AntiLagSwitch & DamageProxy :D

This commit is contained in:
BotoX 2019-09-27 21:50:07 +02:00
parent 913ecd2228
commit 09945b0801
10 changed files with 388 additions and 211 deletions

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@ -17,6 +17,8 @@ public Plugin myinfo =
Handle g_hProcessUsercmds;
Handle g_hRunNullCommand;
int g_LastProcessed[MAXPLAYERS + 1];
public void OnPluginStart()
{
Handle hGameConf = LoadGameConfigFile("AntiLagSwitch.games");
@ -59,11 +61,29 @@ public void OnPluginStart()
public void OnClientPutInServer(int client)
{
DHookEntity(g_hProcessUsercmds, true, client);
g_LastProcessed[client] = GetGameTickCount();
}
public void OnClientDisconnect(int client)
{
g_LastProcessed[client] = 0;
}
public void OnGameFrame()
{
int minimum = GetGameTickCount() - 33;
for(int client = 1; client <= MaxClients; client++)
{
if(IsClientInGame(client) && (IsFakeClient(client) || g_LastProcessed[client] < minimum))
{
RunNullCommand(client);
}
}
}
public MRESReturn Hook_ProcessUsercmds(int client, Handle hParams)
{
g_LastProcessed[client] = GetGameTickCount();
}
int RunNullCommand(int client)

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@ -0,0 +1,33 @@
"items"
{
"1551382" // Werewolf
{
"KnockbackMaxVel" "500"
"KnockbackScale" "0.40"
"NoSlowDown" "0"
"KillPush" "1"
"ww_push" "1"
"ww_push2" "1"
"ww_push3" "1"
"ww_push4" "1"
}
"1551093" // Troll
{
"KnockbackMaxVel" "250"
"KnockbackScale" "0.33"
}
"1551122" // Giant
{
"KnockbackMaxVel" "200"
"KnockbackScale" "0.33"
}
"1551162" // Dragonpriest
{
"KnockbackMaxVel" "100"
"KnockbackScale" "0.20"
}
}

