119 lines
2.7 KiB
INI
Executable File
119 lines
2.7 KiB
INI
Executable File
;-------------------------------------------------
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; Stripper config for ze_night_cinema_css_final
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; Version: 01/17/2026
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;-------------------------------------------------
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;-------------------------------------------------
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; Chapter 0: Lower ghost HP 250x -> 180x
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;-------------------------------------------------
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modify:
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{
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match:
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{
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"classname" "trigger_multiple"
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"targetname" "TR_ghost_gamezone"
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}
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insert:
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{
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"OnStartTouch" "TR_ghost_hbx_hp,Subtract,70,0.1,-1"
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}
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}
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;-------------------------------------------------
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; Chapter 0: Lower ghost hurt 80 -> 60
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;-------------------------------------------------
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modify:
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{
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match:
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{
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"classname" "trigger_hurt"
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"targetname" "TR_ghost_hurt"
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}
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replace:
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{
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"damage" "60"
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}
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}
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;-------------------------------------------------
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; Chapter 0: Delay re-enabling hurt by 3s after ghost re-appears
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;-------------------------------------------------
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modify:
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{
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match:
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{
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"classname" "logic_case"
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"targetname" "TR_ghost_case"
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}
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delete:
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{
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"OnCase01" "TR_ghost_hurt,Enable,,16,-1"
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"OnCase02" "TR_ghost_hurt,Enable,,16,-1"
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}
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insert:
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{
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"OnCase01" "TR_ghost_hurt,Enable,,19,-1"
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"OnCase02" "TR_ghost_hurt,Enable,,19,-1"
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}
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}
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;-------------------------------------------------
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; Chapter 0: Increase final area push: 400 -> 650
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;-------------------------------------------------
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modify:
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{
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match:
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{
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"classname" "trigger_push"
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"targetname" "TR_wormhole_pushCT"
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}
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replace:
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{
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"speed" "650"
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}
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}
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;-------------------------------------------------
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; Willy Stage: At the end of the ostrich mini-game, a hurt trigger is
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; activated to kill the zombie net item users in the arena. However, the
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; trigger did not apply damage on the Unloze server.
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;
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; Change the trigger to self-disable and un-suppress zombie attack after
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; OnHurtPlayer event instead, to ensure that damage has been applied, as
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; damage interval of 0.5s is not guaranteed and can be server adjusted
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;-------------------------------------------------
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modify:
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{
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match:
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{
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"classname" "trigger_hurt"
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"targetname" "item_net_kill"
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}
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delete:
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{
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"OnStartTouch" "!self,Disable,,1,-1"
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"OnStartTouch" "suppress_attack,ModifySpeed,1.00000001,1,-1"
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}
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insert:
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{
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"OnHurtPlayer" "!self,Disable,,1,-1"
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"OnHurtPlayer" "suppress_attack,ModifySpeed,1.00000001,1,-1"
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}
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}
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; Also delay un-supressing the attack through the other logic paths
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modify:
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{
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match:
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{
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"classname" "weapon_knife"
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"targetname" "item_net_knife"
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}
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delete:
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{
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"OnPlayerPickup" "suppress_attack,ModifySpeed,1.00000001,46,-1"
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}
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insert:
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{
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"OnPlayerPickup" "suppress_attack,ModifySpeed,1.00000001,50,-1"
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}
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} |