sm-plugins/Status/scripting/Status.sp

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#pragma semicolon 1
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#include <sourcemod>
#include <sdktools>
#tryinclude "serverfps.inc"
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#pragma newdecls required
ConVar g_Cvar_HostIP;
ConVar g_Cvar_HostPort;
ConVar g_Cvar_HostName;
ConVar g_Cvar_HostTags;
Handle g_hPlayerList[MAXPLAYERS + 1] = {INVALID_HANDLE, ...};
bool g_bDataAvailable = false;
#if !defined _serverfps_included
int g_iTickRate;
#endif
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public Plugin myinfo =
{
name = "Status Fixer",
author = "zaCade + BotoX + Obus",
description = "Fixes the \"status\" command",
version = "2.0",
url = "https://github.com/CSSZombieEscape/sm-plugins/tree/master/Status/"
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};
public void OnPluginStart()
{
g_Cvar_HostIP = FindConVar("hostip");
g_Cvar_HostPort = FindConVar("hostport");
g_Cvar_HostName = FindConVar("hostname");
g_Cvar_HostTags = FindConVar("sv_tags");
AddCommandListener(Command_Status, "status");
}
public Action Command_Status(int client, const char[] command, int args)
{
if(!client)
return Plugin_Continue;
if(g_hPlayerList[client] != INVALID_HANDLE)
return Plugin_Handled;
static char sServerName[128];
static char sServerTags[128];
static char sServerAdress[128];
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int iServerIP = g_Cvar_HostIP.IntValue;
int iServerPort = g_Cvar_HostPort.IntValue;
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g_Cvar_HostName.GetString(sServerName, sizeof(sServerName));
g_Cvar_HostTags.GetString(sServerTags, sizeof(sServerTags));
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Format(sServerAdress, sizeof(sServerAdress), "%d.%d.%d.%d:%d", iServerIP >>> 24 & 255, iServerIP >>> 16 & 255, iServerIP >>> 8 & 255, iServerIP & 255, iServerPort);
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static char sMapName[128];
GetCurrentMap(sMapName, sizeof(sMapName));
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float fPosition[3];
GetClientAbsOrigin(client, fPosition);
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float fClientDataIn = GetClientAvgData(client, NetFlow_Incoming);
float fClientDataOut = GetClientAvgData(client, NetFlow_Outgoing);
float fServerDataIn;
float fServerDataOut;
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GetServerNetStats(fServerDataIn, fServerDataOut);
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int iRealClients;
int iFakeClients;
int iTotalClients;
for(int player = 1; player <= MaxClients; player++)
{
if(IsClientConnected(player))
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{
iTotalClients++;
if(IsFakeClient(player))
iFakeClients++;
else
iRealClients++;
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}
}
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static char sSendBuffer[1024];
int iBufLength = 0;
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#if defined _serverfps_included
float fServerTickRate = 1.0 / GetTickInterval();
float fServerFPS = GetServerFPS();
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fServerFPS = fServerFPS <= fServerTickRate ? fServerFPS : fServerTickRate;
#else
int iServerTickRate = RoundToZero(1.0 / GetTickInterval());
int iTickRate = g_iTickRate;
iTickRate = iTickRate <= iServerTickRate ? iTickRate : iServerTickRate;
#endif
Format(sSendBuffer, sizeof(sSendBuffer), "hostname: %s\n", sServerName);
#if defined _serverfps_included
Format(sSendBuffer, sizeof(sSendBuffer), "%stickrate : %.2f/%.2f (%d%%%%)\n", sSendBuffer, fServerFPS, fServerTickRate, RoundToNearest((fServerFPS / fServerTickRate) * 100));
#else
Format(sSendBuffer, sizeof(sSendBuffer), "%stickrate : %d/%d (%d%%%%)\n", sSendBuffer, iTickRate, iServerTickRate, RoundToNearest((float(iTickRate) / float(iServerTickRate)) * 100));
#endif
Format(sSendBuffer, sizeof(sSendBuffer), "%sudp/ip : %s\n", sSendBuffer, sServerAdress);
Format(sSendBuffer, sizeof(sSendBuffer), "%snet I/O : %.2f/%.2f KiB/s (You: %.2f/%.2f KiB/s)\n", sSendBuffer, fServerDataIn / 1024, fServerDataOut / 1024, fClientDataIn / 1024, fClientDataOut / 1024);
Format(sSendBuffer, sizeof(sSendBuffer), "%smap : %s at: %.0f x, %.0f y, %.0f z\n", sSendBuffer, sMapName, fPosition[0], fPosition[1], fPosition[2]);
Format(sSendBuffer, sizeof(sSendBuffer), "%stags : %s\n", sSendBuffer, sServerTags);