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@ -0,0 +1,279 @@
#pragma semicolon 1
#pragma newdecls required
#include <sourcemod>
#include <sdkhooks>
#include <sdktools>
#include <dhooks>
#include <cstrike>
#include <zombiereloaded>
public Plugin myinfo =
{
name = "DamageProxy",
author = "BotoX",
description = "",
version = "0.0",
url = ""
};
bool g_bLateLoad = false;
Handle g_hFireBulletDetour;
int g_hVelocityModifier;
int g_LastAttacker = 0;
int g_LastVictim = 0;
char g_iPhysboxToClient[2048];
int g_iSpecialKnife[MAXPLAYERS + 1];
bool g_bNoSlowdown[MAXPLAYERS + 1];
KeyValues g_Config;
public void OnPluginStart()
{
Handle hGameData = LoadGameConfigFile("DamageProxy.games");
if(!hGameData)
SetFailState("Failed to load DamageProxy gamedata.");
g_hFireBulletDetour = DHookCreateFromConf(hGameData, "CCSPlayer__FireBullet");
if(!g_hFireBulletDetour)
SetFailState("Failed to setup detour for CCSPlayer__FireBullet");
delete hGameData;
if(!DHookEnableDetour(g_hFireBulletDetour, false, Detour_OnFireBullet))
SetFailState("Failed to detour CCSPlayer__FireBullet.");
g_hVelocityModifier = FindSendPropInfo("CCSPlayer", "m_flVelocityModifier");
if(g_hVelocityModifier == -1)
SetFailState("Couldn't find CCSPlayer::m_flVelocityModifier");
}
public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
{
g_bLateLoad = late;
return APLRes_Success;
}
public void OnMapStart()
{
bool bLate = g_bLateLoad;
g_bLateLoad = false;
if(g_Config)
delete g_Config;
char sMapName[PLATFORM_MAX_PATH];
GetCurrentMap(sMapName, sizeof(sMapName));
char sConfigFile[PLATFORM_MAX_PATH];
BuildPath(Path_SM, sConfigFile, sizeof(sConfigFile), "configs/damageproxy/%s.cfg", sMapName);
if(!FileExists(sConfigFile))
{
LogMessage("Could not find mapconfig: \"%s\"", sConfigFile);
return;
}
LogMessage("Found mapconfig: \"%s\"", sConfigFile);
g_Config = new KeyValues("items");
if(!g_Config.ImportFromFile(sConfigFile))
{
delete g_Config;
LogError("ImportFromFile() failed!");
return;
}
g_Config.Rewind();
if(!bLate)
return;
/* Late Load */
PrintToChatAll("late!");
for(int client = 1; client <= MaxClients; client++)
{
if(!IsClientInGame(client))
continue;
OnClientPutInServer(client);
int iKnife = GetPlayerWeaponSlot(client, CS_SLOT_KNIFE);
if(iKnife > 0)
OnWeaponEquipped(client, iKnife);
}
}
public void OnClientPutInServer(int client)
{
g_iSpecialKnife[client] = 0;
g_bNoSlowdown[client] = false;
if(g_Config)
{
SDKHook(client, SDKHook_WeaponEquipPost, OnWeaponEquipped);
SDKHook(client, SDKHook_WeaponDropPost, OnWeaponDropped);
}
}
public void OnWeaponEquipped(int client, int entity)
{
if(!g_Config)
return;
if(!IsValidEntity(entity))
return;
char sClassname[64];
GetEntityClassname(entity, sClassname, sizeof(sClassname));
if(strcmp(sClassname, "weapon_knife", false) != 0)
return;
int iHammerID = GetEntProp(entity, Prop_Data, "m_iHammerID");
if(!iHammerID)
return;
char sHammerID[16];
IntToString(iHammerID, sHammerID, sizeof(sHammerID));
g_Config.Rewind();
if(!g_Config.JumpToKey(sHammerID))
return;
float fKnockbackMaxVel = g_Config.GetFloat("KnockbackMaxVel", -1.0);
if(fKnockbackMaxVel > 0.0)
ZR_SetClientKnockbackMaxVelocity(client, fKnockbackMaxVel);
float fKnockbackScale = g_Config.GetFloat("KnockbackScale", -1.0);
if(fKnockbackScale > 0.0)
ZR_SetClientKnockbackScale(client, fKnockbackScale);
g_bNoSlowdown[client] = view_as<bool>(g_Config.GetNum("NoSlowDown", 0));
g_iSpecialKnife[client] = entity;
