - DispatchKeyValue(iKillTriggerAttack, "damagetype", "128"); - DispatchKeyValue(iKillTriggerAttack, "damagemodel", "0"); - DispatchKeyValue(iKillTriggerAttack, "damagecap", "20"); - DispatchKeyValue(iKillTriggerAttack, "damage", "500"); - fOriginTemp[0] = fOrigin[0] + 360.5; - fOriginTemp[1] = fOrigin[1] - 58.74; - fOriginTemp[2] = fOrigin[2] + 35.6; - DispatchKeyValueVector(iKillTriggerAttack, "origin", fOriginTemp); - DispatchSpawn(iKillTriggerAttack); - ActivateEntity(iKillTriggerAttack); - SetEntityModel(iKillTriggerAttack, "models/vortigaunt_slave.mdl"); - float fMinbounds8[3] = {-152.0, -256.0, -71.5}; - float fMaxbounds8[3] = {152.0, 256.0, 71.5}; - SetEntPropVector(iKillTriggerAttack, Prop_Send, "m_vecMins", fMinbounds8); - SetEntPropVector(iKillTriggerAttack, Prop_Send, "m_vecMaxs", fMaxbounds8); - SetEntProp(iKillTriggerAttack, Prop_Send, "m_nSolidType", 3); - int enteffects8 = GetEntProp(iKillTriggerAttack, Prop_Send, "m_fEffects"); - enteffects8 |= 32; - SetEntProp(iKillTriggerAttack, Prop_Send, "m_fEffects", enteffects8); - SetVariantString("!activator"); - AcceptEntityInput(iKillTriggerAttack, "SetParent", iKnife); - - // Sound 1 - int iSound1 = CreateEntityByName("ambient_generic"); - Format(sBuffer, sizeof(sBuffer), "balrog_sound1_%d", g_iCounter); - DispatchKeyValue(iSound1, "targetname", sBuffer); - DispatchKeyValue(iSound1, "spawnflags", "49"); - DispatchKeyValue(iSound1, "radius", "8250"); - Format(sBuffer, sizeof(sBuffer), "balrog_knife_%d", g_iCounter); - DispatchKeyValue(iSound1, "SourceEntityName", sBuffer); - DispatchKeyValue(iSound1, "message", "unloze/balrog_scream.mp3"); - DispatchKeyValue(iSound1, "volume", "10"); - DispatchKeyValue(iSound1, "health", "10"); - DispatchKeyValue(iSound1, "pitch", "100"); - DispatchKeyValue(iSound1, "pitchstart", "100"); - DispatchSpawn(iSound1); - ActivateEntity(iSound1); - SetVariantString("!activator"); - AcceptEntityInput(iSound1, "SetParent", iKnife); - - // Sound 2 - int iSound2 = CreateEntityByName("ambient_generic"); - Format(sBuffer, sizeof(sBuffer), "balrog_sound2_%d", g_iCounter); - DispatchKeyValue(iSound2, "targetname", sBuffer); - DispatchKeyValue(iSound2, "spawnflags", "48"); - DispatchKeyValue(iSound2, "radius", "8250"); - Format(sBuffer, sizeof(sBuffer), "balrog_knife_%d", g_iCounter); - DispatchKeyValue(iSound2, "SourceEntityName", sBuffer); - DispatchKeyValue(iSound2, "message", "npc/strider/strider_step2.wav"); - DispatchKeyValue(iSound2, "volume", "10"); - DispatchKeyValue(iSound2, "health", "10"); - DispatchKeyValue(iSound2, "pitch", "100"); - DispatchKeyValue(iSound2, "pitchstart", "100"); - DispatchSpawn(iSound2); - ActivateEntity(iSound2); - SetVariantString("!activator"); - AcceptEntityInput(iSound2, "SetParent", iKnife); - - // Sound 3 - int iSound3 = CreateEntityByName("ambient_generic"); - Format(sBuffer, sizeof(sBuffer), "balrog_sound3_%d", g_iCounter); - DispatchKeyValue(iSound3, "targetname", sBuffer); - DispatchKeyValue(iSound3, "spawnflags", "48"); - DispatchKeyValue(iSound3, "radius", "8250"); - Format(sBuffer, sizeof(sBuffer), "balrog_knife_%d", g_iCounter); - DispatchKeyValue(iSound3, "SourceEntityName", sBuffer); - DispatchKeyValue(iSound3, "message", "npc/strider/strider_skewer1.wav"); - DispatchKeyValue(iSound3, "volume", "10"); - DispatchKeyValue(iSound3, "health", "10"); - DispatchKeyValue(iSound3, "pitch", "100"); - DispatchKeyValue(iSound3, "pitchstart", "100"); - DispatchSpawn(iSound3); - ActivateEntity(iSound3); - SetVariantString("!activator"); - AcceptEntityInput(iSound3, "SetParent", iKnife); - - // Timer - int iTimer = CreateEntityByName("logic_timer"); - Format(sBuffer, sizeof(sBuffer), "balrog_timer_%d", g_iCounter); - DispatchKeyValue(iTimer, "targetname", sBuffer); - DispatchKeyValue(iTimer, "spawnflags", "0"); - DispatchKeyValue(iTimer, "startdisabled", "1"); - DispatchKeyValue(iTimer, "UseRandomTime", "0"); - DispatchKeyValue(iTimer, "RefireTime", "0.95"); - Format(sBuffer, sizeof(sBuffer), "balrog_sound2_%d,PlaySound,,0,-1", g_iCounter); - DispatchKeyValue(iTimer, "OnTimer", sBuffer); - Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_walking_%d,Disable,,0,-1", g_iCounter); - DispatchKeyValue(iTimer, "OnTimer", sBuffer); - Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_walking_%d,Enable,,0.1,-1", g_iCounter); - DispatchKeyValue(iTimer, "OnTimer", sBuffer); - DispatchSpawn(iTimer); - ActivateEntity(iTimer); - SetVariantString("!activator"); - AcceptEntityInput(iTimer, "SetParent", iKnife); - - // Roar - int iRoar = CreateEntityByName("logic_relay"); - Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d", g_iCounter); - DispatchKeyValue(iRoar, "targetname", sBuffer); - DispatchKeyValue(iRoar, "spawnflags", "0"); - Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar2_%d,Enable,,0,-1", g_iCounter); - DispatchKeyValue(iRoar, "OnTrigger", sBuffer); - Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar2_%d,Disable,,4,-1", g_iCounter); - DispatchKeyValue(iRoar, "OnTrigger", sBuffer); - Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,SetAnimation,balrog_groar,0,-1", g_iCounter); - DispatchKeyValue(iRoar, "OnTrigger", sBuffer); - Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Enable,,0,-1", g_iCounter); - //DispatchKeyValue(iRoar, "OnTrigger", sBuffer); - Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Disable,,3.05,-1", g_iCounter); - //DispatchKeyValue(iRoar, "OnTrigger", sBuffer); - Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Disable,,0.1,-1", g_iCounter); - //DispatchKeyValue(iRoar, "OnTrigger", sBuffer); - Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Disable,,3.01,-1", g_iCounter); - //DispatchKeyValue(iRoar, "OnTrigger", sBuffer); - Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d,Disable,,0,-1", g_iCounter); - DispatchKeyValue(iRoar, "OnTrigger", sBuffer); - Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d,Enable,,4,-1", g_iCounter); - DispatchKeyValue(iRoar, "OnTrigger", sBuffer); - Format(sBuffer, sizeof(sBuffer), "balrog_sound1_%d,PlaySound,,1,-1", g_iCounter); - DispatchKeyValue(iRoar, "OnTrigger", sBuffer); - //DispatchKeyValue(iRoar, "OnTrigger", "!activator,AddOutput,gravity 2,0,-1"); - DispatchKeyValue(iRoar, "OnTrigger", "!self,Disable,,0,-1"); - DispatchKeyValue(iRoar, "OnTrigger", "!self,Enable,,25,-1"); - DispatchSpawn(iRoar); - ActivateEntity(iRoar); - SetVariantString("!activator"); - AcceptEntityInput(iRoar, "SetParent", iKnife); - - // Attack - int iAttack = CreateEntityByName("logic_relay"); - Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d", g_iCounter); - DispatchKeyValue(iAttack, "targetname", sBuffer); - DispatchKeyValue(iAttack, "spawnflags", "0"); - Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,SetAnimation,balrog_attack1,0,-1", g_iCounter); - DispatchKeyValue(iAttack, "OnTrigger", sBuffer); - Format(sBuffer, sizeof(sBuffer), "balrog_sound3_%d,PlaySound,,1,-1", g_iCounter); - DispatchKeyValue(iAttack, "OnTrigger", sBuffer); - Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Enable,,0,-1", g_iCounter); - //DispatchKeyValue(iAttack, "OnTrigger", sBuffer); - Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Disable,,0.1,-1", g_iCounter); - //DispatchKeyValue(iAttack, "OnTrigger", sBuffer); - Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_attack_%d,Enable,,1.75,-1", g_iCounter); - DispatchKeyValue(iAttack, "OnTrigger", sBuffer); - Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_attack_%d,Disable,,2.2,-1", g_iCounter); - DispatchKeyValue(iAttack, "OnTrigger", sBuffer); - Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d,Disable,,0,-1", g_iCounter); - DispatchKeyValue(iAttack, "OnTrigger", sBuffer); - Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d,Enable,,4,-1", g_iCounter); - DispatchKeyValue(iAttack, "OnTrigger", sBuffer); - //DispatchKeyValue(iAttack, "OnTrigger", "!activator,AddOutput,gravity 2,0,-1"); - DispatchKeyValue(iAttack, "OnTrigger", "!self,Disable,,0,-1"); - DispatchKeyValue(iAttack, "OnTrigger", "!self,Enable,,4.1,-1"); - DispatchSpawn(iAttack); - ActivateEntity(iAttack); - SetVariantString("!activator"); - AcceptEntityInput(iAttack, "SetParent", iKnife); - - // Physbox - int iPhysbox = CreateEntityByName("func_physbox_multiplayer"); - Format(sBuffer, sizeof(sBuffer), "balrog_physbox_%d", g_iCounter); - DispatchKeyValue(iPhysbox, "targetname", sBuffer); - DispatchKeyValue(iPhysbox, "spawnflags", "574464"); - DispatchKeyValue(iPhysbox, "rendermode", "0"); - DispatchKeyValue(iPhysbox, "renderfx", "0"); - DispatchKeyValue(iPhysbox, "rendercolor", "255 255 255"); - DispatchKeyValue(iPhysbox, "renderamt", "255 255 255"); - DispatchKeyValue(iPhysbox, "propdata", "0"); - DispatchKeyValue(iPhysbox, "pressuredelay", "0"); - DispatchKeyValue(iPhysbox, "preferredcarryangles", "0 0 0"); - DispatchKeyValue(iPhysbox, "PerformanceMode", "0"); - DispatchKeyValue(iPhysbox, "notsolid", "0"); - DispatchKeyValue(iPhysbox, "nodamageforces", "0"); - DispatchKeyValue(iPhysbox, "material", "0"); - DispatchKeyValue(iPhysbox, "massScale", "0"); - DispatchKeyValue(iPhysbox, "health", "32500"); - DispatchKeyValue(iPhysbox, "gibdir", "0 0 0"); - DispatchKeyValue(iPhysbox, "forcetoenablemotion", "0"); - DispatchKeyValue(iPhysbox, "explosion", "0"); - DispatchKeyValue(iPhysbox, "ExplodeRadius", "0"); - DispatchKeyValue(iPhysbox, "explodemagnitude", "0"); - DispatchKeyValue(iPhysbox, "ExplodeDamage", "0"); - DispatchKeyValue(iPhysbox, "disableshadows", "1"); - DispatchKeyValue(iPhysbox, "disablereceiveshadows", "0"); - DispatchKeyValue(iPhysbox, "Damagetype", "0"); - DispatchKeyValue(iPhysbox, "damagetoenablemotion", "0"); - DispatchKeyValue(iPhysbox, "damagefilter", "item_spawn_human_filter"); - DispatchKeyValue(iPhysbox, "model", "models/props/cs_militia/crate_extrasmallmill.mdl"); - Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,EmitBlood,,0,-1", g_iCounter); - DispatchKeyValue(iPhysbox, "OnDamaged", sBuffer); - Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,ClearParent,,0,-1", g_iCounter); - DispatchKeyValue(iPhysbox, "OnBreak", sBuffer); - Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,SetAnimation,balrog_death,0,-1", g_iCounter); - DispatchKeyValue(iPhysbox, "OnBreak", sBuffer); - Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,SetDefaultAnimation,balrog_death_idle,0,-1", g_iCounter); - DispatchKeyValue(iPhysbox, "OnBreak", sBuffer); - Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_%d,Enable,,1,-1", g_iCounter); - DispatchKeyValue(iPhysbox, "OnBreak", sBuffer); - Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_%d,Disable,,2,-1", g_iCounter); - DispatchKeyValue(iPhysbox, "OnBreak", sBuffer); - Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d,Disable,,0,-1", g_iCounter); - DispatchKeyValue(iPhysbox, "OnBreak", sBuffer); - Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d,Disable,,0,-1", g_iCounter); - DispatchKeyValue(iPhysbox, "OnBreak", sBuffer); - Format(sBuffer, sizeof(sBuffer), "balrog_timer_%d,Disable,,0,-1", g_iCounter); - DispatchKeyValue(iPhysbox, "OnBreak", sBuffer); - fOriginTemp[0] = fOrigin[0] + 44.0; - fOriginTemp[1] = fOrigin[1] - 18.74; - fOriginTemp[2] = fOrigin[2] + 126.89; - DispatchKeyValueVector(iPhysbox, "origin", fOriginTemp); - DispatchSpawn(iPhysbox); - ActivateEntity(iPhysbox); - float fMinbounds3[3] = {-124.0, -120.0, -188.2}; - float fMaxbounds3[3] = {124.0, 120.0, 188.2}; - SetEntPropVector(iPhysbox, Prop_Send, "m_vecMins", fMinbounds3); - SetEntPropVector(iPhysbox, Prop_Send, "m_vecMaxs", fMaxbounds3); - SetEntProp(iPhysbox, Prop_Send, "m_nSolidType", 3); - int enteffects3 = GetEntProp(iPhysbox, Prop_Send, "m_fEffects"); - enteffects3 |= 32; - SetEntProp(iPhysbox, Prop_Send, "m_fEffects", enteffects3); - HookSingleEntityOutput(iPhysbox, "OnBreak", BalrogKill, false); - SetVariantString("!activator"); - AcceptEntityInput(iPhysbox, "SetParent", iKnife); + AcceptEntityInput(iRelayLaunchUp, "SetParent", iKnife); + HookSingleEntityOutput(iRelayLaunchUp, "OnTrigger", TNTUse, false); // Game UI int iUI = CreateEntityByName("game_ui"); @@ -1414,10 +1132,10 @@ public void SpawnTNT(float fOrigin[3]) DispatchKeyValue(iUI, "targetname", sBuffer); DispatchKeyValue(iUI, "spawnflags", "0"); DispatchKeyValue(iUI, "FieldOfView", "-1.0"); - Format(sBuffer, sizeof(sBuffer), "tnt_relay_%d,Trigger,,0,-1", g_iCounter); - DispatchKeyValue(iUI, "PressedAttack", sBuffer); + Format(sBuffer, sizeof(sBuffer), "tnt_relay_trigger_%d,Trigger,,0,-1", g_iCounter); + DispatchKeyValue(iUI, "PressedAttack2", sBuffer); Format(sBuffer, sizeof(sBuffer), "tnt_compare_launch_%d,Compare,,0,-1", g_iCounter); - DispatchKeyValue(iUI, "PressedAttack2", sBuffer); + DispatchKeyValue(iUI, "PressedAttack", sBuffer); DispatchSpawn(iUI); ActivateEntity(iUI); SetVariantString("!activator"); @@ -1436,7 +1154,7 @@ public void SpawnTNT(float fOrigin[3]) public void VortigauntPickup(const char[] output, int caller, int activator, float delay) { char sBuffer[128]; - Format(sBuffer, sizeof(sBuffer), "say ** %N has picked up Vortigaunt **", activator); + Format(sBuffer, sizeof(sBuffer), "say ** %N has picked up Vortigaunt **", activator); SetVariantString(sBuffer); AcceptEntityInput(g_iConsole, "Command"); @@ -1449,7 +1167,7 @@ public void VortigauntPickup(const char[] output, int caller, int activator, flo public void BalrogPickup(const char[] output, int caller, int activator, float delay) { char sBuffer[128]; - Format(sBuffer, sizeof(sBuffer), "say ** %N has picked up Balrog **", activator); + Format(sBuffer, sizeof(sBuffer), "say ** %N has picked up Balrog **", activator); SetVariantString(sBuffer); AcceptEntityInput(g_iConsole, "Command"); PrintToChat(activator, " RIGHT CLICK = MOTIVATE ZOMBIES and LEFT CLICK = ATTACK."); @@ -1461,7 +1179,7 @@ public void BalrogPickup(const char[] output, int caller, int activator, float d public void BalrogKill(const char[] output, int caller, int activator, float delay) { char sBuffer[128]; - Format(sBuffer, sizeof(sBuffer), "say ** %N has killed the Balrog **", activator); + Format(sBuffer, sizeof(sBuffer), "say ** %N has killed the Balrog **", activator); SetVariantString(sBuffer); AcceptEntityInput(g_iConsole, "Command"); } @@ -1472,8 +1190,149 @@ public void BalrogKill(const char[] output, int caller, int activator, float del public void TNTPickup(const char[] output, int caller, int activator, float delay) { char sBuffer[128]; - Format(sBuffer, sizeof(sBuffer), "say ** %N has picked up TNT **", activator); + Format(sBuffer, sizeof(sBuffer), "say ** %N has picked up TNT **", activator); SetVariantString(sBuffer); AcceptEntityInput(g_iConsole, "Command"); //PrintToChat(activator, " RIGHT CLICK = MOTIVATE ZOMBIES and LEFT CLICK = ATTACK."); +} + +//---------------------------------------------------------------------------------------------------- +// Purpose: +//---------------------------------------------------------------------------------------------------- +public void TNTUse(const char[] output, int caller, int activator, float delay) +{ + char sBuffer[256]; + float fOrigin[3]; + float fAngles[3]; + + GetClientEyeAngles(activator, fAngles); + GetClientEyePosition(activator, fOrigin); + fAngles[0] = 0.0; + fAngles[2] = 0.0; + fOrigin[0] = fOrigin[0] + Cosine(DegToRad(fAngles[1])) * 46.63; + fOrigin[1] = fOrigin[1] + Sine(DegToRad(fAngles[1])) * 46.63; + fOrigin[2] = fOrigin[2] - 29.86; + + // Prop + int iProp = CreateEntityByName("prop_physics_multiplayer"); + Format(sBuffer, sizeof(sBuffer), "tnt_prop_%d", g_iCounter); + DispatchKeyValue(iProp, "targetname", sBuffer); + DispatchKeyValue(iProp, "model", "models/props/furnitures/humans/barrel01b.mdl"); + DispatchKeyValue(iProp, "spawnflags", "256"); + DispatchKeyValue(iProp, "physdamagescale", "0.1"); + DispatchKeyValue(iProp, "PerformanceMode", "0"); + DispatchKeyValue(iProp, "nodamageforces", "0"); + DispatchKeyValue(iProp, "solid", "6"); + DispatchKeyValue(iProp, "minhealthdmg", "999999"); + DispatchKeyValue(iProp, "health", "999999"); + DispatchKeyValueVector(iProp, "origin", fOrigin); + Format(sBuffer, sizeof(sBuffer), "tnt_fire_%d,StartFire,,3,1", g_iCounter); + DispatchKeyValue(iProp, "OnUser1", sBuffer); + Format(sBuffer, sizeof(sBuffer), "tnt_explosion_%d,Explode,,6.5,1", g_iCounter); + DispatchKeyValue(iProp, "OnUser1", sBuffer); + Format(sBuffer, sizeof(sBuffer), "tnt_sound_%d,PlaySound,,6.5,1", g_iCounter); + DispatchKeyValue(iProp, "OnUser1", sBuffer); + Format(sBuffer, sizeof(sBuffer), "!self,Kill,,6.6,1", g_iCounter); + DispatchKeyValue(iProp, "OnUser1", sBuffer); + DispatchSpawn(iProp); + ActivateEntity(iProp); + AcceptEntityInput(iProp, "FireUser1"); + + // Sparks + int iSparks = CreateEntityByName("env_spark"); + Format(sBuffer, sizeof(sBuffer), "tnt_sparks_%d", g_iCounter); + DispatchKeyValue(iSparks, "targetname", sBuffer); + DispatchKeyValue(iSparks, "TrailLength", "1"); + DispatchKeyValue(iSparks, "spawnflags", "64"); + DispatchKeyValue(iSparks, "angles", "0 0 