Format(sSendBuffer, sizeof(sSendBuffer), "%sedicts : %d/%d/%d (used/max/free)\n", sSendBuffer, GetEntityCount(), GetMaxEntities(), GetMaxEntities() - GetEntityCount());
Format(sSendBuffer, sizeof(sSendBuffer), "%splayers : %d %s | %d %s (%d/%d)\n", sSendBuffer, iRealClients, Multiple(iRealClients) ? "humans" : "human", iFakeClients, Multiple(iFakeClients) ? "bots" : "bot", iTotalClients, MaxClients);
Format(sSendBuffer, sizeof(sSendBuffer), "%s# %8s %40s %24s %12s %4s %4s %s %s", sSendBuffer, "userid", "name", "uniqueid", "connected", "ping", "loss", "state", "addr");
g_hPlayerList[client] = CreateArray(ByteCountToCells(1024));
PushArrayString(g_hPlayerList[client], sSendBuffer);
g_bDataAvailable = true;
sSendBuffer[0] = 0;
for(int player = 1; player <= MaxClients; player++)
{
if(!IsClientConnected(player))
continue;
static char sPlayerID[8];
static char sPlayerName[MAX_NAME_LENGTH];
char sPlayerAuth[24];
char sPlayerTime[12];
char sPlayerPing[4];
char sPlayerLoss[4];
static char sPlayerState[16];
char sPlayerAddr[16];
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Format(sPlayerID, sizeof(sPlayerID), "%d", GetClientUserId(player));
Format(sPlayerName, sizeof(sPlayerName), "\"%N\"", player);
if(!GetClientAuthId(player, AuthId_Steam2, sPlayerAuth, sizeof(sPlayerAuth)))
Format(sPlayerAuth, sizeof(sPlayerAuth), "STEAM_ID_PENDING");
if(!IsFakeClient(player))
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{
int iHours = RoundToFloor((GetClientTime(player) / 3600));
int iMinutes = RoundToFloor((GetClientTime(player) - (iHours * 3600)) / 60);
int iSeconds = RoundToFloor((GetClientTime(player) - (iHours * 3600)) - (iMinutes * 60));
if (iHours)
Format(sPlayerTime, sizeof(sPlayerTime), "%d:%02d:%02d", iHours, iMinutes, iSeconds);
else
Format(sPlayerTime, sizeof(sPlayerTime), "%d:%02d", iMinutes, iSeconds);
Format(sPlayerPing, sizeof(sPlayerPing), "%d", RoundFloat(GetClientLatency(player, NetFlow_Outgoing) * 800));
Format(sPlayerLoss, sizeof(sPlayerLoss), "%d", RoundFloat(GetClientAvgLoss(player, NetFlow_Outgoing) * 100));
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}
if(IsClientInGame(player))
Format(sPlayerState, sizeof(sPlayerState), "active");
else
Format(sPlayerState, sizeof(sPlayerState), "spawning");
if(GetAdminFlag(GetUserAdmin(client), Admin_Ban))
GetClientIP(player, sPlayerAddr, sizeof(sPlayerAddr));
static char sFormatted[128];
Format(sFormatted, sizeof(sFormatted), "# %8s %40s %24s %12s %4s %4s %s %s\n", sPlayerID, sPlayerName, sPlayerAuth, sPlayerTime, sPlayerPing, sPlayerLoss, sPlayerState, sPlayerAddr);
int iFormattedLength = strlen(sFormatted);
if(iBufLength + iFormattedLength >= 1024)
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{
sSendBuffer[iBufLength - 1] = 0;
PushArrayString(g_hPlayerList[client], sSendBuffer);
sSendBuffer[0] = 0;
iBufLength = 0;
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}
StrCat(sSendBuffer, sizeof(sSendBuffer), sFormatted);
iBufLength += iFormattedLength;
}
if(iBufLength)
{
sSendBuffer[iBufLength - 1] = 0;
PushArrayString(g_hPlayerList[client], sSendBuffer);
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}
return Plugin_Handled;
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}
public void OnGameFrame()
{
#if !defined _serverfps_included //Inaccurate fallback
static float fLastEngineTime;
static int iTicks;
float fCurEngineTime = GetEngineTime(); //GetEngineTime() will become less and less accurate as server uptime goes up!
iTicks++;
if (fCurEngineTime - fLastEngineTime >= 1.0)
{
g_iTickRate = iTicks;
iTicks = 0;
fLastEngineTime = fCurEngineTime;
}
#endif
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if(!g_bDataAvailable)
return;
bool bGotData = false;
for(int client = 1; client <= MaxClients; client++)
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{
if(g_hPlayerList[client] == INVALID_HANDLE)
continue;
if(!IsClientInGame(client) || !GetArraySize(g_hPlayerList[client]))
{
CloseHandle(g_hPlayerList[client]);
g_hPlayerList[client] = INVALID_HANDLE;
continue;
}
static char sBuffer[1024];
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GetArrayString(g_hPlayerList[client], 0, sBuffer, sizeof(sBuffer));
RemoveFromArray(g_hPlayerList[client], 0);
PrintToConsole(client, sBuffer);
bGotData = true;
}
if(!bGotData)
g_bDataAvailable = false;
}
stock bool Multiple(int num)
{
return (!num || num > 1);
}