CheckChildren(client, entity);
}
public void OnWeaponDropped(int client, int entity)
{
if(entity == g_iSpecialKnife[client])
{
ZR_SetClientKnockbackMaxVelocity(client, 0.0);
ZR_SetClientKnockbackScale(client, 1.0);
g_iSpecialKnife[client] = 0;
g_bNoSlowdown[client] = false;
}
}
public void OnEntityDestroyed(int entity)
{
if(entity >= 0 && entity < sizeof(g_iPhysboxToClient))
g_iPhysboxToClient[entity] = 0;
}
void CheckChildren(int client, int parent)
{
bool bKillPush = view_as<bool>(g_Config.GetNum("KillPush", 1));
int entity = INVALID_ENT_REFERENCE;
while((entity = FindEntityByClassname(entity, "*")) != INVALID_ENT_REFERENCE)
{
if(GetEntPropEnt(entity, Prop_Data, "m_pParent") != parent)
continue;
char sClassname[64];
GetEntityClassname(entity, sClassname, sizeof(sClassname));
char sTargetname[64];
GetEntPropString(entity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
int iTemplateLoc = FindCharInString(sTargetname, '&', true);
if(iTemplateLoc != -1)
sTargetname[iTemplateLoc] = 0;
// -1 = Never kill
// 0 = Default
// 1 = Always kill
int iKill = 0;
if(sTargetname[0])
iKill = g_Config.GetNum(sTargetname, 0);
PrintToConsoleAll("%d child: \"%s\" %d (%s) kill:%d", client, sClassname, entity, sTargetname, iKill);
if(!strncmp(sClassname, "func_physbox", 12, false) || !strcmp(sClassname, "func_breakable", false))
{
g_iPhysboxToClient[entity] = client;
SDKHook(entity, SDKHook_OnTakeDamage, OnTakeDamage);
PrintToConsoleAll("Hooking \"%s\" %d (%s) OnTakeDamage", sClassname, entity, sTargetname);
}
else if((bKillPush && !strcmp(sClassname, "trigger_push", false)) || iKill > 0)
{
if((bKillPush || iKill > 0) && iKill >= 0)
{
AcceptEntityInput(entity, "Kill");
PrintToConsoleAll("Killing \"%s\" %d (%s)", sClassname, entity, sTargetname);
}
}
else
{
CheckChildren(client, entity);
}
}
}
public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3], float angles[3], int &weapon, int &subtype, int &cmdnum, int &tickcount, int &seed, int mouse[2])
{
// because knifes don't call FireBullet we reset it here too
g_LastAttacker = 0;
g_LastVictim = 0;
}
public MRESReturn Detour_OnFireBullet(int pThis, Handle hReturn, Handle hParams)
{
// need to reset it per fired bullet else only one of the shotgun pellets would be able to hit the same player
g_LastAttacker = 0;
g_LastVictim = 0;
return MRES_Handled;
}
public Action OnTakeDamage(int victim, int &attacker, int &inflictor, float &damage, int &damagetype, int &weapon, float damageForce[3], float damagePosition[3], int damagecustom)
{
if(attacker <= 0 || attacker > MAXPLAYERS)
return Plugin_Continue;
int client = g_iPhysboxToClient[victim];
if(client <= 0)
{
PrintToConsoleAll("!!! %d client = %d no physbox !!!", victim, client);
return Plugin_Continue;
}
int knife = g_iSpecialKnife[client];
if(knife <= 0)
{
PrintToConsoleAll("!!! %d client = %d no knife !!!", victim, client);
return Plugin_Continue;
}
// fix multiple penetration
if(g_LastAttacker == attacker && g_LastVictim == client)
return Plugin_Handled;
victim = client;
g_LastAttacker = attacker;
g_LastVictim = victim;
float flVelocityModifier = 1.0;
if(g_bNoSlowdown[client])
flVelocityModifier = GetEntDataFloat(client, g_hVelocityModifier);
SDKHooks_TakeDamage(victim, inflictor, attacker, damage, damagetype, weapon, damageForce, damagePosition, 1);
if(g_bNoSlowdown[client] && flVelocityModifier >= 0.99)
SetEntDataFloat(client, g_hVelocityModifier, 1.0, true);
return Plugin_Handled;
}