0"); + DispatchKeyValue(iSparks, "MaxDelay", "0"); + DispatchKeyValue(iSparks, "Magnitude", "1"); + DispatchKeyValueVector(iSparks, "origin", fOrigin); + DispatchSpawn(iSparks); + ActivateEntity(iSparks); + SetVariantString("!activator"); + AcceptEntityInput(iSparks, "SetParent", iProp); + + // Fire + int iFire = CreateEntityByName("env_fire"); + Format(sBuffer, sizeof(sBuffer), "tnt_fire_%d", g_iCounter); + DispatchKeyValue(iFire, "targetname", sBuffer); + DispatchKeyValue(iFire, "ignitionpoint", "32"); + DispatchKeyValue(iFire, "spawnflags", "17"); + DispatchKeyValue(iFire, "health", "30"); + DispatchKeyValue(iFire, "firesize", "64"); + DispatchKeyValue(iFire, "fireattack", "4"); + DispatchKeyValue(iFire, "damagescale", "1.0"); + DispatchKeyValueVector(iFire, "origin", fOrigin); + DispatchSpawn(iFire); + ActivateEntity(iFire); + SetVariantString("!activator"); + AcceptEntityInput(iFire, "SetParent", iProp); + + // Explosion + int iExplosion = CreateEntityByName("env_explosion"); + Format(sBuffer, sizeof(sBuffer), "tnt_explosion_%d", g_iCounter); + DispatchKeyValue(iExplosion, "targetname", sBuffer); + DispatchKeyValue(iExplosion, "fireballsprite", "sprites/zerogxplode.spr"); + DispatchKeyValue(iExplosion, "iMagnitude", "220"); + DispatchKeyValue(iExplosion, "iRadiusOverride", "1024"); + DispatchKeyValue(iExplosion, "rendermode", "5"); + DispatchKeyValue(iExplosion, "spawnflags", "16"); + DispatchKeyValueVector(iExplosion, "origin", fOrigin); + DispatchSpawn(iExplosion); + ActivateEntity(iExplosion); + SetVariantString("!activator"); + AcceptEntityInput(iExplosion, "SetParent", iProp); + + // Sound + int iSound = CreateEntityByName("ambient_generic"); + Format(sBuffer, sizeof(sBuffer), "tnt_sound_%d", g_iCounter); + DispatchKeyValue(iSound, "targetname", sBuffer); + DispatchKeyValue(iSound, "spawnflags", "48"); + DispatchKeyValue(iSound, "radius", "9800"); + DispatchKeyValue(iSound, "message", "ambient/explosions/explode_9.wav"); + DispatchKeyValue(iSound, "volume", "10"); + DispatchKeyValue(iSound, "health", "10"); + DispatchKeyValue(iSound, "pitch", "100"); + DispatchKeyValue(iSound, "pitchstart", "100"); + DispatchKeyValueVector(iSound, "origin", fOrigin); + DispatchSpawn(iSound); + ActivateEntity(iSound); + SetVariantString("!activator"); + AcceptEntityInput(iSound, "SetParent", iProp); + + g_iCounter ++; +} + +//---------------------------------------------------------------------------------------------------- +// Purpose: +//---------------------------------------------------------------------------------------------------- +int FindEntityByTargetname(int entity, const char[] sTargetname, const char[] sClassname="*") +{ + if(sTargetname[0] == '#') // HammerID + { + int HammerID = StringToInt(sTargetname[1]); + + while((entity = FindEntityByClassname(entity, sClassname)) != INVALID_ENT_REFERENCE) + { + if(GetEntProp(entity, Prop_Data, "m_iHammerID") == HammerID) + return entity; + } + } + else // Targetname + { + int Wildcard = FindCharInString(sTargetname, '*'); + char sTargetnameBuf[64]; + + while((entity = FindEntityByClassname(entity, sClassname)) != INVALID_ENT_REFERENCE) + { + if(GetEntPropString(entity, Prop_Data, "m_iName", sTargetnameBuf, sizeof(sTargetnameBuf)) <= 0) + continue; + + if(strncmp(sTargetnameBuf, sTargetname, Wildcard) == 0) + return entity; + } + } + + return INVALID_ENT_REFERENCE; } \ No newline at end of file