2018-07-23 10:49:15 +02:00
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#pragma semicolon 1
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#include <sourcemod>
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#include "loghelper.inc"
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#pragma newdecls required
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int g_iClientConnectionTime[MAXPLAYERS + 1];
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public Plugin myinfo =
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{
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2018-12-16 01:58:41 +01:00
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name = "PlaytimeReward",
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author = "Obus + Dogan",
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description = "reward players with points for playing on the server",
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version = "1.0.0"
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2018-07-23 10:49:15 +02:00
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};
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public void OnPluginStart()
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{
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CreateTimer(30.0, Timer_CheckConnectionTime, _, TIMER_REPEAT);
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HookEvent("player_disconnect", EventHook_PlayerDisconnect, EventHookMode_Post);
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}
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public void OnPluginEnd()
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{
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UnhookEvent("player_disconnect", EventHook_PlayerDisconnect, EventHookMode_Post);
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}
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public void OnMapStart()
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{
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GetTeams();
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}
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public void EventHook_PlayerDisconnect(Event hEvent, const char[] sName, bool bDontBroadcast)
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{
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bool bIsBot = view_as<bool>(hEvent.GetInt("bot"));
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if (bIsBot)
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return;
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int client = GetClientOfUserId(hEvent.GetInt("userid"));
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g_iClientConnectionTime[client] = 0;
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}
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public Action Timer_CheckConnectionTime(Handle hThis)
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{
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for (int i = 1; i <= MaxClients; i++)
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{
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if (!IsValidClient(i))
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2018-12-16 01:59:26 +01:00
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continue;
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2018-07-23 10:49:15 +02:00
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2018-12-16 01:58:41 +01:00
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g_iClientConnectionTime[i] += 30;
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2018-12-16 13:54:02 +01:00
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char sPlayerEvent[32];
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int iTime = 1800;
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for (;;)
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{
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if ((g_iClientConnectionTime[i] / iTime) < 1.0)
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{
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if (iTime == 1800)
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break;
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if (iTime >= 36000)
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{
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LogPlayerEvent(i, "triggered", "staying_server_600");
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g_iClientConnectionTime[i] = 0; //start over, but i doubt someone will ever reach so far ;)
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}
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Format(sPlayerEvent, sizeof(sPlayerEvent), "staying_server_%d", (iTime - 1800) / 60);
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LogPlayerEvent(i, "triggered", sPlayerEvent);
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break;
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}
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iTime += 1800;
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2018-07-23 10:49:15 +02:00
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}
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}
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}
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stock bool IsValidClient(int client)
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{
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return (client >= 1 && client <= MaxClients && IsClientInGame(client) && !IsFakeClient(client));
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}
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