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@ -1,205 +0,0 @@
#pragma semicolon 1
#pragma newdecls required
#include <basic>
#include <sourcemod>
#include <sdkhooks>
#include <sdktools>
#include <dhooks>
#pragma semicolon 1
#pragma newdecls required
public Plugin myinfo =
{
name = "ZItemKnockback",
author = "BotoX",
description = "",
version = "0.0",
url = ""
};
Handle hFireBulletDetour;
bool g_bLateLoad = false;
int g_LastAttacker = 0;
int g_LastVictim = 0;
// maps from edict index to object index
char g_EntityIdxToItemIdx[2048];
enum struct SItem
{
bool m_Test;
}
SItem g_Items[255];
public void OnPluginStart()
{
Handle hGameData = LoadGameConfigFile("ZItemKnockback.games");
if(!hGameData)
SetFailState("Failed to load ZItemKnockback gamedata.");
hFireBulletDetour = DHookCreateFromConf(hGameData, "CCSPlayer__FireBullet");
if(!hFireBulletDetour)
SetFailState("Failed to setup detour for CCSPlayer__FireBullet");
delete hGameData;
if(!DHookEnableDetour(hFireBulletDetour, false, Detour_OnFireBullet))
SetFailState("Failed to detour CCSPlayer__FireBullet.");
}
public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
{
g_bLateLoad = late;
return APLRes_Success;
}
public void OnMapStart()
{
bool bLate = g_bLateLoad;
g_bLateLoad = false;
char sMapName[PLATFORM_MAX_PATH];
GetCurrentMap(sMapName, sizeof(sMapName));
char sConfigFile[PLATFORM_MAX_PATH];
BuildPath(Path_SM, sConfigFile, sizeof(sConfigFile), "configs/ZItemKnockback/%s.cfg", sMapName);
if(!FileExists(sConfigFile))
{
LogMessage("Could not find mapconfig: \"%s\"", sConfigFile);
return;
}
LogMessage("Found mapconfig: \"%s\"", sConfigFile);
KeyValues KvConfig = new KeyValues("items");
if(!KvConfig.ImportFromFile(sConfigFile))
{
delete KvConfig;
LogError("ImportFromFile() failed!");
return;
}
KvConfig.Rewind();
if(!KvConfig.GotoFirstSubKey())
{
delete KvConfig;
LogError("GotoFirstSubKey() failed!");
return;
}
do
{
char sSection[64];
KvConfig.GetSectionName(sSection, sizeof(sSection));
} while(KvConfig.GotoNextKey(false));
delete KvConfig;
/* Late Load */
for(int client = 1; client <= MaxClients; client++)
{
if(IsClientInGame(client))
OnClientPutInServer(client);
}
}
public void OnClientPutInServer(int client)
{
SDKHook(client, SDKHook_WeaponEquipPost, OnWeaponEquip);
}
public Action OnWeaponEquip(int client, int entity)
{
if(!IsValidEntity(entity))
return;
char sClassname[64];
GetEntityClassname(entity, sClassname, sizeof(sClassname));
if(strcmp(sClassname, "weapon_knife", false) != 0)
return;
int HammerID = GetEntProp(entity, Prop_Data, "m_iHammerID");
if(!HammerID)
return;
CheckChildren(client, entity);
}
void CheckChildren(int client, int parent)
{
int entity = INVALID_ENT_REFERENCE;
while((entity = FindEntityByClassname(entity, "*")) != INVALID_ENT_REFERENCE)
{
if(GetEntPropEnt(entity, Prop_Data, "m_pParent") != parent)
continue;
char sClassname[64];
GetEntityClassname(entity, sClassname, sizeof(sClassname));
char sTargetname[64];
GetEntPropString(entity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
PrintToChatAll("%d child: \"%s\" %d (%s)", client, sClassname, entity, sTargetname);
if(!strncmp(sClassname, "func_physbox", 12, false) || !strcmp(sClassname, "func_breakable", false))
{
SDKHook(entity, SDKHook_OnTakeDamage, OnTakeDamage);
PrintToChatAll("Hooking \"%s\" %d (%s) OnTakeDamage", sClassname, entity, sTargetname);
}
else if(!strcmp(sClassname, "trigger_push", false))
{
AcceptEntityInput(entity, "Kill");
PrintToChatAll("Killing \"%s\" %d (%s)", sClassname, entity, sTargetname);
}
else
{
CheckChildren(client, entity);
}
}
}
public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3], float angles[3], int &weapon, int &subtype, int &cmdnum, int &tickcount, int &seed, int mouse[2])
{
// because knifes don't call FireBullet we reset it here too
g_LastAttacker = 0;
g_LastVictim = 0;
}
public MRESReturn Detour_OnFireBullet(int pThis, Handle hReturn, Handle hParams)
{
// need to reset it per fired bullet else only one of the shotgun pellets would be able to hit the same player
g_LastAttacker = 0;
g_LastVictim = 0;
return MRES_Handled;
}
public Action OnTakeDamage(int victim, int &attacker, int &inflictor, float &damage, int &damagetype, int &weapon, float damageForce[3], float damagePosition[3])
{
if(attacker <= 0 || attacker > MAXPLAYERS)
return Plugin_Continue;
int client = victim;
while((client = GetEntPropEnt(client, Prop_Data, "m_pParent")) != INVALID_ENT_REFERENCE)
{
if(client >= 1 && client <= MAXPLAYERS)
break;
}
if(client <= 0)
return Plugin_Handled;
// fix multiple penetration
if(g_LastAttacker == attacker && g_LastVictim == client)
return Plugin_Handled;
victim = client;
g_LastAttacker = attacker;
g_LastVictim = victim;
SDKHooks_TakeDamage(victim, inflictor, attacker, damage, damagetype, weapon, damageForce, damagePosition);
return Plugin_Handled;
}

