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PlaytimeReward/scripting/PlaytimeReward.sp
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66
PlaytimeReward/scripting/PlaytimeReward.sp
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#pragma semicolon 1
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#include <sourcemod>
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#include "loghelper.inc"
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#pragma newdecls required
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int g_iClientConnectionTime[MAXPLAYERS + 1];
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public Plugin myinfo =
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{
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name = "Play Time Reward",
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author = "Obus",
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description = "Handle ranking rewards",
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version = "0.0.1"
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};
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public void OnPluginStart()
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{
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CreateTimer(30.0, Timer_CheckConnectionTime, _, TIMER_REPEAT);
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HookEvent("player_disconnect", EventHook_PlayerDisconnect, EventHookMode_Post);
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}
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public void OnPluginEnd()
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{
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UnhookEvent("player_disconnect", EventHook_PlayerDisconnect, EventHookMode_Post);
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}
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public void OnMapStart()
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{
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GetTeams();
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}
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public void EventHook_PlayerDisconnect(Event hEvent, const char[] sName, bool bDontBroadcast)
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{
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bool bIsBot = view_as<bool>(hEvent.GetInt("bot"));
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if (bIsBot)
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return;
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int client = GetClientOfUserId(hEvent.GetInt("userid"));
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g_iClientConnectionTime[client] = 0;
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}
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public Action Timer_CheckConnectionTime(Handle hThis)
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{
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for (int i = 1; i <= MaxClients; i++)
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{
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if (!IsValidClient(i))
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continue;
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if ((g_iClientConnectionTime[i] += 30) >= 1200)
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{
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LogPlayerEvent(i, "triggered", "staying_server");
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g_iClientConnectionTime[i] -= 1200;
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}
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}
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}
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stock bool IsValidClient(int client)
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{
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return (client >= 1 && client <= MaxClients && IsClientInGame(client) && !IsFakeClient(client));
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}
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