sm-plugins/PlaytimeReward/scripting/PlaytimeReward.sp

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#pragma semicolon 1
#include <sourcemod>
#include "loghelper.inc"
#pragma newdecls required
int g_iClientConnectionTime[MAXPLAYERS + 1];
public Plugin myinfo =
{
name = "PlaytimeReward",
author = "Obus + Dogan",
description = "reward players with points for playing on the server",
version = "1.0.0"
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};
public void OnPluginStart()
{
CreateTimer(30.0, Timer_CheckConnectionTime, _, TIMER_REPEAT);
HookEvent("player_disconnect", EventHook_PlayerDisconnect, EventHookMode_Post);
}
public void OnPluginEnd()
{
UnhookEvent("player_disconnect", EventHook_PlayerDisconnect, EventHookMode_Post);
}
public void OnMapStart()
{
GetTeams();
}
public void EventHook_PlayerDisconnect(Event hEvent, const char[] sName, bool bDontBroadcast)
{
bool bIsBot = view_as<bool>(hEvent.GetInt("bot"));
if (bIsBot)
return;
int client = GetClientOfUserId(hEvent.GetInt("userid"));
g_iClientConnectionTime[client] = 0;
}
public Action Timer_CheckConnectionTime(Handle hThis)
{
for (int i = 1; i <= MaxClients; i++)
{
if (!IsValidClient(i))
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continue;
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g_iClientConnectionTime[i] += 30;
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if (g_iClientConnectionTime[i] > 36000 && g_iClientConnectionTime[i] <= 36030)
{
LogPlayerEvent(i, "triggered", "staying_server_600");
g_iClientConnectionTime[i] = 0; //start over, but i doubt someone will ever reach so far ;)
}
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else if (g_iClientConnectionTime[i] > 34200 && g_iClientConnectionTime[i] <= 34230)
{
LogPlayerEvent(i, "triggered", "staying_server_570");
}
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else if (g_iClientConnectionTime[i] > 32400 && g_iClientConnectionTime[i] <= 32430)
{
LogPlayerEvent(i, "triggered", "staying_server_540");
}
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else if (g_iClientConnectionTime[i] > 30600 && g_iClientConnectionTime[i] <= 30630)
{
LogPlayerEvent(i, "triggered", "staying_server_510");
}
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else if (g_iClientConnectionTime[i] > 28800 && g_iClientConnectionTime[i] <= 28830)
{
LogPlayerEvent(i, "triggered", "staying_server_480");
}
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else if (g_iClientConnectionTime[i] > 27000 && g_iClientConnectionTime[i] <= 27030)
{
LogPlayerEvent(i, "triggered", "staying_server_450");
}
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else if (g_iClientConnectionTime[i] > 25200 && g_iClientConnectionTime[i] <= 25230)
{
LogPlayerEvent(i, "triggered", "staying_server_420");
}
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else if (g_iClientConnectionTime[i] > 23400 && g_iClientConnectionTime[i] <= 23430)
{
LogPlayerEvent(i, "triggered", "staying_server_390");
}
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else if (g_iClientConnectionTime[i] > 21600 && g_iClientConnectionTime[i] <= 21630)
{
LogPlayerEvent(i, "triggered", "staying_server_360");
}
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else if (g_iClientConnectionTime[i] > 19800 && g_iClientConnectionTime[i] <= 19830)
{
LogPlayerEvent(i, "triggered", "staying_server_330");
}
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else if (g_iClientConnectionTime[i] > 18000 && g_iClientConnectionTime[i] <= 18030)
{
LogPlayerEvent(i, "triggered", "staying_server_300");
}
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else if (g_iClientConnectionTime[i] > 16200 && g_iClientConnectionTime[i] <= 16230)
{
LogPlayerEvent(i, "triggered", "staying_server_270");
}
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else if (g_iClientConnectionTime[i] > 14400 && g_iClientConnectionTime[i] <= 14430)
{
LogPlayerEvent(i, "triggered", "staying_server_240");
}
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else if (g_iClientConnectionTime[i] > 12600 && g_iClientConnectionTime[i] <= 12630)
{
LogPlayerEvent(i, "triggered", "staying_server_210");
}
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else if (g_iClientConnectionTime[i] > 10800 && g_iClientConnectionTime[i] <= 10830)
{
LogPlayerEvent(i, "triggered", "staying_server_180");
}
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else if (g_iClientConnectionTime[i] > 9000 && g_iClientConnectionTime[i] <= 99030)
{
LogPlayerEvent(i, "triggered", "staying_server_150");
}
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else if (g_iClientConnectionTime[i] > 7200 && g_iClientConnectionTime[i] <= 7230)
{
LogPlayerEvent(i, "triggered", "staying_server_120");
}
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else if (g_iClientConnectionTime[i] > 5400 && g_iClientConnectionTime[i] <= 5430)
{
LogPlayerEvent(i, "triggered", "staying_server_90");
}
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else if (g_iClientConnectionTime[i] > 3600 && g_iClientConnectionTime[i] <= 3630)
{
LogPlayerEvent(i, "triggered", "staying_server_60");
}
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else if (g_iClientConnectionTime[i] > 1800 && g_iClientConnectionTime[i] <= 1830)
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{
LogPlayerEvent(i, "triggered", "staying_server_30");
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}
}
}
stock bool IsValidClient(int client)
{
return (client >= 1 && client <= MaxClients && IsClientInGame(client) && !IsFakeClient(client));
}