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@ -35,6 +35,7 @@
#include <zr/respawn.zr>
#include <zr/class.zr>
#include <zr/napalm.zr>
#include <zr/knockback.zr>
public SharedPlugin __pl_zombiereloaded =
{
@ -64,5 +65,8 @@ public void __pl_zombiereloaded_SetNTVOptional()
MarkNativeAsOptional("ZR_RespawnClient");
MarkNativeAsOptional("ZR_SetKilledByWorld");
MarkNativeAsOptional("ZR_GetKilledByWorld");
MarkNativeAsOptional("ZR_SetClientKnockbackMaxVelocity");
MarkNativeAsOptional("ZR_SetClientKnockbackScale");
}
#endif

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@ -38,12 +38,14 @@
/**
* Results when selecting a class for a player.
*/
#if !defined INCLUDED_BY_ZOMBIERELOADED
enum ClassSelectResult
{
ClassSelected_NoChange, /** No class change was necessary (class already selected). */
ClassSelected_Instant, /** Class was instantly changed. */
ClassSelected_NextSpawn /** Class will be used next spawn. */
}
#endif
/**
* Returns whether a class index is valid or not.

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@ -30,7 +30,7 @@
*
* @param client The client index.
*
* @return True if zombie, false if not.
* @return True if zombie, false if not.
* @error Invalid client index, not connected or not alive.
*/
native bool ZR_IsClientZombie(int client);
@ -40,7 +40,7 @@ native bool ZR_IsClientZombie(int client);
*
* @param client The client index.
*
* @return True if human, false if not.
* @return True if human, false if not.
* @error Invalid client index, not connected or not alive.
*/
native bool ZR_IsClientHuman(int client);
@ -56,9 +56,10 @@ native bool ZR_IsClientHuman(int client);
* @param respawnOverride (Optional) Set to true to override respawn cvar.
* @param respawn (Optional) Value to override with.
*
* @return True if the client was infected, false if not.
* @error Invalid client index, not connected or not alive.
*/
native int ZR_InfectClient(int client, int attacker = -1, bool motherInfect = false, bool respawnOverride = false, bool respawn = false);
native bool ZR_InfectClient(int client, int attacker = -1, bool motherInfect = false, bool respawnOverride = false, bool respawn = false);
/**
* Turns a zombie back into a human.
@ -70,9 +71,10 @@ native int ZR_InfectClient(int client, int attacker = -1, bool motherInfect = fa
* @param respawn Teleport client back to spawn.
* @param protect Start spawn protection on client.
*
* @return True if the client was uninfected, false if not.
* @error Invalid client index, not connected or not alive.
*/
native int ZR_HumanClient(int client, bool respawn = false, bool protect = false);
native bool ZR_HumanClient(int client, bool respawn = false, bool protect = false);
/**
* Called on infection timer to determine if timer should show.

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@ -0,0 +1,42 @@
/*
* ============================================================================
*
* Zombie:Reloaded
*
* File: knockback.zr.inc
* Type: Include
* Description: Knockback-related natives/forwards.
*
* Copyright (C) 2009-2013 Greyscale, Richard Helgeby
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ============================================================================
*/
/**
* Set a maximum knockback velocity.
*
* @param client The client.
* @param fVelocity Maximum knockback velocity / force.
*/
native void ZR_SetClientKnockbackMaxVelocity(int client, float fVelocity);
/**
* Set a custom knockback scale.
*
* @param client The client.
* @param fScale Custom knockback scale.
*/
native void ZR_SetClientKnockbackScale(int client, float fScale);

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@ -42,4 +42,4 @@ forward Action ZR_OnClientIgnite(int &client, float &duration);
* @param client The client to ignite.
* @param duration The burn duration.
*/
forward void ZR_OnClientIgnited(int client, float duration);
forward void ZR_OnClientIgnited(int client, float duration);