• Joined on 2020-01-15
jenz pushed to master at UNLOZE/sm-plugins 2026-04-14 22:46:34 +02:00
7d5e56540a redoing with new native to not screw up the nominations related native
jenz pushed to master at UNLOZE/sm-plugins 2026-04-14 22:45:51 +02:00
8e33a8bd87 just moving stuff in fakeclients over to functions. in the low pop helper plugin using a new native from mapchooser. skipping boost if first round and also including spectators now
jenz pushed to master at UNLOZE/sm-plugins 2026-04-14 15:17:30 +02:00
208d084024 added low player count feature that gives extra hp and infinite ammo on difficult maps with low population
jenz pushed to master at UNLOZE/sm-plugins 2026-04-14 15:16:59 +02:00
b4c4b11c3d the minutes displayed would go negative which was unintended
jenz pushed to master at UNLOZE/sm-plugins 2026-04-14 15:16:28 +02:00
778fdd2f7a probably final redux of it
jenz pushed to master at UNLOZE/sm-plugins 2026-04-13 14:23:26 +02:00
d396e006b9 added natives in mapchooser for knockback low pop plugin which now on low pop gives infintie ammo and high HP for doing difficult maps
jenz pushed to master at UNLOZE/sm-plugins 2026-04-07 12:19:03 +02:00
d12aff14ac missed ingamecheck
jenz pushed to master at UNLOZE/sm-plugins 2026-04-07 11:32:41 +02:00
7e3ad44699 probably last edits for now
jenz pushed to master at UNLOZE/sm-plugins 2026-04-06 23:28:26 +02:00
13f4727826 further clean up of unneeded stuff
jenz pushed to master at UNLOZE/sm-plugins 2026-04-06 15:07:56 +02:00
06734d1b6e adjustments
jenz pushed to master at UNLOZE/sm-plugins 2026-04-02 20:48:04 +02:00
ff012d2df5 this should now catch the player count correctly to set the cooldown and shared cooldowns
jenz pushed to master at UNLOZE/projects-jenz 2026-04-02 13:48:05 +02:00
c07f8839bb grouping by playername seemed to cause extra rows accidentally
jenz pushed to master at UNLOZE/sm-plugins 2026-03-31 21:27:35 +02:00
ef537b8826 renamed variable for skipping all restrictions on low pop and now also made it skip cooldowns as well as adding a new variable that decides how many players are required before applying cooldowns at all. also changed player counting not consider fakes, autism bots, afks and spec anymore to make it a lot simpler to understand.
jenz pushed to master at UNLOZE/projects-jenz 2026-03-27 21:07:49 +01:00
18caf33d3e now accepting multiple emotes as input
jenz pushed to master at UNLOZE/sm-plugins 2026-03-27 17:34:25 +01:00
6790e463fc updated fakeclients slightly and changed mapchooser for loops to not miss the last client
jenz pushed to master at UNLOZE/sm-plugins 2026-03-26 20:54:31 +01:00
6a5cbf74f1 had it wrong before, was meant to be total_votes and not num_votes
jenz pushed to master at UNLOZE/sm-plugins 2026-03-23 15:40:32 +01:00
a5a856073e thanks madness
3122ed0210 thanks madness, i guess you were right about that
Compare 2 commits »
jenz pushed to master at UNLOZE/sm-plugins 2026-03-21 23:41:23 +01:00
9d3a9e6b89 renamed cvar to make more sense, set shared cooldowns on map start and map ends, removed global bool g_SaveCDOnMapEnd, added shared cooldowns as group in mapchooser_extended.cfg, giving leader nominations same priority as admin nominations, removed a lot of translation phrases to instead english only. removing mapstatus enabled, disabled, and the others. removed the whole fucking trie, prevent people from nominating maps nominated by leader or admin. re added the boost messages by removing translation files. added support in nominate and nomlist to indicate admin and leader nomination.
jenz pushed to master at UNLOZE/sm-plugins 2026-03-21 12:22:44 +01:00
4c69c978b2 allowing fps_max 0 is probably ok
jenz pushed to 2026_experimental at UNLOZE/sm-ext-connect 2026-03-19 16:38:28 +01:00
86c714fb1b updated gamedata and updated extension to kick dead left over sessions that would be caused by being blocked by ISP on first connect to to server and then on second connect using a VPN instead. also changes how nosteamers attempting to spoof are handled so that a nosteamer could change IP address on a reconnect and still be allowed in