;------------------------------------------------- ; Stripper config for ze_night_cinema_css_final ; Version: 01/17/2026 ;------------------------------------------------- ;------------------------------------------------- ; Chapter 0: Lower ghost HP 250x -> 180x ;------------------------------------------------- modify: { match: { "classname" "trigger_multiple" "targetname" "TR_ghost_gamezone" } insert: { "OnStartTouch" "TR_ghost_hbx_hp,Subtract,70,0.1,-1" } } ;------------------------------------------------- ; Chapter 0: Lower ghost hurt 80 -> 60 ;------------------------------------------------- modify: { match: { "classname" "trigger_hurt" "targetname" "TR_ghost_hurt" } replace: { "damage" "60" } } ;------------------------------------------------- ; Chapter 0: Delay re-enabling hurt by 3s after ghost re-appears ;------------------------------------------------- modify: { match: { "classname" "logic_case" "targetname" "TR_ghost_case" } delete: { "OnCase01" "TR_ghost_hurt,Enable,,16,-1" "OnCase02" "TR_ghost_hurt,Enable,,16,-1" } insert: { "OnCase01" "TR_ghost_hurt,Enable,,19,-1" "OnCase02" "TR_ghost_hurt,Enable,,19,-1" } } ;------------------------------------------------- ; Chapter 0: Increase final area push: 400 -> 650 ;------------------------------------------------- modify: { match: { "classname" "trigger_push" "targetname" "TR_wormhole_pushCT" } replace: { "speed" "650" } } ;------------------------------------------------- ; Willy Stage: At the end of the ostrich mini-game, a hurt trigger is ; activated to kill the zombie net item users in the arena. However, the ; trigger did not apply damage on the Unloze server. ; ; Change the trigger to self-disable and un-suppress zombie attack after ; OnHurtPlayer event instead, to ensure that damage has been applied, as ; damage interval of 0.5s is not guaranteed and can be server adjusted ;------------------------------------------------- modify: { match: { "classname" "trigger_hurt" "targetname" "item_net_kill" } delete: { "OnStartTouch" "!self,Disable,,1,-1" "OnStartTouch" "suppress_attack,ModifySpeed,1.00000001,1,-1" } insert: { "OnHurtPlayer" "!self,Disable,,1,-1" "OnHurtPlayer" "suppress_attack,ModifySpeed,1.00000001,1,-1" } } ; Also delay un-supressing the attack through the other logic paths modify: { match: { "classname" "weapon_knife" "targetname" "item_net_knife" } delete: { "OnPlayerPickup" "suppress_attack,ModifySpeed,1.00000001,46,-1" } insert: { "OnPlayerPickup" "suppress_attack,ModifySpeed,1.00000001,50,-1" } }