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/*
* ============================================================================
*
* Zombie : Reloaded
*
* File : class . zr . inc
* Type : Include
* Description : Player class API .
*
* Copyright ( C ) 2009 - 2013 Greyscale , Richard Helgeby
*
* This program is free software : you can redistribute it and / or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation , either version 3 of the License , or
* ( at your option ) any later version .
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* You should have received a copy of the GNU General Public License
* along with this program . If not , see < http :// www . gnu . org / licenses />.
*
* ============================================================================
*/
/**
* @ section Internal class cache types . Specifies which class data to access .
*/
#define ZR_CLASS_CACHE_ORIGINAL 0 /** Original class data loaded from file. */
#define ZR_CLASS_CACHE_MODIFIED 1 /** Default cache. Class data modified by eventual multipliers, map configs, commands, etc. */
#define ZR_CLASS_CACHE_PLAYER 2 /** Current player class attributes. The class index parameter is used as client index when reading from this cache. */
/**
* @ endsection
*/
/**
* Results when selecting a class for a player .
*/
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#if !defined INCLUDED_BY_ZOMBIERELOADED
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enum ClassSelectResult
{
ClassSelected_NoChange , /** No class change was necessary (class already selected). */
ClassSelected_Instant , /** Class was instantly changed. */
ClassSelected_NextSpawn /** Class will be used next spawn. */
}
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#endif
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/**
* Returns whether a class index is valid or not .
*
* @ param classIndex Class index to validate .
*
* @ return True if valid , false otherwise .
*/
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native bool ZR_IsValidClassIndex ( int classIndex );
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/**
* Gets the currently active class index that the player is using .
*
* @ param client The client index .
*
* @ return The active class index .
*/
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native bool ZR_GetActiveClass ( int client );
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/**
* Gets the current human class index that the player is using .
*
* @ param client The client index .
*
* @ return The human class index .
*/
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native bool ZR_GetHumanClass ( int client );
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/**
* Gets the current zombie class index that the player is using .
*
* @ param client The client index .
*
* @ return The zombie class index .
*/
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native bool ZR_GetZombieClass ( int client );
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/**
* Selects a class for a player .
*
* Human class attribute may be instantly applied if player is alive , human and
* instant class change is enabled . Otherwise only the selected index will be
* updated for next spawn .
*
* Class selection will be saved in client cookies if enabled .
*
* @ param client Client index .
* @ param classIndex Class index .
* @ param applyIfPossible Optional . Apply class attributes if conditions allow
* it . Default is true .
* @ param saveIfEnabled Optional . Save class selection in client cookies if
* enabled . Default is true .
*
* @ return Class selection result . See enum ClassSelectResult .
*/
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native ClassSelectResult ZR_SelectClientClass ( int client , int classIndex , bool applyIfPossible = true , bool saveIfEnabled = true );
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/**
* Gets the class index of the class with the specified name .
*
* Note : This search is linear and probably won ' t perform well in large loops .
*
* @ param className Class name to search for .
* @ param cacheType Optional . Specifies which class cache to read from ,
* except player cache .
*
* @ return Class index , or - 1 if none found .
*/
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native int ZR_GetClassByName ( const char [] className , int cacheType = ZR_CLASS_CACHE_MODIFIED );
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/**
* Gets the class name displayed in the class menu .
*
* @ param index Index of the class in a class cache or a client index ,
* depending on the cache type specified .
* @ param buffer The destination string buffer .
* @ param maxlen The length of the destination string buffer .
* @ param cacheType Optional . Specifies which class cache to read from .
* @ return Number of cells written . - 1 on error .
*/
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native int ZR_GetClassDisplayName ( int index , char [] buffer , int maxlen , int cacheType = ZR_CLASS_CACHE_MODIFIED );